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Criticize your most beloved games

Dangerou-DaveDangerou-Dave __BANNED USERS regular
edited January 2009 in Games and Technology
This is kind of an odd thread idea, I suppose...but it might be interesting for people to pick their most loved games, and pick them apart.

For example, I absolutely LOVE Mass Effect. Holy shit did that game ever suck me in. I played it for hours and hours at a time, when I actually had the time. So, considering how much I adore this game, let me now bitch about it.
__

Loot! I am a big RPG fan, and I can tell you the loot alone has been one of the biggest reasons I've been addicted to certain games (Diablo 2, cough). KOTOR's system let me down, and Mass Effects did as well. Oh boy, a long quest, and my reward is an Avenger IV, seven Banshee II's, and three identical ammo upgrades. Now, what did I have previously? An Avenger III? Hm...

The skill system! Mass Effect's worked just fine, and I loved that I could put all my skill points in combat and leave other squad mates to focus on one or two skills (i.e. my 'go-to' lockpicker, or my 'go-to' computer expert). But it's just not as interesting as a system like original Fallouts, in my opinion. Sure, putting points in Charm yielded different dialogue options, but in a game like fallout, where you put points affects who fires on sight, who will bother to talk to you, and can unlock entirely different dialogue trees. I understand that with the voice acting and sheer amount of resources placed in other aspects of Mass Effect, this is asking a lot...but that's not to say these types of things weren't missed.

__

There we go...Mass Effect was my game of the year for 2007 by far...so it pained me to write this, haha.

Dangerou-Dave on
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Posts

  • Raiden333Raiden333 Registered User regular
    edited December 2008
    Portal... It's too short.

    Left 4 Dead... Still waiting for Vs. on the other 2 campaigns.

    Planescape: Torment... Raised the bar, making all games worse by comparison.

    Raiden333 on
  • Walrus PeteWalrus Pete Registered User regular
    edited December 2008
    Gladius was one of my favorite games of the ps2/xbox/gamecube generation, but boy did it have its faults. Some character types were essentially useless, and one or two were just so much better than anything else that fielding an entire team of them was a guaranteed win in a game that tried to promote team diversity. The writing was atrocious for the most part, and the voice acting was subpar at best. In-battle loading times were far too frequent, and the game was buggier than it should've been. But worst of all, to me, is that the ending was an incredibly obvious lead-in to a sequel that's never going to happen :(

    ...and now I'm probably going to play through the game again over the next week.

    Walrus Pete on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    Deus Ex - Racist as all fuck.

    Baldur's Gate 2 - Seriously? I walk back in to the town and like 80 people have quests for me?

    No More Heroes - Lawn Mower? Really?

    Khavall on
  • JeanJean Heartbroken papa bear Gatineau, QuébecRegistered User regular
    edited December 2008
    Persona 4 - Starts too damn slow
    Persona 3 - Cant control your teammates action :(
    Crono Trigger - Too easy
    Mario 3 - See Crono Trigger

    Jean on
    "You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
  • emnmnmeemnmnme Registered User regular
    edited December 2008
    Deus Ex - had average-at-best gunplay. Even with fully leveled up skills, running and gunning seemed stiff and ineffective. It didn't help when baddies made a beeline straight for you instead of taking cover. Nope! Run at you to within five feet, then bob to the left, bob to the right, bob to the left. Some did at least crouch and fire...

    Castlevania - you can't change direction in midair while jumping! Mario can do it, Sonic can do it, so when all the enemies are twice as fast as you are, why can't you ignore simple physics and curve midair. The game would be ten times better for it.

    Extreme PaintBrawl! - the AI was just too clever for mere humans to take on.

    emnmnme on
  • CouscousCouscous Registered User regular
    edited December 2008
    Fallout 3-You know what I'm thinking about.
    Planescape Torment: Like most of the old D&D RPGs at the time, I don't really like the combat.

