Starcraft: It was made in 1998. It's one of my favorite games of all time, but whenever I load it up I'll try to do something from a modern RTS and wind up frustrated. This wouldn't be so bad, but there's an entire country + more who think it's the most perfect thing ever and shouldn't be touched in the slightest. Which means catering to those who overcame the outdated control mechanics when designing the sequel.
Hopefully Blizzard is skilled enough to please both camps, but it still gets on my nerves at just how old Starcraft is and that there are people who think the sequel should be exactly like that. :S
Warsong was pretty annoying you were always outnumbered and had to be suicidal with your characters who were the only ones who could make a difference in battles and they would always ending up dying leaving you without a character that could become really powerful. Also if I remember correctly the megadrive couldn't save so I'd spend long nights for nothing.
Starcraft: It was made in 1998. It's one of my favorite games of all time, but whenever I load it up I'll try to do something from a modern RTS and wind up frustrated. This wouldn't be so bad, but there's an entire country + more who think it's the most perfect thing ever and shouldn't be touched in the slightest. Which means catering to those who overcame the outdated control mechanics when designing the sequel.
Hopefully Blizzard is skilled enough to please both camps, but it still gets on my nerves at just how old Starcraft is and that there are people who think the sequel should be exactly like that. :S
Were you not paying attention when screens from Diablo III were released? Good luck with that...
I actually liked Tetra Master, it was okay but then again pretty pointless, espcially when you enter that tournament. Really.
Also Zidane has a bad habit of blowing up the towns he visits.
And yes I agree that Lucas and Ness had pretty lame final smashes. I mean PK Love for Lucas was one of the most heart rending aspects of the story (not going to give spoilers) and PK Rockin' is Ness' move. I wish toon link had a seperate final smash also! They got lazy and gave some characters the same final smash which really annoyed me espcially wolf,falco and fox. Three of the same. BORING.
Then again I fell in love with playing Olimar and Jigglypuff, Olimar's is my fave final smash, even the name.
Was I the only one who felt there wasn't barely any character devolopment in Golden Sun? I felt it was too short, the three other characters did barely nothing to the story and Issac doesn't even talk, I like my men talking, except Link.
Legend of Zelda: Twilight Princess- The goddamn water dungeon (the 3rd dungeon) is keeping me from progressing. I have been stuck on that dungeon for months. Every time I try to looking for where to go next in that place, I end up going around the entire dungeon with no luck. I really want to get through that place cause I heard the game gets better and better.
It's not that hard or that bad.
I was stuck at it too, then I came back after a few months and kicked its ass.
I ended up liking it a lot.
I got stuck on that dungeon for a week. Turned out I missed a door that wasn't showing up clearly on the map. Just go back through and double-check every single room.
Super Smash Bros. Brawl- I love it and it's my favorite SSB title but some of the character's final smashes are cheap *cough*Ness*cough*Lucas. How is it that some characters require more than just activating in order to effective (Snake's requires aiming and shooting and Kirby's involved getting close to the opponent) while others just fill the entire screen with death upon activation?
Oh God, Super Sonic. *shudder*
It doesn't help that if anyone's going to reach a smash ball on the other side of the level, it's going to be Sonic.
Killing someone twice with 1 Super Sonic Final Smash is the best thing ever. You can look over and just see the hate in their eyes and laugh at them.
I have to agree with that, it's hard not to love pwning as super sonic. But I do think it's kinda unfair that some characters clearly have way over/underpowered smashes. I mean, sonic can clear the entire screen...sometimes even twice, and Marth gets to kill only one person. Ness and Lucas only have to activate upon getting the smash ball...and yet Meta Knight has to get within a ridiculously close range.
One side note though...my most hilarious kill was via Marth's final smash. My friend and I were playing on Bridge of Elden, both down to one life, and both with reasonably high damage...and lo and behold a smash ball appears. Being the charitable fellow I am, I invited him to go ahead and take the smash. He did and prepared to critical hit me right off the damn bridge (oh yea...he was Marth ). He lined up....activated...I jumped....and he passed right under me and right off the edge of the screen. Just seeing his face after that was enough to keep me laughing for quite some time
AmoebaofDeath on
The statment below is true
The statement above is false
Super Smash Bros. Brawl- I love it and it's my favorite SSB title but some of the character's final smashes are cheap *cough*Ness*cough*Lucas. How is it that some characters require more than just activating in order to effective (Snake's requires aiming and shooting and Kirby's involved getting close to the opponent) while others just fill the entire screen with death upon activation?
