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[Mortal Online] - Powered by Unreal Engine 8

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Posts

  • AldoAldo Hippo Hooray Registered User regular
    edited March 2010
    Brian wrote: »
    I played wurm for a month or so. I played this for 5 minutes then deleted it.

    Tell me more about that.

    Wurm Online
    Penny Arcade thread
    Tutorial Island Free to Play
    This game...wow. This is probably the most hardcore thing I have ever played. If you die in here and can't find your corpse, you should reroll. This game is based around surviving in a harsh environment through working together with others. Everything you see in the game is crafted by other players. From a compass, to the food you're eating to the castle you stand in front of. Although the game doesn't look stellar, the system requirements are high because it runs in java. See the PA thread to prevent some frustration.

    Aldo on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2010
    So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.

    Quickly logged off.

    I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited March 2010
    The game runs on Java?! Whaaaa?!

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • AldoAldo Hippo Hooray Registered User regular
    edited March 2010
    The game runs on Java?! Whaaaa?!
    Go on to the PA thread, please. As much fun as it is to talk about other MMOs, it is horribly off-topic.

    Aldo on
  • BrianBrian Registered User regular
    edited March 2010
    GnomeTank wrote: »
    So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.

    Quickly logged off.

    I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.

    UO had a minimap and tolerable night cycles though, so essentially this isn't even accurate nostalgia.

    Brian on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2010
    Brian wrote: »
    GnomeTank wrote: »
    So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.

    Quickly logged off.

    I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.

    UO had a minimap and tolerable night cycles though, so essentially this isn't even accurate nostalgia.

    Good call, I didn't even think about that. Yah, so it's not even very good nostalgia.

    Seems very half baked to me, to be honest. I question how these guys got 300g's in funding to get the UE3 engine.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • RubycatRubycat Registered User regular
    edited March 2010
    I was playing Asherons Call at the time and not UO, however I was led to believe UO was like a great world that had both great PVE and PVP. How come games like Darkfall and MO claim to be some nostalgic trek back into UOish gameplay yet only focus on PVP.

    I played Darkfall back in its beta and it just felt like a requirement to have a clan otherwise everything felt stale (the world was barren, some cool locations here and there. but they were just scenery with nothing of interest past looking "pretty" (and I use that term lightly)
    ---
    Ive always wanted to experience something like people did with UO.

    Rubycat on
    steam_sig.png
    PSN: Rubycat3 / NintentdoID: Rubycat
  • rehtonAesoohCrehtonAesoohC Registered User regular
    edited March 2010
    Aldo wrote: »
    The game runs on Java?! Whaaaa?!
    Go on to the PA thread, please. As much fun as it is to talk about other MMOs, it is horribly off-topic.

    Oh. No I thought that was referring to mortal online... my bad.

    rehtonAesoohC on
    Was wowed by Rift so I'm trying that now.
  • vamenvamen Registered User regular
    edited June 2010
    I take it no one is really going for this one since it's launch day and there hasn't been any discussion? =)

    vamen on
  • ScosglenScosglen Registered User regular
    edited June 2010
    Here was my single evening experience with the MO beta:

    Hit some trees for wood.
    Walked around.
    Was murdered by another player.
    Lost my body.
    Walking around.
    Murdered by a bunny rabbit.
    Lost my body.
    Walking around.
    Found a town.
    Can't figure out labyrinthine training or store menus at NPCs.
    Fell off town into a river canyon.
    Swim for 9000 miles to get out of river.
    Back in town.
    Player managed to trick npc guard into murdering me.
    Log off.
    Uninstall.

    I was not terribly impressed.

    By the looks of this thread most people were not terribly impressed.

    Scosglen on
  • vamenvamen Registered User regular
    edited June 2010
    Sounds...incredible =p

    vamen on
  • popfishpopfish Registered User regular
    edited June 2010
    Scosglen wrote: »
    Here was my single evening experience with the MO beta:

    Hit some trees for wood.
    Walked around.
    Was murdered by another player.
    Lost my body.
    Walking around.
    Murdered by a bunny rabbit.
    Lost my body.
    Walking around.
    Found a town.
    Can't figure out labyrinthine training or store menus at NPCs.
    Fell off town into a river canyon.
    Swim for 9000 miles to get out of river.
    Back in town.
    Player managed to trick npc guard into murdering me.
    Log off.
    Uninstall.

