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Is that an FFIII in your pocket or...

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Posts

  • notdekknotdekk Registered User regular
    edited December 2006
    Sorry if this has been answered already, but I'm about to start the game and I was wondering if there were any strategy-guide-selling things I should take note of - like the four unopenable chests in FFXII.

    I could, y'know, not worry about it and just enjoy the game, but things like that drive me insane if I end up missing them.

    notdekk on
  • Cilla BlackCilla Black Priscilla!!! Registered User regular
    edited December 2006
    notdekk wrote:
    Sorry if this has been answered already, but I'm about to start the game and I was wondering if there were any strategy-guide-selling things I should take note of - like the four unopenable chests in FFXII.

    I could, y'know, not worry about it and just enjoy the game, but things like that drive me insane if I end up missing them.
    Only one, really.

    [spoiler:bbfd7c12b6]When you fight Odin, have a job level 72+ Thief with you. You can steal the Gungnir spear from him, and it's the only time you can ever get it. You may have to reset and try over again if you don't get it the first time.[/spoiler:bbfd7c12b6]

    Cilla Black on
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    I'm right after the viking town and I can't defeat the rat because I don't have any decent weapons--there's no place to buy them within reach.
    Is that the place where you're mini'd?

    Here's a hint, if you're mini, your physical damage sucks ass no matter what.

    captaink on
  • MahnmutMahnmut Registered User regular
    edited December 2006
    captaink wrote:
    I'm right after the viking town and I can't defeat the rat because I don't have any decent weapons--there's no place to buy them within reach.
    Is that the place where you're mini'd?

    Here's a hint, if you're mini, your physical damage sucks ass no matter what.

    It is.

    Yeah, you should make everyone a mage of some sort for that area. Geomancer works too, if you have that job (?).

    Mahnmut on
    Steam/LoL: Jericho89
  • Sharp101Sharp101 TorontoRegistered User regular
    edited December 2006
    I had two spellcasters, and then two artic winds or whatever that my two warrior's used.

    That with the occasional help from that dude that follows you around and it was no real problem.

    Sharp101 on
  • RenegadeDrizztRenegadeDrizzt Registered User regular
    edited December 2006
    Darian wrote:
    I started FF3 weeks ago and stopped playing after getting raped in the second dungeon because I didn't level up my character. I'm going to start again tonight.

    When you say second dungeon and use the singular "character"... that worries me. You should have a full party by the time of the second dungeon, unless you tried the mithril cave in the second town (which I'd advise waiting on until after the first class crystal). That cave is death... I hadn't saved the first time went exploring and basically had to start the game over.

    Also, fully exploring the castle before trying the second cave is highly recommended.
    Yes, I made the mistake of entering the mithril cave.

    RenegadeDrizzt on
  • EtericEteric Registered User regular
    edited December 2006
    Okay, so I just got my second set of classes. Just wanted my team by you guys for suggestions before I start leveling them. :)

    - Knight
    - Geomancer
    - Scholar
    - Ranger

    Should anything here be changed? I'm not even sure what they actually do. :P

    Eteric on
    eatfranks5.png
  • MahnmutMahnmut Registered User regular
    edited December 2006
    Scholar is utterly lame. You only need it for one boss fight, except that you don't really need it even then. Seriously, crappy damage with books, worthless Scan skill that wastes a turn, and level1-3 magic? Boooo. You may, however, have him use black-magic items like Antarctic Wind, because he has really high intelligence.

    Ranger does very good damage, but you may be annoyed with the constant quest for more arrows.

    I have WHM, SMN, Knight, THF. I switch the Knight to Viking provoke-bot when I feel I need more control over wild wild boss damage. Yesterday, I scaled many floors of the Crystal Tower only to get stomped by a red dragon that wasn't even a boss. fscking dragon.

    Mahnmut on
    Steam/LoL: Jericho89
  • AiranAiran Registered User regular
    edited December 2006
    I think the Tomes turn out to be pretty powerful. Not melee badass but enough to be something significant. And Scan eliminates beneficial status effects on enemies, which may or may not be useful. Though really, like all FF games (ok ok, I've played 3, 7-11 and Tactics Adv) , status effects are minor annoyances than serious complications to combat (though 11 did put them to some use).

