disclaimer: I don't know if said mod actually exists. However, if someone finds it, I will link it.
In the meantime, you can gratify yourself to Tulip.
Yo, freakish light! It's Tulip! Not Moira!
I know. I saw it.
I prefer to think of Moira though.
You're not the only one.
What?
Freakish Light, are you still adding silly bits of fanfiction to the OP?
Tee-hee.
Field report 6:After investigating loud screaming coming from paradise falls,we discovered that they were in the middle of being attacked by cerverus and his army of feral ghouls,however before we could go further,a large bit of debris cut us off from the battle,so we had to improvise by climbing up the slave pens,after reaching the slave pens and finding a good position to clib,we were too late,all we found were corpses and some normal feral ghouls,as well as a "leader" ghoul screaming something,after sneaking up to the guard post,we killed the leader ghoul and most of the ferals,however two of them infected a corpse and suprisingly infecte dit and made it a feral ghoul,my squad quickly took them down,we also caught a glimpse of a wounded eulogy jones escaping during our takedown of the ferals. -protector shaun nickleson
Fuck Roy
You first. Perv.
I fucked him already.
Shoved my Fatman right up his cornhole.
You shoved your fat man deep into his quivering nether regions.. :winky:
ok guys seriously this is on the road to fallout fanporn STOP STOP STOP
And as Moira handled the vault dwellers searing hot potato, its burgundy glow signaling its emanate eruption, She could only smile..Knowing soon the experiment would come to fruition.
I hate you, Buttcleft.
And Moira stood, amazed, as the vault dweller whom was stationed before her, began to unfasten his jump suit. Slowly that zipper clicked as it made its way down over the curves of his abdomen, until it was revealed. That large, magnificent mass of flesh which set Moira's doe eyed gaze aglow. She clasped those calloused hands together in amazement as she let out a giggle of delight, before tentatively reaching forward to prod that standing, fleshy protrusion with single outstretched finger. It was only then when flesh met flesh that Moira knew, the radiological experiment was a superb success.
Download the GECK mod tools today!
Here's a set of tutorials:
http://www.youtube.com/user/BethesdaGameStudios
So Fallout 3 is out now. People have a lot of questions about it. In fact, people keep asking the same questions over and over again. I figure I might as well answer them here, and direct people to this post.
But this thread isn't just about Fallout 3, even though it's the greatest thing since sliced bread. We also cater to the retro crowd of Fallout and Fallout 2. I'll split this into two parts, then.
Fallout Classic!
What is a Fallout, you ask? Only the best turn-based post-apocalyptic RPG released in the 1990s!
Fallout 1 follows the exploits of the Vault Dweller as he journeys through the wastes in search of a water chip for his Vault. Without it, everyone in the Vault will surely die. On the way, he encounters radscorpions, deathclaws, gigantic rats, hideously mutated mutants, ghouls, super mutants and, arguably the most horrible of all, the dreaded Iguana on a Stick. Hint: It's not made out of Iguana.
Fallout 2 begins 80 years after the end of the original Fallout, and a direct descendant of the original Vault Dweller heads out into the wastes to save his village once again.
"But how do I get this wonderful game?" you ask.
There are a couple of ways. First, you can probably find a box verson on Amazon or eBay or something. Second,
www.gog.com has 1 & 2 for the low, low price of $6 each. GameTap has Fallout 1 on its free list, and Fallout 2 is on the paid subscription plan. Fallout Tactics is also coming soon. The caveat with GameTap is that you can't install mods, no matter how hard you might want to. If you prefer to play an unmodded experience, then by all means go get it today. *Note: only in North America. Sorry Euroguys.
The Fallout Tutorial!
If you're brand new to Fallout, check here first. This will get you on your feet.
First, you can right-click on your "weapon" button to change modes. The one with a little target on it means you are now in "called shot" mode. You can aim for specific body parts, and if you knock them hard enough it'll cripple the enemy. Aim for the eyes, and their PE goes down as well as their chance of hitting you. The arms, they'll drop their weapons. Legs, they can't move as fast (like, one or two tiles per turn). If you make a critical shot to the groin, they'll fall over and lie prone for a turn, giving you a 95% hit chance on the entire body (except maybe eyes, depending on your skill). If you nail them in the head, human enemies will get knocked unconscious, but creatures (such as radscorpions) just get mad. Burst mode, available on some weapon models, means you fire a bunch of ammo at once. Use it at close range and it will decimate enemies. Longer range means more bullets will miss and it's not as effective. Also, your NPCs can and will do this while you're close and kill you or your friends, so be wary of giving NPCs SMGs. Third mode is reload, pretty self-explanatory.