    I was not terribly impressed.

    By the looks of this thread most people were not terribly impressed.


    This is almost identical to my experience. I'm also not terribly impressed.

    popfish on
  • vamenvamen Registered User regular
    edited June 2010
    Bummer. I liked the idea of a first person only game. It looked like it'd be fun to explore. Alas.

    vamen on
  • ArghyArghy Registered User regular
    edited June 2010
    Did they even release the whole world yet? i mean beta was fun but the fact that they could never release the entire world made me doubt them. The game play is solid as well as the crafting system but i just doubt they can do that with a huge world.

    Arghy on
    Ask me about the holocaust.
  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2010
    i really wanted to love mortal online, i need a new mmo to be addicted to D:

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • TrynantTrynant Maniac Brawler Rank 20.100 and full WildRegistered User regular
    edited June 2010
    I was going to post my disappointment with MO but then I murdered a player and robbed him of literally 20000 granite. Now I have to hold my decision back for a while, because that was a fucking awesome moment of ganking.'

    EDIT: And I make rabbits into mincemeat.

    Trynant on
  • vamenvamen Registered User regular
    edited June 2010
    Post more of your adventures...
    Despite the negative things I've heard, I'm tempted to try it still just to see what it's like. I can't help myself =p

    vamen on
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2010
    The only fun thing I remember from beta was coming up with ways to rob people. And then use ninja speed to leap over walls and across roofs.

    BlueDestiny on
  • TrynantTrynant Maniac Brawler Rank 20.100 and full WildRegistered User regular
    edited June 2010
    vamen wrote: »
    Post more of your adventures...
    Despite the negative things I've heard, I'm tempted to try it still just to see what it's like. I can't help myself =p

    First impressions:

    (Character creation): Haha, genitals.

    (Stat distribution): I have no clue what these do so I just pot luck it.

    (Class): I'll take the soldier type since I like chopping things up.

    (Game start): Okay...big environment. I can chop a tree!

    ...wow that's kinda boring.

    (suddenly realize I have no clue where anything is): EXPLORATION TIME YAY WAIT NO

    (after rather fruitless attempt at finding out how to craft): Guess I'll go kill animals....

    DIE BUNNY DIE. WEASEL YOU ARE NO MATCH FOR ME. PIG CANNOT EVEN DEFEAT ME!

    (walks to next town): Long walk....

    (Finding out there are a lot of books needed to train skills so I can craft a fucking shield): FFFUUUUUUUUU-

    (Goes on a killing spree): Ah, now I feel better.

    (Finds out that 20000 Granum sells for nothing to NPCs and will have to trade it with players): FFFUUUUUUUUU-

    Despite how bad this sounds, I'm actually kinda having fun.

    Trynant on
  • A Flock of WalrusA Flock of Walrus For the Greater Good! Registered User regular
    edited June 2010
    That does sound bad.

    A Flock of Walrus on
    PNA1v.jpg
  • Pablo the PenguinPablo the Penguin Registered User regular
    edited June 2010
    Sounds like it's trying to be a bit too hardcore.

    Pablo the Penguin on
  • ArghyArghy Registered User regular
    edited June 2010
    Oh its really hard core but its pretty much the best UO 3d game out there--no one will answer my questions on the game like if they released their thousands of NPC animals or the entire world.

    Arghy on
    Ask me about the holocaust.
  • TrynantTrynant Maniac Brawler Rank 20.100 and full WildRegistered User regular
    edited June 2010
    I've actually been playing this game a lot and am slowly figuring my way through it. It gets better if you always keep in mind that interacting with other players is key.

    First off it should be noted that while there's no "classes" you do pick from an "origin" that determines your starting skills (although you can adjust them and develop your character in any way afterwards). This makes a big difference in how play at the beginning because skill books are fucking expensive. At least starting off.

