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Left 4 Dead : "2009 is the year of the log"

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Posts

  • solsovlysolsovly Registered User regular
    edited December 2008
    Talith wrote: »
    Lighting an enemy on fire is a death sentence, not a source of constant damage. That means that even though the tank is on fire, it will still take the same amount of ammunition fired to drop him. If he's aflame then just keep away and he will eventually die.

    Are you sure about that? That doesn't seem right.

    solsovly on
  • Phoenix-DPhoenix-D Registered User regular
    edited December 2008
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    Phoenix-D on
  • Kay2Kay2 Registered User regular
    edited December 2008
    I think that the Tank deals with being on fire differently to other Special Infected. The Boomer pops straight away, I think. The Smoker lasts a little while. The Hunter just seems to thrive on being on fire, as the benefit they get kinda outweighs the penalty most of the time. Most of the time.

    Kay2 on
  • TK-42-1TK-42-1 Registered User regular
    edited December 2008
    it does DOT as a special infected, but not as a tank. as the tank you die in 30s regardless of damage taken. you can be killed before the 30s but only if the full amount of damage is delt

    TK-42-1 on
    sig.jpgsmugriders.gif
  • SpawnbrokerSpawnbroker Registered User regular
    edited December 2008
    Figgy wrote: »
    And... lingerie? Since when is that a gift for her?

    Some of us are lucky enough to have girlfriends with a lingerie addiction :P

    Spawnbroker on
    Steam: Spawnbroker
  • greeblegreeble Registered User regular
    edited December 2008
    I have a strange problem with this game. Sometimes it runs great, other times the fps gets really choppy. I noticed that it always runs crappy after my computer has been in sleep mode, so usually a reboot fixes it. But lately its just running kind of bad. I've had to tone down some of the graphics to make it play better, but it looks like crap and I know my computer can play it better. (Because I saw it do so)

    I've tried defragging and reinstalling drivers, Its getting to the point where I'm thinking of installing xp on here instead of Vista to see if I get some extra fps. Anyone have any performace tweaks/tips?

    (I really don't like windows. I'm a unix/linux geek by heart, I have no problem modifying source code and recompiling kernels. But windows is just a black box to me.)

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
  • X Pr3dat0R XX Pr3dat0R X Registered User regular
    edited December 2008
    Figgy wrote: »
    And... lingerie? Since when is that a gift for her?

    Some of us are lucky enough to have girlfriends with a lingerie addiction :P

    And what a beautiful addiction it is :-)
    Re: that commercial "...All that spa stuff that women just love..."
    using a woman's voice to say a man's line != effective

    Anyway, zombies and the suchlike!...
    My flatmate took his copy of L4D home for the holidays. I MUST HAVE MY FIX OF ZOMBIE/SURVIVOR SPLATTERING NONSENSE!

    X Pr3dat0R X on
  • davinciedavincie Registered User regular
    edited December 2008
    greeble wrote: »
    I have a strange problem with this game. Sometimes it runs great, other times the fps gets really choppy. I noticed that it always runs crappy after my computer has been in sleep mode, so usually a reboot fixes it. But lately its just running kind of bad. I've had to tone down some of the graphics to make it play better, but it looks like crap and I know my computer can play it better. (Because I saw it do so)

    I've tried defragging and reinstalling drivers, Its getting to the point where I'm thinking of installing xp on here instead of Vista to see if I get some extra fps. Anyone have any performace tweaks/tips?

    (I really don't like windows. I'm a unix/linux geek by heart, I have no problem modifying source code and recompiling kernels. But windows is just a black box to me.)

    Erm, this is a dumb suggestion but are you playing on laggy servers?

    davincie on
    20qx2bp.jpg
  • shadydentistshadydentist Registered User regular
    edited December 2008
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    shadydentist on
    Steam & GT
    steam_sig.png
    GT: Tanky the Tank
    Black: 1377 6749 7425
  • RemingtonRemington Registered User regular
    edited December 2008
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    Remington on
  • UltimaGeckoUltimaGecko Registered User regular
    edited December 2008
    TK-42-1 wrote: »
    it does DOT as a special infected, but not as a tank. as the tank you die in 30s regardless of damage taken. you can be killed before the 30s but only if the full amount of damage is delt

    Some people don't believe this for some reason. Here are server cvars to convince you:

    tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
    tank_burn_duration_hard : 35 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
    tank_burn_duration_normal : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
    tank_burn_duration_vs : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die


    Boomers don't die instantly when on fire, but fire damage for being lit up is 40 damage per second, I think (which would mean they have less than 2 seconds to live). I don't see anything that indicates that hunters swing faster while on fire, but I wouldn't necessarily discount it.


