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I haven't combed the forums, so I hope this is not a repeat post. Sorry if it is.
Have you all seen the Mediawise commercial? In it a young boy descibes how he went to a cool hangout club and decided to shoot up the patrons. When the police arrive, he tells how he lit them on fire using gasoline. There is no context given, and the kid seems legitimately excited about describing the violence. Then, at the end of the commercial, it says something clichêd and crappy like: "Know the difference between fantasy and reality? Kids don't. Videogame violence is real!" and then directs you to mediawise.com.
Man. This really pissed me off, so I contacted them through their website. Just wondering if this bothered anyone like it bothers me.
A wizard is never late, nor is he early, he arrives precisely when he means to. - Gandalf the Grey
I havent seen it, probably because I live in the UK?
Anyway, anything like that makes my blood boil. People who have no idea what they are talking about should not open their mouths. These "Anti Gaming" brigaders are a laughing stock and everyone but them can see it. I won't even bother explaining why all this "ban these evil games" crap is total nonsense, as anyone who has ever played a videogame before already knows.
I think kids can be affected by violent video games, but that doesn't make it the games fault, it's the parents fault. Games are not just for kids, their for everyone, and now that they are more mainstream, there are adult games, just like adult TV shows and movies. Some kids mature faster than others, that’s where good parenting comes in, and should be able to determine what’s acceptable for their child.
This commercial sounds awful. It's all scare tactics.
Most "Anti Gaming" propaganda is complete bull, as you say its all scare tactics, designed to avert peoples eyes and scare them. The thing is though, most of it is so ridicolous I can't see how anybody could beleive what is said.
The thing is, there is legitimate research behind these anti-gamers. There is a fairly strong correlation between increased aggression levels and violent games. The problem comes from the fact that most researchers, even researchers who firmly believe that videogames increase violent behavior, don't believe videogame violence has a major impact on the overall trend of violence in society.
Which leads me to this point: if you're really concerned about violence in america, why not spend the same amount of time, money, and effort on something that can legitimately help, like prison reformation, alleviating poverty, public school systems and drug abuse. These factors all play major roles in American violent crime and all of them need help.
SilentSword on
A wizard is never late, nor is he early, he arrives precisely when he means to. - Gandalf the Grey
The thing is, there is legitimate research behind these anti-gamers. There is a fairly strong correlation between increased aggression levels and violent games. The problem comes from the fact that most researchers, even researchers who firmly believe that videogames increase violent behavior, don't believe videogame violence has a major impact on the overall trend of violence in society.
Which leads me to this point: if you're really concerned about violence in america, why not spend the same amount of time, money, and effort on something that can legitimately help, like prison reformation, alleviating poverty, public school systems and drug abuse. These factors all play major roles in American violent crime and all of them need help.
My question is this: Does that heightened aggression extend into the real world or does it remain contained to when the individual is playing the game?
For instance, if I die 15 times in the cookie cutter galaxy, I may become more aggressive or angry. This is also the case with violent games, hell, I grew up playing diablo 1. But I think most studies dealing with this subject are set with a pro or against agenda. Very few are legitimately trying to find a truthful, unbiased answer.
Video games will not fundamentally change a person from a kind a quiet fellow to a murderer, but they can shape someone with violent tendencies to do something stupid. The key is that there needs to already be a lean towards a particular behavior for the game to have a large influence. This is me talking out of my ass, based purely on conjecture, but synthesizing all of the studies I've read in my Uni's comm. department, it makes logical sense.
Also, people get up in arms about desensitization which blows my mind. For some reason we correlate desensitization with approbation when that is not necessarily the case. Just because I don't flinch when someone is shot doesn't necessarily mean I approve of the act - if anything it allows me to logically evaluate a situation. For instance, an emotionally swayed jury can make a poor judgment call based on shock images, whereas desensitization may allow an individual to come to a more logical conclusion.
Of course, the danger of desensitization is that the individual becomes apathetic - that wouldn't be good either.