The buttons that control turn-based combat are on the right side of the interface. "Turn" ends your turn, and "CMBT" ends combat. Pretty simple, right? You can speed this up by using hotkeys, spacebar for Turn and Enter for combat.
There are a couple of different cursor modes you can cycle through by right-clicking. The red hexagon moves your character to that location. In combat, the number inside the red shape is how many AP you spend moving there. The crosshair is to attack enemies, and the number is your hit chance %. The arrow lets you interact with things and people, and if you click on something and hold the button and then move your mouse, you get additional options. The Pip-Boy icon lets you use skills, like Steal or Repair. The bag lets you use an inventory item on or with the selected item. I think there's an eye icon to examine the person or thing. There might be one or two more that are self-explanatory. In Fallout 2, there's a hand icon when you're next to an NPC to push them out of the way. Additionally, if you get stuck by a non-moving member of your party in Fallout 1, try talking to them about changing tactics and then change the follow distance to close and move around a little.
After you get an NPC, you're going to want to manage their inventory, changing weapons and giving them ammo. This is easy in Fallout 2, but not in Fallout 1. To put stuff in, just barter with them, but to take stuff out you have to steal it. Don't worry about your steal skill, they won't catch you no matter how bad you are at it and there's no other way to get equipment out. You can also plant stuff on them from this screen, but it's not as good as barter because I don't think they take weight into consideration when you barter things to them. Some of these problems might be addressed by the Fallout companion mod, but I haven't used it so I can't comment.
There are two little red buttons on your interface. One of them opens the Skilldex, where you can use your various skills like sneak, first aid, doctor, etc., and the other one is less obvious. This switches between your active hands. There are two places in your inventory where you can equip items, your left and your right hand. Put a weapon in one and a tool or something harmless in the other, and when someone asks you to holster your weapon (in town, for example), just hit that little red button and nobody's angry anymore. What's useful about this feature is that you can use it in battle without using AP, so if you want to use a sniper rifle for long range and a shotgun for close range, just put them in different hands and switch back and forth as needed.
Every action in battle per turn takes a certain number of Action Points (referenced above). Moving, firing, accessing your inventory, only so much can be done per turn, and this is determined by your AP. Certain perks and traits can change the amount used, but the number you start with is determined by your AGI. The number of action points remaining in your turn is denoted by the green lights above your weapon button. Ten lights, ten AP left. Note that it is possible to go over 10 AP, the lights just won't decrease until you're under 10.
If you find yourself stuck somewhere and everything is closed, it's dark and you just need time to pass, hit Z. It'll bring up your alarm clock and you can rest for however long you want.
That's all I can think of. If anybody has any more questions I'll answer them and put them in here for future reference. Hope it helps.
Fallout Patches
Even though a lot of us might not like the NMA guys, they know their Fallout mods and their patches fix bugs and things that should have been in the game in the first place. Some people like their games buggy, I like my game fixed. If you prefer the classic experience, you can skip these. I recommend it, personally.
Fallout 3: The New Fallout. Same great Fallout taste, brand new formula!So, wait, what is Fallout 3?
Okay, you've obviously been living under a rock for the past couple of years.
Fallout 3 is a post-apocalyptic hybrid of a turn-based RPG and an FPS. Your character grows up in one of the last unopened Vaults - which are basically big underground self-sustaining fallout shelters - living peacefully with your father. One day, he up and leaves the Vault (which is unheard-of, as nobody leaves the Vault, ever, period). Forced out by the maniacal Overseer, who is convinced that both you and your father want to destroy the Vault's stability, you get thrust into the harsh, unforgiving reality of the Capital Wasteland. This is basically the area in and around Washington, D.C. (which is
not the same place as Washington state, the latter being on the west coast and the former being on the east coast, for you eurotrash out there reading this) and includes some real-life places such as Olney, Bethesda, Maryland, Fairfax, VA, Falls Church, etc, etc. Of course, the scale has been compressed and the landscape is unrecognizable, but it's still neat seeing all these places in-game that you can also see on a map.
Hacking!