Oh God, Super Sonic. *shudder*
It doesn't help that if anyone's going to reach a smash ball on the other side of the level, it's going to be Sonic.
Killing someone twice with 1 Super Sonic Final Smash is the best thing ever. You can look over and just see the hate in their eyes and laugh at them.
I have to agree with that, it's hard not to love pwning as super sonic. But I do think it's kinda unfair that some characters clearly have way over/underpowered smashes. I mean, sonic can clear the entire screen...sometimes even twice, and Marth gets to kill only one person. Ness and Lucas only have to activate upon getting the smash ball...and yet Meta Knight has to get within a ridiculously close range.
One side note though...my most hilarious kill was via Marth's final smash. My friend and I were playing on Bridge of Elden, both down to one life, and both with reasonably high damage...and lo and behold a smash ball appears. Being the charitable fellow I am, I invited him to go ahead and take the smash. He did and prepared to critical hit me right off the damn bridge (oh yea...he was Marth ). He lined up....activated...I jumped....and he passed right under me and right off the edge of the screen. Just seeing his face after that was enough to keep me laughing for quite some time
And then there's the Landmasters. There's nothing quite like killing someone, then waiting under them long enough to force them to spawn, and then sending them off the top of the screen before they can get off you.
Legend of Zelda: Twilight Princess- The goddamn water dungeon (the 3rd dungeon) is keeping me from progressing. I have been stuck on that dungeon for months. Every time I try to looking for where to go next in that place, I end up going around the entire dungeon with no luck. I really want to get through that place cause I heard the game gets better and better.
It's not that hard or that bad.
I was stuck at it too, then I came back after a few months and kicked its ass.
I ended up liking it a lot.
I got stuck on that dungeon for a week. Turned out I missed a door that wasn't showing up clearly on the map. Just go back through and double-check every single room.
I'll keep that in mind when I get back to playing it. Hopefully I'll luck out and find what I haven't been seeing.
Legend of Zelda: Twilight Princess- The goddamn water dungeon (the 3rd dungeon) is keeping me from progressing. I have been stuck on that dungeon for months. Every time I try to looking for where to go next in that place, I end up going around the entire dungeon with no luck. I really want to get through that place cause I heard the game gets better and better.
It's not that hard or that bad.
I was stuck at it too, then I came back after a few months and kicked its ass.
I ended up liking it a lot.
I got stuck on that dungeon for a week. Turned out I missed a door that wasn't showing up clearly on the map. Just go back through and double-check every single room.
I'll keep that in mind when I get back to playing it. Hopefully I'll luck out and find what I haven't been seeing.
You could also check gameFAQs and figure it out in 10 minutes.
Was I the only one who felt there wasn't barely any character devolopment in Golden Sun? I felt it was too short, the three other characters did barely nothing to the story and Issac doesn't even talk, I like my men talking, except Link.
I would definitely say so for the first GS, less on the second. The first one felt lacking in general story to me, more like it was setting up Lost Age. It was necessary of course, but I just didn't enjoy the original nearly as much. But yeah, for all the dialogue, there really wasn't enough put towards the characters.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
All the graphics in final fantasy 7 other than the pre-rendered backgrounds look like ass now.
Thing is, that kind of 3D modeling they used for the characters (I'm talking about in towns and such) really only works from a distance. Considering we saw them upclose all the time, it was terrible. I knew this back then too. They should've stuck to sprites, but I guess Square was too eager to show people they knew how to do 3D too.
if they had used sprites and pre-rendered backgrounds I would probably fire up the game even today. As it is...I can hardly tell what I'm looking at.
I don't think there's a better example of this then the Temple of Ancients scene where Sephiroth steals the black materia.
Was I the only one who felt there wasn't barely any character devolopment in Golden Sun? I felt it was too short, the three other characters did barely nothing to the story and Issac doesn't even talk, I like my men talking, except Link.
The silent protagonist thing gets even more silly in the sequel. When you meet Isaac he talks, but Felix doesn't because now he's the main character.
I like both of the Golden Sun games, but there's one thing about the combat system that annoys me. If a character's target dies before it's their turn, they just do nothing. Why couldn't they just automatically attack another enemy?
Super Smash Bros. Brawl- I love it and it's my favorite SSB title but some of the character's final smashes are cheap *cough*Ness*cough*Lucas. How is it that some characters require more than just activating in order to effective (Snake's requires aiming and shooting and Kirby's involved getting close to the opponent) while others just fill the entire screen with death upon activation?
Oh God, Super Sonic. *shudder*
It doesn't help that if anyone's going to reach a smash ball on the other side of the level, it's going to be Sonic.
