The Quake Series and You [NSF56k]

EinhanderEinhander __BANNED USERS regular
edited January 2009 in Games and Technology
QUAKE THREAD

This is far from complete, and I probably got a few things wrong, but whatever doggies, let's talk about the Quake series. I'm obviously skipping a lot of info, or esle I'd hit character limit, and if you really want to learn more you could ask someone here or read a wiki. Also, there are a shitload of images, and they are all hosted on imageshack, so if some of them aren't showing up for you IS might be having a heart attack or something. It will likely take a while for them to load.

Anyway,

Quake:
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Release Date: 6/22/96
Systems: DOS, Linux, Sega Saturn, Nintendo 64

The Lovecraftian-themed FPS that ditched the sprite-based objects and 2.5D environments that were commonplace in the early nineties. The fact that it was one of the first games that were playable over the then fledgling internet meant it gained an overnight popularity, with Quake servers popping up in droves. The story isn't really fleshed out as a result of the team trying to make two different games att the same time, and then combining them, but for the most part it is as follows:

In the future, mankind has developed crude teleportation technology and the government has built a series of teleporation devices known as "Slipgates", which allow travel to alternate dimensions. Unfortunately, those dimensions aren't exactly empty, and the creatures who inhabit them decide to come visit Earth and generally fuck up our Christmas at the order of their leader, who the government has code named "Quake". You play as a soldier named Ranger, a slipgate explorer, who is tasked with entering the Slipgate and giving the enemy a taste of it's own medicine.

It had a soundtrack by Trent Reznor, and as a result all of the ammunition crates for the nailgun have the NIN logo.

It had two additional "Mission Packs", the first titled Scourge of Armagon, where you are tasked with killing one of Quake's most powerful generals, and the second titled Dissolution of Eternity, where you get to kill a dragon.

Notable games that use the Quake engine include Half-Life.

Screens:

DOS:
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Sega Saturn:
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Nintendo 64:
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Quake II
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Release Date: 12/09/97
Systems: PC, PlayStation, Nintendo 64, Xbox 360

After the release of Quake, ID Software started working on their next game, which would be unrelated to the Quake storyline. Codenamed Quake II, the game was coming along well, but ID couldn't get a trademark for any of the titles they came up with, so they pretty much just said "Fuck it, we're just gonna call it Quake II".

You play as a soldier yet again (named Bitterman), only this time instead of shooting demons, you're shooting aliens. A techno-organic race of creatures known as the Strogg has used interstellar wormholes to invade nearby galaxies, destroying their civilizations and integrating them into their own, Borg-style. After a time, they find Earth, and proceed to invade the planet and generally just fuck up our Christmas.

Humankind decides to launch a counter-invasion, using the Strogg's own wormholes to bring the entire Earth fleet to their planet. Once there, you (along with thousands of other marines) are dropped (in a drop pod, Starship Troopers-style) onto the surface of the planet to try to assassinate the Strogg leader, the Makron. You get a bunch of additional objectives while you're there, but they generally involve just getting keys, pushing buttons, and shooting stuff.

There were a couple of singleplayer expansion packs which added new weapons, but you played as a different character in each.

Interestingly enough, "Industry analysts" claimed that a port of Quake to the PS1 would be impossible. Not only was a port of Quake made for the Saturn, but a port of Quake II was created for the PS1. It lost a few levels and the skybox, and saw the inclusion of "loading corridors" that broke the existing levels up into smaller pieces, but for the most part it is surprisingly faithful considering the source game and the hardware involved, as it even features dynamic colored lighting and a solid framerate. It is also one of the few games to support the PlayStation Mouse. Deathmatch is included, with a selection of new maps, and it supports 4-player splitscreen with a rock solid framerate.

The Nintendo 64 version featured entirely new levels, along with new lighting effects. It supports the Expansion Pak for enhanced visuals, and four player split screen for deathmatch.

The Xbox 360 version was released as a pack-in with Quake IV. It supports 720p, split-screen co-op and DM (up to 4), and system link co-op and DM (up to 16), but is not playable over Xbox Live.