When you enter the Hacking minigame, you'll get a screen filled with words and random characters. The goal is to guess the correct word, and it plays out like a game of Mastermind. Pick a word, and the system will tell you how many letters in that word are in the same place as the target word. For instance, if you pick "Meaning" and the word is "Fucking" (for example), you would get 3/7 correct for the "ing" part. There are hidden character sets, delinated by {} <> () on a single line in that order, but there may be characters in between them like {$#$#&%}. Click on one of these when the whole sequence is highlighted and you'll get more password guesses or a dud will be removed from the screen. If you get down to one attempt left and there are no hidden character sequences, and you're not sure you can guess correctly, just cancel out with B and try again. You get a fresh puzzle, but you also get all your guesses back.
Hey, where's the instruction book?
If you're borrowing the game or it's a rental, you might not have the manual for this game. Fear not, Steam will provide!
http://store.steampowered.com/manual/22300/Holstering and the Pip-Boy Light!
To holster your weapon, hold down reload (X on 360, R on PC, [] on PS3). To turn on the light on your Pip-Boy 3000, hold down the Pip-Boy button (B on 360, Tab on PC, probably O on PS3).
Repairing Items
In order to repair an item and improve its CND, you need two things: a high enough repair skill to repair an item past its current CND, and another item to scavenge for parts. Say you have two 10mm pistols at 25%. Select one, hit Y (or Triangle for PS3, I guess. I don't know the PC button, it's probably in the manual). Then select the one you want to scavenge for parts, they'll get combined together and the CND will go up, more damage, etc.
Note that you don't need an exact item to use for parts. The unique versions of weapons can be upgraded with the regular version - the Lincoln's Repeater can be repaired with the Hunting Rifle, the A3-21 Plasma Rifle can be repaired with the regular plasma rifle, etc. If you have one of those special weapons, try repairing it and you might have the right piece to use for parts. There's always a cap to which you can repair something (determined by your repair skill), so if you have two 50% guns you might not be able to combine them together. The resulting CND would be higher than the CND you can repair to.
Hotkeys and You!
To set a hotkey for an item in your inventory, on PC press a number key and then click on the item. On console, hold down RB or R1 and hit a direction on your d-pad while the item is selected.
Whoever told me you don't need to hold down RB, you're a dirty liar.In-Game frequently asked questionsI want to explore the Wasteland, but I don't want to skip any of the story!
There are a couple of places you should avoid in general exploration if you move away from the story quest. I'll be vague, but just don't go to these places or talk to these people until you get to that point in the main quest.
*GNR Radio
*Dr. Li in Rivet City
*Vault 112
*Jefferson Memorial Rotunda - specifically, don't pick up the data tapes next to the big machine.
Housing
There is a very easy way to get a house early in the game. Just go to Megaton, and either defuse or detonate the bomb. You'll need an Explosives skill of at least 25 to interact with the bomb. If you're not skilled enough, just pop a Mentat. The Sheriff in Megaton will give you a key and a deed to a house there, or Burke will give you an apartment in Tenpenny Tower. If the Sheriff is dead, his son will give you the key and deed. If Burke is dead, there's no way to get a reward for blowing up Megaton. The game tells you this with a pop-up dialog box.
Where the Fuck is the Family?!
Go to the metro station that Evan sends you to. Talk to the ghoul, and he tells you they're somewhere east, or you can take the tunnel to get farther into their compound. If you go overland, you can save a hostage and fight some super mutants near a burned-out church. If you go underground, there are two Mirelurks (crab people) waiting for you. I prefer the Mirelurks, as you can just drop a bottlecap mine in front of each one and they go down in one hit. There are a couple sitting around in the Super-Duper Mart. After you get through the underground tunnels, you'll come up in another part of the subway. This place is FULL of traps, proximity mines and pressure plates and tripwires galore. Take it slow, save before you attempt it, and you'll be OK. Just pay attention.
Where's Dogmeat?
He's in the Scrapyard. If you want to find it yourself, without resoting to the map:
First, talk to one of the caravans that passes through Megaton, and get them to talk about the Canterbury Commons. Head up to the Meresti train station, directly east of the Metro station with the ghouls that want Sugar Bombs, and put your marker on Canterbury Commons. Go there in a straight line, and you'll stumble across the Scrapyard.
Otherwise, you can just look at the big Fallout map at the bottom of the post.
Dogmeat is here, defending himself against three raiders. Kill them and he's yours.
How do I get into Rivet City? There's no bridge!