    Airan on
    paDudSig.jpg
  • lionheart_mlionheart_m Registered User regular
    edited December 2006
    Ok, I've been playing for a while (heading to Saronia as I write this) and I've got to ask. Why is everyone swaping Friend Codes? What I'm missing if I don't do it?

    And following the herd, here's my code 227719953465.

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    Eteric wrote:
    Okay, so I just got my second set of classes. Just wanted my team by you guys for suggestions before I start leveling them. :)

    - Knight
    - Geomancer
    - Scholar
    - Ranger

    Should anything here be changed? I'm not even sure what they actually do. :P

    Scholar does suck pretty bad. Unless you really love scanning and using consumable attack items, leave him at home.

    I didn't like the Ranger too much, but I think they're okay.

    captaink on
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    Ok, I've been playing for a while (heading to Saronia as I write this) and I've got to ask. Why is everyone swaping Friend Codes? What I'm missing if I don't do it?

    And following the herd, here's my code 227719953465.

    Friends codes let you send mails to people ingame. If you do 7 you unlock stuff, check GameFAQs.

    captaink on
  • EtericEteric Registered User regular
    edited December 2006
    Where can I get arrows? Or do you buy them?

    I never used arrows before this. :)

    Eteric on
    eatfranks5.png
  • VicVic Registered User regular
    edited December 2006
    God damn I want to play this game. It is lying in my room, TAUNTING me, but my damn DS is still being repaired. Thank you fucking nintendo sweden for your brilliant tech support.

    Planning to go Knight, Geomancer (Summoner), Thief, Red mage. I heard something about Red mages being great in the early game, then just decent during mid game, then getting really good in the end game. Is this true?

    Vic on
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    Eteric wrote:
    Where can I get arrows? Or do you buy them?

    I never used arrows before this. :)
    Gotta buy them usually. I haven't found many.

    I've never used a Red Mage. If I get a full party of four I hate taking obvious hybrid classes.

    captaink on
  • lionheart_mlionheart_m Registered User regular
    edited December 2006
    captaink wrote:
    Ok, I've been playing for a while (heading to Saronia as I write this) and I've got to ask. Why is everyone swaping Friend Codes? What I'm missing if I don't do it?

    And following the herd, here's my code 227719953465.

    Friends codes let you send mails to people ingame. If you do 7 you unlock stuff, check GameFAQs.

    Oh, just checked the Mognet faq.

    Is it too much to ask for you to add me? :)

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • EtericEteric Registered User regular
    edited December 2006
    So guys, I have a Ranger, Geomancer, Theif, and Knight right now. Should I change the Theif into a healer? And if so, which kind of healer?

    Eteric on
    eatfranks5.png
  • molokomoloko Registered User regular
    edited December 2006
    scottlong wrote:
    so, just got the second wave of jobs---should I change my warrior to a knight? i'm at job level 23 with the warrior and I feel like...should I switch? what would the benefits be of starting back on job level 1 with the knight?

    yeah change to the knight. They can do some magic and once in a while take some damage from other players.

    moloko on
    moloko @ herndon 0215-4141-0788
    My gates are open 6pm to 10pm EST
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2006
    When do you get access to more jobs? My characters are Warrior, Black Mage, Thief and Red Mage, all around job level 15.

    DarkPrimus on
    usnTyq4.jpg
    Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    DarkPrimus wrote:
    When do you get access to more jobs? My characters are Warrior, Black Mage, Thief and Red Mage, all around job level 15.
    The first three sets are added within maybe 10 hours. I'm almost 20 and haven't hit the last set yet. There's like 2 dungeons between 1-2 and 2-3, for a benchmark.


    edit: I added you lionheart_m

    captaink on
  • carbon13carbon13 Registered User regular
    edited December 2006
    Finally got me some access to a wireless network that is'nt proxied to the heavens, who wants to help me get the secret dungeon and jobs?

