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[reconquista on!]Let's Play: Europa Universalis 3

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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited December 2008
    I think you should put more money into technology. You're supposed to keep your treasury at 0, and survive on your yearly gains. If you want to get more monthly income early on, you have to get a National Idea like National Bank (or other ones in Magna Mundi) and then set your treasury to the point where you still get no inflation. But even then, it's better to just put the money into technology, where it helps far more, at least early on.

    Later on (IE, at the point where all of your provs have Tax Accessors), pretty much only Trade and Production give you any return on your money, though national ideas (which, if you're doing military stuff, will mostly be military at this point) can give you massive amounts of money (Scientific Revolution, Smithian Economics, and National Trade Policy are all amazing, to the degree where if I'm not being massively belligerent I will always take NTP), and you kinda need to tech Land and Naval simply in order to continue competing (but if you're playing a colonizing country that's kinda isolated from any major threats, like the UK or Sweden, this won't be as much of a problem).

    As you're playing Vijanagar, yeah, I'd go with getting National Bank, lowering your treasury to 0, and surviving with the money you have at the time. Hope you get some nice missions, and start making a larger military. At the same time, keep your military upkeep down during peacetime, it'll let you have a larger army. During the next decade, try to have a calm period when you're not expanding.

    Ethan Smith on
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    VicVic Registered User regular
    edited December 2008
    Oh gods, I just went through a 6 year war after my closest ally stabbed me in the back and then accepted the wrong peace offer. I thought the minor enemy that made the offer was negotiating only for himself, but it turns out I ended the whole war gaining only 120 denars where I should have gained at least 6 provinces.

    Time to reload an old save :(

    Vic on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited December 2008
    Vic wrote: »
    Oh gods, I just went through a 6 year war after my closest ally stabbed me in the back and then accepted the wrong peace offer. I thought the minor enemy that made the offer was negotiating only for himself, but it turns out I ended the whole war gaining only 120 denars where I should have gained at least 6 provinces.

    Time to reload an old save :(

    Yeah, that's always a bitch, but the reloads involving royal marriages are the scariest.

    Fighting a war between Austria and Great Britain over which one of them gets you as a vassal? Sweet!

    And the ever terrifying pop-up, "Russia has inherited France" when I was playing Germany.

    Ethan Smith on
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    SonelanSonelan Registered User regular
    edited December 2008
    I've been trying to play this but everytime I try loading a second tutorial or play a game for awhile the game crashes on me :(

    Sonelan on
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    JaramrJaramr Registered User regular
    edited December 2008
    Oh god I thought I was free of this game.

    What have you done, now ill have to play a game as Wales or something.

    Throwing in a vote for Japan.

    Jaramr on
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    kaliyamakaliyama Left to find less-moderated fora Registered User regular
    edited December 2008
    Poland? I'll be watching this with much anticipation.

    kaliyama on
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    P10P10 An Idiot With Low IQ Registered User regular
    edited December 2008
    Vic wrote: »
    So all right, I have fucked myself on the inflation and I have been borrowing money. I have also been doing a lot of fighting which has hampered my teching. However, I can not see how it is possible for me to have been handling my economy so poorly that I have only gained three tech levels while he has gained sixteen.

    Edit: Read up even more in Inflation, and I guess I still have some learning to do.
    This is actually probably not your fault. The inflation certainly won't help, but as a Middle Eastern nation Persia has a tech penalty of 25%, while you, being an Indian nation, have a tech penalty of 66% (unless these numbers were changed somewhere along the line)

    But yeah, inflation is one of the important things to watch out for. I love National Bank as the first Idea, because it lets you do a lot of important things. You can inflate to get workshops in all your provinces ASAP which is good (workshops are amazing, especially the more provinces you have) and not have to worry about the inflation (even if you get like 5% or whatever, quick workshops in all provinces are usually worth it, and national bank will make that inflation disappear eventually anyway), or you can inflate the .1% that national bank cancels during wars, so that you can finance your war easier.

