If you think that the ony quest chain with walking through stormwind on mounts slowly to go confront onyxia wasnt on the scale of the aq event, I dont know whats wrong with you. All that work, and then you get this freaking awesome event involving the top teir of stormwind, to confront onyxia herself who was working in stormwind manipulating them? And then you go murder her and hang her head in the freaking city for all to see.
The background info that slips out about Rag in molten core in various quests, and how hes awaken and is destroying the land above just by him being alive is also pretty awesome.
I have run into the situation where i get booted from the group before questions are asked, by theorycrafter wannabes who think they know what there talking about. Its a really annoying trend lately. They look you up on the armory before inviting and go olol noob not taking you with that. Both on my DK and rogue. Also I notice discrimination if another plate wearer is in the group. If a healing palidan is in there they will not want to take me becuase they want their offset gear too.
Not going to lie, I'm kind of bent that the tanking 2hers are BoP. What the fuck? Everything else everyone makes is BoE, but the shit I actually want is BoP?
I hope that's an oversight and it gets changed because if not fuck that.
I'd like to get the sword myself, but if I'm still having trouble staying at the defense cap after the patch I might have to go for the axe.
I picked up some tanking gloves in Naxx last night (part of a bunch of gear with the same look as the deathknight starting gear) that are very nice, but the defense on them is far less than my blue gloves. Right now I'm building three sets of gear it seems: dps, instance tanking, raid tanking. I really hope the new runeforge enchant and sigil bring me to the point where I can wear all the great upgrades I get without dropping below 540.
edit:
ack! ... hopefully they'll make them boe like the other items
fairweather on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited December 2008
they also have the axe listed as a sword, so I wouldn't rule out it being a mistake.
Other new news - cooldown removed for HB! Great for AoE pulls, better for dual-wield trispec.
For AoE I'm thinking blood tap for a Death Rune, IT, pestilence, HBx2 (macroed Deathchill of course).
UnbrokenEva on
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UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited December 2008
I finally made uncrittable last week with the 84def trinket from Naxx... Looking forward to having some options in the patch... like using the heroic Drak ring.
I just hit 80 last night. My build ended up being something like this. I like it. Strong single target DPS, Strong AoE and some tanking potential. Thinking of ditching reaping though. (I am logged out in my DPS set)
Now I need to make up a shopping list for heroic/badge/rep gear. Any super easy decent items I should be aware of? A new sigil would be nice but, I've only seen like 2.
Orcs were the Death Knights in Warcraft 2, so I find it wholly appropriate. Also, Ner'zhul was an orc, and he's part of the Lich King combo.
Wow, I totally didn't know that!
/sigh
I'm fully aware that the original DKs were Orcs. They were made by Gul'Dan with the souls of his Shadow Council as a token of loyalty to Doomhammer, mostly so that he wouldn't put Gul'Dan's head on a pike.
The DKs we have NOW aren't those DKs. Their origin is different, their method of creation is different, and their backstory is different. The current DKs have little to nothing to do with the Orcish plot up through RoC and TFT. Hence their self-contained campaign about the establishment of Orgrimmar. They were so far removed from the Lich King plot that the writers couldn't figure out a way to shoe-horn them in, so they didn't bother. Hence my comment.
Did you not notice how I noted the irony of the original DK race not having much to do with the current ones based on WC3 and its expansion? Why would it be ironic if I knew nothing about the Orcish race's original involvement in the things?
Please read the post next time, I've been playing these since the first one
Orcs were the Death Knights in Warcraft 2, so I find it wholly appropriate. Also, Ner'zhul was an orc, and he's part of the Lich King combo.
Wow, I totally didn't know that!
/sigh
I'm fully aware that the original DKs were Orcs. They were made by Gul'Dan with the souls of his Shadow Council as a token of loyalty to Doomhammer, mostly so that he wouldn't put Gul'Dan's head on a pike.