    Couscous on
  • CouscousCouscous Registered User regular
    edited December 2008
    emnmnme wrote: »
    Deus Ex - had average-at-best gunplay. Even with fully leveled up skills, running and gunning seemed stiff and ineffective. It didn't help when baddies made a beeline straight for you instead of taking cover. Nope! Run at you to within five feet, then bob to the left, bob to the right, bob to the left. Some did at least crouch and fire...
    .
    Voice acting.

    Couscous on
  • emnmnmeemnmnme Registered User regular
    edited December 2008
    Couscous wrote: »
    You know what I'm thinking about.

    Sex!

    emnmnme on
  • Black IceBlack Ice Charlotte, NCRegistered User regular
    edited December 2008
    I just beat GTA 4 today.

    First of all,
    What a shit ending. Niko gets to the country and finds his cousin to be broke. Then Niko becomes a serial killer - (I'm sorry, serial assassin, but simply saying "okay I'll kill this guy - even though he could be a somebody" - because "I need money" and killing people as the point of half the missions makes Niko come off as a serial killer to me.) Then the ending... Niko is manic depressive, and nothing has truly been resolved other than setting up Roman for a comfortable living because he is out of debt and Niko killed everyone that could have been anything close to a threat.

    The thing I couldn't stand about the game was how many times I'd have to retry entire missions upon reaching the end, only to be shot/killed by something ridiculous. There are several missions (the final one is freshest in my head) that call on you simply playing the mission and memorizing it - then being told no, not like that, do it again!

    Sometimes wandering around looking for a vantage point for 10 minutes because the door you were supposed to walk in was too dark. Accomplices dying of their own stupidity at the end of missions, meaning you have to redo all 5-10 minutes of the mission again - once, twice, for me on one particular mission, nearly ten times - and it isn't your fault.

    A brilliant game, but how the hell did it get a 10 on all of the review sites? Is this supposed to be a perfect game, with no room for improvement, reviewers?

    Black Ice on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited December 2008
    Couscous wrote: »
    emnmnme wrote: »
    Deus Ex - had average-at-best gunplay. Even with fully leveled up skills, running and gunning seemed stiff and ineffective. It didn't help when baddies made a beeline straight for you instead of taking cover. Nope! Run at you to within five feet, then bob to the left, bob to the right, bob to the left. Some did at least crouch and fire...
    .
    Voice acting.

    HERRO AND WERCOME TO HONG KONG MISTER DENTON.

    Khavall on
  • DehumanizedDehumanized Registered User regular
    edited December 2008
    Vagrant Story - Combat system was poorly explained, leading to much confusion and many people ending up with weapons that did next to no damage to anything. Also, was possibly too awesome

    Dehumanized on
  • Funguy McAidsFunguy McAids Registered User regular
    edited December 2008
    Grand Theft Auto 4: Hitting pedestrians is too satisfying. It is turning me into an asshole and I always have cops chasing me because I can't leave the peds alone.

    Ultima 7: Too many fun things to go do and explore. As a kid I never did the storyline quests. All I did was waste my time getting rich, stealing thousands of things from around the world and decorating a house that I stole after murduring its hippy occupant. And for fucksake, there is a magic carpet available right away if you know where it is, and its so much fun that it instantly renders the horse and cart, and boating obsolete.

    DOTA: Constantly updating the map and adding new features, heros, skills, and items to try out for years on end?!?? I can't ever stop playing this.

    Funguy McAids on
  • GuekGuek Registered User regular
    edited December 2008
    Khavall wrote: »
    No More Heroes - Lawn Mower? Really?

    But he looks so stylish while he works

    no-more-heroes-20071205043624754-000.jpg

    Guek on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited December 2008
    My biggest beef with my favorite games. Starting with the one as my avatar-

    Change air blade-
    THEY DIDN'T RELEASE IT HERE IN THE USA! Sammy why do you hate me? All I want is some VS shmup battles on a console.

    Raiden fighters arcade collection for the 360.
    THEY DIDN'T RELEASE IT HERE IN THE USA! Still need to pick this one up. Its raiden fighters. Nothing else like it out there.