Notable games that use the Quake II engine include Kingpin, Soldier of Fortune, and Daikatana :|

Screens:

PC:

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PlayStation:

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Nintendo 64:

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Quake III Arena
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Release Date: 12/02/99
Systems: PC, Mac, Sega Dreamcast, PlayStation 2, Xbox 360 (upcoming), Nintendo DS (uncertain)

Instead of continuing the singleplayer storyline from Quake or Quake II, Quake III Arena focuses on Arena-style deathmatch, with the singleplayer porion composed of the player fighting bots. The storyline involves an ancient race called the Vadrigar, who have created the Arena Eternal, which they populate with warriors nicked from time and space (consisting of original characters created for Q3, and characters from and inspired by previous ID Software games), who are teleported from their locations the instant before they die and forced to fight for the amusement of the Vadrigar. An expansion pack was released later, titled Quake III Team Arena, which added a few new team-based game modes, and new weapons and models.

A PlayStation 2 port was released, titled Quake III Revolution. It had a modified singleplayer game which incorporated elements from the Team Arena expansion, and had support for four player split screen, but lacked USB KBaM support and online play.

The Dreamcast version was a port of the original game, featuring extra maps created especially for the Dreamcast release. It features four player split screen, as well as four player online play. Being one of the first cross-platform online games (along with another DC release, 4x4 Evolution), Quake III DC waas playable online with players using the PC, Linux, or Mac versions using a Dreamcast specific map pack, but was still limited to four players per server. The game is still playable online over dial-up or bradband using a BBA, and there are people who still play online regularly (myself included). It supports KBaM, and server-side mods. Graphically, it edged out the PS2 version, especially when played on a VGA monitor at 640x480 using a VGA box.

Quake III Arena is also seeing an upcoming release on Xbox Live Arcade for the Xbox 360.

John Carmack also mentioned a DS version of Quake III at QuakeCon a few years ago, but it's not known if the project is still being worked on.

Screens:

PC:

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PlayStation 2:

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Sega Dreamcast:

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People:

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Quake IV
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Release Date: 10/18/05
Systems: PC, Mac, Linux, Xbox 360

Quake IV, for the first time in the series, is a direct sequel to an earlier title, in this case, Quake II. Your character is a marine by the name of Matthew Kane, who is part of the invasion of Stroggos, the Strogg home planet. Bitterman, the main character of Quake II, succeeded in assassinating the Makron, but another is quickly elected and the battle continues. The human government originally thought that the Makron was similar to a King, but it turned out that the term Makron was an elected office, so a new one would simply take the place of the previous one. Quake IV fleshes out the Strogg quite a bit more than Quake II did, even going so far as to hint that their race was created specifically for war by another race (perhaps the Vadrigar?) and then forgotten. The Strogg subsist on a foodsource made from their enemies. Pretty hardcore.

Multiplayer is extremely similar to Quake III Arena, only with different maps and weapons.

The Xbox 360 version was released at the launch of the console, and suffered from occasional framerate issues, which became worse if the game was played at 1080i. It also shipped with an extra disc which contained the entirety of Quake II. It has Xbox Live support for up to 16 players.

Notable games that used IDTech IV (the Doom 3/Quake IV engine) include Enemy Territory: Quake Wars, Prey, and the upcoming Wolfenstein.

Screens:

PC:

quake402397vi0.jpg



Enemy Territory: Quake Wars

is stupid and the less said about it the better. Play Wolfenstein Enemy Territory instead.

Ok dudes. Since ID is currently working hard on Rage and Doom 4, it'll likely be a while before we see another Quake game. Anyway, talk about Quake or something.

Are there any good Quake III mods you dudes would reccomend?
I recently got ahold of an N64. Is tracking down a copy of Q2 worth it?

Einhander on
«13

Posts

  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited December 2008
    Man I really wanted Quake Wars to be good. One of the biggest gaming disappointments ever as far as I'm concerned.

    Handsome Costanza on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited December 2008
    Quake III on the Dreamcast was an amazing accomplishment for the time.

    Of course then Unreal Tournament came along and gave us 8 players online instead of 4.

    maximumzero on
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  • mongrolmongrol Registered User regular
    edited December 2008
    Quakeworld, ActionQuake2 and Quake2 Lithium. These were the things dreams were made of. Such extremes in gaming have never been repeated, and the world is a sadder place.

    mongrol on
  • Drunk_caterpillarDrunk_caterpillar Registered User regular
    edited December 2008
    Quake was better than Quake 2 for art style, but Quake 2 was more fun that Quake.

    By the by, someone needs to post the Tenebrae mod for Quake. It incorporated all sorts of nifty new shader effects into the Quake 1 engine.

