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Posts

  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    I'm hurting for money, I need to try and fuck some pubbies. What's the biggest local anyone has seen for DG-?

    990ish, I haven't seen it break 1k.

    StormyWaters on
  • DavorDavor Registered User regular
    edited January 2009
    Midshipman wrote: »
    i just heard in local and hopefully wasn't trolled-congrats to dbrb, merch's first goonswarm director :)

    Yeah, it's true. Any pangs of jealousy (not trying to rub it in or anything, just curious)?

    a year ago probably, definitely not now. one of GS's biggest problems is/was the clique of the directors, so it's always good to see new blood getting in there instead of just retreads

    Good thing ya got turned down then. Boosh.

    Davor on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    not sure how that's a burn but ok!

    dg-'s had some huge numbers lately but very little fighting which sucks. unfortunately i have no idea how the fuck consov works at this stage so I don't know if bob will take the system or gs or what, it's all very confusing.

    StormyWaters on
  • DavorDavor Registered User regular
    edited January 2009
    We had plenty of fighting yesterday in USA prime. Sorry you missed it.

    Davor on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    i was there for all of it there wasn't all that much fighting, just look at the kbs

    when there's 700-1k people in system you'd think there would be more than 150-200ish kills, 100 of those due to a dd. Msot of the 'fights' were GS bridging in and superfriends sniping them as they got into shields. There was longer one with Bob/exe/atlas vs gs at 10-4 where -a- wasn't involved but there were very few kills there, until PL jumped in titans a bit later.

    I'm trying to figure out the sov stuff-tomorrow is when DG-'s contest is checked, and if GS doesn't have sov, consov breaks. The only way to GS to have sov is to plant 5 poses tonight and have those claim with the 1 day timers (assuming they planted 5 last night too, I haven't checked, but likely). But, does the 1 day claim happen? I assume that the POSes claim first, then sov is checked for consov purposes, but maybe it isn't? Ugh.

    StormyWaters on
  • DavorDavor Registered User regular
    edited January 2009
    Yeah Sov is annoying. There was plenty of fighting, not so many deaths. You get that when one side can duck back into pos shields and the other is only getting infrequently bubbled. :argh:

    Davor on
  • AurinAurin Registered User regular
    edited January 2009
    Hey dudes, just came back to Eve after a couple year absence. I'm in the corp (Aurin Talik) but my forums access no worky anymore. Who do I need to bother to get my access turned back on? My forum name is the same as my pilot name in Eve, if someone's reading this who can let me back iiiin to our wonderful MRCHI forums. :P

    Edit: Woo, thanks whoever let me into the forums.

    Aurin on
  • InconditionateInconditionate Registered User regular
    edited January 2009
    So I re-subbed. In case I had any doubts, they go and post that dev blog about a wormhole system appears really amazing.

    It sounds like it basically gives everyone a huge area free of hot drops, gate camps, blobbing, territorial emorage bullshit and docking games.

    Head off into unknown space, fill up your cargo hold while avoiding getting caught by anyone you can't kill, and make it back to safe space and profit.

    Maybe we might even see exploration gangs of support ships and a single carrier or orca. That might be pretty neat.


    Went and started training my industry character for caldari ships and Ewar, since they basically don't have any industry stuff left to train. Bought a stack of 20 blackbirds and some cheap fittings. Figure I'll head to providence and see if I hate flying an Ewar ship or not. I need to stop giving isk away when I quit too.

    Inconditionate on
  • marty_0001marty_0001 I am a file and you put documents in meRegistered User regular
    edited January 2009
    Bremen wrote: »
    CCP just posted the first of 11 promised dev blogs on the upcoming (March 10) expansion Apochrypha. This one covers unstable wormholes that will link to new systems that cannot be reached any other way.

    46% more systems and randomly opening back doors into enemy space? That might shake things up a bit.

    marty_0001 on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    like there aren't enough useless systems already

    StormyWaters on
  • ComahawkComahawk Registered User regular
    edited January 2009
    like there aren't enough useless systems already

    Reading is fun.

    Comahawk on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    it won't shake things up with portals into enemy space, I can go into a lot of detail on that if you really want

    and more systems = great just what we needed, considering most people can barely be asked to travel around these days without using bridges. wormholes will be a big deal early on to make ISK for the T3 stuff, then slow down, just like the hacking sites w/ exploration did when invention first came in.

    StormyWaters on
  • ComahawkComahawk Registered User regular
    edited January 2009
    it won't shake things up with portals into enemy space, I can go into a lot of detail on that if you really want

    and more systems = great just what we needed, considering most people can barely be asked to travel around these days without using bridges. wormholes will be a big deal early on to make ISK for the T3 stuff, then slow down, just like the hacking sites w/ exploration did when invention first came in.

