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[WoW] LFM: New Penny-Arcade Ally PVE Guild?

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Posts

  • JonnyBotJonnyBot Registered User regular
    edited December 2008
    planetes42 wrote: »
    pick one class and play it for a couple days in a row :):):)

    i kid i kid...sort of :lol:

    I do. Like I said earlier, I meant for my druid to be a healer, and with the server lag, and my inexperience, I'm not confident I can do that. I'm going to stick to direct damage that I know I can handle.

    JonnyBot on
  • BikkstahBikkstah Registered User regular
    edited December 2008
    Count on a 70 druid in about a week, name is Fantheria. Sitting in Baghdad right now waiting for our flight out of here. Will be transferring when I get back; feral spec'd right now but will change to resto if needed.

    Bikkstah on
  • RedDawnRedDawn Registered User regular
    edited December 2008
    Ok, I'm going to give more peeps ability to invite. Hopefully we will catch anyone we missed.

    RedDawn on
  • ShawnaseeShawnasee Registered User regular
    edited December 2008
    RedDawn wrote: »
    Ok, I'm going to give more peeps ability to invite. Hopefully we will catch anyone we missed.

    This would be awesome.

    I loaded every player name into my friends last night so hopefully I will catch one of you tonight to get an invite.

    The name is Kennalay. Level 1 Warrior...Jewel Crafting/Mining

    Also, can someone link the patch notes, can't access official site here at work.

    Shawnasee on
  • RedDawnRedDawn Registered User regular
    edited December 2008
    Patch note Lots of text:
    World of Warcraft PTR Patch 3.0.8
    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    General

    Players may now create death knights on any realm once they reach level 55.
    Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
    Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
    A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
    We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
    The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

    Achievements

    The Loremaster of Kalimdor Achievement has had its quest amount reduced.
    The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

    PvP

    Arenas

    All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
    Battlegrounds
    Lake Wintergrasp
    Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
    Elementals should now always despawn when the battle begins.
    Wintergrasp now extends further south so that more revenants can be reached.
    There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
    Players will be eligible for participation rewards after two honorable kills.
    Players will receive increased honor with increased rank.
    Players will receive additional Marks of Honor at Corporal or higher rank.
    Players will receive corporal rank at 5 honorable kills instead of two.
    Strand of the Ancients
    Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
    Seaforium charges have been moved closer to the graveyards on the 2nd tier.

    Death Knights

    All multi-rune abilities generate 15 runic power.
    Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    Blood Aura now grants 2/4% instead of 1/2% healing.
    Blood Presence now grants 2/4% instead of 1/2% healing.
    Bloody Strikes will receive extra bonus damage from Pestilence.
    Bone Shield: The mitigation has been reduced from 40% to 20%.
    Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
    Dark Command: Range increased to 30 yards.
    Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
    Death Pact now grants 40% instead of 20% healing.
    Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
    Heart Strike no longer has a haste debuff but will now be able to strike two targets.
    Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
    Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
    Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
    Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
    Pestilence no longer has a 10 seconds cooldown.
    Raise Dead has now been split into two spells:
    Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
    Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
    Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
    Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
    Unholy Blight had had its cost reduced from 60 to 40 runic power.
    Wandering Plague will now properly reset after being cast.
    Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
    Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,

    Druids

    Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
    Remove Curse and Abolish Poison can now be used in Moonkin form.
    Genesis: Now works with Tranquility and Hurricane.
    Growl: Range increased to 30 yards.
    King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
    Nature's Grace - Now also effects Revive.
    Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
    Protector of the Pack: No longer changes value based on party size.
    Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
    Starfall will now be cancelled by any shapeshifting.
    Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
    Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
    Wild Growth now has a 6 second cooldown.