    I picked Recruit which means I'm okay in combat but know jack shit about making weapons or armor. Meaning I have to find a way to make my own armor (i.e. buy a lot of skill books) or get my own armor (i.e. trade or kill for it). If I picked Weapon Apprentice I could have gotten all the skills I needed at the start to make my weapons, Armor Apprentice for armor, etc.

    Many items you collect aren't worth anything to vendors, so you have to either refine these items into something worth selling or sell them to other players. There are no automated auction houses so you pretty much just yell in a town that you're selling stuff.

    Since I'm okay at combat I went and started killing things, mostly rabbits, weasels, pigs. Also you don't get officially flagged as a murderer until you kill 5 people, so I have abused that by dispatching 3 people so far. One yielded a shit ton of stone which I sold to various people, and another had some leather armor (which is mostly just decorative--very little defense bonus). Also killed a moose/ox thing that would of skewered me had not another bored player helped out.

    I bought books to train skills, learned how to make shields and robes out of the shit I got from dead pigs, and am doing okay so far. Haven't died yet (well, not on my main character, I made an alt and decided to try to murder someone with much better gear than I).

    This game kinda reminds me of EVE in how it emphasizes crafting, but there also is this element of having to interact with players to get anywhere. If you want to make money, you have to trade somehow.

    Definitely not a game for everyone (I can't even figure out if I like it or not), but Mortal Online is intriguing in a weird, sandbox way.

    Also, there's a really annoying inventory bug where some items are in hidden slots you can't access and it's really annoying but supposedly there's a fix coming for it soon (later today?).

    Trynant on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited June 2010
    Does anyone have any trial codes?

    DaMoonRulz on
    3basnids3lf9.jpg




  • bamjobamjo Registered User regular
    edited June 2010
    I had totally forgotten that I pre-ordered this. Downloading the hojillion patches right now, hopefully I'll be able to play tonight. From what I'm reading this is a typical rocky mmo launch, but impressions from beta testers are fairly positive. A lot of the annoying issues from beta are solved, and they are modifying the thieving system which I think was sorely needed. It's more like Oblivion now where stolen goods are tagged and can't be banked or sold for a certain amount of time.

    I wonder how much of a PA presence this game is going to have. It's definitely the kind of game where you want to have friends around. As soon as I'm in the game I'll post my toon info. Maybe we can get a gank squad going or something.

    bamjo on
  • TrynantTrynant Maniac Brawler Rank 20.100 and full WildRegistered User regular
    edited June 2010
    bamjo wrote: »
    I wonder how much of a PA presence this game is going to have. It's definitely the kind of game where you want to have friends around. As soon as I'm in the game I'll post my toon info. Maybe we can get a gank squad going or something.

    I'm on as Trynant (surname Adran) and an alt Attrynn (Adran as well). Anagrams...heh.

    Thank god they made logging and mining something you toggle instead of clicking every, single, time to get a resource!

    Trynant on
  • BlueDestinyBlueDestiny Registered User regular
    edited June 2010
    Oh so they did fix that then. I was wondering how any sane person could get the materials needed for crafting when you had to hit the hotkey every single time for hours on end.

    BlueDestiny on
  • bamjobamjo Registered User regular
    edited June 2010
    DaMoonRulz wrote: »
    Does anyone have any trial codes?

    As far as I know there aren't any yet. I bet they want to iron out post launch bugs before they open it up for free trials.

    bamjo on
  • bamjobamjo Registered User regular
    edited June 2010
    Ok I finally finished all that patching bullshit. It seemed like instead of downloading small updates, the launcher was downloading the whole 2 GB game + update multiple times. If that's the case its a very stupid system and they need to streamline it.

    Character name Bulwyf Fadlan, starting in Fabernum. I will roll a crafting alt when I learn more about the stats involved.

    Edit: First impressions:

    Loading...loading...loading.. fuck this takes a long time to load!
    (Still staring at a black screen, I accidentally bump the mouse and the view moves)
    Oh, its just night time *facepalm*
    In my defense night is really freaking dark, like a black screen with a tiny torch pinprick in the distance.

