I played wurm for a month or so. I played this for 5 minutes then deleted it.
Tell me more about that.
Wurm Online Penny Arcade thread
Tutorial Island Free to Play
This game...wow. This is probably the most hardcore thing I have ever played. If you die in here and can't find your corpse, you should reroll. This game is based around surviving in a harsh environment through working together with others. Everything you see in the game is crafted by other players. From a compass, to the food you're eating to the castle you stand in front of. Although the game doesn't look stellar, the system requirements are high because it runs in java. See the PA thread to prevent some frustration.
Aldo on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2010
So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.
Quickly logged off.
I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.
So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.
Quickly logged off.
I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.
UO had a minimap and tolerable night cycles though, so essentially this isn't even accurate nostalgia.
Brian on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
So...I finally got this game to let me login. Logged in. It was night time, and so dark it was unplayable. I couldn't find any monsters to kill (it was dark, you see)...couldn't find any torches...had no idea what I was supposed to do.
Quickly logged off.
I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.
UO had a minimap and tolerable night cycles though, so essentially this isn't even accurate nostalgia.
Good call, I didn't even think about that. Yah, so it's not even very good nostalgia.
Seems very half baked to me, to be honest. I question how these guys got 300g's in funding to get the UE3 engine.
I was playing Asherons Call at the time and not UO, however I was led to believe UO was like a great world that had both great PVE and PVP. How come games like Darkfall and MO claim to be some nostalgic trek back into UOish gameplay yet only focus on PVP.
I played Darkfall back in its beta and it just felt like a requirement to have a clan otherwise everything felt stale (the world was barren, some cool locations here and there. but they were just scenery with nothing of interest past looking "pretty" (and I use that term lightly)
---
Ive always wanted to experience something like people did with UO.
Here was my single evening experience with the MO beta:
Hit some trees for wood.
Walked around.
Was murdered by another player.
Lost my body.
Walking around.
Murdered by a bunny rabbit.
Lost my body.
Walking around.
Found a town.
Can't figure out labyrinthine training or store menus at NPCs.
Fell off town into a river canyon.
Swim for 9000 miles to get out of river.
Back in town.
Player managed to trick npc guard into murdering me.
Log off.
Uninstall.
I was not terribly impressed.
By the looks of this thread most people were not terribly impressed.
Here was my single evening experience with the MO beta:
Hit some trees for wood.
Walked around.
Was murdered by another player.
Lost my body.
Walking around.
Murdered by a bunny rabbit.
Lost my body.
Walking around.
Found a town.
Can't figure out labyrinthine training or store menus at NPCs.
Fell off town into a river canyon.
Swim for 9000 miles to get out of river.
Back in town.
Player managed to trick npc guard into murdering me.
Log off.
Uninstall.
I was not terribly impressed.
By the looks of this thread most people were not terribly impressed.
This is almost identical to my experience. I'm also not terribly impressed.
Did they even release the whole world yet? i mean beta was fun but the fact that they could never release the entire world made me doubt them. The game play is solid as well as the crafting system but i just doubt they can do that with a huge world.
i really wanted to love mortal online, i need a new mmo to be addicted to
TheKoolEagle on
Mon-Fri 8:30 PM CST - 11:30 PM CST
0
TrynantManiac BrawlerRank 20.100 and full WildRegistered Userregular
edited June 2010
I was going to post my disappointment with MO but then I murdered a player and robbed him of literally 20000 granite. Now I have to hold my decision back for a while, because that was a fucking awesome moment of ganking.'
Oh its really hard core but its pretty much the best UO 3d game out there--no one will answer my questions on the game like if they released their thousands of NPC animals or the entire world.
Arghy on
Ask me about the holocaust.
0
TrynantManiac BrawlerRank 20.100 and full WildRegistered Userregular
edited June 2010
I've actually been playing this game a lot and am slowly figuring my way through it. It gets better if you always keep in mind that interacting with other players is key.
First off it should be noted that while there's no "classes" you do pick from an "origin" that determines your starting skills (although you can adjust them and develop your character in any way afterwards). This makes a big difference in how play at the beginning because skill books are fucking expensive. At least starting off.
I picked Recruit which means I'm okay in combat but know jack shit about making weapons or armor. Meaning I have to find a way to make my own armor (i.e. buy a lot of skill books) or get my own armor (i.e. trade or kill for it). If I picked Weapon Apprentice I could have gotten all the skills I needed at the start to make my weapons, Armor Apprentice for armor, etc.
Many items you collect aren't worth anything to vendors, so you have to either refine these items into something worth selling or sell them to other players. There are no automated auction houses so you pretty much just yell in a town that you're selling stuff.