    Hunters

    All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    Aspect of the Wild - This aspect is now raid-wide.
    Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
    Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
    Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
    Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
    Readiness: No longer resets the cooldown on Bestial Wrath.
    Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
    Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    Viper Sting: Now drains a percentage of maximum mana.
    Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

    Mages

    Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
    Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    Elemental Precision: Renamed to Precision and now works on all spells.
    Evocation: Cooldown reduced to 4 min.
    Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
    Slow Fall is now castable on others.
    Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

    Paladins

    Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be
    used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
    Divine Protection: The penalty has been removed.
    Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
    Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
    Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
    Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
    Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

    Priests

    Abolish Disease and Cure Disease can now be cast while in Shadowform.
    Holy: Circle of Healing now has a 6 second cooldown.
    Levitate is now castable on others.
    Mana Burn: Now burns a percentage of maximum mana.
    Shadow
    Shadowform: You can now shift into Shadowform while mounted or sitting.
    Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues

    Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
    Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

    Shaman

    Fire Nova Totem: Now no longer generates threat.
    Healing Way: Now only one application is required to reach full benefit. No longer stacks.
    Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
    Magma Totem: The damage and scaling has been increased and no longer generates threat.
    Mental Quickness: Reduced the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.
    Searing Totem (Rank 4) now does the proper damage for its rank.
    Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
    Elemental
    Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
    Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
    Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
    Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

    Warlocks

    Drain Mana: Now drains a percentage of maximum mana.
    Emberstorm: Now works with Conflagrate.
    Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

    Warriors

    Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
    Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
    Fury:Titan's Grip: The hit chance penalty has been removed.
    Taunt: Range increased to 30 yards.

    Professions

    Alchemy

    All flasks no longer require an alchemy lab to create.

    Blacksmithing

    Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    Increased the material requirements to make high level frost resistance gear created with blacksmithing.

    Engineering

    Engineers may now be able to properly engineer Centrifuge Constructs.

    Inscription

    Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
    Glyph of Deterrence: Now -10 seconds instead of -20.
    Glyph of Holy Light now affects friendly targets in a larger radius.
    Glyph of Horn of Winter now increases the duration by 60 sec.

    Leatherworking

    Iceborne Belt pattern skill up range has been increased to the correct range.

    Mining

    Weakened Giants and Iron Rune Sentinels can now be correctly mined.

    Skinning

    Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    Carrion Fleshstrippers are now skinnable.

    Quests

    The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
    Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
    During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
    The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
    Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
    Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
    Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
    The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

    Dungeons and Raids

    The Obsidian Sanctum
    Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
    User Interface
    For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Items

    Amberglow Signet now correctly grants Hit Rating.
    Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
    Gifts and Pledges of Adoration for the capital cities are now soulbound.
    The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
    The following crafted weapons have had their stats adjusted to properly reflect their intended power:
    Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
    Living Lashers can now properly be skinned with Herbalism.
    Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
    Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
    Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
    Some neglected creatures in Icecrown have found the contents of their pockets.
    Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
    The white Polar Bear mount is now the proper (larger) size.
    World Environment
    Incapacitating Shout now has an 8 second duration.
    Conquered Soul of the Blighcallers are no longer AE immune.
    Corrected a raid emote in Violet Hold to display the proper creature name.
    Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
    Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

    Bug Fixes

    Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
    Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
    Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
    Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
    Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
    Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
    Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
    Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
    Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
    The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

    RedDawn on
  • ShawnaseeShawnasee Registered User regular
    edited December 2008
    RedDawn wrote: »
    Patch note Lots of text:
    World of Warcraft PTR Patch 3.0.8
    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    General

    Players may now create death knights on any realm once they reach level 55.
    Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
    Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
    A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
    We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
    The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

    Achievements

    The Loremaster of Kalimdor Achievement has had its quest amount reduced.
    The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

    PvP

    Arenas

    All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
    Battlegrounds
    Lake Wintergrasp
    Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
    Elementals should now always despawn when the battle begins.
    Wintergrasp now extends further south so that more revenants can be reached.
    There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
    Players will be eligible for participation rewards after two honorable kills.
    Players will receive increased honor with increased rank.
    Players will receive additional Marks of Honor at Corporal or higher rank.
    Players will receive corporal rank at 5 honorable kills instead of two.
    Strand of the Ancients
    Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
    Seaforium charges have been moved closer to the graveyards on the 2nd tier.