Okay, this isn't so frequently asked and it's not a spoiler, but I had trouble with it the first time I went. Climb up that building with the stairs on it that appear to lead nowhere, and at the top (next to the poor guy who needs water) there's an intercom. Click it, and Harkness will send the bridge over for you.
How do I get into the broken-off bow in Rivet City?
There's an entrance underwater to the left of that locked door. Go through it, through a couple more underwater rooms, and you should come up into air. Don't forget to hit the switch to unlock the door, and go see Pinkerton. WARNING: He does not want to be found. His place is booby-trapped to hell and back. Move slow and pay attention.
List of Bobbleheads, via
Vault wiki
SPECIAL - increases each stat by one
* Strength - Megaton - Lucas Simms' House. On desk in the second most bedroom on the second floor.
* Perception - Republic of Dave - Museum of Dave
* Endurance - Deathclaw Sanctuary - Deathclaw Sanctuary Entrance
* Charisma - Vault 108 - Cloning Lab
* Intelligence - Rivet City - Science Lab. On one of the desks in the center of the lab.
* Agility - Greener Pastures Disposal - Office
* Luck - Arlington Cemetery North - Arlington House
Skills
will increase skill stat by 10 points.
* Barter - Evergreen Mills - Market Bazaar - In a dark cave-nook, in the corner of the room to the right of Smiling Jack (trader). Jump over the work bench, it's on the right-most shelves.
* Big Guns - Fort Constantine - CO Quarters
* Energy Weapons - Raven Rock - Sector 2B
* Explosives - WKML Broadcast Station - Sealed Cistern
* Lockpick - Bethesda Ruins - Bethesda Offices East on a desk with an active lamp.
* Medicine - Vault 101 - Dad's desk. It can be obtained before you take your G.O.A.T., during your escape from the vault or during your brief (optional) return to Vault 101.
* Melee Weapons - Dunwich Building - Virulent Underchamber
* Repair - Arefu - Evan King's House
* Science - Vault 106 - Living Quarters
* Small Guns - National Guard Depot - National Guard Armory: sitting on a shelf in the sealed storage room in the basement.
* Sneak - Yao Guai Tunnels - Yao Guai Den
* Speech - Paradise Falls - Eulogy's pad
* Unarmed - Rockopolis
Unique Weapons
These are better versions of weapons you find in the Wasteland
These are only the ones I know. I'd love to hear where some more are.
*(Unique weapon name) - (normal version, can be repaired with these) - (location)
*Lincoln's Repeater - Hunting Rifle - Museum of History, bottom floor, near the poster of the Lincoln Memorial and the Glowing One. *note: uses .44 ammo
*A3-21 Plasma Rifle - Plasma Rifle - finishing The Replicated Man without turning the android in
*Reservist's Rifle - Sniper Rifle - Dickerson Tabernacle Chapel. Talk to Karen Schenzy in Arefu after saving them, or check the map. He's hiding in the rafters, be careful.
*Silenced 10mm Pistol - 10mm Pistol - Burke's got one, and there are probably a couple more around. Looking for info on this one.
(Thanks WalrusPete)
*Wazer Wifle - Laser rifle - Little Lamplight, 500 caps or free with Child At Heart
*Experimental MIRV - Fat Man - National Guard depot armory
*Ol' Painless - hunting rifle - Dave's safe at the Republic of Dave
*Alien blaster - Laser pistol? - crashed UFO somewhere north of minefield
*Fisto! - Power Fist - ?
*The Kneecapper - Sawed-off Shotgun - Ronald Laren in Girdershade (perhaps the reward for the optional portion of The Nuka-Cola Challenge?)
