Well you'd have to compare the dps increase of everyone in the raid, and it's hard to peg down, but really, even the additional half or 1 second extra dps time, per person, per time that you have to run away from and back to the boss, adds up to a lot. Meanwhile desecrate is already worse than 5% personal dps without the SS glyph, it plummets way down with the glyph, which is basically of supreme importance for unholy dps.
Once thing that does kinda annoy me though is that whenever im taking down an aoe pack of mobs, death and decay just saps the fun. DnD, IT, PS, Pest, and.... wait. Runestrike when its up...
I dunno, the doing nothingness during that period kinda bothers me.
kill 15 mobs at the same time. Never a dull moment
Eh, if people's PCs are chugging with Desecrate, they're probably chugging with any number of other AoE effects going on. I'm not saying I'm totally callous to it; if it starts causing a problem I'll change it, but until then I'll stick with it.
I would like to see a dps comparison between someone using Desecrate versus someone using Unholy Aura. I just can't imagine the disparity is all that significant.
There are certain fights in the game, like Grobbulus for example, where desecrate will literally kill members of your raid because they can't see the ground.
On the other hand, there are also certain fights and other encounters in the game where unholy aura will literally save the lives of members of your team. For example, there's a 10/25 man dragon raid (sarathon or something like that, I always forget the name) where the dragon sends a wall of flame at the raid with one 'safe' area. I've had unholy aura save the life of raid members in that situation. Likewise with Saphirron in Naxx where you have to run and hide behind frozen raid members. I've saved more than one member from getting blasted because they got to their hiding spot one second earlier than they would have without unholy aura.
These things might not show up on the dps meters at the end of the day, but they can go a long way towards helping your group succeed.
The worst spell lag I've ever gotten is doing AE pulls in raids with my warlock, especially when there was at least one other warlock.
Yeah you see the mages blizzard, or the hunters volley or whatever going off. Sometimes even the druids little thunderstorm. No problems, then all of a sudden 15 seed of corruptions go off at the same fucking time and my computer usually repsonds with a;
"OMG WHAT THE FUCK WAS THAT!!!"
It's sort of like the first time you look up directly into the sun, except every raid with AE pulls.
EWom on
Whether they find a life there or not, I think Jupiter should be called an enemy planet.
Just cause the name used more often is Arthas, doesn't mean it's mostly Arthas.
referring to the fact that its all the game mentions
but I haven't done the horde quests, maybe they keep on talking about the asshole who destroyed their world
Do they even KNOW that the Lich King is Ner'Zul??
I don't think they do realize that The Lich King is more then one being.
And as for DKs and visual effects. I once gathered up 5 rooms of mobs from Stockade and then put down Death and Decay. My computer froze for a few seconds as the video card and my connection were stunned by what happened. But I have done pulls as big or bigger since then and haven't had the same level of slowdown.
Hey, it's not my fault Fred orc fell behind on his TPS reports and now all of a sudden his boss is taking all the flack from his superiors because it drags the rest of the department down. Really, I mean it's a week before Christmas and the deadlines are piling up...
Oh, and it's company policy that all 'terminations' are literal.
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited December 2008
lore
rhymes with 'bore'
coincedence? I think not.
Seriously though, let's get back to talking about death knightery. Specifically, are any of the current enchants superior to Rune of the Fallen Crusader for DPS, or should I just stick to that for now?
I braved the horrors of the official WoW forums to find out some death knight info and the general consensus there is that runeforged enchants are superior. It's too bad they don't stack, but that would be way overpowered I guess.
Doomulon on
0
HalfmexI mock your value systemYou also appear foolish in the eyes of othersRegistered Userregular
edited December 2008
Thought as much. That's fine by me; most of the weapon enchants are ridiculously expensive anyway.
Seriously though, let's get back to talking about death knightery. Specifically, are any of the current enchants superior to Rune of the Fallen Crusader for DPS, or should I just stick to that for now?
Stick with Fallen Crusader. The big thing about from my experience it is that its effect scales with gear while traditional enchants have a fixed effect.