Since I'm okay at combat I went and started killing things, mostly rabbits, weasels, pigs. Also you don't get officially flagged as a murderer until you kill 5 people, so I have abused that by dispatching 3 people so far. One yielded a shit ton of stone which I sold to various people, and another had some leather armor (which is mostly just decorative--very little defense bonus). Also killed a moose/ox thing that would of skewered me had not another bored player helped out.
I bought books to train skills, learned how to make shields and robes out of the shit I got from dead pigs, and am doing okay so far. Haven't died yet (well, not on my main character, I made an alt and decided to try to murder someone with much better gear than I).
This game kinda reminds me of EVE in how it emphasizes crafting, but there also is this element of having to interact with players to get anywhere. If you want to make money, you have to trade somehow.
Definitely not a game for everyone (I can't even figure out if I like it or not), but Mortal Online is intriguing in a weird, sandbox way.
Also, there's a really annoying inventory bug where some items are in hidden slots you can't access and it's really annoying but supposedly there's a fix coming for it soon (later today?).
I had totally forgotten that I pre-ordered this. Downloading the hojillion patches right now, hopefully I'll be able to play tonight. From what I'm reading this is a typical rocky mmo launch, but impressions from beta testers are fairly positive. A lot of the annoying issues from beta are solved, and they are modifying the thieving system which I think was sorely needed. It's more like Oblivion now where stolen goods are tagged and can't be banked or sold for a certain amount of time.
I wonder how much of a PA presence this game is going to have. It's definitely the kind of game where you want to have friends around. As soon as I'm in the game I'll post my toon info. Maybe we can get a gank squad going or something.
I wonder how much of a PA presence this game is going to have. It's definitely the kind of game where you want to have friends around. As soon as I'm in the game I'll post my toon info. Maybe we can get a gank squad going or something.
I'm on as Trynant (surname Adran) and an alt Attrynn (Adran as well). Anagrams...heh.
Thank god they made logging and mining something you toggle instead of clicking every, single, time to get a resource!
Oh so they did fix that then. I was wondering how any sane person could get the materials needed for crafting when you had to hit the hotkey every single time for hours on end.
Ok I finally finished all that patching bullshit. It seemed like instead of downloading small updates, the launcher was downloading the whole 2 GB game + update multiple times. If that's the case its a very stupid system and they need to streamline it.
Character name Bulwyf Fadlan, starting in Fabernum. I will roll a crafting alt when I learn more about the stats involved.
Edit: First impressions:
Loading...loading...loading.. fuck this takes a long time to load!
(Still staring at a black screen, I accidentally bump the mouse and the view moves)
Oh, its just night time *facepalm*
In my defense night is really freaking dark, like a black screen with a tiny torch pinprick in the distance.
Run around for a while, mess with inventory and equipment screens. Go into a nice, well lit building. Everything looks really good, shadows are very cool.
What's this?... stutter stutter ctd. Damn!
I had graphics cranked way up. Toning the textures down fixed the crash, for now.
Ok I finally finished all that patching bullshit. It seemed like instead of downloading small updates, the launcher was downloading the whole 2 GB game + update multiple times. If that's the case its a very stupid system and they need to streamline it.
Character name Bulwyf Fadlan, starting in Fabernum. I will roll a crafting alt when I learn more about the stats involved.
Edit: First impressions:
Loading...loading...loading.. fuck this takes a long time to load!
(Still staring at a black screen, I accidentally bump the mouse and the view moves)
Oh, its just night time *facepalm*
In my defense night is really freaking dark, like a black screen with a tiny torch pinprick in the distance.
Run around for a while, mess with inventory and equipment screens. Go into a nice, well lit building. Everything looks really good, shadows are very cool.
What's this?... stutter stutter ctd. Damn!
I had graphics cranked way up. Toning the textures down fixed the crash, for now.
Actually I think those 2 GB patches aren't the game uploaded over and over, simply because I don't think an UE Game would be that small a file size with such a large environment (seriously, UT3 was 8 Gigs alone).
And I feel that the good impressions and bad impressions of this game are explicitly determined by if you start playing in the day or night.
So I've been playing this game alot, and when it decides to be stable and not crash every 15 min it's actually pretty fun. Many features still need to be fleshed out and technical issues abound, but I like the design decisions they have made. If you are on the fence I'd hold off for a month or two, otherwise you are in for an exercise in pure frustration.
Seriously can someone answer whether or not they released the entire map and all of the NPC's or are they still running with 20 different NPC's and the 3 same towns?
