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Damn you economy: Free Radical Design shuts up shop

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Posts

  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    I'm pretty sure this isn't the end of Time Splitters.

    They could always sell off the IP.

    Sheep on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    Whenever my friends would play Timesplitters 2 we would always go up against "The herd"


    Us.


    One top-level Shoal


    And then deer filling up every other AI slot.

    Khavall on
  • tastydonutstastydonuts Registered User regular
    edited December 2008
    LewieP wrote: »
    What?

    Seriously?

    One duff game, and a fairly successful developers just closes down?

    The development costs for games are skirting or are millions now, so it really only takes one bad selling game to kill a company.

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    You know...

    I don't even remember anything about Time Splitters other than having fun and shooting zombies.

    Games don't get much better than that ya know?

    Sheep on
  • ArcSynArcSyn Registered User regular
    edited December 2008
    I find this concept art for TS4 hilarious. Particularly with this character's last appearance/outfit in FP..

    800px-Jo-Beth_Casey.jpg

    ArcSyn on
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  • chasehatesbearschasehatesbears Registered User regular
    edited December 2008
    ArcSyn wrote: »
    I find this concept art for TS4 hilarious. Particularly with this character's last appearance/outfit in FP..

    800px-Jo-Beth_Casey.jpg

    Haha, " Saw of Babylon".

    My favorite thing about FP was the crazy weapons. More games need that variety.

    chasehatesbears on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited December 2008
    Sheep wrote: »
    I'm pretty sure this isn't the end of Time Splitters.

    They could always sell off the IP.
    The thing about that though is that much of what made TimeSplitters great was that it was made by Free Radical (many of the same people who worked on the Perfect Dark/Goldeneye team at Rare). These guys made some of the best console FPS games out there. Sure, another developer could pick it up, but god knows how it'd turn out.

    Halfmex on
  • mynameisguidomynameisguido Registered User regular
    edited December 2008
    I think I got a little lump in my throat when I read that. I didn't really like Second Sight or Haze, but Timesplitters 2 is probably in my top ten games of all time, the only console shooter since Perfect Dark that I actually enjoyed.

    For some people this may not be a big deal, but for me this is kind of like Square-Enix shutting would be for some people. I had high hopes for Timesplitters 4---hell, if I had thought they were in such dire straits I might have bought a copy of Haze just to help them out (I did have some disposable income at the time).

    God. Fucking. Dammit.

    mynameisguido on
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  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2008
    My Lord that sucks. I was looking forward to TimeSplitters 4.

    Any company that has a guy who I shot in the face nigh on fifty times shouldn't go out of business.

    Domhnall on
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  • mynameisguidomynameisguido Registered User regular
    edited December 2008
    Halfmex wrote: »
    Sheep wrote: »
    I'm pretty sure this isn't the end of Time Splitters.

    They could always sell off the IP.
    The thing about that though is that much of what made TimeSplitters great was that it was made by Free Radical (many of the same people who worked on the Perfect Dark/Goldeneye team at Rare). These guys made some of the best console FPS games out there. Sure, another developer could pick it up, but god knows how it'd turn out.

    Perfect Dark Zero is a great (terrible) example of what it might end up like. D::x

    mynameisguido on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited December 2008
    Halfmex wrote: »
    Sheep wrote: »
    I'm pretty sure this isn't the end of Time Splitters.

    They could always sell off the IP.
    The thing about that though is that much of what made TimeSplitters great was that it was made by Free Radical (many of the same people who worked on the Perfect Dark/Goldeneye team at Rare). These guys made some of the best console FPS games out there. Sure, another developer could pick it up, but god knows how it'd turn out.
    Perfect Dark Zero is a great (terrible) example of what it might end up like. D::x
    Indeed :( And to be fair, I enjoyed PD Zero to an extent, but it was a faint shadow of what the original game was and didn't have nearly the level of quality that it might have had if the guys from Free Radical had stayed with Rare to work on it.

    Halfmex on
  • LewiePLewieP Registered User regular
    edited December 2008
    LewieP wrote: »
    What?

    Seriously?

    One duff game, and a fairly successful developers just closes down?

    The development costs for games are skirting or are millions now, so it really only takes one bad selling game to kill a company.

    My biggest surprise is that they would prefer to just stop than be absorbed into one of the dozens of big game companies that would probably love to buy them out.

    It doesn't make any business sense to me.

    Like even if they got bought out by Microsoft, sacked half the staff and made a cut down, multiplayer centric "Timesplitters Live", surely that would be a better option.

    LewieP on
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    I'd rather give them one more stab at it, even if it results in a bad game, than to just have it die.

    Sheep on
  • cloudeaglecloudeagle Registered User regular
    edited December 2008
    LewieP wrote: »
    LewieP wrote: »
    What?

    Seriously?

    One duff game, and a fairly successful developers just closes down?

    The development costs for games are skirting or are millions now, so it really only takes one bad selling game to kill a company.

    My biggest surprise is that they would prefer to just stop than be absorbed into one of the dozens of big game companies that would probably love to buy them out.

    It doesn't make any business sense to me.

