Yeah, I do the same thing I did in SL. Walk up to the boss, rotate camera to face behind me. Once I see the cast bar, hold down both mouse buttons for instant turn+run.
Exactly the same thing I did. The PUG team I went with got a little bit lucky, we had a pally healer, a DK tank, two shadowpriests (one being myself) and a hunter. For Loken, the other shadowpriest simply dropped out of shadowform and helped to heal using PoM and renews. I had VE going the whole time. Didn't go too badly for what I consider my first and last ever HoL run.
Now if only I can sucker someone in to an Oculus run so I can get these damn quests out of my log.
Never had much trouble at all with the aura. Watching the cast bar while running, as soon as it's over, run straight back to him. Since the tank is running along with us, the boss is moving towards us anyway, and we close the gap twice as fast.
I just maybe have bad luck with bosses getting uber bugged then. I'm well outside his range when his cast goes off but we're all getting hit for the 10K anyways.
Same thing with the colossus boss in drak, sometimes he's a cake walk sometimes he's so bugged that the pools are perpetually under your feet for 4 stacks.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
It just occured to me that it would probably be crazy easy for Alliance to get the Orgrimmar fishing achievements by doing them during that certain event. Is this true, or did Blizzard already think of that and find some way to prevent it?
Granted, Old Crafty or whichever is in Orgrimmar will still take you forever if you don't stack the odds by being a crocodile hunter.
Far as I know this is possible. Someone in my guild claimed to have done it by fishing during the event, and then fleeing before the quest completed, thus being able to come back whenever they wanted.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I haven't run HoS on heroic, now that I think on it. I really need to get in there - I believe epic dps plate bracers drop in there.
Heroic Occulus can suck my balls. The 3rd boss is a total cock sucker. Can't get past the asshole for nothing. I hear rumor that groups should be light on melee dps, and try and bring more ranged. That ice-aura crap really messes me up.
Its all about your tank's ability to kite. When you see him casting frost bomb, run away from him around the circle, you should be right on the edge of the frost when he drops it.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
Yeah, he does Heroics. Don't ask me why.
If he has 11k hp, and the nova does 10k damage, it shouldn't one shot him should it :P
Although according to wowhead it does 14k damage. Somebody lied
reVerseAttack and Dethrone GodRegistered Userregular
edited December 2008
Yeah, the heroic Nova does about 14k damage, 1k-2k of which will be resisted by Mark of the Wild, probably more with Aspect of the Wild/NR Totem since they have higher resistance. So, you'd need something in the area of 12k or 13k health to survive it.
I don't know if our healers are horrible or not, but we've never been able to do it by standing still. First heroic kill I did was with a paladin healer though, so healing through it wouldn't be trivial just by class design.
The timer achievement seems really loosely tuned though.
End on
I wish that someway, somehow, that I could save every one of us
The strategy is sound, but it seems to be one of those 'healer has to have the gear' things really. Kind of like with Murmur on heroic, a lot of people told me standing and taking it was better. For the tank? Yes. For DPS? Fuck no.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
Yeah, he does Heroics. Don't ask me why.
As a former mage, I always took it upon myself to sacrifice any amount of survivability possible to squeak out a meager gain in damage. I stand by my philosophy, although I do remember a few bad healers/tanks/groups that had me sporting full PvP gear in instances.
Heroics really aren't that bad. They're just much harder 5 man content than a lot of us are used to. As soon as I hit 80, I was running heroics. I've yet to run a normal level 80 instance. We had a blast learning the encounters, dying to stupid shit and just generally throwing ourselves at bosses and working out ways to kill them while completely undergeared. I'm mostly just sad that those challenges are starting to go away due to Naxx loot. It was a lot of fun and really sold this expansion to me.
So with various upgrades from heroics, I'm sitting at +11% hit. And I have the +3% hit Talent for Destruction spells. Am I good for 10/25 mans?
Ideally, you want to be hit-capped for enemies 3 levels higher than you, which is 17% for spells. So while it's not optimal, you can probably do raids and get the remaining 3% you need from raid gear.
Edit: Unless you have a balance druid in your raids, in which case, you're good to go.
A shadow priest in raid will net you the last 3%. I think another class may have this ability as well.
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
Yeah, he does Heroics. Don't ask me why.
As a former mage, I always took it upon myself to sacrifice any amount of survivability possible to squeak out a meager gain in damage. I stand by my philosophy, although I do remember a few bad healers/tanks/groups that had me sporting full PvP gear in instances.
Heroics really aren't that bad. They're just much harder 5 man content than a lot of us are used to. As soon as I hit 80, I was running heroics. I've yet to run a normal level 80 instance. We had a blast learning the encounters, dying to stupid shit and just generally throwing ourselves at bosses and working out ways to kill them while completely undergeared. I'm mostly just sad that those challenges are starting to go away due to Naxx loot. It was a lot of fun and really sold this expansion to me.
