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[CYLON] BSG BG - Game over

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  • giltanisgiltanis Registered User regular
    edited December 2008
    Darian wrote: »
    I didn't add the player aid until yesterday, so I suspect you didn't miss it. :D

    Either way :) Lets kill some toasters!!! Saw the shiny BSG boxes at my LFGS but I just don't have a nice complement of players often enough. They still looked mighty tempting though :)

    giltanis on
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  • IanatorIanator Delightfully mediocre! Registered User regular
    edited December 2008
    Darian wrote: »
    Hmm... just noticed something. Baltar, you forgot to draw another skill card for your Delusional Intuition. I will let you draw it after the current crisis is resolved, this once. In the future, you'll need to make sure you draw that before the next crisis shows, though. Post in the thread what you want to draw.

    Ah, okay. I'll take a Leadership, if you don't mind.

    Ianator on
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  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    We did burn alot of Leadership on that last check.

    GoodOmens on
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  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    And I won't be able to help much at all here. Pres, what do you think?

    GoodOmens on
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  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2008
    I can drop some Lead on this one.

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  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    Alright, I say we go for it.

    GoodOmens on
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  • DarianDarian Registered User regular
    edited December 2008
    Decision made for skill check; everyone pm the cards you want to add, or post in the thread that you are not contributing.
    Darian wrote: »
    Informing the Public
    7 Politics, Leadership
    Current player chooses
    Pass: Current player looks at 1 random Loyalty Card belonging to any player.
    Fail: -2 morale
    OR
    Roll a die. On a 4 or lower, -1 morale and -1 population.
    (activate raiders)
    (jump prep)

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    Putting in 1.

    GoodOmens on
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  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2008
    Putting in 1.

    Mike Danger on
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  • DarianDarian Registered User regular
    edited December 2008
    You asked earlier the time frame for the game; I'm watching season 2 now, and that seems to be about right for the events and such in the game.

    Also, just so you know, you are not required to post in the thread the number of cards you are contributing. Still waiting to hear from Helo, Baltar, and Chief.

    Darian on
  • giltanisgiltanis Registered User regular
    edited December 2008
    Putting in 1 card.

    giltanis on
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  • HylianbunnyHylianbunny Registered User regular
    edited December 2008
    That's quite the benefit for passing.

    I just need a moment to look over my options.

    Hylianbunny on
  • DarianDarian Registered User regular
    edited December 2008
    Waiting on Baltar, then we'll total this up.

    Darian on
  • DarianDarian Registered User regular
    edited December 2008
    Darian wrote: »
    Informing the Public
    7 Politics, Leadership
    Current player chooses
    Pass: Current player looks at 1 random Loyalty Card belonging to any player.
    Fail: -2 morale
    OR
    Roll a die. On a 4 or lower, -1 morale and -1 population.
    (activate raiders)
    (jump prep)

    With all cards received, we have the following cards contributed
    Helo: 0
    Baltar: 0
    Starbuck: 1
    Chief: 1
    Adama: 1

    Alphabetizing with the destiny deck cards:
    1 Leadership - Executive Order
    2 Leadership - Executive Order
    4 Leadership - Declare Emergency
    1 Politics - Consolidate Power
    1 Politics - Consolidate Power

    Leadership and Politics count positive, so the skill total is 9. Skill passed; Starbuck may look at one loyalty card. Post your choice to the thread; if Gaius Baltar is chosen, I will choose one of his two cards at random.

    5. Raiders continue their advance toward the civilian ships and the waiting viper of Starbuck.
    6. Jump prep advances.

    Tyrol (Chief) is up next; PMing your card draw, then I'll be working on the board and updating the OP.

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    I think we need to know who's in charge of the nukes. I'd like to see Adama's loyalty.

    GoodOmens on
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  • giltanisgiltanis Registered User regular
    edited December 2008
    Do you guys think I should repair the Armory?

    giltanis on
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  • DarianDarian Registered User regular
    edited December 2008
    Board and OP are updated. Discuss away.