    Like even if they got bought out by Microsoft, sacked half the staff and made a cut down, multiplayer centric "Timesplitters Live", surely that would be a better option.

    The only problem: are there any buyers? It could be that Free Radical explored that option, but it didn't pan out. And with OH SHIT RECESSION YARRRRRRGH going on, publishers might be hesitant to shell out a big wad of money on a dev whose last game tanked.

    cloudeagle on
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  • tastydonutstastydonuts Registered User regular
    edited December 2008
    LewieP wrote: »
    LewieP wrote: »
    What?

    Seriously?

    One duff game, and a fairly successful developers just closes down?

    The development costs for games are skirting or are millions now, so it really only takes one bad selling game to kill a company.

    My biggest surprise is that they would prefer to just stop than be absorbed into one of the dozens of big game companies that would probably love to buy them out.

    It doesn't make any business sense to me.

    Like even if they got bought out by Microsoft, sacked half the staff and made a cut down, multiplayer centric "Timesplitters Live", surely that would be a better option.

    Pride is a strange thing. Maybe they couldn't bear going from an indie to just another cog?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • LewiePLewieP Registered User regular
    edited December 2008
    Possibly that is it. I can't imagine this happening even 2 years ago.

    LewieP on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited December 2008
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Raijin Quickfoot on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    I thought it was a pretty big FPS on the last gen systems.

    Probably lost a bit of steam since it's been so long.

    I was really hyped for Battlefront III to be honest. BF and BFII were the games that convinced me to sign up for Live.

    Sheep on
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2008
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    It was certainly produced two of the best FPSes for the GameCube and the Nintendo official magazines loved them a hell of a lot (they also really liked Second Sight). A lot of the people who I knew who had a PS2 played/owned the game. This is anecdotal though and I have absolutely no idea how the game(s) actually performed sale wise.

    Domhnall on
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  • DroolDrool Science! AustinRegistered User regular
    edited December 2008
    You have to wonder about the people making the decisions for a company when they involve Korn in their FPS released in 2008. Korn haven't been relevent for a decade.

    Drool on
  • LewiePLewieP Registered User regular
    edited December 2008
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Yeah, I guess them being loved on here, my owning just a Gamecube for most of last generation, and a significant number of my non-serious gamer friends loving them might have amplified how big they are/where in my mind.

    LewieP on
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    Drool wrote: »
    You have to wonder about the people making the decisions for a company when they involve Korn in their FPS released in 2008. Korn haven't been relevent for a decade.

    Were they ever relevant?

    Sheep on
  • DroolDrool Science! AustinRegistered User regular
    edited December 2008
    As an angsty teenager in 1998, sadly, yes they were. :(

    Drool on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited December 2008
    I wouldn't say they were relevant but they were very popular.

    Raijin Quickfoot on
    HEY SATAN! HERE'S MY WISHLIST! GO NUTS YOU DEVIL!

    https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
  • ArcSynArcSyn Registered User regular
    edited December 2008
    I seem to remember TimeSplitters 2 being one of the bigger advertised and "must-buy" shooters for the PS2/GC. Future Perfect was pretty well hyped as well as the successor to TS2, but I don't know if it ever hit the same "must-buy" type status that TS2 got. I never owned 2, but Future Perfect was great in both story, co-op, and multiplay.

    ArcSyn on
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  • VothVoth Registered User regular
    edited December 2008
    Terrible news. I'm surprised no one was willing to fund Timesplitters 4.

    Voth on
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  • DroolDrool Science! AustinRegistered User regular
    edited December 2008
    None of my friends have ever played any of the TS games. Everyone I know who played shooters at the time when those games came out did it on the PC.

    Drool on
  • slash000slash000 Registered User regular
    edited December 2008
    Free Radical is closing up? ..... well.... shit!

    slash000 on
  • subediisubedii Registered User regular
    edited December 2008
    LewieP wrote: »
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Yeah, I guess them being loved on here, my owning just a Gamecube for most of last generation, and a significant number of my non-serious gamer friends loving them might have amplified how big they are/where in my mind.

    To put it another way, you almost never see any threads here devoted to Madden, Brain Training or the Sims.

    subedii on
  • Raijin QuickfootRaijin Quickfoot I'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPA regular
    edited December 2008
    subedii wrote: »
    LewieP wrote: »
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Yeah, I guess them being loved on here, my owning just a Gamecube for most of last generation, and a significant number of my non-serious gamer friends loving them might have amplified how big they are/where in my mind.

    To put it another way, you almost never see any threads here devoted to Madden, Brain Training or the Sims.

    The first time I realized this is a different world is when I was working for Best Buy and talking to some people in media about games and mentioned Ico and nobody knew what I was talking about.

    Raijin Quickfoot on
    HEY SATAN! HERE'S MY WISHLIST! GO NUTS YOU DEVIL!

    https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
  • SamSam Registered User regular
    edited December 2008
    I looked up Haze again, (it looked crap when it was being hyped and I don't have a ps3 anyway) and its plot sounds better than most FPS drivel.