    Death Knights

    All multi-rune abilities generate 15 runic power.
    Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    Blood Aura now grants 2/4% instead of 1/2% healing.
    Blood Presence now grants 2/4% instead of 1/2% healing.
    Bloody Strikes will receive extra bonus damage from Pestilence.
    Bone Shield: The mitigation has been reduced from 40% to 20%.
    Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
    Dark Command: Range increased to 30 yards.
    Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
    Death Pact now grants 40% instead of 20% healing.
    Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
    Heart Strike no longer has a haste debuff but will now be able to strike two targets.
    Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
    Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
    Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
    Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
    Pestilence no longer has a 10 seconds cooldown.
    Raise Dead has now been split into two spells:
    Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
    Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
    Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
    Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
    Unholy Blight had had its cost reduced from 60 to 40 runic power.
    Wandering Plague will now properly reset after being cast.
    Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
    Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,

    Druids

    Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
    Remove Curse and Abolish Poison can now be used in Moonkin form.
    Genesis: Now works with Tranquility and Hurricane.
    Growl: Range increased to 30 yards.
    King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
    Nature's Grace - Now also effects Revive.
    Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
    Protector of the Pack: No longer changes value based on party size.
    Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
    Starfall will now be cancelled by any shapeshifting.
    Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
    Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
    Wild Growth now has a 6 second cooldown.

    Hunters

    All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    Aspect of the Wild - This aspect is now raid-wide.
    Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
    Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
    Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
    Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
    Readiness: No longer resets the cooldown on Bestial Wrath.
    Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
    Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    Viper Sting: Now drains a percentage of maximum mana.
    Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

    Mages

    Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
    Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    Elemental Precision: Renamed to Precision and now works on all spells.
    Evocation: Cooldown reduced to 4 min.
    Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
    Slow Fall is now castable on others.
    Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

    Paladins

    Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be
    used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
    Divine Protection: The penalty has been removed.
    Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
    Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
    Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
    Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
    Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

    Priests

    Abolish Disease and Cure Disease can now be cast while in Shadowform.
    Holy: Circle of Healing now has a 6 second cooldown.
    Levitate is now castable on others.
    Mana Burn: Now burns a percentage of maximum mana.
    Shadow
    Shadowform: You can now shift into Shadowform while mounted or sitting.
    Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues

    Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
    Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

    Shaman

    Fire Nova Totem: Now no longer generates threat.
    Healing Way: Now only one application is required to reach full benefit. No longer stacks.
    Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
    Magma Totem: The damage and scaling has been increased and no longer generates threat.
    Mental Quickness: Reduced the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.
    Searing Totem (Rank 4) now does the proper damage for its rank.
    Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
    Elemental
    Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
    Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
    Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
    Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

    Warlocks

    Drain Mana: Now drains a percentage of maximum mana.
    Emberstorm: Now works with Conflagrate.
    Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

    Warriors

    Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
    Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
    Fury:Titan's Grip: The hit chance penalty has been removed.
    Taunt: Range increased to 30 yards.

    Professions

    Alchemy

    All flasks no longer require an alchemy lab to create.

    Blacksmithing

    Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    Increased the material requirements to make high level frost resistance gear created with blacksmithing.

    Engineering

    Engineers may now be able to properly engineer Centrifuge Constructs.

    Inscription

    Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
    Glyph of Deterrence: Now -10 seconds instead of -20.
    Glyph of Holy Light now affects friendly targets in a larger radius.
    Glyph of Horn of Winter now increases the duration by 60 sec.

    Leatherworking

    Iceborne Belt pattern skill up range has been increased to the correct range.

    Mining

    Weakened Giants and Iron Rune Sentinels can now be correctly mined.

    Skinning

    Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    Carrion Fleshstrippers are now skinnable.

