hello again everyone, since the last thread garnered a decent amount of interest and i hated turning people down i'm starting a second L5R game. Players unfamiliar with the setting and system are welcome and in fact even people new to rp'ing in general. We'll still be using the third edition unrevised rules.
particulars:
-PbP
-Decentish posting rate
-Everyone welcome even if
--You don't know about the setting
--You don't know about the system
--You don't know about rp'ing in general
Character creation:
changes from the last thread and the book
-No skill over 3.
-No heritage rolls (they worked out in the last game, but potential is there for things to go screwy).
-The lechery disadvantage is strongly discouraged. (three leches in the other game)
-One extra weapon free of charge Weapons are expensive and you might not want to use a katana.
-Minor clans members and monks are encouraged.
The character hook is, you've all offended the mantis clan for some reason. Your daimyo has 'loaned' you to the mantis in order to make restitution. You're not important enough to really go to bat for, you see. As for player spots lets say another 4 orso, Tangen is in unless his character is just balls terrible (it won't be). Other than that, people unable to join the last game gain precedence over current players of mine (obviously).
Example of how you could have offended someone say: Hiruma Jotaro was a scout sergeant with a distinguished service record and the respect of his superiors. When drunkenly vomiting over a visiting diplomat and then without thinking laughing about it however, being well thought of is not enough to keep your head. Luckily the mantis did not cry out for blood but just asked for the samurai's services. Whatever they have planned will certainly be quite unpleasant.
Empty character sheet:
Name [clan name]
Air:
Earth:
Fire:
Water:
Strength (if attributes are not equal put just jot it down like here)
Void:
School/Rank:
Glory:
Status:
Honor:
Advantages:
Disadvantages:
Kata:
Skills:
Character creation page 88, example thereof page 118
you begin with 45 character points, costs are as follows
Traits: New trait x4: 2 to 3 would be 3x4=12 points
Void: Next rankX4
Skills: New skill: 2 to 3 costs 3
Advantages and disadvantages: 10 points of disadvantages max
Your insight shouldn't go over 149 points.
edit 2: One extra weapon free of charge Weapons are expensive and you might not want to use a katana.
Kitsuki ReiOtomo MasashiHiruma OdaMatsu Yuri
Posts
I did something to piss someone off, looks like. I really want to play.
I can has cheezburger, yes?
edit: If you're willing to type out stuff on your wii i'm willing to roll for you. Also posting will likely be very slow over the holidays what with them being the holidays.
<.<
edit2: also i'll still be posting over the holidays but you know, the holidays are the holidays.
:P
edit: you should do whatever makes you happiest
I have good ideas for both. But if your being over indulged in that type then I'll play the Dragon.
It's all good.
Air: 2
Earth: 2
Fire: 2 (3 Int)
Water: 3 (4 Per)
Void: 2
School/Rank: Kitsuki Investigator 1
Glory: 1
Status: 2
Honor: 2.5
Advantages: Status Position - Magistrate
Disadvantages: Idealistic
Skills: Defense 1, Etiquette 1, Kenjutsu 3, Investigation 3 (Notice, Search), Medicine 1, Lore: Law 3, Heraldry 1, History 1
Backstory coming in PM
Ninja don't exist!
Smokebomb! *poof*
Did you know what you wanted to make?
Eeeh, Shoshuro Shinobi no, Daidoji harrier yes.
Whoops. Apparently I played a crab, not a lion. Shows just how familiar I am with the setting.
I'm thinking of playing a character far removed from the archtypes I usually gravitate towards. Gruff, foul mouthed, boastful, and absolutely huge. So rough around the edges that he's committed a faux pas even the Crab clan can't let pass.
Concept:
Incorrectly thinking that their child won't be able to handle the Crab (who are basically the total opposite of them in every way), they allow this, thinking to have their child back, tail between the legs in short order.
This doesn't happen- child excels as a bushi and takes the change of lifestyle in stride, seeming to relish it. The Crab, however, have more and more trouble keeping him out of danger (they know what the result of any harm coming to the child of a powerful Otomo would be), and following their initiation into the Hiruma scout school find it hard to keep the child from running into the Shadowlands alone.
Parents and Crab conspire to create a situation where a major incident between the Crab and Mantis happen, and blame the poor child.... who is sent safely away to Mantis lands to work off the debt.
Personality:
Current Character:
Otomo Masashi
Honour: 2.5
Status: 2
Glory: 1
Stats (12 total):
Air:2
Fire:3 (12)
Earth:2
-Willpower: 3
Water:2
Void:2
Skills(13 total):
Athletics: 3 (3)
Battle: 1
Defence: 2
Hunting:1
Kenjitsu (Katana): 3 (5)
Lore(Shadowlands):1
Stealth: 1
Courtier: 1 (1)
Etiquette: 1 (1)
Meditation: 1 (1)
Advantages(22 total):
Different School (3)
Social Position (Imperial Family) (5)
Bishamon's Blessing (3)
Quick (3)
Great Potential (Kenjitsu) (8)
Disadvantages(-2 total):
Brash (-2)
Obligation (0 *sniff* </3 CJ)
Katana
Wakizashi
Shinjo Horsebow
20 arrows
Ashigaru armor
Black body paint
One finger of jade
Kimono
Sandals
Traveling packs
2 koku
Techniques: Ancestral Hiruma Rank 1: +(fire) to TN to be hit, all attack, damage, Bugei skill roles when not in full attack posture
Not to mention killing the moon in personal combat, the sun committing suicide and both being replaced by mortals?
edit: Well yes, our lady Hitomi and all that. ie my second girlfriend turned into the moon.
edit: Fu leng returns a third time but goes to heaven to fight instead of chilling out in Rokugan
If you want take this quiz, it will tell you which clan you lean toward.
http://www.l5r.com/quiz/
But of course you can always just pick one.