    P10 on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited December 2008
    Vic wrote: »
    So all right, I have fucked myself on the inflation and I have been borrowing money. I have also been doing a lot of fighting which has hampered my teching. However, I can not see how it is possible for me to have been handling my economy so poorly that I have only gained three tech levels while he has gained sixteen.

    Edit: Read up even more in Inflation, and I guess I still have some learning to do.
    This is actually probably not your fault. The inflation certainly won't help, but as a Middle Eastern nation Persia has a tech penalty of 25%, while you, being an Indian nation, have a tech penalty of 66% (unless these numbers were changed somewhere along the line)

    But yeah, inflation is one of the important things to watch out for. I love National Bank as the first Idea, because it lets you do a lot of important things. You can inflate to get workshops in all your provinces ASAP which is good (workshops are amazing, especially the more provinces you have) and not have to worry about the inflation (even if you get like 5% or whatever, quick workshops in all provinces are usually worth it, and national bank will make that inflation disappear eventually anyway), or you can inflate the .1% that national bank cancels during wars, so that you can finance your war easier.

    Yeah, with the expansions, my suggestion for first ideas is always either National Trade Policy, National Bank, or if you're going to wars like retarded amounts of the time, then Military Drill.

    Ethan Smith on
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    krylon666krylon666 Registered User regular
    edited December 2008
    Sonelan wrote: »
    I've been trying to play this but everytime I try loading a second tutorial or play a game for awhile the game crashes on me :(

    the tutorial thing is a bug - play one, then load another and it will crash. the first tutorial doesn't even work anymore anyway.. i'm speaking about the interactive tutorials. i think the other ones work ok (the real basic stuff).

    krylon666 on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    I've been trying a couple of plays of the Japanese counties, and I'm going to say that I'm going to probably do a single cheat in order to get going (if I play a Japanese daimyo)--I'm going to cheat myself money and then set up a center of trade in my Capital. That'll give me a significant amount of money, and allow me to have a military that'll be powerful enough to actually beat my 1-providence neighbors.

    edit-of course, playing a major, I wouldn't have this problem, but it's hard to live on your yearly income when you have a surplus of like a ducat a year.

    Ethan Smith on
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    SonelanSonelan Registered User regular
    edited January 2009
    How do you get a divided Japan like in the OP?

    Sonelan on
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    obolon84obolon84 Good news, everyone! I just blue myself.Registered User regular
    edited January 2009
    I think doing Japan would be more interesting (at least to me). I played a short game as one of the minors and it was pretty unpredictable which made it more fun. Also, almost everyone does European nations :)

    obolon84 on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Sonelan wrote: »
    How do you get a divided Japan like in the OP?

    Download Magna Mundi, extract it to your mod file, when the game asks which mod you want to paly, click it, and go from standard to Magna Mundi.

    Ethan Smith on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Alright, as Hokogawa I can play up to the point of taking control over the Shogunate and most of southern Japan by 1650, so I know that it's doable. I'd need retarded amounts of money in game to make it work, but it's definately doable.

    edit-To make the game actually interesting (historically, the Seguko Jidai ended in the 1600s, and they were met by the Portugese shortly afterwards), I'd need to end the Senguko and start moving into becoming a naval power fast as shit, and even then I'd need to make bases in Tahiti, Hawaii, or both in order to start colonizing (and then I'd need to wait 50 years to get cores). To do that in such a way where America hasn't been consolidated by the Europeans (mostly before the natives have been picked off), I'd need to cheat myself money in the beginning, no 2 ways about it. It could be possible, but you'd need someone who can do world conquests in their sleep.

    Ethan Smith on
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    Kane Red RobeKane Red Robe Master of Magic ArcanusRegistered User regular
    edited January 2009
    It would be better if you played someone you didn't feel the need to cheat with. Much more fun that way.