I used to watch really violent movies as a kid. You know, Commando, Total Recall, Terminator. I played games like Wolfenstein 3D, and Doom. When I was older, I played Postal, CounterStrike, Quake 2 and whatever else. I didn't think that any of it was real for a second.
Do kids know the difference between fantasy and reality? Yes, they do. Unless they're psychotic with which to begin.
I flinch when I see that someone on Facepunch Forums creates a Zoey Rape Thread or when some idiot on DeviantArt draws a guro depiction of Zoey, though. That is just going too far. There's quite a big difference between playing a game where you shoot zombies (or pounce on and kill survivors) and drawing a pretty girl getting her intestines torn out or writing a fan fic about that happening. That's just sick and it has little to do with games. People do that with anime and TV characters (such as Kate from Lost) all the time and it's deeply disturbing.
The thing is, there is legitimate research behind these anti-gamers. There is a fairly strong correlation between increased aggression levels and violent games. The problem comes from the fact that most researchers, even researchers who firmly believe that videogames increase violent behavior, don't believe videogame violence has a major impact on the overall trend of violence in society.
Which leads me to this point: if you're really concerned about violence in america, why not spend the same amount of time, money, and effort on something that can legitimately help, like prison reformation, alleviating poverty, public school systems and drug abuse. These factors all play major roles in American violent crime and all of them need help.
Because nobody wants to work toward real solutions, they want to find a scapegoat and blame it. It'll be interesting to see what the next scapegoat is after video games are passed over.
It reminds me a lot of the early 90s with the "cop killing" rap and even before that with comic book violence.
If kids don't know the difference between fantasy and reality, as the commercial suggests, shouldn't we ban religious education until they reach an age to have a critical eye on it?
Also - I think it's important to note that immersion for children (elementary school, say) is VERY different than it is for us. In many cases, they do not register that it is a game, or that there are rules and limitations to what they can do. I see it in my nephews who play kids games: to some extent they think that the world they are playing in, while not our world, is real and that the characters have a form of logic rather than scripted responses.
That all changes once they get to middle school or whatnot, but it's important to note. None of this is an issue though if the parents aren't letting them play grand theft auto.
2. Who the hell lets their kids play these games?
Exactly - especially a kid that age who looks like he might be, at most, in 6th grade.
It's pretty bad, considering the game he describes does not actually exist. Could be it's Postal 2 (doubtful), but the game doesn't really give you much of a context for you to describe it in that sort of detail. They're just trying to make it sound like the kid played GTA IV, but you can't actually decapitate prostitutes in the game, so that's bogus.
It's pretty bad, considering the game he describes does not actually exist. Could be it's Postal 2 (doubtful), but the game doesn't really give you much of a context for you to describe it in that sort of detail. They're just trying to make it sound like the kid played GTA IV, but you can't actually decapitate prostitutes in the game, so that's bogus.
Yeah, but you murder them.
Or have relations.
Or both.
That's still pretty bad for a kid that age.
(someone has to teach kids that murdering hookers is not cool)
There's clearly some exaggeration in the dialogue, But it's really not that far off from some of the recent titles we have been getting. The commercial is letting parents know that there are products that their children probably shouldnt be handling.
Yeah, but you murder them.
Or have relations.
Or both.
That's still pretty bad for a kid that age.
(someone has to teach kids that murdering hookers is not cool)
For real, GTA IV is not a game I'd recommend to kids (or to anyone else, for that matter).
I think that games like Grand Theft Auto give the whole industry a bad reputation, because they capitalize on the infamy they receive as violent games, but I also believe that it's up to parents to make sure that their kids don't play GTA instead of blaming the company for it. They're rated M for a reason.
I'd have no problem recommending Doom, Quake, Call of Duty 4 or Left 4 Dead to a kid. They're good games, and playing these games is no different than watching Dawn of the Dead or 28 Days Later. The negative impact is negligible and the fun you get out of playing the game is pretty awesome.
I recall that when I was only 12 years old, and my neighbour's 9 year old kid wanted to play Duke Nukem 3D, I enabled the parental controls so he wouldn't have to see boobies or blood. I think it's funny that I was policing what he could play, even at that age, though I never sought to deprive him of the fun of playing the game.