    Run around for a while, mess with inventory and equipment screens. Go into a nice, well lit building. Everything looks really good, shadows are very cool.

    What's this?... stutter stutter ctd. Damn!

    I had graphics cranked way up. Toning the textures down fixed the crash, for now.

    bamjo on
  • TrynantTrynant Maniac Brawler Rank 20.100 and full WildRegistered User regular
    edited June 2010
    bamjo wrote: »
    Ok I finally finished all that patching bullshit. It seemed like instead of downloading small updates, the launcher was downloading the whole 2 GB game + update multiple times. If that's the case its a very stupid system and they need to streamline it.

    Character name Bulwyf Fadlan, starting in Fabernum. I will roll a crafting alt when I learn more about the stats involved.

    Edit: First impressions:

    Loading...loading...loading.. fuck this takes a long time to load!
    (Still staring at a black screen, I accidentally bump the mouse and the view moves)
    Oh, its just night time *facepalm*
    In my defense night is really freaking dark, like a black screen with a tiny torch pinprick in the distance.

    Run around for a while, mess with inventory and equipment screens. Go into a nice, well lit building. Everything looks really good, shadows are very cool.

    What's this?... stutter stutter ctd. Damn!

    I had graphics cranked way up. Toning the textures down fixed the crash, for now.

    Actually I think those 2 GB patches aren't the game uploaded over and over, simply because I don't think an UE Game would be that small a file size with such a large environment (seriously, UT3 was 8 Gigs alone).

    And I feel that the good impressions and bad impressions of this game are explicitly determined by if you start playing in the day or night.

    Utility vendors sell torches.

    Trynant on
  • bamjobamjo Registered User regular
    edited June 2010
    So I've been playing this game alot, and when it decides to be stable and not crash every 15 min it's actually pretty fun. Many features still need to be fleshed out and technical issues abound, but I like the design decisions they have made. If you are on the fence I'd hold off for a month or two, otherwise you are in for an exercise in pure frustration.

    bamjo on
  • ArghyArghy Registered User regular
    edited June 2010
    Seriously can someone answer whether or not they released the entire map and all of the NPC's or are they still running with 20 different NPC's and the 3 same towns?

    Arghy on
    Ask me about the holocaust.
  • bamjobamjo Registered User regular
    edited June 2010
    There are definitely more than 3 towns. I didn't play the beta since before crafting was in (so like 9 months ago) so I can't really compare it with the release state. All the towns on the maps I've seen are in. When you make a character you can spawn in a random town, so I've seen 6 or 7 like that. The red town (Gaul Kor?) is there for sure too. As to the NPC's I can't confirm that all the intended ones are in.

    This is the list from the wiki. I've put in bold the ones I've seen personally.
    Humanoids
    Minotaur
    Risar
    Sator
    Tribe rat
    Walking Death


    Animals
    Black bear
    Brown Bear
    Bush Pig

    Chelus
    Chicken
    Cougar
    Dire Wolf
    Domestic Pig
    Horn Tail
    Hunter Lizard
    Lynx
    Mountain Spider
    Night Snatcher
    Nitre Flinger
    Nitre Worker
    Rabbit
    Razorback
    Snapping Turtle
    Springbok

    Taur Dog
    Terrorbird
    Urial
    Water Lizard
    Weasel
    Wisent
    Wolf



    Mounts
    Bull Horse
    Desert Horse
    Donkey
    Jotun Horse
    Mongrel Horse
    Steppe Horse

    Last night I got ganked outside Meduli by a patrol of 3 reds on horseback. I was mining the good saburra deposits way outside of town, and these guys came over a hill. One of them moved to cut off the route back to town. There were lots of other miners there, and he started chasing the ones closer to town. The other two came after me. I hid in the rocks for a while where their horses couldn't go, but one of them dismounted and chased me out. Then they took turns charging me with their horses. Each impact sent me flying. At first I was pissed about getting ganked, but the motion blur effects and first person camera are really cool when you get charged by horses. I ended up just sitting back and enjoying the spectacle of these guys toying with my hapless slag hauler for a while. Then one dismounted and finished me off with one swing of some kind of great axe. I was only carrying the starter kit and a few stacks of rocks, so it only set me back about 5 minutes. But watching the whole scene unfold was pretty cool.

