If you three are contributing, I think I should pass on this one. I have some decent cards that we can save up for a later check and we still don't want to overkil this.
Starbuck's turn:
1. Draw cards, with engineering for bonus draw
2. Stay put
3. Scout the destination deck
Scouting: 1d8, need a 3 or better for success
(1d8): 2, Failure! Destroy a raptor; it didn't make it back with any report.
4. Crisis!
Prisoner Revolt
11 Politics, Leadership, Tactics
Pass No Effect
6+ -1 population
Fail - 1 population and the President chooses another player to receive the President title. (activate heavy raiders) (jump prep)
Cards put in for crisis:
Helo 0
Baltar 1
Starbuck 2
Tyrol 2
Adama 2
Cards for skill check:
Positive
2 Politics - Consolidate Power
2 Leadership - Executive Order
2 Leadership - Executive Order
1 Leadership - Executive Order
1 Leadership - Executive Order
2 Leadership - Executive Order
2 Tactics - Launch Scout
Sensing the eminent failure, Helo leaps into action and Declares an Emergency (3 Leadership), saving the day and bringing a successful resolution to the crisis.
Skill check difficulty 9, total 10, Success: No effect.
5. Activate heavy raiders: Basestar launches a heavy raider at 3 o'clock
6. Jump prep advances
I'll pm new hands to everyone, since you all ended up using up at least one card. Chief's will include his draw, and you're up. Status update and new board in next post.
Chief's turn:
1. Regular hand draw
2. Move to FTL control
3. Activate the jump; risking a population loss of 1. Tyrol needs a roll of 7 or better to avoid population loss; I'll give a bit of time to see if anyone wants to apply Strategic Planning to this roll in an attempt to mitigate the risk.
Hearing nothing for several hours, and not having any contingency plans, on with the regularly scheduled jump, already in progress:
(1d8, success on 7+): 3. One of the civilians didn't make it, Admiral. -1 population.
Sending potential destinations to the admiral now for his consideration.
Chief's turn:
1. PM'ed new hand to everyone; normal draw for Chief
2. Moved to FTL
3. Pulled the hammer for Jump - Admiral decides to visit a Barren Planet. Cost is 2 fuel, distance traveled is also 2.
4. Crisis!
Low Supplies
7 Politics, Tactics
Pass No Effect
Fail -1 morale. If food is less than 6, -1 additional morale. (activate raiders)
Feel free to discuss, then PM your contributions to the check. Also, Adama, I need to know what one card you will be drawing while in sickbay. That can be announced publicly or PMed; it will be public knowledge at the start of your turn.
Total of 14, success beyond the realms of mortal imagination. Or something. You all manage to convince the fleet that supply levels are just fine, despite the fact that they've had nothing to eat but protein bars for three weeks now. You amaze me sometimes.
5. No enemy fleets to activate
6. No jump prep; too busy dealing with supply issues.
PMing cards to everyone who contributed and to Adama, with his shiny new tactics card.
Adama's turn:
1. Draws a single tactics card while in Sickbay
2. Moves to the Research lab
3. Draws another tactics card
4. Crisis!
Hangar Accident
10 Tactics, Piloting, Engineering
Pass No Effect
7+ -1 population
Fail -1 population and damage 2 vipers in the "Reserves" (Activate heavy raiders) (jump prep)
Discuss and PM your contributions; this is also the time to play any "before crisis cards are added" . N.B.: This is an Admiral Adama skill check, so all cards of value 1 count positive for the check, regardless of type.
Adama's turn:
1. Draws a single tactics card while in Sickbay
2. Moves to the Research lab
3. Draws another tactics card
4. Crisis!
Hangar Accident
10 Tactics, Piloting, Engineering
Pass No Effect
7+ -1 population
Fail -1 population and damage 2 vipers in the "Reserves" (Activate heavy raiders) (jump prep)
Discuss and PM your contributions; this is also the time to play any "before crisis cards are added" . N.B.: This is an Admiral Adama skill check, so all cards of value 1 count positive for the check, regardless of type.
I am definitely conformable putting in a strong repair card because I would have to spend it on the raptors anyway. We would need 5+ points after that though. I hate to put in more since we seem to be good on population.
Posts
IOS Game Center ID: Isotope-X
1. Draw cards, with engineering for bonus draw
2. Stay put
3. Scout the destination deck
Scouting: 1d8, need a 3 or better for success
(1d8): 2, Failure! Destroy a raptor; it didn't make it back with any report.
4. Crisis!
Prisoner Revolt
11 Politics, Leadership, Tactics
Pass No Effect
6+ -1 population
Fail - 1 population and the President chooses another player to receive the President title.