    Kane Red Robe on
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    SonelanSonelan Registered User regular
    edited January 2009
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    Sonelan on
    [SIGPIC][/SIGPIC]
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    obolon84obolon84 Good news, everyone! I just blue myself.Registered User regular
    edited January 2009
    Sonelan wrote: »
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    http://forum.paradoxplaza.com/forum/showthread.php?t=377047. The link in their official thread works for me.

    obolon84 on
    bJnuewi.jpg
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    giltanisgiltanis Registered User regular
    edited January 2009
    I would love to see Castile.

    giltanis on
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    SonelanSonelan Registered User regular
    edited January 2009
    obolon84 wrote: »
    Sonelan wrote: »
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    http://forum.paradoxplaza.com/forum/showthread.php?t=377047. The link in their official thread works for me.

    So I have to use the platinum one where i need to find a beta patch?

    Sonelan on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Sonelan wrote: »
    obolon84 wrote: »
    Sonelan wrote: »
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    http://forum.paradoxplaza.com/forum/showthread.php?t=377047. The link in their official thread works for me.

    So I have to use the platinum one where i need to find a beta patch?

    My version works fine without the patch.

    Ethan Smith on
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    SonelanSonelan Registered User regular
    edited January 2009
    Sonelan wrote: »
    obolon84 wrote: »
    Sonelan wrote: »
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    http://forum.paradoxplaza.com/forum/showthread.php?t=377047. The link in their official thread works for me.

    So I have to use the platinum one where i need to find a beta patch?

    My version works fine without the patch.

    Do you have that platinum christmas thing? Cause that one says I need beta 3.2

    Sonelan on
    [SIGPIC][/SIGPIC]
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Sonelan wrote: »
    Sonelan wrote: »
    obolon84 wrote: »
    Sonelan wrote: »
    Is there a good place to download the mod at? I went to their site and the link they have there gives me an error saying it can't be found.

    http://forum.paradoxplaza.com/forum/showthread.php?t=377047. The link in their official thread works for me.

    So I have to use the platinum one where i need to find a beta patch?

    My version works fine without the patch.

    Do you have that platinum christmas thing? Cause that one says I need beta 3.2

    I just have 3.1

    Ethan Smith on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Alright, lets play this bastard!

    For reasons I've said before, I'm going to try this out with Castille.

    Here's Castille

    GameStart-1.jpg

    Here are the resources of the game at the top, they go
    Manpower-How many men you have who can go into the army. A single unit takes up 1000 men, and they slowly come in to replace lost soldiers if your military maintenence is at its highest.
    Stability-This is rather important. It goes from -3 to +3, and you want it to be higher. If it's lower, you'll get more revolts, and less merchants. Going to war with nations in your religious group (IE, a christian declaring on a christian or a hindu on a hindu, or even a buddhist on a confucian) will give you -1 stability, going to war with someone you have a royal marriage with is another -1 stability, going to war with a nation that allows you access to their land gives -5 stability. The larger a nation you are, the slower it takes to get your stability back, besides it being far more expensive.
    Gold-Also called ducats. The currency of the game.
    Prestige-This goes from -100 to +100. It effects a large number of things, from how nations see you to how good you are at trading. The fastest way to get prestige is to win battles, though events and various other things give you prestige.

    And here are the 5 kinds of specialists that your nation gets
    merchants-These guys go to Centers of trade (the major cities of the time) and get shares of it. You can have 1-5 shares in a CoT without disrupting anything, or you can get the 6th share and get a monopoly. From the monopoly, the more empty spaces there are in the center count as your merchants, but anyone who competes your merchant out of the spot brings you back down to 5 merchants.
    Colonist-These guys add population to colonies. You get very few of them.
    Diplomat-These guys allow you to make diplomatic actions, from suggesting allies to military access, from insulting someone to giving them a gift. Relations with nations go from -200 to +200.
    Missionaries-these costly motherfuckers are used to convert lands over to your religion. I hope I won't need to use them a lot, because converting is a bitch in Magna Mundi.
    Spies-They do spy stuff.