    Friend code be:

    4338 7849 5508

    carbon13 on
    First rule of Teacher Club: You don't touch the kids.
    Second rule of Teacher Club: You DO NOT touch the kids.
  • EtericEteric Registered User regular
    edited December 2006
    Okay, so Ranger wasn't exactly cutting it for me. He just doesn't do enough damage, and if you run out of arrows you're shit out of luck. Basically, I turned him back into a Red Mage. Even now the Red Mage seems like he'd be a better choice overall.

    Oh, and I got my ass beat by Kracken. :( Time to grind Dragonball Z (TV Series) style! My power level has to be at least over 1 million!

    Eteric on
    eatfranks5.png
  • ravien56ravien56 Registered User regular
    edited December 2006
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga? and for bards, which harp heals when he sings?

    ravien56 on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited December 2006
    ravien56 wrote:
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga?

    My team that beat the last boss had a red mage in it. I'd buy Curaga if you can spare the cash, because you might want a Sage or whatever for the last boss (Full Life is good stuff), but since my Sage was slow as hell, Red Mage would heal if needed + dish out 9999 damage when he attacked.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • ravien56ravien56 Registered User regular
    edited December 2006
    ravien56 wrote:
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga?

    My team that beat the last boss had a red mage in it. I'd buy Curaga if you can spare the cash, because you might want a Sage or whatever for the last boss (Full Life is good stuff), but since my Sage was slow as hell, Red Mage would heal if needed + dish out 9999 damage when he attacked.

    hmm well i havent got the final set of jobs yet, but i wasnt gonna use a sage to begin with...should i tho? i heard they're crap

    ravien56 on
  • hambonehambone Registered User regular
    edited December 2006
    I just got the Devout and it totally rules as a healer near the endgame.

    hambone on
    Just a bunch of intoxicated pigeons.
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited December 2006
    hambone wrote:
    I just got the Devout and it totally rules as a healer near the endgame.

    I shit when my Devout lost all her MP because I was under the impression that MP rolls over between job transfers. She lost at least 30 uses of cure but gained almost that number in uses of curaga. Before she had six I believe. Well worth it even though the outfit looks horrible.

    Shogun on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited December 2006
    ravien56 wrote:
    ravien56 wrote:
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga?

    My team that beat the last boss had a red mage in it. I'd buy Curaga if you can spare the cash, because you might want a Sage or whatever for the last boss (Full Life is good stuff), but since my Sage was slow as hell, Red Mage would heal if needed + dish out 9999 damage when he attacked.

    hmm well i havent got the final set of jobs yet, but i wasnt gonna use a sage to begin with...should i tho? i heard they're crap

    I don't know if I'd say they are crap. They can use black, white and summoning magic, but sadly the summoning magic they use is the crappy version that usually casts status effects that don't work instead of damage. Full Life really saved my ass in the last battle though, so you may want someone who can cast it, but of course that's up to you.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • ravien56ravien56 Registered User regular
    edited December 2006
    ravien56 wrote:
    ravien56 wrote:
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga?

    My team that beat the last boss had a red mage in it. I'd buy Curaga if you can spare the cash, because you might want a Sage or whatever for the last boss (Full Life is good stuff), but since my Sage was slow as hell, Red Mage would heal if needed + dish out 9999 damage when he attacked.

    hmm well i havent got the final set of jobs yet, but i wasnt gonna use a sage to begin with...should i tho? i heard they're crap

    I don't know if I'd say they are crap. They can use black, white and summoning magic, but sadly the summoning magic they use is the crappy version that usually casts status effects that don't work instead of damage. Full Life really saved my ass in the last battle though, so you may want someone who can cast it, but of course that's up to you.

    yea but how hard is the last battle? what lvl wud u need to be to do it stress free, or without sage?

    ravien56 on
  • hambonehambone Registered User regular
    edited December 2006
    I'm about 80% through the game and have yet to inflict a status effect on an enemy, except for a couple times when an evoker summoned for confuse.

    This game would have been much better if it balanced things like that more evenly and rewarded the player for using strategy in fights.