    There're quite a few interesting console commands, but they might ruin the game for you if you do it 'by the numbers''. Still, openserverbrowser will be an important command if you don't want to or can't play with PA people and z_difficulty is important for checking that the server actually set itself to the difficulty you picked. There aren't as many difficulty problems as there used to be, but sometimes you'll get a weird versus server that consistently resets the difficulty to Normal.


    [edit]There's plenty of reason to shoot at the tank, since it's relatively easy to kill it before it burns to death. Some people think it slows it down when it's being hit by bullets, and anecdotal evidence leads this to be true, even if there's no cvar that I can see that seems to coincide with it. [/edit]

    UltimaGecko on
    The facehuggers want to play with you in the AvP LP. Facehuggers also want you to check out the TF2 cards here. View the in-progress RE mansion recreation for L4D here.
    Bitstream wrote: »
    People respect a man who might do science at any moment.
  • RustRust __BANNED USERS regular
    edited December 2008
    Remington wrote: »
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    If you don't have anywhere to run and realize lighting the tank on fire was probably not a good idea?

    I like to light them up AND shoot at them, because even if you run there's a good chance of you getting hit in the back with a chunk of concrete.

    Rust on
  • shadydentistshadydentist Registered User regular
    edited December 2008
    Remington wrote: »
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    Shooting tanks does slow it down. So if its chasing one person, everyone else should unload into it from a safe distance to slow it down. For instance, the tank slows to a crawl when hit by the minigun.

    shadydentist on
    Steam & GT
    steam_sig.png
    GT: Tanky the Tank
    Black: 1377 6749 7425
  • RemingtonRemington Registered User regular
    edited December 2008
    Remington wrote: »
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    Shooting tanks does slow it down. So if its chasing one person, everyone else should unload into it from a safe distance to slow it down. For instance, the tank slows to a crawl when hit by the minigun.

    Interesting. So the more damage you're doing, the slower he goes?

    Remington on
  • NailbunnyPDNailbunnyPD Registered User regular
    edited December 2008
    Remington wrote: »
    Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    To deny the achievement from the person who set the tank on fire?

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
    steam_sig-400.png
  • expendableexpendable Silly Goose Registered User regular
    edited December 2008
    Remington wrote: »
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    To answer you more bluntly, yes, it applies to campaign tanks. If you were to shoot any tank until it had just 1 or 2 HP left then set it on fire, it would take the full 30-40 seconds to burn.

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • davinciedavincie Registered User regular
    edited December 2008
    Little fact here: If you are an hunter, and on fire, your pounce does more damage!

    davincie on
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  • NailbunnyPDNailbunnyPD Registered User regular
    edited December 2008
    davincie wrote: »
    Little fact here: If you are an hunter, and on fire, your pounce does more damage!

    The hunter can attack in three manners. Does fire amplify damage for all? I thought the pounce stays the same, but when you have them pinned and are shredding them, that's when damage is amplified.

    NailbunnyPD on
    XBL: NailbunnyPD PSN: NailbunnyPD Origin: NailbunnyPD
    NintendoID: Nailbunny 3DS: 3909-8796-4685
    steam_sig-400.png
  • DualEdgeDualEdge Registered User regular
    edited December 2008
    I noticed that you can sometimes get 20 damage in 1 hit as a Hunter by just running up to the survivors mashing right click.

    DualEdge on
  • KupiKupi Registered User regular
    edited December 2008
    I think the extra damage from Hunter pounce attacks while on fire comes from the fact that the Survivor is taking damage as if they were standing on a burning patch (since, in this case, the burning patch is standing on them).

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • Sol InvictusSol Invictus Registered User regular
    edited December 2008
    I've put up a new little L4D article on my blaaagh for all you Zoey fans out there.

    In related news, I managed to get the Untouchables achievement a few hours ago after days of trying. I actually managed to do it with bots.
    The hunter can attack in three manners. Does fire amplify damage for all? I thought the pounce stays the same, but when you have them pinned and are shredding them, that's when damage is amplified.
    Indeed, fire ups your pinning damage for up to 10 damage per second. That's a lot of damage. Couple that with the swipes and you're doing 15 damage per second. Whittles the survivor's health down to nothing.