    Tetris grand master (any version)
    THEY DIDN'T RELEASE IT HERE IN THE USA! The finest tetris version ever and it would of sold well here. I guess they don't like money.

    As far as games released in the states
    Halo 3- Failed to really change things up. Constantly catering to the MLG idiot crowd. Campaign still suffers from Shitty AI syndrome. I love how microsoft sits on maps because they *think* they will sell more halo wars because of it.

    (going back)

    Asteroids deluxe- Why do you hate me so? Why the hell is this game so hard? What the hell? I mean come on. This is like getting my balls sawed off slowly. I guess the same could be said about ikaruga.

    And yet- I own the actual arcade machine for asteroids deluxe because it's so awesome.

    Viscountalpha on
  • ForeverenderForeverender cloaked in the midnight glory of an event horizonRegistered User regular
    edited December 2008
    ZOE2 - Dingo Egret? What the fuck name is that? And man, I wish I could have gone through and edited the script. The actual voice acting wasn't bad, but the dialogue they were reading? Not so hot.

    Foreverender on
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  • GuekGuek Registered User regular
    edited December 2008
    No More Heroes

    - The throwaway boss fight
    - The inability to kill pedestrians
    - Too many "don't get hit!" bonus kill missions

    Zack and Wiki

    - The fuckin snake in the hole in the mad scientist level
    - Big fat ol jaggy as the last screen

    Halo 3

    - Beat the campaign in a day and said "that's it?"
    - Gravemind. What a shitty excuse for a piece of shitty shat.

    Assassin's Creed

    - What's he doing? Why's he climbing that?
    - Town gaurds that can match almost all of your moves on the city rooftops are continually foiled by a curtain.

    Force Unleashed

    - Unbridled nerd-rage.

    Wind Waker

    - Reusing bosses...really? I guess it's kind of a throwback to older zeldas, but with there being so few dungeons as is, it felt really lazy.

    Bioshock

    - Big Daddy's go from "how the fuck am I going to kill this thing" to "frag-freeze-tripewire-run-repeat"
    - Some guns really feel useless
    - Some plasmids really feel useless
    - The myriad of ways to kill an enemy suddenly don't seem as applicable when facing a large horde
    - Enemies were fairly repetitive

    edit:

    GAH! I keep thinking of more

    Mario Galaxy

    - Stars? Again???
    - The hub was the ugliest part of the game. It was functional, just not very pretty.

    Twilight Princess - I adore this game but

    - Pace up to and through the completion of the first dungeon felt way too damn slow.
    - If you find a hidden chest, it either has rupies or a heart piece. No exceptions.
    - A severe lack of optional side quests.

    Guek on
  • CristovalCristoval Registered User regular
    edited December 2008
    I hear you about Mass Effect! I was pretty bored this evening and just popped it back in a year after having beaten it, just wanting to play around with the character creator and check out the cool intro. All in all I ended up playing a good two hours worth of campaign and look forwarding to continuing on tomorrow.

    For my all time favorite game, I am not afraid to admit that it is Banjo Kazooie.

    Back in the 90's my mom apparently signed me up for the Nintendo Club or whatever the American equivalent was, so every now and then they would send me a VHS hyping whatever big game was coming on the horizon. This kind gesture from my mom kind of came back to bite her, as she ended up buying me every game they succeeded to sell me on. Although I remember her thinking the technology behind Donkey Kong Country was kind of "cool" when they took a behind the scenes look at Nintendo of America, and here I am 14 years later doing the same kind of 3D modeling professionally... so maybe it was a good investment after all.

    Anyway, once 3D hit it big time and Nintendo moved to the N64 I got another VHS from Rare, that same company hooked me not so many years before. Their new game took a lot of cues from Mario 64, but looked much better. I couldn't wait for the release and even sold a couple of my friends on it when I took the tape over to their house, acting as a sort of unlicensed solicitor for Nintendo. The game did not disappoint, and went far beyond whichever expectations I held for these kinds of things at age 12.