    Here is the situation with my neighbors. The purple guy is Aragon, who is the competitor to the thrown of Spain. They never form spain, like ever, but if I don't beat them fast, France might start taking their shit, making it impossible to form Spain, which would suck. At the start of the game they have more soldiers than I, and they'll probably be assholes until I have more troops than they do. Also they occasionally get missions to go to war with me. If this happens, my life will suck. The small 1 providence guys to the north will get rolled by me once I deal with Greneda and Aragon.

    Portugal is in green. They usually make a pretty big colonial empire which they have to move to because spain takes all their shit. I plan on doing that once I've taken the rest of Iberia.

    Greneda is populated entirely by heathens, but is also my vassal for some retarded reason. I'll go to war with them within the decade.

    The major goals I have, short term-
    -National ideas are the most important things in the game to have. They give massive bonuses to various things. I have 3 ideas and I'm on Government tech 7, with the tech being halfway up to 8. At 8 I get to choose a new idea. So money is going into that.
    -My stability is low. Once my gov tech is at 8, money is going to stability.
    -Neutralize portugal and Aragon, because I can't handle a war with Aragon at this point in time without intense costs to myself. By doing this, I will put most of my money into military expansion. Once my army is bigger than Aragon's, they'll stop being a bitch.
    -Once I get a max'd out army, I'm going to declare war on Greneda and take Gibraltar and the other providence there.
    -After beating Greneda, I'm going to fight Aragon in order to take their bitch ass to town. The manual says that after the first war they shouldn't be that much of a problem.

    There is a problem to all of this.

    Our king is dumb. Like, Sarah Palin dumb.

    OurkingisDUMMB.jpg

    A king can have 1-5 stars in Diplomacy, Military, and Administration matters. He has 1 in 2 of them, and 2 stars in Military. What I'm going to do is make him a general. Hopefully he'll die.

    Well, I have to go to the library to drop some shit off, but I'm going to continue soon.

    Ethan Smith on
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    rayofashrayofash Registered User regular
    edited January 2009
    Awesome.

    rayofash on
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    krylon666krylon666 Registered User regular
    edited January 2009
    is the government level at 7 because of the year you started (or the mod)? i started as Castille using IN at the beginning year and my tech levels were all 3. i'm fairly new to the game, so forgive my ignorance

    krylon666 on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    I'm gonna go see Frost/Nixon, but in the meantime, here's the first choice you get to make-

    sliders.jpg

    i get 1 slider move per decade, pretty much.

    I need high naval to start colonizing, but naval makes infantry and cavalry cost more and gives me less manpower.

    EU3 players, explain what the sliders mean, because I don't have time (sorry).
    Or just pick randomly, that's cool too.

    Ethan Smith on
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    giltanisgiltanis Registered User regular
    edited January 2009
    I vote we move towards Naval. It enhances trade also right?

    giltanis on
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    WheezerWheezer Registered User regular
    edited January 2009
    Is this choice similar to the one we got regarding the starting area?

    I vote for a move towards tradition, holding on to dear values and moral economy.

    Wheezer on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Wheezer wrote: »
    Is this choice similar to the one we got regarding the starting area?

    I vote for a move towards tradition, holding on to dear values and moral economy.

    Sorry about that one, man. But it's a simple fact that I wouldn't have been able to play a country with a tax base of 7. It costs 5 ducats to train a single unit, and add on costs for advisors and I would need to save up for years to simply raise an army, either that or take out loans I couldn't possibly pay off.