The DKs we have NOW aren't those DKs. Their origin is different, their method of creation is different, and their backstory is different. The current DKs have little to nothing to do with the Orcish plot up through RoC and TFT. Hence their self-contained campaign about the establishment of Orgrimmar. They were so far removed from the Lich King plot that the writers couldn't figure out a way to shoe-horn them in, so they didn't bother. Hence my comment.
Did you not notice how I noted the irony of the original DK race not having much to do with the current ones based on WC3 and its expansion? Why would it be ironic if I knew nothing about the Orcish race's original involvement in the things?
Please read the post next time, I've been playing these since the first one
You are overthinking this way too much. Orcs are awesome DKs and have been DKs in some form before, that's justification enough. Those DKs even had a fair number of the trademark spells that DKs have now.
And what about Draenai and Gnomes as DKs? Gnomes weren't even in War3, and from what I remember the Draenai were just involved with the broken plot in Outland. And in case you haven't noticed the plot of the game has continued a bit since War3, and the Horde has been getting more involved as well.
Actually I kind of consider some of these glyph nerfs like a shield, they protect us from actual class nerfs by giving the sadists in the dev team something else to pounce on.
Yeah, I tried the tanking bit. I'm a decent tank from the know-how end of things, but when it comes to people actually trusting a death knight as a main tank...
That, and the pressure is unreal. If there's a wipe, where is the first place people look? As for my complaint yeah, I do prefer the dpsing, and don't think it would be too much to ask for a damn endgame dps weapon with that graphic. It's bad enough seeing paladins running around in remnants of what I wore at lv 60...
death strike's healing is based on how much damage it does, so just relying on the text update to the glyph tooltip is a bad idea.
(0.5 * damage done * # of diseases) + damage done
To be precise. So healing done starts 150% of your damage, and goes up by 50% for every disease you have on the mob.
With a full rune bar, currently, you can increase the damage and healing by another 20%.
With this "20% damage boost" trade, it might actually be a healing upgrade. Unless the 20% increased damage is not applied to the healing effect. I guess it's too early to tell, but I assume it doesn't increase healing because that would defeat the point of the nerf.
Yea a lot of the times, when perception doesnt reflect reality, perception wins out.
For example, people say "Oh, DK tanks take more damage then non DK tanks." This may or may not be true depending on spec, gear and cooldown management. People group with even just one DK who is specced 0/0/dumb with 400 defense and 18k life and assume, hey DKs cant tank.
That is kinda why I am excited about next patch, it should address that perception. "Oh its the tank patch for DKs, ill let this guy MT."
Yeah you hit the nail on the head. I still think I'll stay away from tanking for a bit until the class is more established in the hearts and minds of players. Right now it's the wierd looking new kid on the block who is an easy target for everyone's fears and frustrations.
As unholy, I actually feel like a very powerful option for offtanking in raids.
That is to say, I put out good dps, but can put on my tanking gear and tank maybe just a little worse then a full fledge tank, just because of Boneshield and IBS.
We feel that I can offer more as an OT then a fury or arms warrior. Granted that is being nerfed next patch somewhat... but you still wont see a fury warrior with a 20% damage reduction talent and crazy magical tanking.
Tanking for DKs is amazingly awesome, despite what many idiots believe (or alternatively, people who have played with idiots).
I'm not sure if I mentioned this anecdote, but I was tanked an enraged boss for 90 seconds before we wiped. Also, when we were on Maexxna 10 man and had no HOTs, I swapped with the MT to tank the boss so I could just blow cooldowns during the raid wide webbing (this was our first foray into here, so this was easier than trying to top him off and have him live through it).
I've tanked 10/25 Sarth, 10 Naxx stuff, and I have mostly praises to say about DK tanking. It is very competitive with warrior tanks.
My problem is mainly that my server is full of elitist dicks (yeah every server has em, I think this one has a high concentration though) who spend all day stroking their egos and lording their supposed greatness over everyone else (which is funny when two of those personality types clash).