There are definitely more than 3 towns. I didn't play the beta since before crafting was in (so like 9 months ago) so I can't really compare it with the release state. All the towns on the maps I've seen are in. When you make a character you can spawn in a random town, so I've seen 6 or 7 like that. The red town (Gaul Kor?) is there for sure too. As to the NPC's I can't confirm that all the intended ones are in.
This is the list from the wiki. I've put in bold the ones I've seen personally.
Humanoids
Minotaur Risar
Sator
Tribe rat Walking Death
Animals Black bear
Brown Bear
Bush Pig
Chelus
Chicken
Cougar
Dire Wolf Domestic Pig
Horn Tail
Hunter Lizard
Lynx
Mountain Spider
Night Snatcher
Nitre Flinger
Nitre Worker Rabbit
Razorback
Snapping Turtle
Springbok
Taur Dog
Terrorbird
Urial Water Lizard
Weasel
Wisent
Wolf
Last night I got ganked outside Meduli by a patrol of 3 reds on horseback. I was mining the good saburra deposits way outside of town, and these guys came over a hill. One of them moved to cut off the route back to town. There were lots of other miners there, and he started chasing the ones closer to town. The other two came after me. I hid in the rocks for a while where their horses couldn't go, but one of them dismounted and chased me out. Then they took turns charging me with their horses. Each impact sent me flying. At first I was pissed about getting ganked, but the motion blur effects and first person camera are really cool when you get charged by horses. I ended up just sitting back and enjoying the spectacle of these guys toying with my hapless slag hauler for a while. Then one dismounted and finished me off with one swing of some kind of great axe. I was only carrying the starter kit and a few stacks of rocks, so it only set me back about 5 minutes. But watching the whole scene unfold was pretty cool.
First these guys come into sight, and its no big deal they are just guys on horseback. Then when they get closer they show as red, so the alarm goes up. The miners make a panicked retreat to town, but a lot of them don't make it. Then a posse formed and chased off the raiders. It was pretty rad. I don't know if any of the reds went down, but I'm sure they didn't get any good loot. I doubt they would load up with stacks of rocks.
Normally Meduli is a pretty safe town, so seeing reds there is unusual. Fabernum (the main starter town) on the other hand is a wretched hive of scum and villainy.
Hahahahah holy shit the NPC list got slashed fucking hard but atleast they added more in there. Is this http://www.navemap.com/pages.php?pageid=4 still the only map? or did they open the entire continent like they promised?
Hey guys, I heard that this was released to the public. How is the game so far? From what I tried in the beta, it seemed very buggy. Are there real dungeons in the game, or are they all just random caves around the world? Dungeons are always one of the most important parts of an MMO for me, and if there aren't any real fleshed out dungeons it's kind of a deal breaker.
From what I understand there are no dungeons in the WoW sense, with extensive layouts and bosses at the end. Its more a cave in a remote location with rare monster spawns. I can't say for sure how big the caves are. PvE is rather weak in this game. Basically it exists to provide mats for crafters, or income for low level characters. If you are looking for PvE there are tons of games that do it better, although not with the combat mechanics like MO.
Looks like I still have some free gametime left from pre-ordering and getting the first month free. Gonna install and see how things have changed since beta. I personally enjoyed the beta a great deal despite the bugs and lack of polish.
This game is still very much a beta. They are still having trouble with basic things like server stability and there are loads of incomplete features. What is there is fun, and I'm enjoying myself. But if you get this game expecting a polished release quality you will be disappointed.
That being said this game has drawn a lot of disaffected Darkfall players who tell me what little there is in MO is already better than Darkfall. I haven't played it myself, so those are others' observations not mine.
This game is still very much a beta. They are still having trouble with basic things like server stability and there are loads of incomplete features. What is there is fun, and I'm enjoying myself. But if you get this game expecting a polished release quality you will be disappointed.
That being said this game has drawn a lot of disaffected Darkfall players who tell me what little there is in MO is already better than Darkfall. I haven't played it myself, so those are others' observations not mine.
I played Darkfall beta and release. I played a ton of Mortal Online beta and agree with that statement.
The crafting is easily enough for me to play and enjoy the game. Server stability and bugs dont bother me so much, I'd rather play now than wait a year more.
The character interaction that I had in beta was what really got me hooked though. Getting lost out in the world and no global chat or in-game map might seem like "incomplete" to some, but its like that for a reason. In normal MMO's, you run/ride past someone without any reason or care to even look at them... but I found in MO I was drawn to random people I encountered while exploring. It just had a feel of need for other players that made the game fun, and not just there to group up with in the end to raid for gear.