These companies and ads need to stop with the "Violent games are dangerous" and send a "Parents! Watch what the fuck you're buying for your kids" message.
There's clearly some exaggeration in the dialogue, But it's really not that far off from some of the recent titles we have been getting. The commercial is letting parents know that there are products that their children probably shouldnt be handling.
Yeah. I'm kind of torn, because I hate bullshit hyperbole and fearmongering, in that as an adult gamer I'm going to be painted as someone who enjoys shooting up virtual clubs/cops/hookers, but if we have to get to the brick-to-the-face level of subtlety to make parents take an active role in, well, parenting, then so be it.
Of course that's sad for a different reason that we have to stoop to that level, and parents who can't be involved in their child's life probably shouldn't have children, but now I'm getting into some serious D&D shit.
So yeah, how 'bout them hookers?
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
You know, I don't think this commercial is that bad. The most irritating thing is the implication that this is what video games are like rather than this is what some video games are like.
I think it's good to raise awareness that M-rated games are not necessarily suitable for kids. But it ought to be approached from the perspective of getting parents to actually pay attention to what, specifically, their children are playing, rather than the sensationalistic behavior that's so often displayed, which more or less amounts to BANBANBAN.
In short: Banning games is stupid. Getting parents to pay attention to the games their children are playing is good.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
0
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited December 2008
My biggest problem with this sort of attitude is that it blindly follows the antiquated notion that "All videogames are for kids!" I think comic books got the same rap back in the day. Because there are games for kids and a lot of adults only think of games (or comics) being targetted at kids, therefore ALL games are aimed at kids and the EVIL Nintendo wants 5 year olds to play GTA4.
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
Yeah, but as pointed out by OremLK, the simple fact that you identify as a "gamer" means that people will think "Oh so you enjoyed Cop Killer III and Hooker Murderer DX?" based on the implication put forward by these ads.
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
These companies and ads need to stop with the "Violent games are dangerous" and send a "Parents! Watch what the fuck you're buying for your kids" message.
Not to be antagonistic or anything, but have you read the thread? Have you seen the commercial? That's what it's doing, using a slightly exaggerated example of what happens in some games currently present on the market.
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
Wait; just so I don't misunderstand you.
You aren't trying to create some sort of "good guy gamer" vs "bad guy gamer" schism are you?
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
Wait; just so I don't misunderstand you.
You aren't trying to create some sort of "good guy gamer" vs "bad guy gamer" schism are you?
Well, TF2 is technically just two construction companies fighting over a contract. Is that really worth killing over? Why don't they unionize together and can then screw major corporations to the point where they collapse and bring down the economy of North America?
ololsocialcommentary
PeregrineFalcon on
Looking for a DX:HR OnLive code for my kid brother.
Can trade TF2 items or whatever else you're interested in. PM me.
The ad wasn't saying "Kids can't tell the difference between fantasy and reality" it was saying "Hey! You stupid parents! Pay some fucking attention to what you buy your snot nosed children! Stop buying them games that are aimed at adults."
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
The focus of GTA is hardly to kill hookers or kill cops. There is a really in-depth story rife with character development, but the choice to explore that facet of the game is entirely up to the player. Games have always been about choice, so it's important to be able to choose whether or not to explore the protagonists story or go on a killing spree.
However, every action has a consequence in GTA. Cop killing will certainly get you a game over screen pretty quickly unless you use some sort of ridiculous cheat that gives you immortality and at that point you aren't operating within the natural confines of the game. Kill a cop and you'll have the entire department tailing you. Kill a hooker, and well, no one really cares unless it's in broad daylight, which I think mirrors reality pretty well.
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
Wait; just so I don't misunderstand you.
You aren't trying to create some sort of "good guy gamer" vs "bad guy gamer" schism are you?
Well, TF2 is technically just two construction companies fighting over a contract. Is that really worth killing over? Why don't they unionize together and can then screw major corporations to the point where they collapse and bring down the economy of North America?
ololsocialcommentary
I think RED is in the business of demolition.