(activate heavy raiders)
(jump prep)
Cards put in for crisis:
Helo 0
Baltar 1
Starbuck 2
Tyrol 2
Adama 2
Cards for skill check:
Positive
2 Politics - Consolidate Power
2 Leadership - Executive Order
2 Leadership - Executive Order
1 Leadership - Executive Order
1 Leadership - Executive Order
2 Leadership - Executive Order
2 Tactics - Launch Scout
Negative:
1 Engineering - Repair
1 Piloting - Evasive Maneuvers
Total: 10 Failure!
Sensing the eminent failure, Helo leaps into action and Declares an Emergency (3 Leadership), saving the day and bringing a successful resolution to the crisis.
Skill check difficulty 9, total 10, Success: No effect.
5. Activate heavy raiders: Basestar launches a heavy raider at 3 o'clock
6. Jump prep advances
I'll pm new hands to everyone, since you all ended up using up at least one card. Chief's will include his draw, and you're up. Status update and new board in next post.
1. PM'ed new hand to everyone; normal draw for Chief
2. Your move!
Sitrep at the start of Chief's turn:
Damaged: None
Military Resources:
Raptors - 3
Vipers - 6 in hanger, 0 damaged, 0 destroyed
Admiral has 2 nukes
Distance traveled: 1
Where are you?
Helo FTL Control
Baltar Research Lab
Starbuck Hangar
Chief Hangar
Adama Sickbay
I say we jump.
IOS Game Center ID: Isotope-X
1. Regular hand draw
2. Move to FTL control
3. Activate the jump; risking a population loss of 1. Tyrol needs a roll of 7 or better to avoid population loss; I'll give a bit of time to see if anyone wants to apply Strategic Planning to this roll in an attempt to mitigate the risk.
(1d8, success on 7+): 3. One of the civilians didn't make it, Admiral. -1 population.
Sending potential destinations to the admiral now for his consideration.
"Mr. Gaeta, we're going to have to take the lesser of two evils. Jump to the Barren Planet."
Barren Planet
Distance 2
Lose 2 fuel
1. PM'ed new hand to everyone; normal draw for Chief
2. Moved to FTL
3. Pulled the hammer for Jump - Admiral decides to visit a Barren Planet. Cost is 2 fuel, distance traveled is also 2.
4. Crisis!
Low Supplies
7 Politics, Tactics
Pass No Effect
Fail -1 morale. If food is less than 6, -1 additional morale.
(activate raiders)
Sitrep after the jump:
Status: Fuel - 7; Food - 7; Morale - 7; Population - 8
Damaged: None
Military Resources:
Raptors - 3
Vipers - 8 in hanger, 0 damaged, 0 destroyed
Admiral has 2 nukes
Distance traveled: 3
Where are you?
Helo FTL Control
Baltar Research Lab
Starbuck Hangar
Chief FTL
Adama Sickbay
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Edit: Frak. I'm in a tight spot, card-wise. I've got nothing I can put in for this one.
IOS Game Center ID: Isotope-X
IOS Game Center ID: Isotope-X
7 Politics, Tactics
Pass No Effect
Fail -1 morale. If food is less than 6, -1 additional morale.
(activate raiders)
With all crew members reporting, we have the following:
Cards put in:
Destiny Deck 2
Helo 1
Baltar 1
Starbuck 0
Tyrol 1
Adama 0
Positive cardss:
1 Politics - Consolidate Power
2 Politics - Consolidate Power
3 Politics - Investigative Committee
3 Tactics - Strategic Planning
5 Tactics - Strategic Planning
Negative cards:
NONE
Total of 14, success beyond the realms of mortal imagination. Or something.
You all manage to convince the fleet that supply levels are just fine, despite the fact that they've had nothing to eat but protein bars for three weeks now. You amaze me sometimes.
5. No enemy fleets to activate
6. No jump prep; too busy dealing with supply issues.
PMing cards to everyone who contributed and to Adama, with his shiny new tactics card.
Admiral, your plans?
I'm going down to the Research Lab to get some of my old files I left with President Baltar. I've got to get some control back of the situation.
IOS Game Center ID: Isotope-X
1. Draws a single tactics card while in Sickbay
2. Moves to the Research lab
3. Draws another tactics card
4. Crisis!
Hangar Accident
10 Tactics, Piloting, Engineering
Pass No Effect
7+ -1 population
Fail -1 population and damage 2 vipers in the "Reserves"
(Activate heavy raiders)
(jump prep)
Discuss and PM your contributions; this is also the time to play any "before crisis cards are added" . N.B.: This is an Admiral Adama skill check, so all cards of value 1 count positive for the check, regardless of type.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
IOS Game Center ID: Isotope-X
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Chief, think you and I can manage that at least, save some Vipers?