Everyone needs a bit of stamina. Not to the stage where you should move everything to "of Stamina" greens, but enough so you can survive encounters. Having 10k HP means you will get 1 shot in a lot of places. It doesn't matter if you have 8999 spellpower and 600% crit, you're still going to do no damage when you're dead.
Scroffus on
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reVerseAttack and Dethrone GodRegistered Userregular
So with various upgrades from heroics, I'm sitting at +11% hit. And I have the +3% hit Talent for Destruction spells. Am I good for 10/25 mans?
Ideally, you want to be hit-capped for enemies 3 levels higher than you, which is 17% for spells. So while it's not optimal, you can probably do raids and get the remaining 3% you need from raid gear.
Edit: Unless you have a balance druid in your raids, in which case, you're good to go.
A shadow priest in raid will net you the last 3%. I think another class may have this ability as well.
That's one thing no one ever seems to mention in the Loken fight. His arc lightning. It's a stacking chain lightning that does pretty significant damage, and can be a real pain in the ass if your healer is trying to keep the tank alive along with everyone else.
Blacksmithing specialization [armor/weapon/etc] for a prot warrior -- anything worth going after or is it all pretty much crap?
Currently there's no reason to specialize in anything right now, unless you're DPS I guess. Weapon spec gets a two handed mace to make for a level 78 and armor gets chest/leggings. Still using the chest and leggings myself. I'd say wait a while until you decide... they are bound to put in more blacksmithing stuff. They wouldn't completely forget about the neat little rewards specializing should give, would they?...
On the Loken fight in HoL, I'm curious about something. Would an Unholy Death Knight's Anti-Magic Zone protect the party from the nova, meaning that they could simply stand there and keeping fighting? Hell if that was the case I imagine popping Anti-Magic Shell alone would help, unless the aura goes through it. Obviously for either there is the problem of the cooldown, but I could see it being used as a way to soften up the beginning of the fight.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
Yeah, he does Heroics. Don't ask me why.
As a former mage, I always took it upon myself to sacrifice any amount of survivability possible to squeak out a meager gain in damage. I stand by my philosophy, although I do remember a few bad healers/tanks/groups that had me sporting full PvP gear in instances.
Heroics really aren't that bad. They're just much harder 5 man content than a lot of us are used to. As soon as I hit 80, I was running heroics. I've yet to run a normal level 80 instance. We had a blast learning the encounters, dying to stupid shit and just generally throwing ourselves at bosses and working out ways to kill them while completely undergeared. I'm mostly just sad that those challenges are starting to go away due to Naxx loot. It was a lot of fun and really sold this expansion to me.
Everyone needs a bit of stamina. Not to the stage where you should move everything to "of Stamina" greens, but enough so you can survive encounters. Having 10k HP means you will get 1 shot in a lot of places. It doesn't matter if you have 8999 spellpower and 600% crit, you're still going to do no damage when you're dead.
The thing is that in WOTLK, stamina comes with epic / high level heroic gear anyways. You dont have much of a choice in the matter. In fact, I usually use it as an indicator for how well geared someone is.
14k mage? Just dinged. 18k? Allright, ill take a chance with you. Probably not 100% accurate, but it seems to work for me getting DPS that can do 1400+.
Funny thing about that; my rogue was pushing around 15k unbuffed HP, and then I "upgraded" to a new chestpiece and gloves, and lost over 1k hp from them (the chest has 0 stamina on it, and the gloves were probably more feral tank gear that happened to be good for rogues, and they had over 100 stamina on them by themselves!).
I was doing so well too! :-/
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Blacksmithing specialization [armor/weapon/etc] for a prot warrior -- anything worth going after or is it all pretty much crap?
They really started phasing out the specialized gear for PVE towards the end of BC. I personally don't predict it making much of a comeback or a strong showing at all aside from some fun engineering toys.
What is the standard questing progression for a newly resubbed player in WOTLK. I started out in the Borean Tundra and am about to hit level 71. I would like to see all the zones the first time around if possible, because in Outlands I stayed in zones for way to long and hit 70 somewhere at the beginning of Blades Edge.
I did Howling Fjord --> Borean Tundra --> Dragonblight --> Grizzly Hills / Zun'Drak --> Ding 80 Turn Resto Run Heroics and wait until Dual Specs come back in to finish questing
Edit - Do half of BT (50 quests) then head over to HF for half of that, then do half of Dragonblight, the half of Grizzly Hills, half of Zul'drak, half of Sholazar basin, then hit Storm Peaks and Icecrown. You'll never get to see it all before 80 though.
If you quest heavily (especially if you have and follow Quest Helper) and hit each instance just once while levelling up, you'll still likely have at least 2 full zones untouched. Unless your gear absolutely blows, I'd recommend doing either the Tundra or the Fjord and then moving on. Doing both is okay if you're really far behind on gear (or perhaps if you're starting at 68 and need the extra exp), but if you want to get to the meatier zones, just go at your own pace.