Posts
Wurm Online
Penny Arcade thread
Tutorial Island Free to Play
This game...wow. This is probably the most hardcore thing I have ever played. If you die in here and can't find your corpse, you should reroll. This game is based around surviving in a harsh environment through working together with others. Everything you see in the game is crafted by other players. From a compass, to the food you're eating to the castle you stand in front of. Although the game doesn't look stellar, the system requirements are high because it runs in java. See the PA thread to prevent some frustration.
Quickly logged off.
I know people are all nostalgic for the UO days, but seriously...a game with no direction, no guidance, night cycles so dark as to be stupid, and seemingly not much of anything else, isn't going to make it in the long run. Nostalgia overwhelms people, but we seem to forgot that the genre has progressed for a reason to have things like mini maps, night cycles you can actually see a foot in front of you, and a more guided experience: It's more fun that way.
UO had a minimap and tolerable night cycles though, so essentially this isn't even accurate nostalgia.
Good call, I didn't even think about that. Yah, so it's not even very good nostalgia.
Seems very half baked to me, to be honest. I question how these guys got 300g's in funding to get the UE3 engine.
I played Darkfall back in its beta and it just felt like a requirement to have a clan otherwise everything felt stale (the world was barren, some cool locations here and there. but they were just scenery with nothing of interest past looking "pretty" (and I use that term lightly)
---
Ive always wanted to experience something like people did with UO.
Oh. No I thought that was referring to mortal online... my bad.
Hit some trees for wood.
Walked around.
Was murdered by another player.
Lost my body.
Walking around.
Murdered by a bunny rabbit.
Lost my body.
Walking around.
Found a town.
Can't figure out labyrinthine training or store menus at NPCs.
Fell off town into a river canyon.
Swim for 9000 miles to get out of river.
Back in town.
Player managed to trick npc guard into murdering me.
Log off.
Uninstall.
I was not terribly impressed.
By the looks of this thread most people were not terribly impressed.
This is almost identical to my experience. I'm also not terribly impressed.
EDIT: And I make rabbits into mincemeat.
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
Despite the negative things I've heard, I'm tempted to try it still just to see what it's like. I can't help myself =p
First impressions:
(Character creation): Haha, genitals.
(Stat distribution): I have no clue what these do so I just pot luck it.
(Class): I'll take the soldier type since I like chopping things up.
(Game start): Okay...big environment. I can chop a tree!
...wow that's kinda boring.
(suddenly realize I have no clue where anything is): EXPLORATION TIME YAY WAIT NO
(after rather fruitless attempt at finding out how to craft): Guess I'll go kill animals....
DIE BUNNY DIE. WEASEL YOU ARE NO MATCH FOR ME. PIG CANNOT EVEN DEFEAT ME!
(walks to next town): Long walk....
(Finding out there are a lot of books needed to train skills so I can craft a fucking shield): FFFUUUUUUUUU-
(Goes on a killing spree): Ah, now I feel better.
(Finds out that 20000 Granum sells for nothing to NPCs and will have to trade it with players): FFFUUUUUUUUU-
Despite how bad this sounds, I'm actually kinda having fun.
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
First off it should be noted that while there's no "classes" you do pick from an "origin" that determines your starting skills (although you can adjust them and develop your character in any way afterwards). This makes a big difference in how play at the beginning because skill books are fucking expensive. At least starting off.
I picked Recruit which means I'm okay in combat but know jack shit about making weapons or armor. Meaning I have to find a way to make my own armor (i.e. buy a lot of skill books) or get my own armor (i.e. trade or kill for it). If I picked Weapon Apprentice I could have gotten all the skills I needed at the start to make my weapons, Armor Apprentice for armor, etc.
Many items you collect aren't worth anything to vendors, so you have to either refine these items into something worth selling or sell them to other players. There are no automated auction houses so you pretty much just yell in a town that you're selling stuff.
Since I'm okay at combat I went and started killing things, mostly rabbits, weasels, pigs. Also you don't get officially flagged as a murderer until you kill 5 people, so I have abused that by dispatching 3 people so far. One yielded a shit ton of stone which I sold to various people, and another had some leather armor (which is mostly just decorative--very little defense bonus). Also killed a moose/ox thing that would of skewered me had not another bored player helped out.
I bought books to train skills, learned how to make shields and robes out of the shit I got from dead pigs, and am doing okay so far. Haven't died yet (well, not on my main character, I made an alt and decided to try to murder someone with much better gear than I).
This game kinda reminds me of EVE in how it emphasizes crafting, but there also is this element of having to interact with players to get anywhere. If you want to make money, you have to trade somehow.
Definitely not a game for everyone (I can't even figure out if I like it or not), but Mortal Online is intriguing in a weird, sandbox way.