Pretty sure this game would blow cock without lore.
"Hey... uh... you need to kill Fred...orc... from Accounting...ton.."
I mean i'm not a huge lore fan, but reading it now and then is pretty cool.
It would also be a lot better if Bliz would realize that their lore isn't really that great. They have the tendency to assume that players are completely enraptured by their super important lore npcs, and that a huge quest storyarc that culminates in 5-10 minutes of the player standing there watching blizzard npcs interact is some sort of "reward" and not the tedious amateur theatre that it truly is.
I'm interested in my character's story. It's sometimes interesting when I encounter/cross paths/work for/battle against the important bliz npcs but as soon as it becomes all about them and my character is relegated to observer status I get annoyed.
tldr; I'd rather do a quest where I help coax a cat out of a tree than do a quest where I watch *UBER IMPORTANT BLIZZARD NPC* interact with *OTHER UBER IMPORTANT BLIZARD NPC* while I stand there dumbly (because nothing I do will affect the outcome of the scripted events).
Pretty sure this game would blow cock without lore.
"Hey... uh... you need to kill Fred...orc... from Accounting...ton.."
I mean i'm not a huge lore fan, but reading it now and then is pretty cool.
It would also be a lot better if Bliz would realize that their lore isn't really that great. They have the tendency to assume that players are completely enraptured by their super important lore npcs, and that a huge quest storyarc that culminates in 5-10 minutes of the player standing there watching blizzard npcs interact is some sort of "reward" and not the tedious amateur theatre that it truly is.
I'm interested in my character's story. It's sometimes interesting when I encounter/cross paths/work for/battle against the important bliz npcs but as soon as it becomes all about them and my character is relegated to observer status I get annoyed.
tldr; I'd rather do a quest where I help coax a cat out of a tree than do a quest where I watch *UBER IMPORTANT BLIZZARD NPC* interact with *OTHER UBER IMPORTANT BLIZARD NPC* while I stand there dumbly (because nothing I do will affect the outcome of the scripted events).
I actually really enjoy the story quests that your character actually partakes in; just doing the Sithilid chain in Tanaris for the first time and finding out about them is great.
Too bad no more Ahn Qiraj for anyone ever, but yknow.
I actually really enjoy the story quests that your character actually partakes in; just doing the Sithilid chain in Tanaris for the first time and finding out about them is great.
Too bad no more Ahn Qiraj for anyone ever, but yknow.
The Horde get a quest or two with some more stuff about the Silithid in The Barrens.
Man, I just joined this group to tank Heroic Oculus. I was in the group for 2 seconds, and then immediately kicked. When I asked they said I didn't have enough HP.
Man, I just joined this group to tank Heroic Oculus. I was in the group for 2 seconds, and then immediately kicked. When I asked they said I didn't have enough HP.
I was in my DPS gear while I was questing.
They wouldn't believe me.
/sigh
People are idiots, seriously. I'm trying to pick up tanking pieces when I can as an off set, but primarily I'd prefer to DPS, and stupid shit like this is partly why.
I did do some tanking TBC with my Prot Pally and never really had any issues like that for Heroics, so I don't know why it seems to be picking up so quickly.
It doesn't really happen to DPS, at least not until after the fact, but on my Shaman, I healed a Heroic UK and then AN the other day, where the top two DPSers were only doing about 1300DPS, and the third was doing maybe 1100-1200DPS. We still got through the Heroics just fine, despite the fact that that's a bit subpar.
I don't know, it just seems to be getting a bit ridiculous. I mean, why *wouldn't* a DK be in DPS gear while soloing to pass time waiting to get into a group? Gah.
Sometimes when I get invited to tank for a PuG, I quickly switch into my healing gear just to see if anyone says anything. Thankfully the people I've done it to so far ask before they kick.
I actually really enjoy the story quests that your character actually partakes in; just doing the Sithilid chain in Tanaris for the first time and finding out about them is great.
Too bad no more Ahn Qiraj for anyone ever, but yknow.