    First these guys come into sight, and its no big deal they are just guys on horseback. Then when they get closer they show as red, so the alarm goes up. The miners make a panicked retreat to town, but a lot of them don't make it. Then a posse formed and chased off the raiders. It was pretty rad. I don't know if any of the reds went down, but I'm sure they didn't get any good loot. I doubt they would load up with stacks of rocks.

    Normally Meduli is a pretty safe town, so seeing reds there is unusual. Fabernum (the main starter town) on the other hand is a wretched hive of scum and villainy.

    bamjo on
  • ArghyArghy Registered User regular
    edited June 2010
    Hahahahah holy shit the NPC list got slashed fucking hard but atleast they added more in there. Is this http://www.navemap.com/pages.php?pageid=4 still the only map? or did they open the entire continent like they promised?

    Arghy on
    Ask me about the holocaust.
  • SkayelSkayel Registered User regular
    edited June 2010
    Hey guys, I heard that this was released to the public. How is the game so far? From what I tried in the beta, it seemed very buggy. Are there real dungeons in the game, or are they all just random caves around the world? Dungeons are always one of the most important parts of an MMO for me, and if there aren't any real fleshed out dungeons it's kind of a deal breaker.

    Skayel on
  • bamjobamjo Registered User regular
    edited June 2010
    From what I understand there are no dungeons in the WoW sense, with extensive layouts and bosses at the end. Its more a cave in a remote location with rare monster spawns. I can't say for sure how big the caves are. PvE is rather weak in this game. Basically it exists to provide mats for crafters, or income for low level characters. If you are looking for PvE there are tons of games that do it better, although not with the combat mechanics like MO.

    bamjo on
  • BadwrongBadwrong TokyoRegistered User regular
    edited June 2010
    Looks like I still have some free gametime left from pre-ordering and getting the first month free. Gonna install and see how things have changed since beta. I personally enjoyed the beta a great deal despite the bugs and lack of polish.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
  • bamjobamjo Registered User regular
    edited June 2010
    This game is still very much a beta. They are still having trouble with basic things like server stability and there are loads of incomplete features. What is there is fun, and I'm enjoying myself. But if you get this game expecting a polished release quality you will be disappointed.

    That being said this game has drawn a lot of disaffected Darkfall players who tell me what little there is in MO is already better than Darkfall. I haven't played it myself, so those are others' observations not mine.

    bamjo on
  • BrianBrian Registered User regular
    edited June 2010
    I'm almost 100% positive it is still a ripe piece of garbage.

    cap027.jpg

    Brian on
  • BadwrongBadwrong TokyoRegistered User regular
    edited June 2010
    bamjo wrote: »
    This game is still very much a beta. They are still having trouble with basic things like server stability and there are loads of incomplete features. What is there is fun, and I'm enjoying myself. But if you get this game expecting a polished release quality you will be disappointed.

    That being said this game has drawn a lot of disaffected Darkfall players who tell me what little there is in MO is already better than Darkfall. I haven't played it myself, so those are others' observations not mine.


    I played Darkfall beta and release. I played a ton of Mortal Online beta and agree with that statement.

    The crafting is easily enough for me to play and enjoy the game. Server stability and bugs dont bother me so much, I'd rather play now than wait a year more.

    The character interaction that I had in beta was what really got me hooked though. Getting lost out in the world and no global chat or in-game map might seem like "incomplete" to some, but its like that for a reason. In normal MMO's, you run/ride past someone without any reason or care to even look at them... but I found in MO I was drawn to random people I encountered while exploring. It just had a feel of need for other players that made the game fun, and not just there to group up with in the end to raid for gear.

    Brian wrote: »
    I'm almost 100% positive it is still a ripe piece of garbage.
    Since I never found the beta to be bad, then I'm sure that statement is false.

    Badwrong on
    Steam: Badwrong || Xbox: Duncan Dohnuts || PSN: Buc_wild

    ¯\_(ツ)_/¯
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