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Capping a complex shape in 3DS Max

WillethWilleth Registered User regular
edited December 2008 in Help / Advice Forum
I have this key pattern:
key1vo6.jpg

I started with a cylinder, futzed around connecting vertices and edges to create the shape I wanted, and then removed the faces I didn't need. Ended up with this and I can't cap it.

key2vv5.jpg

Have I gone about this in a ham-fisted way at all? Is there an easy way to get the other side of the key to close?

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Willeth on

Posts

  • flatlinegraphicsflatlinegraphics Registered User regular
    edited December 2008
    i'm in the process of learning too, so here are some options that i can think of:

    a) there is a cap modifier, but it may make weird faces, and may render funny.
    b) mirror (reference). collapse the mirror to an editable mesh, and weld vertices along the seam.
    c) create polygon and start making faces. go clockwise or else you will draw the faces with their normals flipped.

    i usually work with the mirror/reference method, as that make sure that everything is absolutely the same and symetrical. also, you can throw a meshsmooth on the reference and see what your final smoothed model will look like as you are modelling. then you can see where you need to add detail, refine edges, etc.

    flatlinegraphics on
  • WillethWilleth Registered User regular
    edited December 2008
    I'm not bothered about rendering - we're going to be throwing it into UE3, so as long as it's a watertight mesh it'll be fine. I'll give those a try tomorrow.

    Willeth on
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    @gamefacts - Totally and utterly true gaming facts on the regular!
  • TychoCelchuuuTychoCelchuuu PIGEON Registered User regular
    edited December 2008
    Any of those options work. The create polygon option is what I'd do.

    TychoCelchuuu on
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