*Plunkett's Valid Points - Spiked Knuckles - on a named raider/merc/whatever at the Arlington Cemetery (same house as a bobblehead)
More comprehensive, less detailed list by Raiden333 via the strat guide:
1. "Stabhappy" Combat Knife: Random encounter with raiders
2. "Firelance" Alien Blaster: Random encounter, UFO crash
3. "Vengeance" Gatling Laser: Deatchclaw Sanctuary
4. "Jack" Ripper: Deathclaw Sanctuary
5. "Reservist's Rifle" Sniper Rifle: Dickerson Tabernacle Chamber
6. "Board of Education" nailboard: Clifftop Shacks
7. Mesmetron: Paradise Falls
8. "The Break" Pool Cue: Paradise Falls
9. "Fisto!" Power Fist: MDPL-13 Power Station
10. "Ol' Painless" Hunting Rifle: Republic of Dave
11. Fawkes' Super Sledge: Vault 87
12. "Wazer Wifle" Laser Rifle: Little Lamplight
13. "Occam's Razor" Combat Knife: Fort Bannister
14. "Victory Rifle" Sniper Rifle: Abandoned Shack (north of Rockbreaker's gas station)
15. "Vampire's Edge" Chinese Sword: Merseti Trainyard
16. "Blawkhawk" Scoped .44 Magnum: Agatha's House
17. "Xaunlong" Assult Rifle: Jury St. Metro Station
18. "Ant's Sting" Knife: Antagonizer's Lair
19. "Highwayman's Friend" Tire Iron: Canterbury Commons
20. "Protectron's Gaze" Laser Pistol: Canterbury Commons
21. "Experimental MIRV" Fat Man: National Guard Depot
22. The Terrible Shotgun: Evergreen Mills
23. "The Kneecapper" Sawed Off Shotgun: Girdershade
24. "Butche's Toothpick" Switchblade: Vault 101
25. "Miss Launcher" Missle Launcher: Fort Independence
26. "The Tenderizer" Sledgehammer: Anchorage Memorial
27. "Smuggler's End" Laser Pistol: The Citadel
28. Colonel Autumn's 10mm Pistol: Jefferson Memorial (What's the point of including this weapon?)
29. A3-21's Plasma Rifle: Rivet City
30. Lincoln's Repeater: Museum of History
31. Sidney's 10mm "Ultra" SMG: National Archives
32. "Eugene" Minigun: Reilly's Rangers Compound
33. "Zhu-Rong v418" Chinese Pistol: LOB Enterprises
34. "Burnmaster" Flamer: Franklin Metro Utility
35. "The Shocker" Power Fist: Flooded Metro
Huge gigantic awesome map with lots and lots of locations - if not all of them - filled in. Spoilers, obviously, for people who like to explore on their own.
http://images1.wikia.nocookie.net/fallout/images//d/d6/Wastelandmap.png
Here's another map that's a little different, but probably just as good. Shows bobbleheads, too.
http://crasheras.awardspace.com/fo3m.swf
Complete list of schematic locations - it's a little messy, I might post it in here and clean it up a little later.
http://www.madnesswithoutmethod.com/2008/11/fallout-3-weapon-schematics-guide-info-locations-map/
A list of stuff you'll need throughout the course of the game - if you see any of these, pick them up and save them for later. If I missed anything, feel free to PM me.
Shishkebab
Lawnmower blade
Motorcycle gas tank
Motorcycle handbrake
Pilot light
Railway Rifle
Fission Battery
Steam Gauge Assembly
Pressure Cooker
Crutch
Deathclaw Gauntlet
Wonderglue
Medical Brace
Deathclaw Hand
Leather Belt
Dart Gun
Paint Gun
Toy Car
Surgical Tubing
Radscorpion Poison Gland
Rock-It Launcher
Vacuum Cleaner
Leaf Blower
Firehose Nozzle
Conductor
Bottlecap Mine
Sensor Module
Lunchbox
Cherry Bomb
Bottlecapx10
Nuka Grenade
Nuka-Cola Quantum
Turpentine
Tin Can
Abraxo Cleaner
Pre-War Books
Nuka-Cola Quantum
Scrap Metal
Brotherhood of Steel Holotags
Lincoln-related stuff
Chinese Assault Rifle
Sensor Units
Power Armor
Energy Weapons
Sugar Bombs
Zen recommends PC mods!
I'll update this with other questions I see getting asked a whole lot, at least the ones I know the answers to.
Hey, my game ended too soon!
So Fallout's got some DLC coming down the line. I'll let Eurogamer articulate.
(source:
http://www.eurogamer.net/article.php?article_id=319322)
Bethesda has whipped the wrappers off three chunky downloadable additions to Fallout 3.
First to arrive, in January 2009, will be Operation: Anchorage. It's a military simulation that takes players back to the historical battle of Anchorage, where Chinese invaders threatened the future of Alaska.
The Pitt follows in February, and adds an industrial raider town in the remains of Pittsburgh, where players will face tricky allegiance decisions. (Jen or Ange?)
Finally, Broken Steel arrives in March. Here, players will be recruited into the Brotherhood of Steel, and be swept up in the furious termination of all Enclave supporters in the Capital Wasteland. Broken Steel takes Fallout 3 past the conclusion of the main quest.