    Naval-1
    Tradition-1
    Moral economy-1

    The way the sliders go is
    Aristocracy VS Plutocracy-Aristocrats give better production but lower trade, and give you more diplomats and cheaper knights, while Plutocrats give you cheaper boats and better trade/more merchants + spies
    Centralized VS Decentralized-How the government is. In Magna Mundi, it's really balanced out, with Centralized giving you more taxes but increasing revolts and making vassals be pissed off. (note to those playing In Nomine--in that game Centralized is the only truly good slider, and you want to move towards centralized as much as possible)
    Innovation VS Tradition-Innovative countries get more revolts and cheaper tech, while also having fewer missionaries, while Tradition countries get more missionaries and a lower possible war exhaustion.
    Offencive VS Defencive-Defencive countries get better forts and more diciplined, if more cowardly troops, and better generals, while offencive countries get really undiciplined and brave soldiers.
    Land VS Naval-Naval countries get better trade, tarriffs (money from overseas), and cheaper boats, though they have more expensive troops and lower manpower, while Land countries get lower trade, but more manpower and cheaper troops. I, personally, would advise against moving this as of now, as I want to pump out infantry as fast as possible, and probably will be doing just that for the next 5 years.
    Quality VS Quantity-Quality means better and fewer soldiers, Quantity means the opposite.
    Free Subjects VS Serfdom-Free subjects means better spy defence and cheaper tech, Serfdom means cheaper infantry and better production.

    The way that this LP is going to go is that I'm going to detail the game in 5 year intervals, and I'm going to ask you guys the main questions--who to invade next, what national decisions or ideas to take, and, as I did here, I will try to explain the choices in depth. If this mode of play doesn't work for you guys, it will be subject to change.

    Ethan Smith on
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    WheezerWheezer Registered User regular
    edited January 2009
    All right, sounds good. Certainly not one of the easier games to approach so the LP should be interesting.

    Wheezer on
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    CouscousCouscous Registered User regular
    edited January 2009
    Needs to be heavily serf based.

    Couscous on
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    P10P10 An Idiot With Low IQ Registered User regular
    edited January 2009
    Quality. Quality so hard.
    (Also, I'd recommend that after you form Spain, shenanigan religious wars in North Africa. Because colonization is boring to watch.)

    P10 on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    Here is a note to the guys who play EU3 but don't know much about MM-

    There are 3 major differences which I, as a player, will experience early on, besides the obviousness of the weaker powers being far stronger (the costs of a lot of things depend on how much money you make, so for example generals cost 5 ducats for Sienna but 50 for France), and colonization being harder.

    1-Jews. Jewish congregations and ghettos occur in the major cities of Europe. As a country, you have the option of expelling Jews or welcoming them. All jewish communities give you larger city populations, more cash, but also more revolt risk. Besides this, there is a series of jewish advisors who are better than normal economic advisors, but give higher revolt risk. They're only available if you're kind to the jews, though.
    2-Grand Priories. The Knights (the knightly order which was based in Rhodes) are a far larger force, partially because Pirate events occur for a lot of the christian nations in the medditerranian and partially because other Christian countries get the option of building priories. If you build a priory, the Knights get a significant amount of money (50 ducats, which is as much as it costs to build one), you get slightly more missionaries, but you also get a Knight advisor. The Knightly advisors are better than normal military advisors, but they increase intolerance towards heathens (religions of a different religious group than your own).
    3-The Rennaissance. You are given the option of either promoting the Church, in which case you get better relations with the Italian city states and a +5 ducat bonus to government technology per month per providence that embraces the Rennaissance, or you can go humanistic which lowers relations with the church but gives you +15 ducats per month per providence.

    Also, as I just experienced in my portugal game, both Castille and Portugal get an event in the 1460's which is called "Day of Reckoning". When it occurs, you get to choose whether to continue moving towards the sea, in which case you get another naval idea at random (!), or whether to continue the crusade into North Africa, in which case your country then gets a ton of slider moves towards land, serfs, and aristocracy, while you get a free elite regiment idea at random. This is intensely powerful, and is one of the things that makes the Iberian nations so powerful in MM compared to in other games.

    You guys get to choose whether I'll accept or reject the Jews, accept or ignore the Knights (once I get the money), accept or reject humanism, and which direction I'll go in when I get Day of Reckoning. I'm bringing this up because they're relatively 'minor' events and decisions and cluttering up the thread and stopping playing each and every time I have the option to kill some Jews will take a ton of time.