They must always be in conflict, for the Universe demands balance.
Things like this make me want to shoot a lot of people then set them on fire.
Seriously though, I read out some column in our paper to my mum the other day, about how kids are playing "games that glorify murdering everyone and dealing drugs". I then pointed out how games that feature this kind of content are rated 18 and not for children to be playing, and it's the fault of the parents if they buy these games for their children.
edit: I'll have to actually watch the ad when I get home and make a judgement then, the bit at the top is not a serious statement. If it is just saying "pay attention to what your kids are playing", then good.
You know, I don't think this commercial is that bad. The most irritating thing is the implication that this is what video games are like rather than this is what some video games are like.
I think it's good to raise awareness that M-rated games are not necessarily suitable for kids. But it ought to be approached from the perspective of getting parents to actually pay attention to what, specifically, their children are playing, rather than the sensationalistic behavior that's so often displayed, which more or less amounts to BANBANBAN.
In short: Banning games is stupid. Getting parents to pay attention to the games their children are playing is good.
Yeah, I can count video games that are similar to the fake game described in the commercial without going into the double digits. There's even less of them if you only want to talk about games released within the past year or so.
The games in question are:
Grand Theft Auto IV
Saint's Row 2
Far Cry 2 (except everyone you meet has guns and wants to kill you, too!)
Please tell me if I've left anything out.
Whenever I hear about games in the media they're always making it sound as if 9 out of every 10 games consist of violent acts of misogyny (e.g. raping and killing a woman). The reality is that the real number is closer to being 1/1000. Ultra-violent flash games should not even count, because some people on NewGrounds are just plain crazy and nobody plays those games anyway, much less little kids.
I'm reminded of a recent article on a feminist website that characterized every gamer as being a hateful misogynist that wanted to perpetrate acts of vulgarity and/or violence upon innocent women, and it made me feel rather disheartened because most gamers I know, including myself, are the total opposite of that and despise games emphasizing pointless violence against innocents as much as any reasonable person could.
I'm pretty glad that I don't find games like GTA appealing so I can call myself a gamer without ever having to defend myself for enjoying a game that's about killing innocent people. I really don't understand the appeal in killing hookers and running down cops with a car. Where's the gameplay, exactly? It's not particularly challenging, either because the game doesn't really require you to aim or be a 'skilled' player in any sense.
Wait; just so I don't misunderstand you.
You aren't trying to create some sort of "good guy gamer" vs "bad guy gamer" schism are you?
No, definitely not. I do have friends who enjoy GTA IV and they're not misogynists or psychopaths in any stretch of imagination, even though they do kill hookers and cops in the game. I just think that the game itself gives a bad portrayal of gamers because you can do that sort of thing in it. Most people can tell the difference between reality and fantasy and don't 'get off' on it, even if they do commit pointless acts of violence within the game itself.
There are a few people who do, and these people are probably the same kinds of people who would, as I mentioned earlier, write something like a Zoey rape fanfic or dismemberment guro of their favorite anime character. These people need psychiatric help, and painting every single gamer as being like this deprives the individuals who need help the most from actually receiving it, due to the misconceptions that society forms in painting an entire subculture with a broad stroke.
Things like this make me want to shoot a lot of people then set them on fire.
Seriously though, I read out some column in our paper to my mum the other day, about how kids are playing "games that glorify murdering everyone and dealing drugs". I then pointed out how games that feature this kind of content are rated 18 and not for children to be playing, and it's the fault of the parents if they buy these games for their children.
edit: I'll have to actually watch the ad when I get home and make a judgement then, the bit at the top is not a serious statement. If it is just saying "pay attention to what your kids are playing", then good.
That is more or less what the commercial is saying.
You shouldn't even respond like that to your mother. They don't feature violence - and that violence usually has a message, a consequence, or some sort of reasoning behind it. The only game that I have played that really glorifies violence in the same way that, say, SAW glorifies violence is Manhunt.
