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[Game On] Sins of a Solar Empire

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Posts

  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    Iriah wrote: »
    I was thinking more along the lines of a 4X. I've been playing Gigantic maps in Galactic Civilisations 2, and the AI is incredible. It's wonderful because there's so much to do - fundamentally similar to SoaSE but with a broader range of options. I mean, if you want to end a war in SoaSE you ask for a cease fire, or whatever, but if you've got the upper hand in GalCiv2 you can demand a planet and all of their latest technologies, then put a trade embargo on them and send spies to take out all their factories.

    Then you declare war on them the next round and EVERYONE hates you for being a backstabbing dick. It's great!

    The tech trees in SoaSE are mostly unique between races, and the diplomacy is a different beast than GalCiv2. No doubt such options as giving away planets peacefully may become possible with the diplomacy expansion, but as of right now it's still possible to do such a thing manually via demanding that an enemy abandon a planet to your forces or you'll blow their entire empire to hell.

    I know because I've successfully made such (empty) threats before and got myself a planet back without combat. Of course, this is impossible against the AI, but one of the features that turned me off to GalCiv2 was the lack of multiplayer.

    The AI HAS to have these options in GalCiv2, because it's an AI! It cannot comprehend the written word like a human can. The diplomacy in SoaSE as a result feels far more intimate and real than clicking a button that says 'demand planet' and hitting 'ok'.

    DeadOnArrival on
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  • AstnsAstns Registered User regular
    edited February 2009
    So do we have any provisional details down for this weekend game?
    I must say I'm rather looking forward to it.

    Astns on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    Fast game settings, using entrenchment, probably single-star system though I guess we can vote on that on the day if people are unhappy, Myself, yourself, and Scarab confirmed to play thus far.

    Meeting up on Sat 28th, 8pm GMT, 3pm EST, in the Steam group chat room.

    DeadOnArrival on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2009
    Hey I confirmed too!

    So how do you demand someone leave the planet? I mean, multiplayer you just say it, but single player? And if you're the one being demanded, can you just up and abandon a planet? I don't see an option for that.

    Anyway, I wouldn't say the tech trees are different across the races. Sure, the makeup is slightly different, certain techs here and there and in different places but for the most part they all share virtually identical technologies, with a handful of race unique ones.

    Even the military ones are fairly cookie cutter as far as individual research options go. I mean, they've all got their long lines of various weapon upgrades and defense upgrades that have the end result of pretty much the same increases in those areas; they've all got the culture advancing trees that have the same effects, the resource gathering trees, etc.

    I'm not really complaining, just pointing it out. It would have been nice to have at least one race that played significantly different than the others.

    Anyway, I'm not worried. The base game, sure it's not Civ4 or anything, but it's still a blast and they did an amazing job with it. And so far I'm loving Entrenchment, they did a great job with it too, giving defense a much needed boost with a slight of hand use for some of these structures on offense; so I have faith that what they decide to do with the Diplomacy xpack will be good too.

    Kind of a random question though: What the hell does spreading your culture do anyway, aside from make the phase jump lines turn your color? I haven't really seen any effect of having heavy culture creep into an opponents planet; it doesn't subversively take over the planet, and it doesn't seem to adversely effect your planet if it's influenced heavily by another. What am I missing here, because this aspect seems like it's important from the temples/media hubs and all their accompanying research, but I just don't see what it does in actual play.

    EDIT: Just added myself to the steam group.

    The Dude With Herpes on
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    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • PolloDiabloPolloDiablo Registered User regular
    edited February 2009
    And me, I'll be there.

    PolloDiablo on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    The more, the merrier!

    And no, you can't do it in single player Dude (off-topic, but are you the victim of one of Cardboard Tube's name changes or is that your chosen alias? 0.o), Sins was designed as a multiplayer game. I mean, the AI is okay, but imho not that fun to play against or with.

    Abandoning a planet is possible, though, it's the same as scuttling a ship. There's a button underneath the unit icon, kinda small admittedly, that if you click it will abandon the planet or scuttle the currently selected ship. I guess they made it small and unobvious so people wouldn't click it by mistake and go "fuck".

    Culture can make enemy planets flip to neutral if they don't build their own culture centres to combat it. Of course it has no effect on allied planets, only those you're at war with. Imho though it's pretty much useless since it's a very slow change and they will always have time to get some culture structures up and keep a Cap ship around to quickly get rid of enemy culture (capital ships decrease enemy culture in the system they're in).

    DeadOnArrival on
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  • TertieeTertiee Registered User regular
    edited February 2009
    Culture affects your economy. If you've moused over the allegiance percentage on planets you'll notice x% of credits/resources lost due to allegiance. As said before if allegiance goes to 0% then the planet turns neutral.

