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OOC me amadeus (Legend of the five rings)
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This wouldn't kill you outright...but its ugly. So the way damage works is this: Take your earth and multiply by 2. You have that many wound points per level except for the down wound level, which has earthx5 points in it.
Your earth is 2 (substats being 4, 2).
so you have 4 points in each wound level.
Healthy (+0) level: 4
Nicked (+3) level: 4
Grazed (+5) level: 4
Hurt (+10) level: 4
Injured (+15) level: 4
Crippled (+20) level: 4
Down (+40) level: 4
Out level: 10
So taking 22 damage would fill your healthy, nicked, grazed, hurt and injured wound levels, and fill 2 points into the Crippled wound level, giving you +20(!!!) to all TNs.
12 damage would put you all the way through Grazed, giving you +5 to all TNs.
Edit: How much experience would I get for joining the Mayor?
Be back home tomorrow night.
edit: any and all delay was my bad, totally my bad.
Welcome back, CJ!
http://invisiblecastle.com/roller/view/1955729/ Attack roll two raises for damage
http://invisiblecastle.com/roller/view/1955732/ damage roll on sojuro from jubeis attack 36, dude is dead
http://invisiblecastle.com/roller/view/1955805/ Senzo tackles the yojimbo
http://invisiblecastle.com/roller/view/1955809/ Yojimbo wins str roll, but has -10 tn to hit for one turn meaning 25.
Mayor's attack roll http://invisiblecastle.com/roller/view/1955848/ 60 (i should have raised -_-)
Damage Roll http://invisiblecastle.com/roller/view/1955851/ 17
edit: mayor is attacking masashi, forgot to write that -_-
I didn't need void points anyway >_>
edit- I am nicked! (+3 to TNs).
Do we want to bother with initiative business? Basically, we're all going now in a row.
Do it then! Call your raises and roll your dices.
Dooo eeet.
Full Attack
+2 Free Raises to lower TN for attack.
3 Free Raises against me until my next turn.
Relevant Attributes and Skills:
Strength 3
Agility 2
Crab Hands (+1 Weapon Skill)
Heavy Weapons 3
Large (+1 Damage Rolled on Melee)
Grazed +5 to all TN.
Tetsubo
DR 0k3
Reduces armor and Carapace by 10
Strength is calculated as if 50% higher, rounded down.
Agility+Heavy Weapons to hit. 2 Free Raises to lower TN. Grazed to increase TN by 5.
6k2
6d10.open(10).takeHighest(2) → [9,9] = (18) vs 15 - 10 +5 = 10. Success.
Strength*1.5+Base Damage+Large
5k3
5d10.open(10).takeHighest(3) → [9,8,8] = (25)
Ouch.
I'll put up a post in the thread presently.
He has an earth of 4, I believe- so he has double the HP at every injury threshold that we have...
Regardless, the Dragon seems to be in a bit of a precarious position. Let's just try and make it slightly more precarious, shall we? :P
Roll to hit the dragon- not calling any raises because 25 is still brutally high >_<
6k3+3(technique)+3(katana specialization)-3(grazed)= 28 hit!
Damage = 5k2+3(technique)= 25.
He's not happy.
That said, do as you please
I think he needs an earth of 4 and to have spent a point of void to reduce his damage taken by 10 to be clinging to life.
54 damage + 25 = 79.
Earth 4 = 8 health in his first 7 wound ranks (56 total), and 20 in his last one (76 total).
79-10=69 damage would leave him 7 hp from death.
But 4 earth is ALOT.
I gather we'll end up taking him to the mainland, assuming we want to follow the law in this matter.