Killing someone twice with 1 Super Sonic Final Smash is the best thing ever. You can look over and just see the hate in their eyes and laugh at them.
I have to agree with that, it's hard not to love pwning as super sonic. But I do think it's kinda unfair that some characters clearly have way over/underpowered smashes. I mean, sonic can clear the entire screen...sometimes even twice, and Marth gets to kill only one person. Ness and Lucas only have to activate upon getting the smash ball...and yet Meta Knight has to get within a ridiculously close range.
One side note though...my most hilarious kill was via Marth's final smash. My friend and I were playing on Bridge of Elden, both down to one life, and both with reasonably high damage...and lo and behold a smash ball appears. Being the charitable fellow I am, I invited him to go ahead and take the smash. He did and prepared to critical hit me right off the damn bridge (oh yea...he was Marth ). He lined up....activated...I jumped....and he passed right under me and right off the edge of the screen. Just seeing his face after that was enough to keep me laughing for quite some time
Super Smash Bros. Brawl- I love it and it's my favorite SSB title but some of the character's final smashes are cheap *cough*Ness*cough*Lucas. How is it that some characters require more than just activating in order to effective (Snake's requires aiming and shooting and Kirby's involved getting close to the opponent) while others just fill the entire screen with death upon activation?
Oh God, Super Sonic. *shudder*
It doesn't help that if anyone's going to reach a smash ball on the other side of the level, it's going to be Sonic.
Killing someone twice with 1 Super Sonic Final Smash is the best thing ever. You can look over and just see the hate in their eyes and laugh at them.
I have to agree with that, it's hard not to love pwning as super sonic. But I do think it's kinda unfair that some characters clearly have way over/underpowered smashes. I mean, sonic can clear the entire screen...sometimes even twice, and Marth gets to kill only one person. Ness and Lucas only have to activate upon getting the smash ball...and yet Meta Knight has to get within a ridiculously close range.
One side note though...my most hilarious kill was via Marth's final smash. My friend and I were playing on Bridge of Elden, both down to one life, and both with reasonably high damage...and lo and behold a smash ball appears. Being the charitable fellow I am, I invited him to go ahead and take the smash. He did and prepared to critical hit me right off the damn bridge (oh yea...he was Marth ). He lined up....activated...I jumped....and he passed right under me and right off the edge of the screen. Just seeing his face after that was enough to keep me laughing for quite some time
That friend was me by the way. Jerk.
What? You? No sir! It was um...somebody else with whom I replicated the exact series of events...and um...crap XD
AmoebaofDeath on
The statment below is true
The statement above is false
Legend of Zelda: Twilight Princess- The goddamn water dungeon (the 3rd dungeon) is keeping me from progressing. I have been stuck on that dungeon for months. Every time I try to looking for where to go next in that place, I end up going around the entire dungeon with no luck. I really want to get through that place cause I heard the game gets better and better.
It's not that hard or that bad.
I was stuck at it too, then I came back after a few months and kicked its ass.
I ended up liking it a lot.
I got stuck on that dungeon for a week. Turned out I missed a door that wasn't showing up clearly on the map. Just go back through and double-check every single room.
I'll keep that in mind when I get back to playing it. Hopefully I'll luck out and find what I haven't been seeing.
You could also check gameFAQs and figure it out in 10 minutes.
I've actually tried GameFAQs and still couldn't get anywhere. When I try to get through the place again and end up spending a half hour wandering aimlessly, I'll check that site again even though I hope it wouldn't come to that since I'd rather try to beat games on my own.
unknownsome1 on
0
darunia106J-bob in gamesDeath MountainRegistered Userregular
edited January 2009
Skies of Arcadia Legends doesn't have all that much character development and the story isn't really anything special. Yet it is still easily in my top ten JRPGs.
As much as I love the Zelda series and it's many entries, how come the last game I got a game over screen in was Ocarina of Time? Seriously, the latest games are getting too easy.
Mother 3 was too short and the island was too small. Great story just not a lot of places to explore. Plus once you get final area your pretty much stuck there. Not that I minded too much, I was focused on the story. They did a great job translating and I only noticed one typo, that's amazing for a game seeing as it was in a pretty obscure NPC that you didn't even have to talk to.
Either Zelda games are getting easier...or we're just getting better at playing them. One major irk that I have for the zelda series is how formalic it is. Your always a guy names link in green, you usually have to collect pieces of something which is the basis of the dungeons, you always have to rescue Zelda and your pretty much fighting Gannondorf all the time.