I'm glad to be in the safe harbor of my guild, but even with them there are echoes of the rest of the server occasionally. What is disheartening to me is seeing my fellow guild members running off and joining up with said snobs in hopes of getting better gear.
I want the gear, too. It's just that most of the sane people I know aren't quite up to snuff to be raiding every night. It kind of leaves me in this rut where I want to gear up, but respect my friends and comrades enough not to step on them to get to the top, even though I've been stepped on by former allies plenty of times.
How long does a death rune last before changing back into the base rune? I'm curious how useful the various death rune talents would be for someone just solo leveling normal mobs that generally won't live through two rotations anyway.
How long does a death rune last before changing back into the base rune? I'm curious how useful the various death rune talents would be for someone just solo leveling normal mobs that generally won't live through two rotations anyway.
Usually lasts longer then enough time for me to get to the next group of mobs I want to kill.
Orcs were the Death Knights in Warcraft 2, so I find it wholly appropriate. Also, Ner'zhul was an orc, and he's part of the Lich King combo.
Wow, I totally didn't know that!
/sigh
I'm fully aware that the original DKs were Orcs. They were made by Gul'Dan with the souls of his Shadow Council as a token of loyalty to Doomhammer, mostly so that he wouldn't put Gul'Dan's head on a pike.
The DKs we have NOW aren't those DKs. Their origin is different, their method of creation is different, and their backstory is different. The current DKs have little to nothing to do with the Orcish plot up through RoC and TFT. Hence their self-contained campaign about the establishment of Orgrimmar. They were so far removed from the Lich King plot that the writers couldn't figure out a way to shoe-horn them in, so they didn't bother. Hence my comment.
Did you not notice how I noted the irony of the original DK race not having much to do with the current ones based on WC3 and its expansion? Why would it be ironic if I knew nothing about the Orcish race's original involvement in the things?
Please read the post next time, I've been playing these since the first one
You are overthinking this way too much. Orcs are awesome DKs and have been DKs in some form before, that's justification enough. Those DKs even had a fair number of the trademark spells that DKs have now.
And what about Draenai and Gnomes as DKs? Gnomes weren't even in War3, and from what I remember the Draenai were just involved with the broken plot in Outland. And in case you haven't noticed the plot of the game has continued a bit since War3, and the Horde has been getting more involved as well.
...
For the love of god, I'm not saying "U SHOULDN'T BE ORC DK LOLZ." People should play what they want, and I'll be first to say that the orc character model combined with a huge, dark, plate-wearing monster is pretty damn nice. My original comment was "Kinda funny that the progenitors of the Death Knight are so far removed from them now. In a way, lore-wise, an orc DK makes less sense than most others at this stage of the plot. If you look at the Orc campaign in TFT, the writers temselves couldn't figure out a way to get them linked."
I'm not overthinking it. You're just inferring way, way too much
My god, you people are idiots. I never said it was impossible for an orc to be a DK. I said that they have the least to do with them at this point of any of the main races, which is amusing as they were the race that initially created them.
My god, you people are idiots. I never said it was impossible for an orc to be a DK. I said that they have the least to do with them at this point of any of the main races, which is amusing as they were the race that initially created them.
But seriously, lets eFight more!
/brawl
These DKs are the result of Horde and Alliance Heroes getting killed by Scourge. Then being brought back by The Lich King and his cronies.
Now, when that is taken into consideration, how do Orcs have the least to do with DKs?
I tried out frost for a bit using a fairly cookie cutter build and I dunno if it's frost or me or what but it was rather meh. There's a number of frost talents I love but it seemed rather lackluster and I wasn't having nearly as much fun. I'm going to miss those massive howling blast crits but I'm much happier with the modified blood/unholy spec I'm running now. Back to being an overpowered engine of destruction and loving every minute of it.