There's no word on exact pricing, although Pete Hines has once again stressed (this time to MTV Multiplayer) that the DLC will be similar in many ways to Oblivion's add-on quest, Knights of The Nine.
This, remember, was open to both new and existing saved games from the main map, and was usually prompted by a letter in the inventory or by an NPC in one of the towns.
Knights of the Nine lasted a good few hours, too, and was released for 800 Microsoft Points on Xbox 360 (GBP 6.80 / EUR 9.60 / USD 10). PC owners eventually got the same standalone content for the same price.
Still, PC owners needn't necessarily fork out any extra money, as Bethesda is releasing the G.E.C.K (Garden of Eden Creation Kit) toolset for free in December.
This lets the curious tinker with any bits of data from Fallout 3; landscapes, towns, locations, nuclear rats, dialogue, weapons, armour, creatures and so on.
A more in-depth look at Operation: Anchorage, kindly provided by Kotaku.:
(source: http://kotaku.com/5107085/fallout-3-dlc-lets-take-a-good-look-at-it?skyline=true&s=i)
We knew its name, but little else. Well, today, Bethesda have finally provided details on Fallout 3's first piece of DLC. For those short on time, for $10 you'll get 4-5 hours worth of gameplay out of it.
For those not short on time, pull up a seat!
Operation Anchorage - the first of three planned DLC packs for the game - is set in the game's "distant past", with players able to access a dusty old military simulator that "teleports" you into a battle against the Chinese army, in the days before the a-bombs started falling.
Being a battle, the focus here is on combat, players tasked with fighting (or sneaking) their way past a ton of Chinese troops. As a bonus, many of the weapons and technologies players encounter in Operation Anchorage will then be made available in the main game.
A new perk - called "Covert Ops" - will also be added to the pack.
Also discussed, albeit briefly, were the game's second and third pieces of DLC. The second, called The Pitt, takes players to Pittsburgh, a city that while still in a state of disrepair, never took a bomb or three like DC did.
The third, "Broken Steel", is mentioned only briefly, and will bring increases to level caps, new bad guys and new perks.
Posts
I know if I say I don't like it everyone will hate me but I hated oblivion more then anything and this game feels a lot like oblivion.
Trust me, it will at first if you played oblivion.
but also trust me when I say that, in no short amount of time, that feeling wont be a bad thing at all.
Its kinda like that weird aunt who bad touches you.
At first its like " omg, no, stay away "
Then its all like " Mm..Well...This is..Okay I guess.. "
Then it ends up with you drooling in a stupor not realizing 18 hours have passed since the last time you got out of your chair.
Was this still part of the aunt analogy?
No, its part of my Fallout 3/Oblivion analogy :winky:
Thanks you for that awkward ending....
Anyway, I had an amusing experience the other day. My friend was playing while my brother and I watched. He started walking into this small towm on the way to Oasis, when I realized he's at Old Oney. I warn him, as he had seen me in their earlier, and new the trouble I had. My brother hadn't. my friend doesn't heed my warning, and slowly creeps into the town, looking through the .308 scope. My brother, getting impatient, asks where the deathclaws are. About a second afterward, my friend dies and all we see that kills him is this giant claw swatting his head. It was such great timing, I couldn't stop laughing for a minute.
What Don't they do? Everything from reskinning your pistol to taking the ladies underwear off :winky: to replacing all the raiders with cliff racers...... ok, maybe that last one isn't such a good thing.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I'm debating whether or not to end this first character of mine and just finish the main quest... I feel like there are things left for me to do, but basically my last quest is the Nuka-Cola Challenge...
This was my good karma play-through, any specific things a good guy can do before the end of the game? I suppose I haven't explored Old Olney yet, but this late in the game I kind of wonder what the point is. It may be more "fun" running through that town as an evil, melee/unarmed character anyway- what I plan to make next.
On that note, any advice how to make an effective melee/unarmed character? Perks to focus on? Skills I may not realize are vital?
That's what he said to his weird aunt.
We could get Ron Perlman to narrate it with Buttcleft's script.
Well it's a good thing you can kill her in any number of ways then!
even as a good character
Oh, but you can! There's the direct although terminal method, and there's also massive cellular degradation if you want to be particularly cruel.