    Simply put, to me it is one of the most "complete" games I have played, in that every element compliments the next and it is all held together in one great package. The characters were charming (released shortly before Rare wore out their welcome in the cute animal genre. Although kudos to them for taking the piss with Conker), and the game had a surprising amount of adult humor sprinkled throughout, the best happening near the end credits where upon being shown the secret ice key, Kazooie drops a little innuendo to where she wants the item, erm, inserted.

    The levels all had their charm, in spite of being the standard platforming affair (jungle, snow, dessert, swamp), and did not exhaust you from collect-itis like their later games *coughDonkeyKong64* did. Every item had it's place and there were just enough of them to keep you interested in a world. They looked great as well! Rare is one of those companies that simply works voodoo magic with consoles and churns out some awesome looking stuff regardless of the hardware (Hell, Conker Live and Reloaded still looks like an Xbox360 game to this day), so it's no surprise that the levels where all colorful and atmospheric, doing away with the polygonal blockiness of platformers before it and creating some really organic looks, for the time anyway.

    But what really made the game for me was the use of dynamic music. It really made Gruntilda's lair feel like some sort of Disney-esque theme park, keeping with the same overworld theme but switching instruments on the fly depending which area you where entering. Flutes and bird whistles for the woodland level; a sea shanty on the accordion for the pirate world; sleigh bells for snow town etc. Plus Grunties lair was a whole world of it's own, giving your plenty of room in which to explore.

    The gameplay itself was very solid, taking pages from Mario 64 and going far beyond it, giving you wide array of moves to choose from, none of which went to waste. It was also nice that unlike Mario, BK never spit your out of the level each time you collected a Jiggy, the games version of the Castle Star. The bird and the bear where a very well utilized pair and I was sad to see these platforming elements removed from the three-quel.

    I'm glad this got a re-release just recently on the 360 as it was really one of the top 10 games for the N64, although often overlooked on a console which was swamped with platforms, it's cutesy-ness probably not helping. It still holds up pretty great, even though I can now just speed run through every world.

    As for my favorite game of 2007, that would have to go to FarCry 2 based simply on the amount of time I've plugged into it. Even though I still haven't seen the end of Niko's rise to the top of the criminal ladder in Grand Theft Auto, or played solo through Gears of War 2's campaign (did it co-op though and look forward to seeing a lot of those levels again in full screen), it's FarCry2 I keep going back to.

    It didn't rub me the right way when I first started playing it, but after plunking a few hours into it it became pretty rewarding. Plus there is the whole allure of stalking the jungles with a dirty old sniper rifle. Kind of makes me wish someone would hurry up and make a Jurassic Park mod for it...

    TL;DR - Banjo Kazooie is the shit and Far Cry 2 is a slice of alright.

    Cristoval on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited December 2008
    I adore Fallout 3.

    I am highly irritated that there's 6, maybe 7 voice actors for about 100 humans with chat options.

    That said, the ending:
    Fawkes, why don't you go in there for me, eh?
    Fawkes: Sorry friend, this is the culmination of your story, and I do not feel right robbing it from you.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
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  • meatflowermeatflower Registered User regular
    edited December 2008
    Cristoval wrote: »
    The levels all had their charm, in spite of being the standard platforming affair (jungle, snow, dessert,
    As for my favorite game of 2007, that would have to go to FarCry 2 based simply on the amount of time I've plugged into it. Even though I still haven't seen the end of Niko's rise to the top of the criminal ladder in Grand Theft Auto, or played solo through Gears of War 2's campaign (did it co-op though and I look forward to seeing a lot of those levels in full screen), it's FarCry2 I keep going back to.

    It didn't rub me the right way when I first started playing it, but after plunking a few hours into it it became pretty rewarding. Plus there is the whole allure of stalking the jungles with a dirty old sniper rifle. Kind of makes me wish someone would hurry up and make a Jurassic Park mod for it...