Ok, so for Emblems Of Heroism, as a DK Tank, what should I be going for first?
The Neck? The Trinket? Save up for the Chest-piece? etc
The neck is a really really good investment for the badges. I'm running the 25 mans and I haven't been massively tempted to upgrade from it yet.
The trinket is a bit meh in my opinion, you'd be better off trying to get the nice def one from nax 10 man as it really helps shore up that missing defense.
I decided early on that I wouldnt spend my badges on set pieces, seems crazy to me when you can get them as drops.
The DKs from WC2 were human knight bodies with Shadow council souls werent they? Kinda implies anyone could be a DK if you were basing it on that logic.
Posts
The background info that slips out about Rag in molten core in various quests, and how hes awaken and is destroying the land above just by him being alive is also pretty awesome.
I have run into the situation where i get booted from the group before questions are asked, by theorycrafter wannabes who think they know what there talking about. Its a really annoying trend lately. They look you up on the armory before inviting and go olol noob not taking you with that. Both on my DK and rogue. Also I notice discrimination if another plate wearer is in the group. If a healing palidan is in there they will not want to take me becuase they want their offset gear too.
B.net: Kusanku
Seems they noticed people really liked those models.
I hope that's an oversight and it gets changed because if not fuck that.
that is amusing
I picked up some tanking gloves in Naxx last night (part of a bunch of gear with the same look as the deathknight starting gear) that are very nice, but the defense on them is far less than my blue gloves. Right now I'm building three sets of gear it seems: dps, instance tanking, raid tanking. I really hope the new runeforge enchant and sigil bring me to the point where I can wear all the great upgrades I get without dropping below 540.
edit:
ack! ... hopefully they'll make them boe like the other items
Other new news - cooldown removed for HB! Great for AoE pulls, better for dual-wield trispec.
For AoE I'm thinking blood tap for a Death Rune, IT, pestilence, HBx2 (macroed Deathchill of course).
Now I need to make up a shopping list for heroic/badge/rep gear. Any super easy decent items I should be aware of? A new sigil would be nice but, I've only seen like 2.
But why only tanking? Why??
Yep, Blizzard can stuff it. I'll dps with that motherfucker, screw you!
On the note of the pally not wanting dks rollin on his plates...
They better be Starwars collectible plates or they be talking the crazy talk... Death Knights don't use no spell plate!
Wow, I totally didn't know that!
/sigh
I'm fully aware that the original DKs were Orcs. They were made by Gul'Dan with the souls of his Shadow Council as a token of loyalty to Doomhammer, mostly so that he wouldn't put Gul'Dan's head on a pike.
The DKs we have NOW aren't those DKs. Their origin is different, their method of creation is different, and their backstory is different. The current DKs have little to nothing to do with the Orcish plot up through RoC and TFT. Hence their self-contained campaign about the establishment of Orgrimmar. They were so far removed from the Lich King plot that the writers couldn't figure out a way to shoe-horn them in, so they didn't bother. Hence my comment.
Did you not notice how I noted the irony of the original DK race not having much to do with the current ones based on WC3 and its expansion? Why would it be ironic if I knew nothing about the Orcish race's original involvement in the things?
Please read the post next time, I've been playing these since the first one
You are overthinking this way too much. Orcs are awesome DKs and have been DKs in some form before, that's justification enough. Those DKs even had a fair number of the trademark spells that DKs have now.
And what about Draenai and Gnomes as DKs? Gnomes weren't even in War3, and from what I remember the Draenai were just involved with the broken plot in Outland. And in case you haven't noticed the plot of the game has continued a bit since War3, and the Horde has been getting more involved as well.
BOP?
Fuck you Blizzard.
I was too upset about the tanking part to even notice...
My only consolation there is that I have yet to pick a main prof to complement my mining. Guess I know what I'll be grinding if I want to get that...
Fuck you AGAIN Blizzard.
If it doesn't increase the healing, it's mostly pointless.