    Your ships also get a bonus if they are in friendly culture. Advent get more shield mitigation, Vasari get more damage, and TEC get increased anti-matter regeneration. The bonuses get increased if you research along the spread route.

    Tertiee on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2009
    I'm a victim lol.

    My name was KingsHand and I wanted it changed to either The Dude (my av/sig at the time was the dude) or Kingshand (lowercase H, it just bugged me) and well...you can see the result. :lol:

    I see, about culture. Well, maybe that's something that'll have more impact in the diplomacy pack. I had seen situations where I would blow the hell out of a planet and then it'd tell me that the previous owners influence is still too great for me to take over (influence with who? the population was zero o.O), but not a situation where a planet went neutral from influence. Ah well, now I know.

    It'd be nice if it had some bonus to your own empire, the higher culture the more allegiance or something to that effect. As it stands it's not terribly useful.

    So in continuing my series of questions: is there any reason to have more than one trade port/refinery per gravity well?

    EDIT: to Tertiee I was under the impression that culture doesn't effect your allegiance at all. Allegiance seems to be determined solely on distance from your capital and other research. Also I think I knew that about ship bonuses but just spaced.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • TertieeTertiee Registered User regular
    edited February 2009
    Distance from the home planet is the primary factor for allegiance but the culture spreading buildings make an impact too. Culture buildings can bring a planet up to +10%(20% if you've made the research with Advent) over the base allegiance. For example you'll see a home planet with 110% allegiance.

    As it stands culture is a rather subtle component which will probably only make a difference if the match is close.

    Tertiee on
  • tbloxhamtbloxham Registered User regular
    edited February 2009
    Does the new expansion make any kind of defence possible? I loved the game when I got it, but when I realized that the enemy fleet could fly straight through my fleet and bring enough siege frigates to destroy everything behind the lines I gave up.

    So, do we have more deadly defensive weapons, better warp lane control and a rebalancing between damage and resilience? Or is the game still broken :(

    tbloxham on
    "That is cool" - Abraham Lincoln
  • psyck0psyck0 Registered User regular
    edited February 2009
    1) Siege frigates were massively nerfed. Too much for my taste. They're pretty much useless now, even having 5 to go along with your fleet and take out planets faster isn't worth the cost if you have a few caps.

    2) Defence is much more viable, though you'll still need home fleets to some extent.

    psyck0 on
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  • AstnsAstns Registered User regular
    edited February 2009
    Today is the day people.
    8pm GMT, 3pm EST, the Steam group chat room. (here)
    All the cool kids will be there.

    Astns on
  • The_ScarabThe_Scarab Registered User regular
    edited February 2009
    8pm GMT? Gotcha.

    The_Scarab on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    Just over an hour now, peeplez.

    DeadOnArrival on
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  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2009
    wooo, gonna get some empire on!

    EDIT: do we have more than just the 4 of us?

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • AstnsAstns Registered User regular
    edited February 2009
    wooo, gonna get some empire on!

    EDIT: do we have more than just the 4 of us?

    5 I believe.

    Astns on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    We'll be starting this shindig very shortly if anyone else wants to join in.

    DeadOnArrival on
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  • psyck0psyck0 Registered User regular
    edited February 2009
    GG peeps. I was the first victim of DoA's shenanagins, but I fear I shan't be the last!

    DoA, why no Marza?

    psyck0 on
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  • The_ScarabThe_Scarab Registered User regular
    edited February 2009
    Well I have to go right now but I'd just like to say good game, hope Astns gives him a run for his money. Catch 22 going on here, weekends are the only days when we have enough spare time to get a game going, but weekends are when we spend that time obligated to do other stuff. woop woop

    The_Scarab on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2009
    Thanks for the game folks.

    Next time, as Astns said, actual teams would be cool.

    Maybe 2 star systems.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • DeadOnArrivalDeadOnArrival Registered User regular
    edited February 2009
    psyck0 wrote: »
    GG peeps. I was the first victim of DoA's shenanagins, but I fear I shan't be the last!

    DoA, why no Marza?

    Personal preference. Always grab the Akkan first for rapid expansion purposes. Usually afterwards all I build are Kols, simply because at lvl 1 they are the most survivable Cap Ship. Players see low level cap ships and focus on them so they don't get stronger, and the Kol is best equipped to survive situations like that with it's abilities.

    DeadOnArrival on
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  • AstnsAstns Registered User regular
    edited February 2009
    Indeed, I think for games of that size, multiple systems and teams would be best.