The AQ gate opening quest chain, gong banging event, Silithus, and AQ40 was the first badass thing Blizzard did. The quest chain to make the scepter was so epic. I was fortunate enough to be involved in all the bosses you had to kill around Azeroth and see all events in Moonglade and such. Was so cool.
I respecced unholy last night and am having a blast so far. I pretty much just jumped into my guild's Obsidian Sanctum and Naxx raids before I got to try it out much. It's been pretty easy to pick up so far.
As an offtank I wasn't having any problems mitigating damage. During the Faerlina fight I grabbed the adds and held onto all of them very easily. Anti-magic zone was great for when I started to get hit a bit hard. The only problem I had was that I forgot to change my ghoul's target and he ended up finishing off one of the adds we needed to save for killing the boss's enrage. We were able to finish off the boss in time at least, so no problems there
Also, accidentally blowing up a guild member's corpse during an aoe situation is hilarious.
I just checked mmo-champion, and it looks like they're adding a couple blacksmithing tanking 2 handers to the game. They both have the same models as the sword and axe deathknight's get after finishing the starting area. The axe has 90 defense rating while the sword has 90 parry instead. Both have stam and strength as well.
Haven't you been paying attention to the Northrend dailies, Blizzard have pretty much decided that everybody's backstory is sociopathic rapacious mercenary. Murdering mothers so we can steal their children in order to get a better fishing rod goddamn it!
I just checked mmo-champion, and it looks like they're adding a couple blacksmithing tanking 2 handers to the game. They both have the same models as the sword and axe deathknight's get after finishing the starting area. The axe has 90 defense rating while the sword has 90 parry instead. Both have stam and strength as well.
Yeah I just saw that today as well. Now I actually have to put some thought into my itemization :P Do I take the 90Def and regear/gem for more avoidance/threat, or do I keep my Armor as it is and go with the 90 Parry.
I've wanted to get the +dodge Epic crafted Cloak and the +dodge Ring from H. Drak'Theran but it's currently too big of a hit to my Def to worry with them.
Reigner on
Exodus Server: Venstra Rei
FFBE: 838,975,107
Dokkan: 1668363315
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kill 15 mobs at the same time. Never a dull moment
B.net: Kusanku
There are certain fights in the game, like Grobbulus for example, where desecrate will literally kill members of your raid because they can't see the ground.
On the other hand, there are also certain fights and other encounters in the game where unholy aura will literally save the lives of members of your team. For example, there's a 10/25 man dragon raid (sarathon or something like that, I always forget the name) where the dragon sends a wall of flame at the raid with one 'safe' area. I've had unholy aura save the life of raid members in that situation. Likewise with Saphirron in Naxx where you have to run and hide behind frozen raid members. I've saved more than one member from getting blasted because they got to their hiding spot one second earlier than they would have without unholy aura.
These things might not show up on the dps meters at the end of the day, but they can go a long way towards helping your group succeed.
Dumb question: if I talent Unholy Aura, do I need to be in Unholy Presence to get the effect?
no
Yeah you see the mages blizzard, or the hunters volley or whatever going off. Sometimes even the druids little thunderstorm. No problems, then all of a sudden 15 seed of corruptions go off at the same fucking time and my computer usually repsonds with a;
"OMG WHAT THE FUCK WAS THAT!!!"
It's sort of like the first time you look up directly into the sun, except every raid with AE pulls.
I don't think they do realize that The Lich King is more then one being.
And as for DKs and visual effects. I once gathered up 5 rooms of mobs from Stockade and then put down Death and Decay. My computer froze for a few seconds as the video card and my connection were stunned by what happened. But I have done pulls as big or bigger since then and haven't had the same level of slowdown.
My Portfolio Site
Frostmourne hungers..... for more lube?
i thought the ass to mouth comment was the cause. Silly me
"Hey... uh... you need to kill Fred...orc... from Accounting...ton.."
I mean i'm not a huge lore fan, but reading it now and then is pretty cool.
Oh, and it's company policy that all 'terminations' are literal.
Why did I decide to roll with this?