    Quests

    The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
    Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
    During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
    The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
    Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
    Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
    Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
    The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

    Dungeons and Raids

    The Obsidian Sanctum
    Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
    User Interface
    For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Items

    Amberglow Signet now correctly grants Hit Rating.
    Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
    Gifts and Pledges of Adoration for the capital cities are now soulbound.
    The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
    The following crafted weapons have had their stats adjusted to properly reflect their intended power:
    Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
    Living Lashers can now properly be skinned with Herbalism.
    Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
    Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
    Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
    Some neglected creatures in Icecrown have found the contents of their pockets.
    Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
    The white Polar Bear mount is now the proper (larger) size.
    World Environment
    Incapacitating Shout now has an 8 second duration.
    Conquered Soul of the Blighcallers are no longer AE immune.
    Corrected a raid emote in Violet Hold to display the proper creature name.
    Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
    Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

    Bug Fixes

    Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
    Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
    Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
    Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
    Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
    Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
    Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
    Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
    Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
    The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

    You are my hero!
    Did anyone notice this: "Fury:Titan's Grip: The hit chance penalty has been removed."
    nom nom

    Shawnasee on
  • planetes42planetes42 Registered User regular
    edited December 2008
    also -- please /join PA if you're not in guild yet -- it'll give you a heads up when people log in.

    planetes42 on
  • ShawnaseeShawnasee Registered User regular
    edited December 2008
    planetes42 wrote: »
    also -- please /join PA if you're not in guild yet -- it'll give you a heads up when people log in.

    Ah, will do that when I get home!

    Shawnasee on
  • molefacemoleface Registered User regular
    edited December 2008
    Anyone up for VC and WC tonight? :D

    moleface on
    battle.net: lankyplonker#1923
    psn: lankyplonker
  • ShawnaseeShawnasee Registered User regular
    edited December 2008
    Whats the minimum level for that?

    Shawnasee on
  • molefacemoleface Registered User regular
    edited December 2008
    Optimal levels are probably late teens/early twenties for the both of them

    moleface on
    battle.net: lankyplonker#1923
    psn: lankyplonker
  • planetes42planetes42 Registered User regular
    edited December 2008
    vc will be no problem -- you may have some issues getting people into WC though. Our resident awesome pally healer has sworn off the place.

    If people get on before 5 pm est, i will be looking to do BFD - it's the only one my lvl I've not done yet [that i reasonably can]

    planetes42 on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited December 2008
    The only way you'll see me in WC again is if the patch somehow replaced all the mobs with pole-dancing cheerleaders.

    But I'm down for anything else.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • ShawnaseeShawnasee Registered User regular
    edited December 2008
    The only way you'll see me in WC again is if the patch somehow replaced all the mobs with pole-dancing cheerleaders.

    But I'm down for anything else.

    HAHAHA...awesome.

    Shawnasee on
  • SaraLunaSaraLuna Registered User regular
    edited December 2008
    I kinda want to roll a shammie for this, but my stable of alts is already way too unmanageable.

    SaraLuna on
  • planetes42planetes42 Registered User regular
    edited December 2008
    dooo iitttttt the siren calls!!!

    seriously, more fun than i've had in this game with few exceptions

    planetes42 on
  • planetes42planetes42 Registered User regular
    edited December 2008
    BFD run at 3 pm est. quests are sharable

    planetes42 on
  • ringswraithringswraith Registered User regular
    edited December 2008
    Well it looks like my enthusiasm to join has been tempered somewhat.

    Someone hacked my account. After it had been canceled and everything.

    Thankfully I knew exactly when I canceled so Blizz can research and reverse everything from that point on.

    ringswraith on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited December 2008
    Well it looks like my enthusiasm to join has been tempered somewhat.

    Someone hacked my account. After it had been canceled and everything.

    Thankfully I knew exactly when I canceled so Blizz can research and reverse everything from that point on.

    That's a damn shame. Hope you can get it sorted out without too much trouble!

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • planetes42planetes42 Registered User regular
    edited December 2008
    well that sucks dude. Hopefully you can get it figured out.

    On a high note -- if you start brand new & fresh, it won't matter that you got hacked! :)

    planetes42 on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited December 2008
    So did you manage to destroy BFD?