    I enjoyed Far Cry 2 quite a bit when I played it at my friends house, except one thing really rubbed me the wrong way. EVERY single person you seem to cross paths with on the road decides..."I'm gonna kill this motherfucker! I have no clue who he is or what he stands for but he must die!". I mean I know it's a wartorn region but even the guy driving the coupe, probably out for some groceries, isn't satisfied when I pull off the road to get out of his way. No siree! KILL THE MAN!

    For a game with so much forced driving it's kind of annoying.

    meatflower on
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  • CristovalCristoval Registered User regular
    edited December 2008
    I didn't so much mind the forced driving, as a lot of times it was pretty relaxing to just take in all the scenery (the original Jeep being the most fun to drive as it had a nice purr to it), but yeah I do agree with your dislike of all the hostility you get from the locals. That, plus the fact that the entire country (or state, wherever it takes place) lacks any real bustling African type towns. Once you take away the enemies the place becomes pretty deserted.

    Then again I'm sure ESRB would love a game where you could gun down African villagers for blood diamonds. Who aren't zombies.

    Cristoval on
  • The_ScarabThe_Scarab Registered User regular
    edited December 2008
    Skies of Arcadia - Random battle frequency.

    Blargh

    The_Scarab on
  • ArcibiArcibi Registered User regular
    edited December 2008
    Super Mario Bros 3 - it's too easy

    Castle Crashers - so many of the characters are basically just clones of each other

    Gears of War - the storyline is one cheesy action movie cliche after another and the only reason I pay any attention to it at all is because it has that "so bad it's actually good" quality

    Super Smash Bros Brawl - worst netcode ever

    Arcibi on
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  • meatflowermeatflower Registered User regular
    edited December 2008
    Cristoval wrote: »
    I didn't so much mind the forced driving, as a lot of times it was pretty relaxing to just take in all the scenery (the original Jeep being the most fun to drive as it had a nice purr to it), but yeah I do agree with your dislike of all the hostility you get from the locals. That, plus the fact that the entire country (or state, wherever it takes place) lacks any real bustling African type towns. Once you take away the enemies the place becomes pretty deserted.

    Then again I'm sure ESRB would love a game where you could gun down African villagers for blood diamonds. Who aren't zombies.

    We're in complete agreement. I love the driving, it is a great break from the comba-GOD DAMNIT WHY DO YOU WANT ME TO KILL YOU!?!

    Can't go 500 yards without somebody with a death wish popping up. Then again it would be too serene without something. Oh well.

    meatflower on
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  • CrashmoCrashmo Registered User regular
    edited December 2008
    Metroid and Zelda - Pretty much the same thing.

    Crashmo on
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  • InzignaInzigna Registered User regular
    edited December 2008
    Metal Gear Solid 1, 2 and 3 - The Controls (Yes, I liked the story.)

    Inzigna on
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  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited December 2008
    The_Scarab wrote: »
    Skies of Arcadia - Random battle frequency.

    Blargh

    The correct answer is Enrique. Enrique is what's wrong with SoA.

    Gilder on
  • VerrVerr Registered User regular
    edited December 2008
    Couscous wrote: »
    emnmnme wrote: »
    Deus Ex - had average-at-best gunplay. Even with fully leveled up skills, running and gunning seemed stiff and ineffective. It didn't help when baddies made a beeline straight for you instead of taking cover. Nope! Run at you to within five feet, then bob to the left, bob to the right, bob to the left. Some did at least crouch and fire...
    .
    Voice acting.

    Herro, welcome to China!

    Verr on
  • The_ScarabThe_Scarab Registered User regular
    edited December 2008
    Gilder wrote: »
    The_Scarab wrote: »
    Skies of Arcadia - Random battle frequency.

    Blargh

    The correct answer is Enrique. Enrique is what's wrong with SoA.

    Who?

    After you get Gilder it is illegal to swap to another party member except when forced.