Nothing to see here!
rhymes with 'bore'
coincedence? I think not.
Seriously though, let's get back to talking about death knightery. Specifically, are any of the current enchants superior to Rune of the Fallen Crusader for DPS, or should I just stick to that for now?
Stick with Fallen Crusader. The big thing about from my experience it is that its effect scales with gear while traditional enchants have a fixed effect.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
or maybe its a troll. I don't know
Gnome has fled from Fred in a duel!
It would also be a lot better if Bliz would realize that their lore isn't really that great. They have the tendency to assume that players are completely enraptured by their super important lore npcs, and that a huge quest storyarc that culminates in 5-10 minutes of the player standing there watching blizzard npcs interact is some sort of "reward" and not the tedious amateur theatre that it truly is.
I'm interested in my character's story. It's sometimes interesting when I encounter/cross paths/work for/battle against the important bliz npcs but as soon as it becomes all about them and my character is relegated to observer status I get annoyed.
tldr; I'd rather do a quest where I help coax a cat out of a tree than do a quest where I watch *UBER IMPORTANT BLIZZARD NPC* interact with *OTHER UBER IMPORTANT BLIZARD NPC* while I stand there dumbly (because nothing I do will affect the outcome of the scripted events).
I actually really enjoy the story quests that your character actually partakes in; just doing the Sithilid chain in Tanaris for the first time and finding out about them is great.
Too bad no more Ahn Qiraj for anyone ever, but yknow.
My druid still has two of those quest skulls in the bank. Her reputation is maxed.. I just can't delete them.
I was in my DPS gear while I was questing.
They wouldn't believe me.
/sigh
People are idiots, seriously. I'm trying to pick up tanking pieces when I can as an off set, but primarily I'd prefer to DPS, and stupid shit like this is partly why.
I did do some tanking TBC with my Prot Pally and never really had any issues like that for Heroics, so I don't know why it seems to be picking up so quickly.
It doesn't really happen to DPS, at least not until after the fact, but on my Shaman, I healed a Heroic UK and then AN the other day, where the top two DPSers were only doing about 1300DPS, and the third was doing maybe 1100-1200DPS. We still got through the Heroics just fine, despite the fact that that's a bit subpar.
I don't know, it just seems to be getting a bit ridiculous. I mean, why *wouldn't* a DK be in DPS gear while soloing to pass time waiting to get into a group? Gah.
The AQ gate opening quest chain, gong banging event, Silithus, and AQ40 was the first badass thing Blizzard did. The quest chain to make the scepter was so epic. I was fortunate enough to be involved in all the bosses you had to kill around Azeroth and see all events in Moonglade and such. Was so cool.
B.net: Kusanku
As an offtank I wasn't having any problems mitigating damage. During the Faerlina fight I grabbed the adds and held onto all of them very easily. Anti-magic zone was great for when I started to get hit a bit hard. The only problem I had was that I forgot to change my ghoul's target and he ended up finishing off one of the adds we needed to save for killing the boss's enrage. We were able to finish off the boss in time at least, so no problems there
Also, accidentally blowing up a guild member's corpse during an aoe situation is hilarious.
I just checked mmo-champion, and it looks like they're adding a couple blacksmithing tanking 2 handers to the game. They both have the same models as the sword and axe deathknight's get after finishing the starting area. The axe has 90 defense rating while the sword has 90 parry instead. Both have stam and strength as well.
Haven't you been paying attention to the Northrend dailies, Blizzard have pretty much decided that everybody's backstory is sociopathic rapacious mercenary. Murdering mothers so we can steal their children in order to get a better fishing rod goddamn it!
Yeah I just saw that today as well. Now I actually have to put some thought into my itemization :P Do I take the 90Def and regear/gem for more avoidance/threat, or do I keep my Armor as it is and go with the 90 Parry.
I've wanted to get the +dodge Epic crafted Cloak and the +dodge Ring from H. Drak'Theran but it's currently too big of a hit to my Def to worry with them.
FFBE: 838,975,107
Dokkan: 1668363315