    Sam on
  • slash000slash000 Registered User regular
    edited December 2008
    I just found first months' sales data for 2 of Free Radical's games that are not Haze:

    XBX XBX SECOND SIGHT 4,139
    PS2 PS2 SECOND SIGHT 2,991

    Timesplitters: Future Perfect (PS2, Xbox, GC) 65,181



    Yeah, Haze selling less than 90k its first month was not the first bomb for FR. (#12 for the month hit 90k, Haze was 19). #25 was 60k.

    slash000 on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    subedii wrote: »
    LewieP wrote: »
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Yeah, I guess them being loved on here, my owning just a Gamecube for most of last generation, and a significant number of my non-serious gamer friends loving them might have amplified how big they are/where in my mind.

    To put it another way, you almost never see any threads here devoted to Madden, Brain Training or the Sims.

    The first time I realized this is a different world is when I was working for Best Buy and talking to some people in media about games and mentioned Ico and nobody knew what I was talking about.

    Did you punch them?

    Khavall on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    Sam wrote: »
    I looked up Haze again, (it looked crap when it was being hyped and I don't have a ps3 anyway) and its plot sounds better than most FPS drivel.

    It is pretty crappily handled. Basically you start out and see instantly all of these other guys are stupid frat boys with nothing redeemable about them and are completely unlikeable until you meet Jesus.

    Khavall on
  • spamfilterspamfilter Registered User regular
    edited December 2008
    The current video game industry is broken. At least the HD twins.

    The spent billions subsidizing the industry hoping to lure and grown their market. They had some growth but all they really managed to do was cannibalize the hardcore PC gaming market. The OMG 60 FPS crowd.

    Once that portion was absorbed their assumption that they can continue to grow at the same rate fell completely flat. The HD gaming market simply isn't big enough to support 2 platforms or the number of games that are released on them, there are not enough HD gaming consumers to buy enough games to make most of these games profitable, which means a larger percentage of these games are going to bomb and lose money, add that to the drastic increase in the cost of making these games, every game that bombs has a strong potential to kill it's development studio.

    This was never a sustainable model, there is going to be fewer games released in 2009 and 2010 compared to 2007 and 2008.

    spamfilter on
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2008
    subedii wrote: »
    LewieP wrote: »
    Is the Timesplitters IP really a hot commodity? I'm betting if you asked the average person who plays video games they probably would have never heard of it. This forum has a way of making things seem really popular when they are not.

    Yeah, I guess them being loved on here, my owning just a Gamecube for most of last generation, and a significant number of my non-serious gamer friends loving them might have amplified how big they are/where in my mind.

    To put it another way, you almost never see any threads here devoted to Madden, Brain Training or the Sims.

    The first time I realized this is a different world is when I was working for Best Buy and talking to some people in media about games and mentioned Ico and nobody knew what I was talking about.

    Strange.

    Every Walmart around here that was demoing a PS2 was using ICO.

    Hell, that's how I knew about the game.

    "This... is... awesome."

    Sheep on
  • DroolDrool Science! AustinRegistered User regular
    edited December 2008
    spamfilter wrote: »
    The current video game industry is broken. At least the HD twins.

    The spent billions subsidizing the industry hoping to lure and grown their market. They had some growth but all they really managed to do was cannibalize the hardcore PC gaming market. The OMG 60 FPS crowd.

    Once that portion was absorbed their assumption that they can continue to grow at the same rate fell completely flat. The HD gaming market simply isn't big enough to support 2 platforms or the number of games that are released on them, there are not enough HD gaming consumers to buy enough games to make most of these games profitable, which means a larger percentage of these games are going to bomb and lose money, add that to the drastic increase in the cost of making these games, every game that bombs has a strong potential to kill it's development studio.

    This was never a sustainable model, there is going to be fewer games released in 2009 and 2010 compared to 2007 and 2008.

    You really think Haze flopped because of market conditions and not because it was a bad game? Or that Timsplitters isn't the huge franchise the PA forums seem to think it is because there are to many FPS games?

    Also MS and Sony courted PC gamers who were tired of dealing with PC hardware. "Hardcore" PC gamers are still happily playing PC games.

    Drool on
  • psyck0psyck0 Registered User regular
    edited December 2008
    DAMNIT. Timesplitter 2 and FP were AWESOME. Two of my favourite games last gen.

    psyck0 on
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  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2008
    slash000 wrote: »
    I just found first months' sales data for 2 of Free Radical's games that are not Haze:

    XBX XBX SECOND SIGHT 4,139
    PS2 PS2 SECOND SIGHT 2,991

    Timesplitters: Future Perfect (PS2, Xbox, GC) 65,181



    Yeah, Haze selling less than 90k its first month was not the first bomb for FR. (#12 for the month hit 90k, Haze was 19). #25 was 60k.

    God, no wonder they went out of business. I never bought Second Sight but it got good reviews and I assumed it did somewhat decently. The low numbers for Future Perfect are what really surprised me. I bought that game as soon as I could and me and my friends didn't stop playing it until...Team Fortress 2, really. It's still our multiplayer game of choice when we're all in the same place.

    Domhnall on
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  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited December 2008
    Yeah, I'm surprised at the low numbers for Future Perfect. That was the FPS multiplayer game of choice for my group of friends for quite a while. It was a pretty great game all around.

    Halfmex on
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