Edit: As Alliance, I did Tundra -> Dragonblight -> Grizzly Hills -> Zul'Drak(?) -> Storm Peaks. Hit 80 before I'd completed the SP quest achievement.
With 2.5 or so zones untouched, I'm now 9 or so quests from having the SP achievement and haven't touched the Fjord, and I've made simply absurd amounts of money off questing.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
I did what Clam more or less did, however I dinged 80 up in Icecrown. There were some quests I never did in Dragonblight, left after I did the Wrathgate chain. I cleaned out Zun'Drak aside from Gundrak quests and moved on to Icecrown.
What is the standard questing progression for a newly resubbed player in WOTLK. I started out in the Borean Tundra and am about to hit level 71. I would like to see all the zones the first time around if possible, because in Outlands I stayed in zones for way to long and hit 70 somewhere at the beginning of Blades Edge.
If you're going to go back and see both of the starting zones, make sure you do it at or before 76-77, or most of the mobs you'll need to kill for quests will be gray to you.
Also note that Icecrown and Storm Peak are more geared for people at level cap than they are for leveling up, so not touching those zones until you're 80 is fine (though you can use them to level up if you're there). Also, if you do every zone until you get the achievement, having any rest xp saved up at all will make you hit 80 before you see them all.
Charus on
[SIGPIC][/SIGPIC]
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reVerseAttack and Dethrone GodRegistered Userregular
edited December 2008
Also a thing to note about Icecrown and Storm Peaks is that if you don't have an epic flier you will kill yourself after having to travel from one end of the zone to the other end because the quest giver told you to, only to find out that the follow up quest has you travel right back to the other end of the zone.
My Dk needs half a level and I can't find the rest of the quests I need in icecrown(or they are 5 man group quests). I guess going back to the basin and finishing the quest line that takes you thru the portal to
UGC
is likely to be enough to get me to 80. Icecrown is such a badass zone btw lots of cool quests there, and dailys for lvling are pretty damn fast exp. I still haven't set foot in storm peaks to quest hopefully once I get the Dk to 80 my lvling mode mentality goes away so I don't instantly start lvling my rogue like i did with my dk after my spriest.
I started a dwarf paladin on Draenor to join the PA people there and it's really my first Alliance character. I've done most of my leveling in the Dranei area and he's now sitting in Dark Shore at level 19 (haven't done any quests there yet). Since I have a lot of quests available in Darkshore, would that be a good place to stay especially since many are green and I should be able to breeze through them or should I move on to a different zone?
Can anyone suggest typically good times to drop a load of mats on the AH? I'm sure it probably depends on the realm, but I imagine there are some commonly accepted "peak sales hours" as well, maybe right after maintenance on Tuesdays, or right before the weekend. Help please?
SithDrummer on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Can anyone suggest typically good times to drop a load of mats on the AH? I'm sure it probably depends on the realm, but I imagine there are some commonly accepted "peak sales hours" as well, maybe right after maintenance on Tuesdays, or right before the weekend. Help please?
Some of this will vary a little by server but I tend to find Wednesday and Thursday to be the best times for me. Demand isn't as high but supply tends to be much lower.
Can anyone suggest typically good times to drop a load of mats on the AH? I'm sure it probably depends on the realm, but I imagine there are some commonly accepted "peak sales hours" as well, maybe right after maintenance on Tuesdays, or right before the weekend. Help please?
Some of this will vary a little by server but I tend to find Wednesday and Thursday to be the best times for me. Demand isn't as high but supply tends to be much lower.
Thursday is a good one. Friday too, but that's the point where supply tends to go up as the weekend rush sits in. If you do it on Friday wait until like 11:00pm server time so that you can undercut most auctions up.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Can anyone suggest typically good times to drop a load of mats on the AH? I'm sure it probably depends on the realm, but I imagine there are some commonly accepted "peak sales hours" as well, maybe right after maintenance on Tuesdays, or right before the weekend. Help please?
Some of this will vary a little by server but I tend to find Wednesday and Thursday to be the best times for me. Demand isn't as high but supply tends to be much lower.
Thursday is a good one. Friday too, but that's the point where supply tends to go up as the weekend rush sits in. If you do it on Friday wait until like 11:00pm server time so that you can undercut most auctions up.
And some of it depends on the item. I used to sell foods on the weekend because supply was lowest then. Never really figured out why but it was the best time for me to make the best profit.
Posts
Exactly the same thing I did. The PUG team I went with got a little bit lucky, we had a pally healer, a DK tank, two shadowpriests (one being myself) and a hunter. For Loken, the other shadowpriest simply dropped out of shadowform and helped to heal using PoM and renews. I had VE going the whole time. Didn't go too badly for what I consider my first and last ever HoL run.