Windwaker tried to changed some things with Tetra being sassy and all but she lost her edge when she turned into Zelda, only thing that really shook me was what the king did in the end. Twilight Princess' story was all right, I felt they could have put more weight on those four other characters (Ashei, Shad, Aru and Rusl) but it pretty much ended up being "follow their advice and do thier dungeon for them".
One final thing is how I think they completly butchered how to sail in Phantom Hour glass, it was fun in Windwaker but tedious in PH.
Skies of Arcadia Legends doesn't have all that much character development and the story isn't really anything special. Yet it is still easily in my top ten JRPGs.
I wonder how many people are still unaware that Cloud beats the living shit out of Aerith at the end?
what?? I know it's been like 7 years since i've played it but how the hell do you figure that?
Early Gamefaqs translation. But even then, it's not too hard to make out the scene.
You see lego Cloud pounce on lego Aerith, followed by punching sound effects and the freaked out expression from your third party member, who then proceeds to knock Cloud out. Plus, there's Cloud apologizing to Aerith later in the dream sequence.
The triforce hunt in Windwaker made me quit the game in highschool. When I played it again about 2 years ago, I actually really enjoyed it. I think when I began appreciating the attitude of the game, and the beauty, I found the monotiny of the seas quite a bit less irritating.
jeddy lee on
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FF X replay
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God of War 1&2 HD
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Prince of Persia
At least OoT didn't have involving sidequests and areas to explore that only gave you...money. TP's money was so irritating because they used it for everything, and there was never a point that you needed it. Maybe if the game hadn't been as easy as breathing there would be a need for the magic suit.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Just finished Uncharted: Drakes Fortune (thank you a million more times myserious PA secret santa) and absolutely loved it. But the enemies seem a little... uninspired? Maybe at times, having one more badass guy to fight instead of 5 random clones. I mean, how many random dudes can an illicet treasure hunter hire?
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0
deowolfis allowed to do that.Traffic.Registered Userregular
Daggerfall baby, we've had some good times.
LOTS of good times in fact - hours and hours and days and days of good times.
But, when i've just spent three hours exploring one of your sensual, dark, complicated, seemingly endless dynamically-generated holes for a quest item - only to discover its mostly-obscured location behind a piece of environment geometry... that keeps me one inch too far away to click and claim said item... well, i'm not going to punish myself.
Can I go with this?
Also, if you turn debug mode on, you can use [ and ] to cycle through important points in the dungeon.
deowolf on
[SIGPIC][/SIGPIC]
0
JeanHeartbroken papa bearGatineau, QuébecRegistered Userregular
edited January 2009
Rune Factory
Weakest script in the history of scripts. I wonder if it's because the japanese original is THAT bad, or the translators were just lazy.
Also, the ''dates'' are really lame. And fuck that dungeon you can only access in winter.
Jean on
"You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
'cause while the plot was pretty crappy and non-existant I'd hardly say that the script as a whole sucked
Especially when you're coming from Harvest Moon games which've more or less become a clusterfuck as far as the writing's concerned
Sorenson on
0
JeanHeartbroken papa bearGatineau, QuébecRegistered Userregular
edited January 2009
I tought the script was really awkard at places
'' Now than you have a double bed, you can propose'' ....... ok......
Jean on
"You won't destroy us, You won't destroy our democracy. We are a small but proud nation. No one can bomb us to silence. No one can scare us from being Norway. This evening and tonight, we'll take care of each other. That's what we do best when attacked'' - Jens Stoltenberg
Posts
Hopefully Blizzard is skilled enough to please both camps, but it still gets on my nerves at just how old Starcraft is and that there are people who think the sequel should be exactly like that. :S
Were you not paying attention when screens from Diablo III were released? Good luck with that...
Also Zidane has a bad habit of blowing up the towns he visits.
And yes I agree that Lucas and Ness had pretty lame final smashes. I mean PK Love for Lucas was one of the most heart rending aspects of the story (not going to give spoilers) and PK Rockin' is Ness' move. I wish toon link had a seperate final smash also! They got lazy and gave some characters the same final smash which really annoyed me espcially wolf,falco and fox. Three of the same. BORING.
Then again I fell in love with playing Olimar and Jigglypuff, Olimar's is my fave final smash, even the name.
Was I the only one who felt there wasn't barely any character devolopment in Golden Sun? I felt it was too short, the three other characters did barely nothing to the story and Issac doesn't even talk, I like my men talking, except Link.
I got stuck on that dungeon for a week. Turned out I missed a door that wasn't showing up clearly on the map. Just go back through and double-check every single room.