    Darian on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2008
    I'd say the armory is a pretty high priority to have online in the event of a Centurion attack...that's really the only way to fend them off once they're inside, as far as I can tell, so yeah.

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  • HylianbunnyHylianbunny Registered User regular
    edited December 2008
    I can't see a reason not to have the Armory repaired as soon as possible. We can't afford to let damage start to build up.

    Hope you're ready to frak up some raiders, Starbuck.

    Hylianbunny on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    Yeah, Chief, that sounds good.

    Real me is heading to bed for the night. I'll check any updates in the morning.

    GoodOmens on
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  • giltanisgiltanis Registered User regular
    edited December 2008
    Moving to Armory and play A 1-Repair card to fix the place up.

    giltanis on
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  • DarianDarian Registered User regular
    edited December 2008
    Hmm... we should talk some about how to handle actions, discards, conditional cards, and skill checks.

    Any time you are playing or discarding an action card, it should be reported in the thread. The only secret plays are those made to skill checks. On skill checks, the rules state that submissions to the check are made beginning with the player after the active player then continuing in turn order, ending with the active player. Thus, if it is important you may request to know how many cards people coming before you in that order contributed before deciding on your own submission.

    For example, on this latest skill check Helo could have requested to know how many cards Chief and Adama were putting any cards in before he made his own decision. Such requests should be in bold cyan to be official and may be answered either by the GM or by the players involved; any other discussions of cards submitted to a check will be considered provisional and non-binding. Final submission numbers will be given by the GM at the time of resolution.


    For conditional cards:
    Tactics 3-5: Strategic Planning must be played before a die roll and adds 2 to the result. Hasn't come up yet, since no one has attempted a good die roll
    Engineering 3-5: Scientific Research is played before cards are added on a skill check; let's engineering cards be added for any check
    Politics 3-5: Investigative Committee is played before cards are added on a skill check; all cards are played face up
    I am going to require that Scientific Research and the Investigative Committee be declared BEFORE the person playing them submits their own cards on a skill check. Once you make a submission it will be too late for those.
    On Strategic Planning, I advise you to consider circumstances when you might want to use it and PM me general guidelines. If an applicable situation comes up, I'll wait on the die roll for you to check in.

    Then there are the conditional but AFTER effect cards:
    Piloting 1-2: Evasive Maneuvers allows reroll after a viper is attacked
    Leadership 3-5: Declare Emergency subtracts two from a skill check after cards are revealed and totaled.
    For those, I would advise you to PM me instructions in advance detailing the circumstances in which you want to use them.

    Darian on
  • DarianDarian Registered User regular
    edited December 2008
    Chief's turn:
    1. Received cards as normal
    2. Move to armory
    3. Action: play 1-repair to repair the armory
    4. Crisis!

    (map at start of Crisis)
    bsg-game-board-g01-b04.png

    Keep Tabs on Visitor
    12 Politics, Leadership, Tactics
    Current Player Chooses
    Pass: No effect
    Fail: Roll a die. If 4 or lower, -2 population
    OR
    The current player discards 4 random skill cards.
    (activate raiders)
    (jump prep)


    Feel free to discuss, then make your decision.
    In cases where you are unable to follow the instructions, simply do as much as possible then ignore the rest; so if Chief only had 2 cards in hand, he could still choose the discard option, and he would only lose those 2 cards. Exception: actions that require you to risk something (usually a raptor) cannot be chosen if you do not have the risked entity available.

    Darian on
  • giltanisgiltanis Registered User regular
    edited December 2008
    I know you said this was for how many cards have been played in a crisis but... How many cards are in everyone elses hands? I assume that is public information also...

    giltanis on
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  • DarianDarian Registered User regular
    edited December 2008
    Current hand sizes:
    Helo: 3
    Baltar: 6
    Starbuck: 6
    Chief: 6
    Adama: 1

    Quorum Hand: 3

    Hand limits are 10 for most of you, 8 for the chief, no limit on quorum cards.