    True, but i think it will add an extra level to the game where you can take off on a random trip into what is effectively the great unknown. You can also do this with an Arazu, and get easy kills with little chance of reinforcements.... :D

    Comahawk on
  • InconditionateInconditionate Registered User regular
    edited January 2009
    Or maybe people will keep using it, since it is like 0.0 space, except without all the stupid parts.

    If only they would remove local and killmails while they are at it.

    Inconditionate on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    Are arazus even good anymore? I haven't ever messed with them much. Currently going for the pilgrim now that I finally achieved t2 sniping yesterday (at 32.5m sp). I do think the vaga's the best all purpose solo ship by quite a bit, but a pilgrim with a probe in those wormholes could wreak some havoc, especially if the exploration sites are deadspace, since the good pilgrim fits I've seen are with ABs. I wonder if wormholes will effectively open up as a gate that can be camped, or if you just spawn somewhere inside the system.

    Considering how risk-averse people are, I really don't expect wormholes to get used much after the initial rush. Most empire dwellers aren't going to use them, and we've all seen how 0.0 players like to stay in safe deadend space rather than trying to make isk in a slightly hostile environment (see the 'move' to stain by GS that failed).

    StormyWaters on
  • smokmnkysmokmnky Registered User regular
    edited January 2009
    Or maybe people will keep using it, since it is like 0.0 space, except without all the stupid parts.

    If only they would remove local and killmails while they are at it.

    Wow you really are an empire carebear pubbie

    :catchphrase:

    smokmnky on
  • leafleaf Registered User regular
    edited January 2009
    Well arazus are useless solo, but I still like to atleast think that they're useful in pairs. I know rsd's are nerfed to shit, but I still found them somewhat effective on the last brogrammage. I know for fact I saved several of our interceptors multiple times each, as all they had to do was burn outside of 15-25km and the hostile would lose lock on them. In pairs with a tackler I still think they're effective. But why you wouldn't just do the same thing in battlecruisers for 1/2 the price, who knows. Plus the change with scramblers to shutting off mwd somewhat helped them fill a gap the web nerf got with rapiers.

    Either way they need fixing because fffffff I want the month back I spent training for these godamn things.

    (fake edit: I also raped a crow/arazu pair with my t2 vexor, I'm biased. My initial plan had been to go to blackops and fly arazus, but just shortly after I got into one they were hit with the rsd nerf. Now I'm just in self denial that they're not worthless :( )

    What I'm pissed about are the new changes to probes. Going by that devblog, you can recall them like drones and re-use them. FUCK YOU CCP. My entire business was built around providing probes and counting on the fact they were single use items people would need to replace like ammo. And what the fuck is going to happen to my entire bpo set for every probe type imaginable?

    Every other change to them I could deal with. But having them not be disposable items? When are you EVER going to buy more than a few and keep them around forever?

    Seriously, FUCK

    leaf on
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  • EtheaEthea Registered User regular
    edited January 2009
    Fly a tanked arazu with faction scrams and disrupters. Goal is disable the mwd's of anything that gets close to your friends. I haven't investigated it but a lachesis might be better the majority of the time.

    Ethea on
  • GoumindongGoumindong Registered User regular
    edited January 2009
    It won't shake sovereignty up, but it might shake production up and it will offer a place for all the folks who want a smaller gang environment.

    The figures are something like 9 BS being an average through, so if you've got a big gang, you simply might leave folks behind. Cruisers and BC's will be the order of the day and that will make things pretty interesting.

    However, since you need scan probes to find the wormholes its completely and utterly retarded. If they used the onboard scanner it would be a lot better.

    Edit: Pilgrims are arguably the best "hunting" solo ship in the game. They are able to warp cloaked and have the most combat ability of any of the recons. You get in close, nos/neut, run a rep, TD their guns so they can't hit shit and tank the rest.

    Goumindong on
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  • InconditionateInconditionate Registered User regular
    edited January 2009
    smokmnky wrote: »
    Or maybe people will keep using it, since it is like 0.0 space, except without all the stupid parts.

    If only they would remove local and killmails while they are at it.

    Wow you really are an empire carebear pubbie

    :catchphrase:

    I believe this is the stupid parts I was talking about.

    Inconditionate on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    Goumindong wrote: »
    It won't shake sovereignty up, but it might shake production up and it will offer a place for all the folks who want a smaller gang environment.