    Rangers are fairly useless because you hardly ever fight more than 3 opponents, and it's far better to do full damage to one opponent than partial damage to lots of opponents.

    Evokers are useless because status effects are broken, which is half of their attack. Bards are close to useless for the same reason.

    Black Mages and Magus are useless because black magic is so underpowered, relative to melee, summoning and geomancy. Even when shrunk, it's usually just better to run away from fights than to rely on black magic.

    Sages are pretty useless for the same reasons as Black mages and Evokers. Yeah, they still get white magic, but you're better off taking a Devout.

    Scholars are fairly useless because enemies with actual elemental resistance are very rare.

    Geomancers are ridiculously overpowered, having the best melee attack for most of the game, and the equivalent of free unlimited super black magic.

    I think the game would be much improved if they fixed a lot of these problems. And maybe they could have stats carry over from jobs, so the guy who's been an Evoker for 20 levels is a better Summoner than the guy who's been a Viking for 20 levels.

    hambone on
    Just a bunch of intoxicated pigeons.
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited December 2006
    ravien56 wrote:
    ravien56 wrote:
    ravien56 wrote:
    alright so, im 15 hours in, red mage is job lvl 42 and hes using lvl 5 magic curaga, raise and dispel...i have the option to buy curaja which is lvl 7 magic but i didnt bother lvling up white mages cuz they're useless other than for healing...am i screwed later on in the game or can i get by with curaga?

    My team that beat the last boss had a red mage in it. I'd buy Curaga if you can spare the cash, because you might want a Sage or whatever for the last boss (Full Life is good stuff), but since my Sage was slow as hell, Red Mage would heal if needed + dish out 9999 damage when he attacked.

    hmm well i havent got the final set of jobs yet, but i wasnt gonna use a sage to begin with...should i tho? i heard they're crap

    I don't know if I'd say they are crap. They can use black, white and summoning magic, but sadly the summoning magic they use is the crappy version that usually casts status effects that don't work instead of damage. Full Life really saved my ass in the last battle though, so you may want someone who can cast it, but of course that's up to you.

    yea but how hard is the last battle? what lvl wud u need to be to do it stress free, or without sage?

    I was level 56, and had a Dark Knight, Knight, Red Mage, and Sage, all job level 99 except for the Sage, who was job level 68 or so. It wasn't what I would call stress free, as I came pretty close to wiping twice.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    Rangers do get four attacks regardless of how many enemies there are. If there's just one, he attacks the one four times.

    Bard: Dream Harp=Healing

    It sucks that Geomancer totally kicks Black Mage in the balls. The only time a BLM would be better is it you're in many fights with creatures that have specific weaknesses, or you really get annoyed when Whirlpool misses a lot. Even then, free spells+a chance to cast shadowflare is still better.

    captaink on
  • hambonehambone Registered User regular
    edited December 2006
    Yeah but the Dream Harp is only useful for so long, and never really gets any upgrades.

    My point about the rangers is that you never fight large groups of enemies, so attacking four times at low power isn't really ever useful. Since melee is so powerful, fights are most efficiently fought by chopping down one enemy at a time.

    I guess a ranger+black mage combo might work well, with the ranger mopping up after the black mage group-nukes. But it seems like more trouble than it's worth. Especially considering black magic takes MP and Rangers require arrows.

    BTW you've got mogmail

    hambone on
    Just a bunch of intoxicated pigeons.
  • SynapseSynapse Registered User regular
    edited December 2006
    Haven't been in this thread for sometime now, stopped playing the game for a bit but I still have a burning question that may have been answered already: When the hell do I get new jobs? I'm still stuck with the original 6 or 7 - I've beat the tower across the ocean, now I'm circling the rim of the map riding around on chocobos.