I've been out of WoW for a while till now and am only lvl 65, but why were you upset by the tanking part?
Edit: oh you're dps?
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That, and the pressure is unreal. If there's a wipe, where is the first place people look? As for my complaint yeah, I do prefer the dpsing, and don't think it would be too much to ask for a damn endgame dps weapon with that graphic. It's bad enough seeing paladins running around in remnants of what I wore at lv 60...
(0.5 * damage done * # of diseases) + damage done
To be precise. So healing done starts 150% of your damage, and goes up by 50% for every disease you have on the mob.
With a full rune bar, currently, you can increase the damage and healing by another 20%.
With this "20% damage boost" trade, it might actually be a healing upgrade. Unless the 20% increased damage is not applied to the healing effect. I guess it's too early to tell, but I assume it doesn't increase healing because that would defeat the point of the nerf.
For example, people say "Oh, DK tanks take more damage then non DK tanks." This may or may not be true depending on spec, gear and cooldown management. People group with even just one DK who is specced 0/0/dumb with 400 defense and 18k life and assume, hey DKs cant tank.
That is kinda why I am excited about next patch, it should address that perception. "Oh its the tank patch for DKs, ill let this guy MT."
That is to say, I put out good dps, but can put on my tanking gear and tank maybe just a little worse then a full fledge tank, just because of Boneshield and IBS.
We feel that I can offer more as an OT then a fury or arms warrior. Granted that is being nerfed next patch somewhat... but you still wont see a fury warrior with a 20% damage reduction talent and crazy magical tanking.
I'm not sure if I mentioned this anecdote, but I was tanked an enraged boss for 90 seconds before we wiped. Also, when we were on Maexxna 10 man and had no HOTs, I swapped with the MT to tank the boss so I could just blow cooldowns during the raid wide webbing (this was our first foray into here, so this was easier than trying to top him off and have him live through it).
I've tanked 10/25 Sarth, 10 Naxx stuff, and I have mostly praises to say about DK tanking. It is very competitive with warrior tanks.
I'm glad to be in the safe harbor of my guild, but even with them there are echoes of the rest of the server occasionally. What is disheartening to me is seeing my fellow guild members running off and joining up with said snobs in hopes of getting better gear.
I want the gear, too. It's just that most of the sane people I know aren't quite up to snuff to be raiding every night. It kind of leaves me in this rut where I want to gear up, but respect my friends and comrades enough not to step on them to get to the top, even though I've been stepped on by former allies plenty of times.
...
For the love of god, I'm not saying "U SHOULDN'T BE ORC DK LOLZ." People should play what they want, and I'll be first to say that the orc character model combined with a huge, dark, plate-wearing monster is pretty damn nice. My original comment was "Kinda funny that the progenitors of the Death Knight are so far removed from them now. In a way, lore-wise, an orc DK makes less sense than most others at this stage of the plot. If you look at the Orc campaign in TFT, the writers temselves couldn't figure out a way to get them linked."
I'm not overthinking it. You're just inferring way, way too much
2) Orc DKS.
3) End.
But seriously, lets eFight more!
/brawl
These DKs are the result of Horde and Alliance Heroes getting killed by Scourge. Then being brought back by The Lich King and his cronies.
Now, when that is taken into consideration, how do Orcs have the least to do with DKs?
The Neck? The Trinket? Save up for the Chest-piece? etc
http://www.wowhead.com/?talent=jfVMqI0Isb0xzhZZfM0htckL0o
The neck is a really really good investment for the badges. I'm running the 25 mans and I haven't been massively tempted to upgrade from it yet.
The trinket is a bit meh in my opinion, you'd be better off trying to get the nice def one from nax 10 man as it really helps shore up that missing defense.
I decided early on that I wouldnt spend my badges on set pieces, seems crazy to me when you can get them as drops.
I want to know more PA people on Twitter.
What level are those for BS? 450? And do they require a specialization?