    The figures are something like 9 BS being an average through, so if you've got a big gang, you simply might leave folks behind. Cruisers and BC's will be the order of the day and that will make things pretty interesting.

    However, since you need scan probes to find the wormholes its completely and utterly retarded. If they used the onboard scanner it would be a lot better.

    Edit: Pilgrims are arguably the best "hunting" solo ship in the game. They are able to warp cloaked and have the most combat ability of any of the recons. You get in close, nos/neut, run a rep, TD their guns so they can't hit shit and tank the rest.

    yep, the only real problem is dying to gatecamps due to using an afterburner on most setups. If wormholes don't spawn you at gates, they'll be great for that purpose. Otherwise, I suppose probing vagabonds will be the way to go.

    StormyWaters on
  • GoumindongGoumindong Registered User regular
    edited January 2009
    Goumindong wrote: »
    It won't shake sovereignty up, but it might shake production up and it will offer a place for all the folks who want a smaller gang environment.

    The figures are something like 9 BS being an average through, so if you've got a big gang, you simply might leave folks behind. Cruisers and BC's will be the order of the day and that will make things pretty interesting.

    However, since you need scan probes to find the wormholes its completely and utterly retarded. If they used the onboard scanner it would be a lot better.

    Edit: Pilgrims are arguably the best "hunting" solo ship in the game. They are able to warp cloaked and have the most combat ability of any of the recons. You get in close, nos/neut, run a rep, TD their guns so they can't hit shit and tank the rest.

    yep, the only real problem is dying to gatecamps due to using an afterburner on most setups. If wormholes don't spawn you at gates, they'll be great for that purpose. Otherwise, I suppose probing vagabonds will be the way to go.

    You're in a cruiser, and you can cloak. You should probably make it back to the gate before their camp locks if you're fitting an AB let alone if you cloak right after turning it on. Or the old propulsion/cloak trick to bust through. Not quite as effective as the MWD but it really shouldn't make much of a difference.

    Goumindong on
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  • leafleaf Registered User regular
    edited January 2009
    Or it could be like my first arazu.

    Cruising down to the nearby op. Caught in a gatecamp. Click to align out, hit mwd and cloak. Client freezes. Start getting nervous after 10 seconds, game slightly updates and shows no cloak, so hit cloak again. Unfreezes 25 seconds later, ship decloaks itself, gets raped by gang.

    Almost the same as my deimos loss, only make it "desynch on jumping into hostiles, PL bs get traffic controlled, grid loads as I hit 0 structure"

    Fucking awsome way to blast through 100mil a pop.

    leaf on
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  • EtheaEthea Registered User regular
    edited January 2009
    leaf wrote: »
    Or it could be like my first arazu.

    Cruising down to the nearby op. Caught in a gatecamp. Click to align out, hit mwd and cloak. Client freezes. Start getting nervous after 10 seconds, game slightly updates and shows no cloak, so hit cloak again. Unfreezes 25 seconds later, ship decloaks itself, gets raped by gang.

    Almost the same as my deimos loss, only make it "desynch on jumping into hostiles, PL bs get traffic controlled, grid loads as I hit 0 structure"

    Fucking awsome way to blast through 100mil a pop.

    Don't blame eve for your shitty computer.

    Ethea on
  • leafleaf Registered User regular
    edited January 2009
    These were before the recent patches for lag, and since those came in I have not had these issues. The arazu loss probably was my pc, but the deimos loss was definately server side since even more people never even loaded grid and atleast half the PL group got traffic controlled.

    leaf on
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  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    it's easy enough to escape in eve that most losses while trying to avoid combat are due to lag. a recent example i saw-fleets warped to a grid with a bunch of drones/wrecks on it, plus lots of people in ships, a few titans jumped in and dded. titans can hit dd while loading system ( i believe ) so they were able to get them off prior to any late warpers unfreezing from client lag to allow them to warp out

    what's amused me recently is how many -a-/bob/etc die to ribeye jaksom & buds (http://killboard.goonfleet.com/player/ribeye%20jaksom), apparently no one in this game knows how to travel safely anymore due to the reliance on jumpbridges. this goes against the lag comment i made but I'll just say it's an exception to the rule :P

    StormyWaters on
  • EtheaEthea Registered User regular
    edited January 2009
    You can turn on any module during grid load. Dictors abuse this by cloaking during grid load to survive, so do titans for DD.

    I would talk about ribeye, but why wreck a good thing that I am part off.

    Ethea on
  • HambrabaiHambrabai Registered User regular
    edited January 2009
    Well I threw my application at you guys so maybe I might venture out into 0.0 shortly.