    Astns on
  • EliminationElimination Registered User regular
    edited February 2009
    So is the expansion out? I may give this a re-install if people are playing again.

    Elimination on
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  • kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited February 2009
    That was really fun!

    kaliyama on
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  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited February 2009
    Does the Hard AI get a resource handicap? I was having a 1v1 game with myself as Advent and the AI as TEC, and at one point I engaged their fleet with mine near an unclaimed planet. Every bit of cash I got went into research or planet development, but with about ten Advent Light Frigates and a Level 3 Radiance, I figured I'd be okay to take out 8 or so Cobalts and a Level 1 Sova.

    As soon as I wrecked those 8 Cobalts, maybe 12 more jumped in. Maybe I'm doing it wrong, but there is no way that the TEC had that kind of a resource jump on me.

    Carcharodontosaurus on
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  • TertieeTertiee Registered User regular
    edited February 2009
    So is the expansion out? I may give this a re-install if people are playing again.

    Yes it is.

    Tertiee on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited February 2009
    if time is an issue for people (as it tends to be for me often), I wouldn't be adverse to setting up a larger, "persistent" game where we play a couple hours a week. I'd prefer that than playing for a couple hours and not really "finishing" the game. I don't think people need to fight to the last frigate, but today people were bailing with established empires that while outlying planets were going to fall, they could have easily maintained the rest of their empire if they wanted.

    Anyway, I'm up for smaller games whenever if folks want to. 2 or 3 players or really however many people feel like playing at that time. I don't need every game to be a large 6-9 player affair.

    The Dude With Herpes on
    Steam: Galedrid - XBL: Galedrid - PSN: Galedrid
    Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
    Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand

  • psyck0psyck0 Registered User regular
    edited February 2009
    Unfair AI definitely "cheats" and gets extra $$. I don't recall if hard does or not.

    psyck0 on
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  • SonarSonar Registered User regular
    edited March 2009
    I'm getting a lot of crashes. Autosave is my friend.

    Sonar on
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  • Commissar DemosthenesCommissar Demosthenes Registered User regular
    edited March 2009
    14 squads of strike craft in an upgraded TEC star base? Do want.

    Commissar Demosthenes on
    Steam name: Chicago Ted.
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  • WoggleWoggle OheoRegistered User regular
    edited March 2009
    Unfair is the only ai that cheats with resources. I remember when they added it, they pointed out it was the only one that got extra income.

    Woggle on
  • CarcharodontosaurusCarcharodontosaurus Registered User regular
    edited March 2009
    Woggle wrote: »
    Unfair is the only ai that cheats with resources. I remember when they added it, they pointed out it was the only one that got extra income.

    Man, I need to improve my skills. I can regularly slaughter the AI on Normal, but a Hard AI overwhelms me with an insane volume of Frigates. Maybe I should diversify beyond just Light Frigates? I do love that Advent gets them so cheaply, but it might not be the best strategy.

    Carcharodontosaurus on
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  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited March 2009
    OP sucks, where do I gets more info?

    TheCrumblyCracker on
  • Phoenix-DPhoenix-D Registered User regular
    edited March 2009
    So, I've probably missed it in the discussion, but:

    Is there ANY limit on mines? Seems like I could fill entire gravity wells with the things. :P

    Phoenix-D on
  • PolloDiabloPolloDiablo Registered User regular
    edited March 2009
    Shit, I forgot all about this. How did the big game go?

    PolloDiablo on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited March 2009
    Phoenix-D wrote: »
    So, I've probably missed it in the discussion, but:

    Is there ANY limit on mines? Seems like I could fill entire gravity wells with the things. :P

    Yeah, it's 150 in a well. If you mouse over the mines or the minelayers (I can't remember which) it will tell you how many you have/can have.

    EDIT: I just checked and I was wrong. If you mouse over a planet that has mines in the well, it will list them under Logistics Slots. If there are no mines or, maybe mine capable structures, it won't show.

    The Dude With Herpes on
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  • SonarSonar Registered User regular
    edited March 2009
    I'm doing some mod work and wonders if anyone knew how the player files broke down in how it reads the icon files. Anyone?

    Sonar on
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  • psyck0psyck0 Registered User regular
    edited March 2009
    Check the official forums. People there are very nice and helpful, and there are a lot of modders.

    psyck0 on
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  • SonarSonar Registered User regular
    edited March 2009
    Already got a thread there and it's not paying off. Thanks for the obvious though I knew this was a shot in the dark.

    Sonar on
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  • psyck0psyck0 Registered User regular
    edited March 2009
    Try sending Blair Fraser or one of the team a line. They're really responsive.

    psyck0 on
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