    Swiping is wonderful in groups, especially when they're boomered. You can go in, hit them a bunch of times and they won't even know what's up until one of them is down. I managed to wreck several groups this way. They're pubbies, mainly, but the point stands: it's useful!

    Sol Invictus on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited December 2008
    DualEdge wrote: »
    I noticed that you can sometimes get 20 damage in 1 hit as a Hunter by just running up to the survivors mashing right click.

    Hunters in vs do 10 damage from the front, 20 damage from behind.

    This is true of all infected; damage from regular zombies doubles when they hit you from behind.

    Hedgethorn on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited December 2008
    Remington wrote: »
    Remington wrote: »
    Phoenix-D wrote: »
    Fire definitely does damage over time. I've been lit on fire as an infected multiple times and the health meter ticks down.

    As tank, you have 30 seconds after getting lit on fire. This means that you could still have your health bar almost completely intact, but die anyways.

    Does this apply to campaign tanks? Like, say there's a tank and we light it on fire. Is there any reason to shoot at it?

    Shooting tanks does slow it down. So if its chasing one person, everyone else should unload into it from a safe distance to slow it down. For instance, the tank slows to a crawl when hit by the minigun.

    Interesting. So the more damage you're doing, the slower he goes?

    Not quite, because shotguns don't really seem to slow down the tank at all, even though they do the most damage. It seems to be a function of how quickly he is getting shot; the assault rifle slows the tank by a noticeable amount, and--like shady said--the mini gun nearly stops them in their tracks (this is especially useful in NM 5 if the tank comes from the direction of the helipad).

    Hedgethorn on
  • Sol InvictusSol Invictus Registered User regular
    edited December 2008
    I am somewhat curious to know if setting a tank on fire and shooting it causes it to take more damage than usual. Say, 150% or 200%. I've noticed that tanks do go down faster when you shoot them while they're on fire, but I might be mistaken in this.

    Sol Invictus on
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2008
    greeble wrote: »
    I have a strange problem with this game. Sometimes it runs great, other times the fps gets really choppy. I noticed that it always runs crappy after my computer has been in sleep mode, so usually a reboot fixes it. But lately its just running kind of bad. I've had to tone down some of the graphics to make it play better, but it looks like crap and I know my computer can play it better. (Because I saw it do so)

    I've tried defragging and reinstalling drivers, Its getting to the point where I'm thinking of installing xp on here instead of Vista to see if I get some extra fps. Anyone have any performace tweaks/tips?

    (I really don't like windows. I'm a unix/linux geek by heart, I have no problem modifying source code and recompiling kernels. But windows is just a black box to me.)

    I've noticed that if I'm in a game with green bars, the game runs smoothly. Anything near red, it becomes choppy, I have no idea how can lag affect game performance that way, but it does.

    Satsumomo on
  • IcemopperIcemopper Registered User regular
    edited December 2008
    In related news, I managed to get the Untouchables achievement a few hours ago after days of trying. I actually managed to do it with bots.

    How on earth did you manage this?

    Icemopper on
  • ZekZek Registered User regular
    edited December 2008
    Hedgethorn wrote: »
    DualEdge wrote: »
    I noticed that you can sometimes get 20 damage in 1 hit as a Hunter by just running up to the survivors mashing right click.

    Hunters in vs do 10 damage from the front, 20 damage from behind.
    I really don't think that's true. Maybe it's bugged or something.

    Zek on
  • Sol InvictusSol Invictus Registered User regular
    edited December 2008
    Icemopper wrote: »
    In related news, I managed to get the Untouchables achievement a few hours ago after days of trying. I actually managed to do it with bots.

    How on earth did you manage this?

    Time, and perseverance. Death Toll is the map to do it. There's a few places you can do it from. The docks, the house, the big rock by the water. There's one area where you can glitch the tank to disappear, but I didn't do that because that's lamesauce.

    Took a whole lot of retries and basically covering my bots' asses from getting smokered and such. Bots don't friendly fire, so they're pretty reliable.

    Sol Invictus on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited December 2008
    Good god I can not play with PUGs anymore.
    How do I join you PA chaps?

    Mmmm... Cocks... on
  • IcemopperIcemopper Registered User regular
    edited December 2008
    PUGs?

    Friend us on steam or join the Armageddon group. You might need to be invited to that, so just put your steamID on here, and we'll get you in the group.