The ad wasn't saying "Kids can't tell the difference between fantasy and reality" it was saying "Hey! You stupid parents! Pay some fucking attention to what you buy your snot nosed children! Stop buying them games that are aimed at adults."
These companies and ads need to stop with the "Violent games are dangerous" and send a "Parents! Watch what the fuck you're buying for your kids" message.
You know, somewhere out there on the internet, there is a message board of parents saying:
You should know what your kid's up to when they're that young. As it is, far too many people ignore their kids when they're playing videogames because it's "kiddie stuff". That, and they manage to simultaneously think that all games are about hooker-murdering and that their kid is too perfect to ever play that sort of game and all he has is Mario for the Nintendo 360. So, while it's a bit annoying that this highlights only the most gory and ridiculous sounding possible game, the message that you might want to pay attention when your little kid talks to you about games is a good one.
Hopefully when the current generation of 20-somethings has kids, this need will dry up. I mean, I know if I have a kid they're going to be my consoles first. Also I may see how long I can convince the kids that the most recent console is the SNES. I figure it'll be awesome for them to discover modern gaming all at once.
Also - kids are stupidly attracted to games like GTA, Gears of War, and Call of Duty because of their violence. I work with middle schoolers during my free time and god forbid you bring up Ratchet and Clank or Mario.
Posts
Anyway, anything like that makes my blood boil. People who have no idea what they are talking about should not open their mouths. These "Anti Gaming" brigaders are a laughing stock and everyone but them can see it. I won't even bother explaining why all this "ban these evil games" crap is total nonsense, as anyone who has ever played a videogame before already knows.
3DS FC: 5343-7720-0490
Most "Anti Gaming" propaganda is complete bull, as you say its all scare tactics, designed to avert peoples eyes and scare them. The thing is though, most of it is so ridicolous I can't see how anybody could beleive what is said.
Which leads me to this point: if you're really concerned about violence in america, why not spend the same amount of time, money, and effort on something that can legitimately help, like prison reformation, alleviating poverty, public school systems and drug abuse. These factors all play major roles in American violent crime and all of them need help.
My question is this: Does that heightened aggression extend into the real world or does it remain contained to when the individual is playing the game?
For instance, if I die 15 times in the cookie cutter galaxy, I may become more aggressive or angry. This is also the case with violent games, hell, I grew up playing diablo 1. But I think most studies dealing with this subject are set with a pro or against agenda. Very few are legitimately trying to find a truthful, unbiased answer.
Video games will not fundamentally change a person from a kind a quiet fellow to a murderer, but they can shape someone with violent tendencies to do something stupid. The key is that there needs to already be a lean towards a particular behavior for the game to have a large influence. This is me talking out of my ass, based purely on conjecture, but synthesizing all of the studies I've read in my Uni's comm. department, it makes logical sense.
Also, people get up in arms about desensitization which blows my mind. For some reason we correlate desensitization with approbation when that is not necessarily the case. Just because I don't flinch when someone is shot doesn't necessarily mean I approve of the act - if anything it allows me to logically evaluate a situation. For instance, an emotionally swayed jury can make a poor judgment call based on shock images, whereas desensitization may allow an individual to come to a more logical conclusion.
Of course, the danger of desensitization is that the individual becomes apathetic - that wouldn't be good either.
Do kids know the difference between fantasy and reality? Yes, they do. Unless they're psychotic with which to begin.
I flinch when I see that someone on Facepunch Forums creates a Zoey Rape Thread or when some idiot on DeviantArt draws a guro depiction of Zoey, though. That is just going too far. There's quite a big difference between playing a game where you shoot zombies (or pounce on and kill survivors) and drawing a pretty girl getting her intestines torn out or writing a fan fic about that happening. That's just sick and it has little to do with games. People do that with anime and TV characters (such as Kate from Lost) all the time and it's deeply disturbing.
Because nobody wants to work toward real solutions, they want to find a scapegoat and blame it. It'll be interesting to see what the next scapegoat is after video games are passed over.