    Also, you have until 7 tomorrow night to choose the slider.

    Ethan Smith on
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    CouscousCouscous Registered User regular
    edited January 2009
    1-Jews. Jewish congregations and ghettos occur in the major cities of Europe. As a country, you have the option of expelling Jews or welcoming them. All jewish communities give you larger city populations, more cash, but also more revolt risk. Besides this, there is a series of jewish advisors who are better than normal economic advisors, but give higher revolt risk. They're only available if you're kind to the jews, though.
    Not expelling the Jews from Castille just seems wrong.

    Couscous on
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    P10P10 An Idiot With Low IQ Registered User regular
    edited January 2009
    Playing Spain historically is boring, though. You get Aragon to be your vassal then annex later, beat up on Granada, a ridiculously weak and poor nation, then you beat up on the Aztecs/Incans with your gunpowder (easy) and then you colonize a lot. Whoop dee do.
    I say, fuck history. Accept the Jews, tell the Knights to piss off, embrace the Renaissance, and curb stomp North Africa (I'd recommend going through Morocco to Songhai and their delicious gold, personally)

    P10 on
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    CouscousCouscous Registered User regular
    edited January 2009
    Playing Spain historically is boring, though. You get Aragon to be your vassal then annex later, beat up on Granada, a ridiculously weak and poor nation, then you beat up on the Aztecs/Incans with your gunpowder (easy) and then you colonize a lot. Whoop dee do.
    I say, fuck history. Accept the Jews, tell the Knights to piss off, embrace the Renaissance, and curb stomp North Africa (I'd recommend going through Morocco to Songhai and their delicious gold, personally)

    I say we play a twisted parody of Spain that makes the Empire in Warhammer 40k look progressive.

    Couscous on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited January 2009
    Here is a note to the guys who play EU3 but don't know much about MM-

    There are 3 major differences which I, as a player, will experience early on, besides the obviousness of the weaker powers being far stronger (the costs of a lot of things depend on how much money you make, so for example generals cost 5 ducats for Sienna but 50 for France), and colonization being harder.

    1-Jews. Jewish congregations and ghettos occur in the major cities of Europe. As a country, you have the option of expelling Jews or welcoming them. All jewish communities give you larger city populations, more cash, but also more revolt risk. Besides this, there is a series of jewish advisors who are better than normal economic advisors, but give higher revolt risk. They're only available if you're kind to the jews, though.

    Bwahahahahahaha.

    :)

    admanb on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    admanb wrote: »
    Here is a note to the guys who play EU3 but don't know much about MM-

    There are 3 major differences which I, as a player, will experience early on, besides the obviousness of the weaker powers being far stronger (the costs of a lot of things depend on how much money you make, so for example generals cost 5 ducats for Sienna but 50 for France), and colonization being harder.

    1-Jews. Jewish congregations and ghettos occur in the major cities of Europe. As a country, you have the option of expelling Jews or welcoming them. All jewish communities give you larger city populations, more cash, but also more revolt risk. Besides this, there is a series of jewish advisors who are better than normal economic advisors, but give higher revolt risk. They're only available if you're kind to the jews, though.

    Bwahahahahahaha.

    :)

    I laughed when I found that out too.

    the first "A NEW ADVISOR HAS APPEARED IN CONSTANTINOPLE! HE IS A LEVEL 6 JEWISH MERCHANT!" I laughed out loud.

    Ethan Smith on
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    tofutofu Registered User regular
    edited January 2009
    I got this at Best Buy for 10 bucks, I am afraid to install it though because it looks so intimidating.

    tofu on
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    Ethan SmithEthan Smith Origin name: Beart4to Arlington, VARegistered User regular
    edited January 2009
    tofu wrote: »
    I got this at Best Buy for 10 bucks, I am afraid to install it though because it looks so intimidating.

    Vanilla EU3 is really simple compared to this. I don't think that there are any significant forces in EU3 or any of the expansions which the manual or tooltips keep you unaware of.

    Ethan Smith on
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