    Synapse on
    brawl code: 1719-2854-9722
  • EtericEteric Registered User regular
    edited December 2006
    Synapse

    SPOILER >>>>













    If I remember correctly, you have to go to the Dwarves and do whatever they need done. The dwarf island is left when you go through the area that had the whirlpool. It's an island. :)

    Eteric on
    eatfranks5.png
  • SynapseSynapse Registered User regular
    edited December 2006
    Eteric wrote:
    Synapse

    SPOILER >>>>



    If I remember correctly, you have to go to the Dwarves and do whatever they need done. The dwarf island is left when you go through the area that had the whirlpool. It's an island. :)

    I've been the the dwarf Island and tried jumping in that whirlpool....I dunno I'll give it another shot. Thanks.

    Synapse on
    brawl code: 1719-2854-9722
  • Mr BlondeMr Blonde Registered User regular
    edited December 2006
    Synapse wrote:
    Eteric wrote:
    Synapse

    SPOILER >>>>



    If I remember correctly, you have to go to the Dwarves and do whatever they need done. The dwarf island is left when you go through the area that had the whirlpool. It's an island. :)

    I've been the the dwarf Island and tried jumping in that whirlpool....I dunno I'll give it another shot. Thanks.

    You gotta get rid of the whirlpool not jump into it.



    On another note, Kracken raped my dog. I survived for about 16 turns (barely, lots of healing going on) and for every turn except one my geomancer did whirlpool (the one other turn he did the air blade thing- proper name is eluding me). I'm tempted to return my geomancer to a black mage for this fight (but the job level is really low and needs to be worked up), good idea or bad idea?

    Mr Blonde on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited December 2006
    Mr Blonde wrote:
    Synapse wrote:
    Eteric wrote:
    Synapse

    SPOILER >>>>



    If I remember correctly, you have to go to the Dwarves and do whatever they need done. The dwarf island is left when you go through the area that had the whirlpool. It's an island. :)

    I've been the the dwarf Island and tried jumping in that whirlpool....I dunno I'll give it another shot. Thanks.

    You gotta get rid of the whirlpool not jump into it.



    On another note, Kracken raped my dog. I survived for about 16 turns (barely, lots of healing going on) and for every turn except one my geomancer did whirlpool (the one other turn he did the air blade thing- proper name is eluding me). I'm tempted to return my geomancer to a black mage for this fight (but the job level is really low and needs to be worked up), good idea or bad idea?

    I had a geomancer for that fight. She used Shadownova or whatever the random 9999 damage ability is.
    It was not a long fight.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • lionheart_mlionheart_m Registered User regular
    edited December 2006
    captaink wrote:
    DarkPrimus wrote:
    When do you get access to more jobs? My characters are Warrior, Black Mage, Thief and Red Mage, all around job level 15.
    The first three sets are added within maybe 10 hours. I'm almost 20 and haven't hit the last set yet. There's like 2 dungeons between 1-2 and 2-3, for a benchmark.


    edit: I added you lionheart_m

    Thanks!

    lionheart_m on
    3DS: 5069-4122-2826 / WiiU: Lionheart-m / PSN: lionheart_m / Steam: lionheart_jg
  • bashbash Registered User regular
    edited December 2006
    Bah! I went into the Crystal tower at way too low a level (50) and made it through fine until I hit the first of the several subsequent bosses. I got behind on my heals and he beat my ass good. My save is outside of the tower and about an hour of play time away from where I got killed. I'm in no mood to grind. For the time being FFIII is banned from my DS.

    [spoiler:8e75f1a766]Do not ignore people's warnings/advice. Climbing the tower below about level 60 is pretty much suicide. You're in for an ass whooping at even level 50. The monsters in the tower aren't too bad if you've got some damage dealers (Ninja, high JL Dragoon, etc.) but the bosses are tough. I made my attempt with a Magus, Sage, Ninja, and Bard. The Bard seems like a weakling but the Lamia Harp doles out some serious harshness on enemies and gives a good idea of their HP. My Ninja and Magus were doing the most damage but I think a Devout would be a better choice than the Sage. You don't get enough level 8 spells to be a healer and backup attacker. Arise is your friend in the tower.[/spoiler:8e75f1a766]

    Luckily Phoenix Wright came in the mail today. Objection!

    bash on
    comi-sig1.jpg
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