I have to agree with that, it's hard not to love pwning as super sonic. But I do think it's kinda unfair that some characters clearly have way over/underpowered smashes. I mean, sonic can clear the entire screen...sometimes even twice, and Marth gets to kill only one person. Ness and Lucas only have to activate upon getting the smash ball...and yet Meta Knight has to get within a ridiculously close range.
One side note though...my most hilarious kill was via Marth's final smash. My friend and I were playing on Bridge of Elden, both down to one life, and both with reasonably high damage...and lo and behold a smash ball appears. Being the charitable fellow I am, I invited him to go ahead and take the smash. He did and prepared to critical hit me right off the damn bridge (oh yea...he was Marth
The statement above is false
And then there's the Landmasters. There's nothing quite like killing someone, then waiting under them long enough to force them to spawn, and then sending them off the top of the screen before they can get off you.
I'll keep that in mind when I get back to playing it. Hopefully I'll luck out and find what I haven't been seeing.
You could also check gameFAQs and figure it out in 10 minutes.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I don't think there's a better example of this then the Temple of Ancients scene where Sephiroth steals the black materia.
http://www.youtube.com/watch?v=cUyvnxskj2o
Way to set the camera angle way, way back during what was supposed to be a pivotal scene.
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what?? I know it's been like 7 years since i've played it but how the hell do you figure that?
The silent protagonist thing gets even more silly in the sequel. When you meet Isaac he talks, but Felix doesn't because now he's the main character.
I like both of the Golden Sun games, but there's one thing about the combat system that annoys me. If a character's target dies before it's their turn, they just do nothing. Why couldn't they just automatically attack another enemy?
Wow, the translation is also terrible. That scene was painful to watch.
...
They could have done a better job explaining the what and why of porky for people who haven't played earthbound.
That took me so long to think of.
Bitch deserved it
That friend was me by the way. Jerk.
What? You? No sir! It was um...somebody else with whom I replicated the exact series of events...and um...crap XD
The statement above is false
I've actually tried GameFAQs and still couldn't get anywhere. When I try to get through the place again and end up spending a half hour wandering aimlessly, I'll check that site again even though I hope it wouldn't come to that since I'd rather try to beat games on my own.
As much as I love the Zelda series and it's many entries, how come the last game I got a game over screen in was Ocarina of Time? Seriously, the latest games are getting too easy.
Either Zelda games are getting easier...or we're just getting better at playing them. One major irk that I have for the zelda series is how formalic it is. Your always a guy names link in green, you usually have to collect pieces of something which is the basis of the dungeons, you always have to rescue Zelda and your pretty much fighting Gannondorf all the time.
Windwaker tried to changed some things with Tetra being sassy and all but she lost her edge when she turned into Zelda, only thing that really shook me was what the king did in the end. Twilight Princess' story was all right, I felt they could have put more weight on those four other characters (Ashei, Shad, Aru and Rusl) but it pretty much ended up being "follow their advice and do thier dungeon for them".
One final thing is how I think they completly butchered how to sail in Phantom Hour glass, it was fun in Windwaker but tedious in PH.
Early Gamefaqs translation. But even then, it's not too hard to make out the scene.
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Pokemon Safari - Sneasel, Pawniard, ????
There are roster spaces wasted on male characters.
It's like Nintendo can't win.
OoT - Damnit Nintendo, there's money you get from walking through the air, there should be more uses for money!
Wind Waker - Damnit Nintendo, stop making me spend all my money to translate maps!
Twilight Princess: Damnit Nintendo, there's too much money! I have to burn it all with the powered suit!
Not calling you out or anything.. just something I noticed.
(Majora's Mask had probably the best balancing of money out of all of them)
I've never heard anyone bitch about the money in OoT, and its certainly not the money aspect of WW that people hate about the triump fork maps.
Pokemon Safari - Sneasel, Pawniard, ????
I play as Zack every single time I play DoA2 or 3. Haven't played DoA4 yet.
Forced exploration? In a Zelda game? Fuck you, Nintendo.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Also would have helped if the upper left warp spot was actually useable, instead of being useful only once.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Can I go with this?
Also, if you turn debug mode on, you can use [ and ] to cycle through important points in the dungeon.
Weakest script in the history of scripts. I wonder if it's because the japanese original is THAT bad, or the translators were just lazy.
Also, the ''dates'' are really lame. And fuck that dungeon you can only access in winter.
Are we talking script or plot here
'cause while the plot was pretty crappy and non-existant I'd hardly say that the script as a whole sucked
Especially when you're coming from Harvest Moon games which've more or less become a clusterfuck as far as the writing's concerned
'' Now than you have a double bed, you can propose'' ....... ok......