It reminds me a lot of the early 90s with the "cop killing" rap and even before that with comic book violence.
http://www.youtube.com/watch?v=Kx7MwrBv8kM
I honestly dont think its that bad
1. Never thought I'd hear a little kid describe decapitating a prostitute. Awesome.
2. Who the hell lets their kids play these games?
Yeah - that video is not bad at all.
Also - I think it's important to note that immersion for children (elementary school, say) is VERY different than it is for us. In many cases, they do not register that it is a game, or that there are rules and limitations to what they can do. I see it in my nephews who play kids games: to some extent they think that the world they are playing in, while not our world, is real and that the characters have a form of logic rather than scripted responses.
That all changes once they get to middle school or whatnot, but it's important to note. None of this is an issue though if the parents aren't letting them play grand theft auto.
Exactly - especially a kid that age who looks like he might be, at most, in 6th grade.
It's pretty bad, considering the game he describes does not actually exist. Could be it's Postal 2 (doubtful), but the game doesn't really give you much of a context for you to describe it in that sort of detail. They're just trying to make it sound like the kid played GTA IV, but you can't actually decapitate prostitutes in the game, so that's bogus.
You're right. I've seen worse in manhunt.
If anything, the AD is advocating parental involvement in what their kids are playing, which is what I'm all for. The OP said
Which comes off as an overreaction and defensive.
Yeah, but you murder them.
Or have relations.
Or both.
That's still pretty bad for a kid that age.
(someone has to teach kids that murdering hookers is not cool)
For real, GTA IV is not a game I'd recommend to kids (or to anyone else, for that matter).
I think that games like Grand Theft Auto give the whole industry a bad reputation, because they capitalize on the infamy they receive as violent games, but I also believe that it's up to parents to make sure that their kids don't play GTA instead of blaming the company for it. They're rated M for a reason.
I'd have no problem recommending Doom, Quake, Call of Duty 4 or Left 4 Dead to a kid. They're good games, and playing these games is no different than watching Dawn of the Dead or 28 Days Later. The negative impact is negligible and the fun you get out of playing the game is pretty awesome.
I recall that when I was only 12 years old, and my neighbour's 9 year old kid wanted to play Duke Nukem 3D, I enabled the parental controls so he wouldn't have to see boobies or blood. I think it's funny that I was policing what he could play, even at that age, though I never sought to deprive him of the fun of playing the game.
Yes.
That has NOTHING to do with the videogame.
These companies and ads need to stop with the "Violent games are dangerous" and send a "Parents! Watch what the fuck you're buying for your kids" message.
Yeah. I'm kind of torn, because I hate bullshit hyperbole and fearmongering, in that as an adult gamer I'm going to be painted as someone who enjoys shooting up virtual clubs/cops/hookers, but if we have to get to the brick-to-the-face level of subtlety to make parents take an active role in, well, parenting, then so be it.
Of course that's sad for a different reason that we have to stoop to that level, and parents who can't be involved in their child's life probably shouldn't have children, but now I'm getting into some serious D&D shit.
So yeah, how 'bout them hookers?
Can trade TF2 items or whatever else you're interested in. PM me.
I think it's good to raise awareness that M-rated games are not necessarily suitable for kids. But it ought to be approached from the perspective of getting parents to actually pay attention to what, specifically, their children are playing, rather than the sensationalistic behavior that's so often displayed, which more or less amounts to BANBANBAN.
In short: Banning games is stupid. Getting parents to pay attention to the games their children are playing is good.
Yeah, but as pointed out by OremLK, the simple fact that you identify as a "gamer" means that people will think "Oh so you enjoyed Cop Killer III and Hooker Murderer DX?" based on the implication put forward by these ads.
Can trade TF2 items or whatever else you're interested in. PM me.
Not to be antagonistic or anything, but have you read the thread? Have you seen the commercial? That's what it's doing, using a slightly exaggerated example of what happens in some games currently present on the market.
Wait; just so I don't misunderstand you.
You aren't trying to create some sort of "good guy gamer" vs "bad guy gamer" schism are you?