    Darian on
  • giltanisgiltanis Registered User regular
    edited December 2008
    Anyway...I think we should do the skill check on this one. What do you guys think? I have a pretty decent set of Leadership and Politics cards now so...

    giltanis on
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  • HylianbunnyHylianbunny Registered User regular
    edited December 2008
    I hate to say it, but it might be better to lose the four skill cards. Assures that we avoid that fail possibility. Besides, we don't get anything for burning a significant chunk of cards on this check, and can only potentially lose something.

    If we go ahead with it anyway, I think I have something to contribute.

    Hylianbunny on
  • giltanisgiltanis Registered User regular
    edited December 2008
    True...And specifically it prevents sabotage. Also, I would probably burn some of my best cards on this check where as I might get to keep the best ones if I chose the discard...

    giltanis on
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  • IanatorIanator Delightfully mediocre! Registered User regular
    edited December 2008
    I, uh... well... I can contribute, but if nobody else will then maybe I-I should just hold on to it?

    Ianator on
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  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited December 2008
    I can't contribute anything to this.

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  • DarianDarian Registered User regular
    edited December 2008
    Chief? Check your character card again... you get to take another action after using a repair, if you want to. Most likely that action would involve playing one of your cards, since there aren't any Cylons to shoot and you cannot go anywhere.

    Edit: In fact, EVERYONE should check your character card again. Baltar forgot to draw a skill card on his turn, too.

    Edit 2: I was reading back through the previous play-by-post of this, and while Akinos let you know WHO gave cards, he didn't divulge the number of cards put into skill checks. I think I'll follow his lead.

    edit 3: Upon further review, I'm going to stick with the original play and tell you the number of cards each person contributes.

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    I can contribute to this check. Not very much, though.

    GoodOmens on
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  • IanatorIanator Delightfully mediocre! Registered User regular
    edited December 2008
    Gah, I got nothing worth it.

    Ianator on
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  • giltanisgiltanis Registered User regular
    edited December 2008
    Sorry Darian...Could I play Executive Order and give Starbuck the actions?
    Edit: Also, after that I would like to choose to discard the 4 random cards as our solution to this crisis.

    giltanis on
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  • DarianDarian Registered User regular
    edited December 2008
    Yes, and yes.

    Chief's turn:
    1. Received cards as normal
    2. Move to armory
    3. Action: play 1-repair to repair the armory
    Bonus action: Executive Order-1 played on Starbuck.
    Starbuck has two actions OR a move and an action(still pre-crisis).

    (current map)
    bsg-game-board-g01-b04.png

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    Alright, I'll move left and take a shot at one of the Raiders.

    GoodOmens on
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  • giltanisgiltanis Registered User regular
    edited December 2008
    Come on...Good roll...

    giltanis on
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  • DarianDarian Registered User regular
    edited December 2008
    GoodOmens wrote: »
    Alright, I'll move left and take a shot at one of the Raiders.

    (1d8): 2. Starbuck's shot goes wide.

    Darian on
  • DarianDarian Registered User regular
    edited December 2008
    Next up is the crisis

    Keep Tabs on Visitor
    12 Politics, Leadership, Tactics
    Current Player Chooses
    Pass: No effect
    Fail: Roll a die. If 4 or lower, -2 population
    OR
    The current player discards 4 random skill cards.
    (activate raiders)
    (jump prep)


    Tyrol has decided to handle everything himself rather than risking the population; he discards the following in a frenzy of activity:
    1 Engineering - Repair
    1 Engineering - Repair
    4 Engineering - Scientific Research
    5 Politics - Investigative Committee

    Then the raiders activate. The first raider fires on Starbuck
    (1d8): 7 - hit?
    Is anyone playing an evasive maneuver on this roll?

    Darian on
  • GoodOmensGoodOmens Registered User regular
    edited December 2008
    I'm using Evasive Maneuvers.

    GoodOmens on
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