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • langfor6langfor6 Registered User regular
    edited December 2008
    RedDawn wrote: »
    Patch note Lots of text:
    World of Warcraft PTR Patch 3.0.8
    The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    General

    Players may now create death knights on any realm once they reach level 55.
    Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
    Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You’re not seeing things.
    Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
    A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.
    We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
    The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

    Achievements

    The Loremaster of Kalimdor Achievement has had its quest amount reduced.
    The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

    PvP

    Arenas

    All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
    Battlegrounds
    Lake Wintergrasp
    Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
    Elementals should now always despawn when the battle begins.
    Wintergrasp now extends further south so that more revenants can be reached.
    There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
    Players will be eligible for participation rewards after two honorable kills.
    Players will receive increased honor with increased rank.
    Players will receive additional Marks of Honor at Corporal or higher rank.
    Players will receive corporal rank at 5 honorable kills instead of two.
    Strand of the Ancients
    Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
    Seaforium charges have been moved closer to the graveyards on the 2nd tier.

    Death Knights

    All multi-rune abilities generate 15 runic power.
    Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
    Blood Aura now grants 2/4% instead of 1/2% healing.
    Blood Presence now grants 2/4% instead of 1/2% healing.
    Bloody Strikes will receive extra bonus damage from Pestilence.
    Bone Shield: The mitigation has been reduced from 40% to 20%.
    Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
    Dark Command: Range increased to 30 yards.
    Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
    Death Pact now grants 40% instead of 20% healing.
    Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
    Heart Strike no longer has a haste debuff but will now be able to strike two targets.
    Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
    Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
    Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
    Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
    Pestilence no longer has a 10 seconds cooldown.
    Raise Dead has now been split into two spells:
    Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
    Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
    Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
    Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
    Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
    Unholy Blight had had its cost reduced from 60 to 40 runic power.
    Wandering Plague will now properly reset after being cast.
    Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.
    Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,

    Druids

    Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
    Remove Curse and Abolish Poison can now be used in Moonkin form.
    Genesis: Now works with Tranquility and Hurricane.
    Growl: Range increased to 30 yards.
    King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
    Nature's Grace - Now also effects Revive.
    Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
    Protector of the Pack: No longer changes value based on party size.
    Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
    Starfall will now be cancelled by any shapeshifting.
    Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
    Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
    Wild Growth now has a 6 second cooldown.

    Hunters

    All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
    Aspect of the Wild - This aspect is now raid-wide.
    Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
    Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
    Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
    Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.
    Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
    The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
    Readiness: No longer resets the cooldown on Bestial Wrath.
    Steady Shot: Now gains 10% of attack power as damage instead of 20%.
    Serpent’s Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
    Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
    Viper Sting: Now drains a percentage of maximum mana.
    Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).

    Mages

    Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
    Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
    Elemental Precision: Renamed to Precision and now works on all spells.
    Evocation: Cooldown reduced to 4 min.
    Improved Blizzard: The snaring effect has been reduced to 20/40/50%.
    Slow Fall is now castable on others.
    Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).

    Paladins

    Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be
    used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.
    Divine Protection: The penalty has been removed.
    Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.
    Hand of Reckoning(NEW): Available on trainers at level 16. It’s a 30 yard range taunt that causes Holy damage.
    Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
    Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
    Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.

    Priests

    Abolish Disease and Cure Disease can now be cast while in Shadowform.
    Holy: Circle of Healing now has a 6 second cooldown.
    Levitate is now castable on others.
    Mana Burn: Now burns a percentage of maximum mana.
    Shadow
    Shadowform: You can now shift into Shadowform while mounted or sitting.
    Vampiric Embrace- Mana cost of this spell has been removed.

    Rogues

    Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
    Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

    Shaman

    Fire Nova Totem: Now no longer generates threat.
    Healing Way: Now only one application is required to reach full benefit. No longer stacks.
    Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
    Magma Totem: The damage and scaling has been increased and no longer generates threat.
    Mental Quickness: Reduced the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.
    Searing Totem (Rank 4) now does the proper damage for its rank.
    Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
    Elemental
    Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
    Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
    New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
    Storm, Earth and Fire: This talent has been moved up in the tree, and its talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
    Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

    Warlocks

    Drain Mana: Now drains a percentage of maximum mana.
    Emberstorm: Now works with Conflagrate.
    Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

    Warriors

    Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.
    Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
    Fury:Titan's Grip: The hit chance penalty has been removed.
    Taunt: Range increased to 30 yards.