    Hambrabai on
  • smokmnkysmokmnky Registered User regular
    edited January 2009
    smokmnky wrote: »
    Or maybe people will keep using it, since it is like 0.0 space, except without all the stupid parts.

    If only they would remove local and killmails while they are at it.

    Wow you really are an empire carebear pubbie

    :catchphrase:

    I believe this is the stupid parts I was talking about.

    I was referring to this:
    "If only they would remove local and killmails while they are at it."

    smokmnky on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    Ethea wrote: »
    You can turn on any module during grid load. Dictors abuse this by cloaking during grid load to survive, so do titans for DD.

    I would talk about ribeye, but why wreck a good thing that I am part off.

    yeah, i do the same with dictors, and I'm well aware of what ribeye's doing, people are just idiots and aren't warping around to planets first and doing scans on the gates

    StormyWaters on
  • InconditionateInconditionate Registered User regular
    edited January 2009
    smokmnky wrote: »
    I was referring to this:
    "If only they would remove local and killmails while they are at it."

    I'm well aware of that.

    Removing local - Because not having a 100% foolproof intelligence gathering tool might actually result in people conducting PvP instead of 'don't fight them, they might have 20 gate, but there are 40 hostiles in local to our 30'. Oh, lets not forget miners and ratters might actually have to use their brain and their scanner instead of just watching local and flying to a POS or safespotting/cloaking the split second a hostile enters the channel.

    Getting Rid of Killmails - Because killmails result in killboards. Killboards result in people not actually wanting to conduct actual PvP, and instead spend hours upon hours conducting cheese-dickery like gate camps to pad their K/D ratios, and will rabbit the second they think they might get jumped by a gang. After all, fighting might hurt their precious K/D ratio, and you can't be a leet PvPer without an awesome K/D ratio. Nothing wrong with gate camps for an actual in game purpose, but that isn't why 90% of them are conducted.

    Clearly empire carebear 'pubbie' positions.

    However, since what I said didn't fit into your soundbite recognition system, I'm obviously an empire carebear pubbie. That is the stupid parts I was talking about. Sov mechanics makes a lot of 0.0 about being part of a retarded mob that can't think for itself and attacks anyone who isn't speaking the right memes and party lines.

    Inconditionate on
  • CymoroCymoro Registered User regular
    edited January 2009
    This game needs to be honourable :yarr:

    Cymoro on
    i am perpetual, i make the country clean
  • popfishpopfish Registered User regular
    edited January 2009

    Removing local - Because not having a 100% foolproof intelligence gathering tool might actually result in people conducting PvP instead of 'don't fight them, they might have 20 gate, but there are 40 hostiles in local to our 30'. Oh, lets not forget miners and ratters might actually have to use their brain and their scanner instead of just watching local and flying to a POS or safespotting/cloaking the split second a hostile enters the channel.

    Getting Rid of Killmails - Because killmails result in killboards. Killboards result in people not actually wanting to conduct actual PvP, and instead spend hours upon hours conducting cheese-dickery like gate camps to pad their K/D ratios, and will rabbit the second they think they might get jumped by a gang. After all, fighting might hurt their precious K/D ratio, and you can't be a leet PvPer without an awesome K/D ratio. Nothing wrong with gate camps for an actual in game purpose, but that isn't why 90% of them are conducted.

    Clearly empire carebear 'pubbie' positions.

    However, since what I said didn't fit into your soundbite recognition system, I'm obviously an empire carebear pubbie. That is the stupid parts I was talking about. Sov mechanics makes a lot of 0.0 about being part of a retarded mob that can't think for itself and attacks anyone who isn't speaking the right memes and party lines.

    I agree, the local channel doesn't make any sense.

    I've been using it myself quite recently to stay away from a pirate interfering with my newbie carebearness.
    He used to leave me alone but guess circling around him from time to time finally did it. From my point of view it would be more reasonable if I didn't know beforehand that he was in the system and had to make an effort (scan, whatnot) to find out.

    I don't see why they just didn't make people who talked show up in local and leave the rest out.

    popfish on
  • GoumindongGoumindong Registered User regular
    edited January 2009
    smokmnky wrote: »
    I was referring to this:
    "If only they would remove local and killmails while they are at it."

    I'm well aware of that.

    Removing local - Because not having a 100% foolproof intelligence gathering tool might actually result in people conducting PvP instead of 'don't fight them, they might have 20 gate, but there are 40 hostiles in local to our 30'. Oh, lets not forget miners and ratters might actually have to use their brain and their scanner instead of just watching local and flying to a POS or safespotting/cloaking the split second a hostile enters the channel.