Also, there's a really annoying inventory bug where some items are in hidden slots you can't access and it's really annoying but supposedly there's a fix coming for it soon (later today?).
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
I wonder how much of a PA presence this game is going to have. It's definitely the kind of game where you want to have friends around. As soon as I'm in the game I'll post my toon info. Maybe we can get a gank squad going or something.
I'm on as Trynant (surname Adran) and an alt Attrynn (Adran as well). Anagrams...heh.
Thank god they made logging and mining something you toggle instead of clicking every, single, time to get a resource!
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
As far as I know there aren't any yet. I bet they want to iron out post launch bugs before they open it up for free trials.
Character name Bulwyf Fadlan, starting in Fabernum. I will roll a crafting alt when I learn more about the stats involved.
Edit: First impressions:
Loading...loading...loading.. fuck this takes a long time to load!
(Still staring at a black screen, I accidentally bump the mouse and the view moves)
Oh, its just night time *facepalm*
In my defense night is really freaking dark, like a black screen with a tiny torch pinprick in the distance.
Run around for a while, mess with inventory and equipment screens. Go into a nice, well lit building. Everything looks really good, shadows are very cool.
What's this?... stutter stutter ctd. Damn!
I had graphics cranked way up. Toning the textures down fixed the crash, for now.
Actually I think those 2 GB patches aren't the game uploaded over and over, simply because I don't think an UE Game would be that small a file size with such a large environment (seriously, UT3 was 8 Gigs alone).
And I feel that the good impressions and bad impressions of this game are explicitly determined by if you start playing in the day or night.
Utility vendors sell torches.
Aces Wild is a pretty stellar game.
Blog, Playing Rules; Let's Play Demon's Souls; My Backlog
This is the list from the wiki. I've put in bold the ones I've seen personally.
Minotaur
Risar
Sator
Tribe rat
Walking Death
Animals
Black bear
Brown Bear
Bush Pig
Chelus
Chicken
Cougar
Dire Wolf
Domestic Pig
Horn Tail
Hunter Lizard
Lynx
Mountain Spider
Night Snatcher
Nitre Flinger
Nitre Worker
Rabbit
Razorback
Snapping Turtle
Springbok
Taur Dog
Terrorbird
Urial
Water Lizard
Weasel
Wisent
Wolf
Mounts
Bull Horse
Desert Horse
Donkey
Jotun Horse
Mongrel Horse
Steppe Horse
Last night I got ganked outside Meduli by a patrol of 3 reds on horseback. I was mining the good saburra deposits way outside of town, and these guys came over a hill. One of them moved to cut off the route back to town. There were lots of other miners there, and he started chasing the ones closer to town. The other two came after me. I hid in the rocks for a while where their horses couldn't go, but one of them dismounted and chased me out. Then they took turns charging me with their horses. Each impact sent me flying. At first I was pissed about getting ganked, but the motion blur effects and first person camera are really cool when you get charged by horses. I ended up just sitting back and enjoying the spectacle of these guys toying with my hapless slag hauler for a while. Then one dismounted and finished me off with one swing of some kind of great axe. I was only carrying the starter kit and a few stacks of rocks, so it only set me back about 5 minutes. But watching the whole scene unfold was pretty cool.
First these guys come into sight, and its no big deal they are just guys on horseback. Then when they get closer they show as red, so the alarm goes up. The miners make a panicked retreat to town, but a lot of them don't make it. Then a posse formed and chased off the raiders. It was pretty rad. I don't know if any of the reds went down, but I'm sure they didn't get any good loot. I doubt they would load up with stacks of rocks.
Normally Meduli is a pretty safe town, so seeing reds there is unusual. Fabernum (the main starter town) on the other hand is a wretched hive of scum and villainy.
¯\_(ツ)_/¯
That being said this game has drawn a lot of disaffected Darkfall players who tell me what little there is in MO is already better than Darkfall. I haven't played it myself, so those are others' observations not mine.
I played Darkfall beta and release. I played a ton of Mortal Online beta and agree with that statement.
The crafting is easily enough for me to play and enjoy the game. Server stability and bugs dont bother me so much, I'd rather play now than wait a year more.
The character interaction that I had in beta was what really got me hooked though. Getting lost out in the world and no global chat or in-game map might seem like "incomplete" to some, but its like that for a reason. In normal MMO's, you run/ride past someone without any reason or care to even look at them... but I found in MO I was drawn to random people I encountered while exploring. It just had a feel of need for other players that made the game fun, and not just there to group up with in the end to raid for gear.
Since I never found the beta to be bad, then I'm sure that statement is false.
¯\_(ツ)_/¯