Well, TF2 is technically just two construction companies fighting over a contract. Is that really worth killing over? Why don't they unionize together and can then screw major corporations to the point where they collapse and bring down the economy of North America?
ololsocialcommentary
Can trade TF2 items or whatever else you're interested in. PM me.
The focus of GTA is hardly to kill hookers or kill cops. There is a really in-depth story rife with character development, but the choice to explore that facet of the game is entirely up to the player. Games have always been about choice, so it's important to be able to choose whether or not to explore the protagonists story or go on a killing spree.
However, every action has a consequence in GTA. Cop killing will certainly get you a game over screen pretty quickly unless you use some sort of ridiculous cheat that gives you immortality and at that point you aren't operating within the natural confines of the game. Kill a cop and you'll have the entire department tailing you. Kill a hooker, and well, no one really cares unless it's in broad daylight, which I think mirrors reality pretty well.
I think RED is in the business of demolition.
They must always be in conflict, for the Universe demands balance.
Seriously though, I read out some column in our paper to my mum the other day, about how kids are playing "games that glorify murdering everyone and dealing drugs". I then pointed out how games that feature this kind of content are rated 18 and not for children to be playing, and it's the fault of the parents if they buy these games for their children.
edit: I'll have to actually watch the ad when I get home and make a judgement then, the bit at the top is not a serious statement. If it is just saying "pay attention to what your kids are playing", then good.
Yeah, I can count video games that are similar to the fake game described in the commercial without going into the double digits. There's even less of them if you only want to talk about games released within the past year or so.
The games in question are:
Grand Theft Auto IV
Saint's Row 2
Far Cry 2 (except everyone you meet has guns and wants to kill you, too!)
Please tell me if I've left anything out.
Whenever I hear about games in the media they're always making it sound as if 9 out of every 10 games consist of violent acts of misogyny (e.g. raping and killing a woman). The reality is that the real number is closer to being 1/1000. Ultra-violent flash games should not even count, because some people on NewGrounds are just plain crazy and nobody plays those games anyway, much less little kids.
I'm reminded of a recent article on a feminist website that characterized every gamer as being a hateful misogynist that wanted to perpetrate acts of vulgarity and/or violence upon innocent women, and it made me feel rather disheartened because most gamers I know, including myself, are the total opposite of that and despise games emphasizing pointless violence against innocents as much as any reasonable person could.
Tru dat. I think parents should know what games their child are playing. A kid that young shouldn't be playing anything like that.
Reliable Excavation Demolition, and Builder's League United (IIRC)
But I'm guessing that there's some overlap, otherwise they wouldn't be competing so violently for the same contracts.
Can trade TF2 items or whatever else you're interested in. PM me.
No, definitely not. I do have friends who enjoy GTA IV and they're not misogynists or psychopaths in any stretch of imagination, even though they do kill hookers and cops in the game. I just think that the game itself gives a bad portrayal of gamers because you can do that sort of thing in it. Most people can tell the difference between reality and fantasy and don't 'get off' on it, even if they do commit pointless acts of violence within the game itself.
There are a few people who do, and these people are probably the same kinds of people who would, as I mentioned earlier, write something like a Zoey rape fanfic or dismemberment guro of their favorite anime character. These people need psychiatric help, and painting every single gamer as being like this deprives the individuals who need help the most from actually receiving it, due to the misconceptions that society forms in painting an entire subculture with a broad stroke.
That is more or less what the commercial is saying.
You shouldn't even respond like that to your mother. They don't feature violence - and that violence usually has a message, a consequence, or some sort of reasoning behind it. The only game that I have played that really glorifies violence in the same way that, say, SAW glorifies violence is Manhunt.
GTA doesn't even come close.
You know, somewhere out there on the internet, there is a message board of parents saying:
Nobody accepts the blame.. nobody.
3DS FC: 5343-7720-0490
Hopefully when the current generation of 20-somethings has kids, this need will dry up. I mean, I know if I have a kid they're going to be my consoles first. Also I may see how long I can convince the kids that the most recent console is the SNES. I figure it'll be awesome for them to discover modern gaming all at once.
Just an aside.