    The_Scarab on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited December 2008
    Civ 4 -Beyond the sword: I absolutely hate how the city manager absolutely loves spy specialists under Representation.

    Since Espionage Points are only mildly useful (and no where near as useful as Science) this really rather sucks. That and great spies blow.

    DevoutlyApathetic on
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  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited December 2008
    The_Scarab wrote: »
    Gilder wrote: »
    The_Scarab wrote: »
    Skies of Arcadia - Random battle frequency.

    Blargh

    The correct answer is Enrique. Enrique is what's wrong with SoA.

    Who?

    After you get Gilder it is illegal to swap to another party member except when forced.

    drachma.jpg



    Majora's Mask: The combat is quite crap.

    Domhnall on
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  • JubehJubeh Registered User regular
    edited December 2008
    Phantom Dust.

    Having to walk every goddamn place to do a single goddamn thing. This isn't a big deal in between missions because it takes like five seconds, but if you're fighting a boss and want to edit your deck, you have to give up, edit your deck, and then walk back to the mission dude when they could have just put like an "Edit Arsenal" option after you died. Or even let you switch your deck or something.

    Also those missions where you have to talk to a specific person. As much as I enjoy wandering around the same town for like 9 hours, I think it would be rad if I got all my missions for Tetsuya. Maybe with an exception for upcoming boss fights, but really.

    Also the bosses are not fun to fight.

    Jubeh on
  • Mr.ZsaszMr.Zsasz Registered User regular
    edited December 2008
    Vampire Bloodlines. For all that this game did so right and so beautifully, it had so many god damn bugs upon release that I wanted to strangle babies.

    That said, good on the devs for patching it to version 1.2 without pay as their company fell apart.

    Mr.Zsasz on
    Returning some video tapes.
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  • CristovalCristoval Registered User regular
    edited December 2008
    I think I may be the only one who truly liked Dues Ex 2. However I owned it for the Xbox, a console seriously lacking in RPG's of any type, so I just ate that shit up. It was fun, straight forward, and looked pretty. Although I know these are the reasons why PC gamers hated it and console gamers for ruining Dues Ex forever, since it shouldn't have been pick up and play but deep and awesome and use every button on my keyboard RAARRGLEBLAH!!!

    It's not like if the game were deeper in it's customization console gamers would suddenly back away from it though. I don't get where that line of thinking comes from...

    It just came at a time where Xbox fans where hungry for an RPG and really Ubisoft could have thrown us anything and we'd be all "nom nom nom!"

    Cristoval on
  • ReznikReznik Registered User regular
    edited December 2008
    Final Fantasy 7:

    -The translation is shit, and as a result a story that might be described as only kinda-confusing becomes incomprehensible to a lot of people.

    -Summon and sometimes spell animations are too long

    -Random battles can get right annoying in some locations (I don't mind random battles in general, but the frequency coulda been turned down a bit)

    -Inconsitency in FMVs. Sometimes there is good model Cloud, other times it's chibi model Cloud for no particular reason.

    -World map graphics are pretty shit in general. Mods for the PC version rectify this.

    -Cait Sith and Yuffie can go fuck a cactuar.

    Reznik on
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    Forget it...
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2008
    Gears of War 1: Has some of the best gameplay I've had in a game, and there's evidence all over the palce of a cool and deep backstory to it... just not much in the actual game. The game sucks at story SO BAD that it forgets to properly progress the plot at points, and either brings up plotpoints completely out of nowhere, reveals interesting twists that are never followed up on, or just plainly fails to properly explain things.

    I enjoy the characters and voice acting (just the right ammount of action movie over-the-topness) but the story in the game is a mess, which again is bizarre because I know there was a decent effort put into crafting the backstory and universe.

    Undead Scottsman on
  • EtiowsaEtiowsa Registered User regular
    edited December 2008
    Shadow of the Colossus.

    It's too damn awesome. Also, it woulda been nice to have some more incentive to exploring the amazing landscape they created. More health/stamina is nice, but in no way necessary.