Here is a short sum up of each.
Crab: Uncivilized defenders of the empire. They stand on a great wall and fight against undead, goblins, and demons every day while the rest of the empire has tea parties.
Crane: Diplomats and merchants. Also probably the greatest duelists in the empire. Almost every emporer has married a Crane.
Dragon: Half Samurai half monk. Insightful and mysterious. Also probably the greatest duelists in the empire. They fight with both Katana and Wakizashi at the same time.
Lion: The strereotypical Samurai. Greatest army in the land. All about might and honor. Deeply focused on their ancestors and doing right by them.
Mantis: The merchants and sailors of the empire. A little less civilized. The newest of the great clans.
Phoenix: Magic users. Every clan has their magic users, the Phoenix have the best magic users of each ring.
Scorpion: The "villians". The spies, "ninja", masters of secrets. Generally hated and feared by every other clan. But they are loyal above all else.
Unicorn: Think Genghis Khan. All about Horses. A little less civilized.
These are just some stereotypes, each clan has variations within.
I'm pretty sure the only people so far that are guaranteed spots are the ones that got passed over during the first L5R signups of CJ's. So we have Tangen who is definitely in, with everyone else competing for the remaining 3 spots.
Air: 2
Awareness 2
Reflexes 2
Earth: 2
Stamina 2+2 (Hiruma Family, Hiruma Scout School)
Willpower 2
Fire: 2
Agility 2
Intelligence 2
Water: 3
Perception 2 +1 (12 Points)
Strength 2 +1 (12 Points)
Void: 2
School/Rank: Hiruma Scout School, Rank 1
Dance the Razor's Edge: Move normally while in Full Defense Posture. Add Stealth Skill Rank to TN to Be Hit. All food, water, and jade rations last twice as long as normal.
Glory: 1.0
Status: 1.0
Honor: 2.0
Advantages: 11 Points
Absolute Direction (1 Point)
Crab Hands (6 Points)
Fleet (1 Point)
Language: Nezumi (1 Point)
Large (2 Points)
Disadvantages: 8 Points
Bad Fortune (1 Point)
Bad Reputation (2 Points)
Brash (3 Points)
Jealousy (2 Points, El Skid's Character)
Kata:
Skills: 14 Points
*Athletics 1
*Defense 1+1 (2 Points)
*Hunting 1
*Lore (Shadowlands) 1
*Stealth (Sneaking) 2
*Heavy Weapons 1+2 (5 Points)
Etiquette 2 (3 Points)
Tea Ceremony 1 (1 Point)
Battle 2 (3 Points)
Calligraphy(Crab Clan Cypher) 1 (3 Points)
Courtier 1 (1 Point)
Outfit:
Katana
Wakizashi
Tetsubo
Yumi
10 Willow, 5 Armor Piercer, 3 Flesh Cutter, 2 Humming Bulb Arrows
Ashigaru armor
Black body paint
1 finger of jade
Kimono and sandals
Traveling pack
2 koku
Character Background:
Born as the second eldest son into a minor branch of the Hiruma Family, Oda was groomed from birth as a scout which the Hiruma are famed for and the Crab clan depend upon for information on their hated enemies within the Shadowlands. From an early age, he was sent on training excursions beyond the borders of his clan. However, as puberty hit, the young Hiruma grew like a mighty tree, even towering above his massive bretheren. Despite constant activity and a restrictive frontier diet, Oda grew heavyset with a thick layer blossoming over his strong frame.
Finding himself slowly falling behind his peers in terms speed and agility, Oda began to suspect that people would whisper and gossip about his place in the school. And his suspicions weren't unfounded. More and more often, the massive runner was having to rely on his heavy iron club and wits to smash pursuers or hide from their hunting eyes. As the years passed, Oda began to grow more jaded and boastful to hide his own insecurities.
As the date of his arranged marriage grew closer, his parents were growing wary of his boarish behavior. At a banquet held by the Yasuki family to which he was marrying, drinking and thoughtlessness led inevitably to less than flattering statements towards a visiting [Mantis Family] conducting trade with their long seperated cousins. Although such barbaric behavior is almost expected of those so consumed with war against the ever present threat of the Shadowlands, his parents saw it as an opportunity to temper their wild son with some sophistication. With little fanfare and barely more than the clothing on his back, the Hiruma clan sent their wayward son off to the Islands of Silk and Spice to save face. Of course, the statements were merely a misunderstanding due to his unfamiliarity with their clan and he would be glad to work under their house to gain a better understanding of their culture. Only when his new liege considers him a master of the Mantis way of life will he be allowed to return home and marry his betrothed.
Oh the fun we'll have
also: El skid, Tangen, Jdarksun and valkun are all in the game, if they want to be. I can take one more if need be, so don't be shy.
It makes more sense concept wise. I'll probably use experience to up willpower first, if he survives that long.
I also like how he's slow for a Hiruma but still faster than everyone else in the group.
I actually did both! But I didn't want to be too fleet and the water circle was just a coincidence from my character concept. Strong and perceptive, but slow and clumsy.
This should be...interesting :P
Well, we probably wouldn't be in servitude if we knew how to keep our tongues and fist in line.
Techniques you get from your school, do they have to be activated or are they always available? Some of the descriptions give void points that can only be used for other techniques in that school so I'm kind of confused.
In any case, ic thread up, its a flashback and just a little preamble so i can say we started before christmas. http://forums.penny-arcade.com/showthread.php?p=8316678#post8316678