    Professions

    Alchemy

    All flasks no longer require an alchemy lab to create.

    Blacksmithing

    Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    Increased the material requirements to make high level frost resistance gear created with blacksmithing.

    Engineering

    Engineers may now be able to properly engineer Centrifuge Constructs.

    Inscription

    Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.
    Glyph of Deterrence: Now -10 seconds instead of -20.
    Glyph of Holy Light now affects friendly targets in a larger radius.
    Glyph of Horn of Winter now increases the duration by 60 sec.

    Leatherworking

    Iceborne Belt pattern skill up range has been increased to the correct range.

    Mining

    Weakened Giants and Iron Rune Sentinels can now be correctly mined.

    Skinning

    Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    Carrion Fleshstrippers are now skinnable.

    Quests

    The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
    Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.
    During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.
    The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
    Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.
    Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
    Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
    The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.

    Dungeons and Raids

    The Obsidian Sanctum
    Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.
    User Interface
    For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Items

    Amberglow Signet now correctly grants Hit Rating.
    Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.
    Gifts and Pledges of Adoration for the capital cities are now soulbound.
    The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.
    The following crafted weapons have had their stats adjusted to properly reflect their intended power:
    Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer
    Living Lashers can now properly be skinned with Herbalism.
    Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.
    Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
    Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
    Some neglected creatures in Icecrown have found the contents of their pockets.
    Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
    The white Polar Bear mount is now the proper (larger) size.
    World Environment
    Incapacitating Shout now has an 8 second duration.
    Conquered Soul of the Blighcallers are no longer AE immune.
    Corrected a raid emote in Violet Hold to display the proper creature name.
    Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.
    Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
    Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.

    Bug Fixes

    Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.
    Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
    Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.
    Paladin: Repentance: Avenger’s Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.
    Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
    Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
    Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
    Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.
    Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.
    The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

    "We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms."

    die more noob

    amirite?

    langfor6 on
  • planetes42planetes42 Registered User regular
    edited December 2008
    oh yes, bfd went extremely well. Zilcon continues his predestined streak of being an enhance shaman with loot luck that borders on the unhealthy. If a boss COULD have dropped something that he could use, it DID drop something he could use.


    Now, I'm in a holding pattern on instances for about 5 lvls or so [hit 30 today]. I figure around 33-35 we can start sneaking into the first wings of SM, and then at 35+ we can do RFD/SM to our hearts content. Then again, we did RFK when I was 22, so may as well do all of SM when I'm 33.

    planetes42 on
  • LindenLinden Registered User regular
    edited December 2008
    planetes42 wrote: »
    oh yes, bfd went extremely well. Zilcon continues his predestined streak of being an enhance shaman with loot luck that borders on the unhealthy. If a boss COULD have dropped something that he could use, it DID drop something he could use.

    Interestingly, I'd settled on the Gaze Dreamer's Pants as something I really wanted. And that staff is incredible. So, you know, I was happy with that run.

    Linden on
  • ringswraithringswraith Registered User regular
    edited December 2008
    So, I got a form from Blizz to fill out so I can recover my account.

    Problem is, I'm not sure how they got my account info to begin with, so I'm a little concerned that they might hack into it again later. I've run my antivirus and anti spyware programs several times since yesterday, and it looks like my system's clean... Anyone have any suggestions that can help me out before I turn this form in?

    ringswraith on
  • JonnyBotJonnyBot Registered User regular
    edited December 2008
    So, I got a form from Blizz to fill out so I can recover my account.

    Problem is, I'm not sure how they got my account info to begin with, so I'm a little concerned that they might hack into it again later. I've run my antivirus and anti spyware programs several times since yesterday, and it looks like my system's clean... Anyone have any suggestions that can help me out before I turn this form in?

    Short of reformatting, I got nothing. I wonder though, since they already nailed your account, if they would bother going back.

    JonnyBot on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2008
    OK, I started a Night Elf Hunter - Kancho.