    Etiowsa on
  • GuekGuek Registered User regular
    edited December 2008
    After awhile, I forgot that there was even plot in GoW1. If there was anything in front of me that wasn't a teammate, I just assumed that it had to die.

    It worked out pretty well.

    Guek on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited December 2008
    The_Scarab wrote: »
    Gilder wrote: »
    The_Scarab wrote: »
    Skies of Arcadia - Random battle frequency.

    Blargh

    The correct answer is Enrique. Enrique is what's wrong with SoA.

    Who?

    After you get Gilder it is illegal to swap to another party member except when forced.

    The problem is Enrique has that Justice Shield move which makes him so stupidly useful that you need to keep using him. Which leads me to my other complaint about SoA...

    Gilder has the worst selection of moves. He's the best "character" but damn if his moves weren't crappy. I don't think I ever used Aura of Denial. All I ever used was Gunslinger. The Claudia couldn't even do enough damage to be worth it.

    Gilder on
  • DebaserZbsDebaserZbs Registered User regular
    edited December 2008
    Killer7:

    - Plays like a bad adventure game
    - Controls are only good on Gamecube; 'good' being a very contextual term here
    - Nostalgia protects it against most flaws; replaying makes the game's shortcomings clear

    Starsiege: Tribes:

    - Levels are generally pretty boring in design
    - First game was excellent and the sequels were progressively worse
    - Pretty much all other multiplayer games still pale in comparison to it, even after a decade

    Half Life 2:

    - First three hours are poorly paced
    - The conclusion is pretty much Valve flipping the bird to its audience (at least until Episode 1)

    Civlization IV:

    - Impossible to play a proper game in less than ten hours (unless it's a duel)
    - Multiplayer is both incredibly interesting and nearly impossible unless the game's speed is on high
    - Playing a long session only to ultimately be crushed beneath the heel of another civlization is very common (and actually very probable)

    LittleBigPlanet:

    - Controls are pretty floaty
    - Most user levels at this point come nowhere near the quality of the developer levels
    - Most of the downloadable content is poorly priced (ie. $1.99 for a Street Fighter character outfit)

    System Shock 2:

    - A pain in the ass to get to work on modern machines
    - Unforgiving design means every bullet counts (until endgame)
    - Managing nanobots for hacking can induce save/load reliance
    - Still unbelievably scary (could be good or bad depending on your outlook)

    These are just a few games that come to mind immediately.

    DebaserZbs on
  • Muddy WaterMuddy Water Quiet Batperson Registered User regular
    edited December 2008
    Black Ice wrote: »
    I just beat GTA 4 today.

    First of all,
    What a shit ending. Niko gets to the country and finds his cousin to be broke. Then Niko becomes a serial killer - (I'm sorry, serial assassin, but simply saying "okay I'll kill this guy - even though he could be a somebody" - because "I need money" and killing people as the point of half the missions makes Niko come off as a serial killer to me.) Then the ending... Niko is manic depressive, and nothing has truly been resolved other than setting up Roman for a comfortable living because he is out of debt and Niko killed everyone that could have been anything close to a threat.

    The thing I couldn't stand about the game was how many times I'd have to retry entire missions upon reaching the end, only to be shot/killed by something ridiculous. There are several missions (the final one is freshest in my head) that call on you simply playing the mission and memorizing it - then being told no, not like that, do it again!

    Sometimes wandering around looking for a vantage point for 10 minutes because the door you were supposed to walk in was too dark. Accomplices dying of their own stupidity at the end of missions, meaning you have to redo all 5-10 minutes of the mission again - once, twice, for me on one particular mission, nearly ten times - and it isn't your fault.

    A brilliant game, but how the hell did it get a 10 on all of the review sites? Is this supposed to be a perfect game, with no room for improvement, reviewers?

    God, GTA IV had a shitty , shitty story. It was such an intriguing set up, then they fucked it all up after moving to Bohan.

    Muddy Water on
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