Now if only I can sucker someone in to an Oculus run so I can get these damn quests out of my log.
Same thing with the colossus boss in drak, sometimes he's a cake walk sometimes he's so bugged that the pools are perpetually under your feet for 4 stacks.
Far as I know this is possible. Someone in my guild claimed to have done it by fishing during the event, and then fleeing before the quest completed, thus being able to come back whenever they wanted.
Its all about your tank's ability to kite. When you see him casting frost bomb, run away from him around the circle, you should be right on the edge of the frost when he drops it.
it would reduce the aura and nova by 50% damage.
however, the nova does not oneshot players, even on heroic. it can be healed through quite easily.
Pfft. Tell that to my mage friend. He has 11k hp. 13k with my Commanding Shout.
Yeah, he does Heroics. Don't ask me why.
If he has 11k hp, and the nova does 10k damage, it shouldn't one shot him should it :P
Although according to wowhead it does 14k damage. Somebody lied
The timer achievement seems really loosely tuned though.
As a former mage, I always took it upon myself to sacrifice any amount of survivability possible to squeak out a meager gain in damage. I stand by my philosophy, although I do remember a few bad healers/tanks/groups that had me sporting full PvP gear in instances.
Heroics really aren't that bad. They're just much harder 5 man content than a lot of us are used to. As soon as I hit 80, I was running heroics. I've yet to run a normal level 80 instance. We had a blast learning the encounters, dying to stupid shit and just generally throwing ourselves at bosses and working out ways to kill them while completely undergeared. I'm mostly just sad that those challenges are starting to go away due to Naxx loot. It was a lot of fun and really sold this expansion to me.
A shadow priest in raid will net you the last 3%. I think another class may have this ability as well.
Everyone needs a bit of stamina. Not to the stage where you should move everything to "of Stamina" greens, but enough so you can survive encounters. Having 10k HP means you will get 1 shot in a lot of places. It doesn't matter if you have 8999 spellpower and 600% crit, you're still going to do no damage when you're dead.
And my poor Death Knight that couldn't afford an icon.
I thought it was Arcane damage?
Blacksmithing specialization [armor/weapon/etc] for a prot warrior -- anything worth going after or is it all pretty much crap?
Currently there's no reason to specialize in anything right now, unless you're DPS I guess. Weapon spec gets a two handed mace to make for a level 78 and armor gets chest/leggings. Still using the chest and leggings myself. I'd say wait a while until you decide... they are bound to put in more blacksmithing stuff. They wouldn't completely forget about the neat little rewards specializing should give, would they?...
Hope not
The thing is that in WOTLK, stamina comes with epic / high level heroic gear anyways. You dont have much of a choice in the matter. In fact, I usually use it as an indicator for how well geared someone is.
14k mage? Just dinged. 18k? Allright, ill take a chance with you. Probably not 100% accurate, but it seems to work for me getting DPS that can do 1400+.
I was doing so well too! :-/
They really started phasing out the specialized gear for PVE towards the end of BC. I personally don't predict it making much of a comeback or a strong showing at all aside from some fun engineering toys.
Edit - Do half of BT (50 quests) then head over to HF for half of that, then do half of Dragonblight, the half of Grizzly Hills, half of Zul'drak, half of Sholazar basin, then hit Storm Peaks and Icecrown. You'll never get to see it all before 80 though.
Edit: As Alliance, I did Tundra -> Dragonblight -> Grizzly Hills -> Zul'Drak(?) -> Storm Peaks. Hit 80 before I'd completed the SP quest achievement.
With 2.5 or so zones untouched, I'm now 9 or so quests from having the SP achievement and haven't touched the Fjord, and I've made simply absurd amounts of money off questing.
Borean Tundra or Howling Fjord -> Dragonblight -> Grizzly Hills -> Zul'Drak -> Sholazar Basin -> Icecrown/Storm Peaks.
If you're going to go back and see both of the starting zones, make sure you do it at or before 76-77, or most of the mobs you'll need to kill for quests will be gray to you.
Also note that Icecrown and Storm Peak are more geared for people at level cap than they are for leveling up, so not touching those zones until you're 80 is fine (though you can use them to level up if you're there). Also, if you do every zone until you get the achievement, having any rest xp saved up at all will make you hit 80 before you see them all.
Magic Online - Bertro
Some of this will vary a little by server but I tend to find Wednesday and Thursday to be the best times for me. Demand isn't as high but supply tends to be much lower.
Thursday is a good one. Friday too, but that's the point where supply tends to go up as the weekend rush sits in. If you do it on Friday wait until like 11:00pm server time so that you can undercut most auctions up.
And some of it depends on the item. I used to sell foods on the weekend because supply was lowest then. Never really figured out why but it was the best time for me to make the best profit.