    KrunkMcGrunk on
    mrsatansig.png
  • planetes42planetes42 Registered User regular
    edited December 2008
    and promptly loathed his existence.

    planetes42 on
  • Pirate ViperPirate Viper Registered User regular
    edited December 2008
    I'm up for this, It'll be a week or two since I'm currently in the process of leaving Iraq for the states. Any class that's needed more than others? I know it's a fairly laid back kinda thing, but if you had to pick what would it be?

    Pirate Viper on
  • DraevenDraeven Registered User regular
    edited December 2008
    sonfa bitch....I guess...mmo's will be the death of me.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • SteevLSteevL What can I do for you? Registered User regular
    edited December 2008
    Hm, very tempting to roll a new character. My server is rather old and my high level characters are unguilded and I don't see myself joining a guild with them anytime soon. This could be a good alternative. I'll evaluate my options tonight.

    edit: If I did this, I'd probably roll a Draenei because their starting area is awesome. Kind of tempting to roll priest because of the lack of priests, but I've usually not enjoyed healing while dealing with the extra bit of lag involved when playing on a PST server.

    SteevL on
  • planetes42planetes42 Registered User regular
    edited December 2008
    as of right now there are 0 druids and 1 mage.

    so, take that for what you will.

    my suggestion: make a random lvl 1, get invited to the guild, and check the guild roster if you want to 'balance'. but really -- join us! we're having a blast.

    planetes42 on
  • planetes42planetes42 Registered User regular
    edited December 2008
    oh, and steeve -- i hear priests do some pretty sick dps these days as shadow :)

    planetes42 on
  • DraevenDraeven Registered User regular
    edited December 2008
    0 druids ? wow I guess when i get up and running again ill roll a druid.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • FugaFuga Registered User regular
    edited December 2008
    so what level are you guys. 0-20? 40+?

    Fuga on
  • DraevenDraeven Registered User regular
    edited December 2008
    it seems fuga that a group of them are in their low 30's to late 20's.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • SteevLSteevL What can I do for you? Registered User regular
    edited December 2008
    planetes42 wrote: »
    oh, and steeve -- i hear priests do some pretty sick dps these days as shadow :)

    Hehe, here's the thing -- this would be at least my third priest! I've levelled one up to 78 as shadow, and one up to 60 (pre-BC) as holy. Eh, I'll wait until I get home from work and see what I feel like playing.

    SteevL on
  • KrunkMcGrunkKrunkMcGrunk Registered User regular
    edited December 2008
    Fuga wrote: »
    so what level are you guys. 0-20? 40+?

    I think most people are between 10-30.

    Haven't seen more than two or three that are 40+.

    KrunkMcGrunk on
    mrsatansig.png
  • planetes42planetes42 Registered User regular
    edited December 2008
    there's a DK that's ... 59 I think? Our GM [and principal benefactor -- our sugardaddy if you will] is a 73 warrior that was established already on the server.

    As of this afternoon, there were only 2 people 30+ that were fresh rolls. Probably 8-10 in their 20's, and most everyone else in their teens. You have most definitely NOT missed the levelling curve yet -- there are tons of people to group with for everything in the low levels.

    Also -- Mad & I [the two 30's] are going to run the 20-30 dungeons a few more times for guildies to help everyone get cheap levels & blues. As long as you can enter the dungeon, we'll take you along!

    planetes42 on
  • LindenLinden Registered User regular
    edited December 2008
    planetes42 wrote: »
    As of this afternoon, there were only 2 people 30+ that were fresh rolls. Probably 8-10 in their 20's, and most everyone else in their teens. You have most definitely NOT missed the levelling curve yet -- there are tons of people to group with for everything in the low levels.

    There's a third now. Hello!
    Levels as of time of posting: 1,1,2,5,5,5,7,8,8,8,8,9,9,9,9,9,10,10,12,14,15,17,17,20,20,27,27,28,28,30,31,36,58,73
    There's a few alts, admittedly, but planetes42 is right. Lot's of people!

    Linden on
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