    Icemopper on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited December 2008
    Icemopper wrote: »
    PUGs?
    Random people, I always just join whatever the match maker gives me.
    Icemopper wrote: »
    Friend us on steam or join the Armageddon group. You might need to be invited to that, so just put your steamID on here, and we'll get you in the group.
    The Steam ID is nakedsnaked833.
    Don't judge, it's a 15 year olds. :P I'm the only one that plays L4D on it though.

    Mmmm... Cocks... on
  • IcemopperIcemopper Registered User regular
    edited December 2008
    Icemopper wrote: »
    PUGs?
    Random people, I always just join whatever the match maker gives me.
    Icemopper wrote: »
    Friend us on steam or join the Armageddon group. You might need to be invited to that, so just put your steamID on here, and we'll get you in the group.
    The Steam ID is nakedsnaked833.
    Don't judge, it's a 15 year olds. :P I'm the only one that plays L4D on it though.

    Cant find you. Go to your community page and just give us what is at the top of that, that might work.

    Or something like this http://steamcommunity.com/id/Icemopper except without the Icemopper part.

    Icemopper on
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited December 2008
    Ah my bad, there it shows up as simply "snake833".

    Mmmm... Cocks... on
  • TL DRTL DR Not at all confident in his reflexive opinions of thingsRegistered User regular
    edited December 2008
    So NM1 last night, I got in just after the survivors left the saferoom. I was a hunter, and jumped down the skylight. Smoker was on the stairs, grabbing Zoey who was lagging behind, and I waited for someone to try to rescue her. Francis and Louis show up, and I pounce, hoping to give the smoker an extra few seconds. I nap Francis, but I can't see where Louis went. Then I realize, there was another hunter. Bill is nowhere to be seen, and we've nearly incapped three people before the hole in the floor.

    TL DR on
  • IcemopperIcemopper Registered User regular
    edited December 2008
    So NM1 last night, I got in just after the survivors left the saferoom. I was a hunter, and jumped down the skylight. Smoker was on the stairs, grabbing Zoey who was lagging behind, and I waited for someone to try to rescue her. Francis and Louis show up, and I pounce, hoping to give the smoker an extra few seconds. I nap Francis, but I can't see where Louis went. Then I realize, there was another hunter. Bill is nowhere to be seen, and we've nearly incapped three people before the hole in the floor.

    I had some games like that last night, but we had the off chance where we got 3 hunters and a smoker, so when the smoker did his job, the rest of us pounced those who were left.

    We won pretty darn quickly.

    Icemopper on
  • KorlashKorlash Québécois TorontoRegistered User regular
    edited December 2008
    Screw this, since I will likely not get a reply for my support ticket until the end of the Mayan calendar, I will download the game and pay the fees for busting my cap.

    I will bitch for ages until Valve has either refunded me or I've pierced the atmosphere with my screams of anger.

    Korlash on
    396796-1.png
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited December 2008
    I just found out about the third person camera, so I'm going to give it a try.

    But could someone tell me where I'm supposed to extract the files for extra skins, and how to apply them in-game? Is it easy to swap skins around, or set them back to their default models?

    Professor Snugglesworth on
  • expendableexpendable Silly Goose Registered User regular
    edited December 2008
    Korlash wrote: »
    Screw this, since I will likely not get a reply for my support ticket until the end of the Mayan calendar, I will download the game and pay the fees for busting my cap.

    I will bitch for ages until Valve has either refunded me or I've pierced the atmosphere with my screams of anger.

    Can you not return it to the store and exchange it for a different copy?

    expendable on
    Djiem wrote: »
    Lokiamis wrote: »
    So the servers suddenly decide to cramp up during the last six percent.
    Man, the Director will really go out of his way to be a dick to L4D players.
    Steam
  • Mmmm... Cocks...Mmmm... Cocks... Registered User regular
    edited December 2008
    Fantastic, got those invites. But despite the huge amount of people in those groups, every single server is empty?

    Mmmm... Cocks... on
  • plehpleh Registered User regular
    edited December 2008
    I just found out about the third person camera, so I'm going to give it a try.

    But could someone tell me where I'm supposed to extract the files for extra skins, and how to apply them in-game? Is it easy to swap skins around, or set them back to their default models?

    The problem with going third person is that the crosshair doesn't point where you are actually shooting at. It's either the cross hair is to the left of where your shots are going, or your shots are going to the left of your crosshair. I don't really remember.

    pleh on
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