Regarding a melee build: I would suggest that you put some points into Repair, so you can keep your armour shiny and so that you can build good-quality shishkebabs. You should try to acquire a fire sword as soon as possible (Vance has one, plus the plans to make more), and take the Pyromaniac perk at level 12 (or 14?) for truly unreasonable damage. This is important because powerful melee enemies, like mirelurks and deathclaws, will push your shit in up close. Seriously consider drug and alcohol abuse to boost your damage output (especially Jet and Psycho). Mitigate the inevitable withdrawal effects by investing in a My First Infirmary (it will pay for itself after just 8 de-toxes), as I guarantee that you’ll end up addicted all the time.
I have found that explosives are a good complement to melee, since you can heave grenades at people or lead them over mines you’ve placed to soften them up and cripple limbs before moving in for the kill. This is useful for when you find yourself at one end of a corridor with gun-wielding super mutants at the other. To that end, I took the Little Leaguer Perk early on.
Alternately, if you want to go with an Unarmed build, make sure you grab all three ranks of Iron Fist as early as you can, and consider boosting your Sneak so you can take Ninja at level 20. Get a deathclaw gauntlet as soon as you can.
Also, I really like the Comprehension Perk. 2 points per skill book may not seem like a big deal, but when you consider that there are 25 books for each skill in the Wasteland, it’s a huge increase in “free†skill points. All the books plus the associated bobblehead is good for +60 points with this Perk.
The Division, Warframe (XB1)
GT: Tanith 6227
What I love about this is that I can leave all my "alt" skills at around 40 points, knowing that eventually I'll find enough books + bobbleheads to max them out. And if you have any points to spare, you can just use them to advance as normal. Very little headache if you have 10 INT.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
...and when you complete the dating aspect they raise a child, Moirlan, who is the most famous shopkeeper in the entire galaxy and is writing a book on the matter.
Specifically: Riley's Rangers
nope
Yes - Escort Cherry to Rivet City
Of course I shot the fucker in the face as soon as I stepped in the door. Not so hot with that pistol after all, are you asshole?
Can trade TF2 items or whatever else you're interested in. PM me.
Currently playing: GW2 and TSW
Also, this game is one of the best games. It does feel like Oblivion, but I played the SHIT out of this game, unlike Oblivion. I kinda miss being a porn star, but whatever.
Oh and apparently my friend played through his first run in this game entirely in third person. What the FUCK? I told him he was a dirty liar because that view is impossible to do anything in, and it looks terrible. But he swears it's better than I think.
I'm sorry to tell you this - and you might have suspected yourself - your friend is an idiot.
3rd person is much more enjoyable if you zoom in enough not see anything on your character below a little above the knees. Makes it a little more of an over the shoulder view. Still can't snipe from that view, and you'll miss shooting things like rad roaches at your feet becuase the bullet shoots left of the reticle within a few feet while in 3rd.
And Moira rocks. She's like the main character's 'Q' from the James Bond movies. Cheery, easy to make go into some self righteous rant, all manner of goodies to buy and get fixed, and has a total disreguard for the character's safety and well being. It's awesome.
Haha it's dark_vejito. I do believe he's lying to me, but I can see him going in 3rd person.
Strafing in 3rd person makes me want to put my testicles in a vice.
She loved the introductory bits and became hooked once she realized she could be evil - she was pickpocketing and murdering left and right. Long story short, she started playing at 8PM, I went to sleep around 11PM and she didn't make it to bed until 3AM. She loved the writing, humor and open world aspects and was like a frickin' accountant managing her Pip-Boy.
Background: When we first started dating, she saw my 360 and PSP and told me that "video games were for losers!" Over the past year, she's become addicted to Castle Crashers, Call of Duty 4, Puzzle Quest and Wipeouts Pure and Pulse. I'm happy that I can add Fallout 3 to the list! Mwuahahahaha. I guess Mass Effect or Oblivion should be next...
Ask her if she likes mudkips.
Also, the mods are pouring out like crazy... but I cant find any place that actually rates them based on how good they are. Nexus for example bans you if you rate anything but 10. (a tiny exageration.. but only very tiny)
Not really an exaggeration at all. Its stupid, I can understand the idea behind the rule, but its implementation is bullshit. Have to rate everything 9 or 10 just to avoid hurting feelings negates the need for having a freaking rating system.
I was under the impression that the rateing system they had was to rate it on how well it acomplished it's goals. AKA: The mod to make a bloat fly bright pink must be rated a 10 if it did indeed make bloat flys pink, and does not damage other aspects of the game in the process (breaks quests, make your character pink as well, etc).