    Getting Rid of Killmails - Because killmails result in killboards. Killboards result in people not actually wanting to conduct actual PvP, and instead spend hours upon hours conducting cheese-dickery like gate camps to pad their K/D ratios, and will rabbit the second they think they might get jumped by a gang. After all, fighting might hurt their precious K/D ratio, and you can't be a leet PvPer without an awesome K/D ratio. Nothing wrong with gate camps for an actual in game purpose, but that isn't why 90% of them are conducted.

    Clearly empire carebear 'pubbie' positions.

    However, since what I said didn't fit into your soundbite recognition system, I'm obviously an empire carebear pubbie. That is the stupid parts I was talking about. Sov mechanics makes a lot of 0.0 about being part of a retarded mob that can't think for itself and attacks anyone who isn't speaking the right memes and party lines.

    They aren't carebear, but they're certainly retarded pubbie positions.

    Goumindong on
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  • leafleaf Registered User regular
    edited January 2009
    I agree with goum, you guys seem to have no idea how difficult it is to catch someone ratting that isn't just being careless. Removing local means people are just going to litter the systems pos' with named ships of varying types, wasting even MORE of my time trying to scan down an actual player and just going to every planet only to find that it's just an empty ship at a pos.

    I still think the best solution is just to include a fucking battlegrounds-esq thunderdome with varying ship class options. Would be a hell of a lot more fun than flying around wasting two hours to maybe catch a few pods and shuttles on a gate.

    leaf on
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  • EtheaEthea Registered User regular
    edited January 2009
    Every argument that is for the removal of local is retarded. The idea is utterly horrible when you consider what you could do with cloaked titans if no local existed. Also roaming gangs would decrease as nobody would be able to scout a single system in a reasonable time frame.
    leaf wrote: »
    I still think the best solution is just to include a fucking battlegrounds-esq thunderdome with varying ship class options. Would be a hell of a lot more fun than flying around wasting two hours to maybe catch a few pods and shuttles on a gate.

    Test server serves this purpose.

    Ethea on
  • BremenBremen Registered User regular
    edited January 2009
    My opposition to local is that it would give every advantage to the pirate.

    The pirate can scan a system as soon as he jumps in. A ratter can't scan the system every 15 seconds for hours (Well, he can, and removing local would force him to, but it's a horrible system).

    A ratter and a ganker do not fight on even terms. Even if a ratter gimps himself for ratting by flying a PvP fit ship, he'll have to contend with both the rats and the ganker at the same time, while the ganker only has to deal with the ratter. Result: Dead ratter. And that's assuming a solo ganker.

    Currently, yes, ratters can usually escape a gank attempt, but that's because their only way to survive is to escape. Gankers can only catch careless ratters, don't get a fight from careful ratters, and only get killed by bait ships. There's a certain balance there, if you count "no fight" as a neutral result.

    Bremen on
  • FlyingmanFlyingman Registered User regular
    edited January 2009
    Yeah removing local is a retarded idea, people have been making threads about it since beta.

    Also I can't smack if local is removed.

    Flyingman on
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  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    i for one welcome an eve where local is gone and cloaked titans sit on gates ready to dd and the only way to find out where they are is running locator agents on alts all the time

    i was actually talking to triest about a totally different idea-having it so firing guns/scrams/etc would make it so you couldn't warp out for 30s , to make it so people committed more easily. however, that would make titans incredibly unbalanced as well

    remove dds death to all titans

    StormyWaters on
  • StormyWatersStormyWaters Registered User regular
    edited January 2009
    leaf wrote: »
    I agree with goum, you guys seem to have no idea how difficult it is to catch someone ratting that isn't just being careless. Removing local means people are just going to litter the systems pos' with named ships of varying types, wasting even MORE of my time trying to scan down an actual player and just going to every planet only to find that it's just an empty ship at a pos.

    I still think the best solution is just to include a fucking battlegrounds-esq thunderdome with varying ship class options. Would be a hell of a lot more fun than flying around wasting two hours to maybe catch a few pods and shuttles on a gate.

    the most luck I have in catching ratters is just parking a cloaked vaga in a belt and waiting a few hours while watching a movie, I'm not even kidding. it's either that or just camp a gate and wait for something to jump into you, because as soon as you jump into their system they're safed up and cloaked. one decent change would just be to make all frig sized rats scramble so that you'd at least have a shot of getting to a ratter before he warps out, or else he'd have to kill the rats off and break his chains. i realize he'd have to do that to get to the next belt, there's gotta be a solution though

    StormyWaters on
This discussion has been closed.