    Drunk_caterpillar on
  • WrenWren ninja_bird Registered User regular
    edited December 2008
    I need to play quake 2 on the n64 fully. its pretty different from what I remember.

    also quake 2 is the best fps ever it just sucks that the steam version doesn't come with the music

    Wren on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2008
    Quake II for the PlayStation is the only game in the series I've played.

    My ex-girlfriend and I used to have a fucking blast with that after school back in high school.

    UnbreakableVow on
  • LemmingLemming Registered User regular
    edited December 2008
    Man, Quake Wars is a good game. It basically improved everything about ET. What do you guys think was wrong with it?

    Lemming on
  • WrenWren ninja_bird Registered User regular
    edited December 2008
    and at least quake wars is better than quake 4, which is a steaming pile of garbage

    Wren on
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  • fodderboyfodderboy Registered User regular
    edited December 2008
    Quake caused my college GPA to dip... a lot. Online deathmatch at any hour? yes please. Of course there was no server browser at the time. So i would skim websites for IP addresses of servers and manually connect to them hoping people were playing.

    Quake Spy, was the greatest thing since sliced bread: No more games of "Hunt the IP."

    This was before quake world, so no client side prediction.

    When glquake got released I plunked down 200 bucks for a 4MB Monster 3-D card. it was 3-d only, it had a pass through for a regular 2-d card. Made quake even better.

    ahhhh the memories.....

    Since i've been desperately trying to get Quake running again through steam, here are some mods I've been trying:

    ezquake, and nquake - good for multiplayer, bit of a headache for using it in single player.
    darkplaces - great for single player, adds some neat affects. If you have trouble with it, try one of the newer betas
    fuhquake - seems decent still playing with it.

    Quake II: Rushed for Christmas, NO MULTIPLAYER. Bad ID. They hyped the A.I. and actually having a cohesive story as opposed to the first Quake. Where they made a bunch of levels with no planning and then realized they need a game/story with this and just strung stuff together.

    Quake III Arena: was a good game, and i spent a lot of time on it. But Epic got their stuff togother and made Unreal Tournment. Which was a better online experiance, maybe not as pretty - but had flexiablity built in to that QIII didn't.

    Quake III Team Arena: I always felt this was just playing 'catch up' to Unreal - but i did like the suicide nuke you could do.

    I listed some current mods, but these are the ones that i put a lot of time in when they came out:

    Quake mods: Team Fortress - yes the orginal. Got to love Medics with plague grenades and spies that could play dead.*
    Quake II: Action Quake.
    Quake III: Urban Terror. For when i got sick of Counter Strike.


    *favorite strat: sneak in to the enemy spawn room. Play dead. Wait for spawn, stabby, stabby. play dead, repeat. It would work great till someone wised up.

    fodderboy on
  • WrenWren ninja_bird Registered User regular
    edited December 2008
    I played quake 1 on heat.net and thats about it

    Wren on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited December 2008
    A month ago I cracked out Quake so I could install this badboy :

    Tenebrae Quake

    Bump Mapping, stencil shadows, higher quality textures, transparent water and a shit tonne of other cool stuff.

    The only problem is I can't install Quake because the installer is 16/32 bit or some shit.All I can say is I'm pissed.

    Waka Laka on
  • Mr_GrinchMr_Grinch Registered User regular
    edited December 2008
    I was ridiculously good at Quake, it's the ONLY FPS I don't really suck at. I'm still pretty good to this day :)

    I break out Quake 1 now and again when friends are round, fantastically fun game and loads of awesome mods. I keep the Reaper bots handy on my computer and "Painkeep" was one of my favourite "Total Conversion" Deathmatch mods.

    It had an initial "Hub" voting level where each player dived in to the portal for the level they wanted to play and it loaded the most popular. All new weapons and models including:

    ChainLightning gun (Run in to a room with a firefight going on and fry everyone by hitting one person and lightning would bounce to the others)
    Airfist (Push people around with cushions of air. Also useful for jumping higher)
    Bouncing Nails.
    Exploding shells for your Double barrel shotgun (mightily powerful with Quad)
    Beartraps (can only carry 3 at one time)
    Autosentries (Think Aliens)
    Gravity Wells (When dropped picked up everything in the near area and pulled it in to it's squishy centre, whereupon it would explode. Brilliant to see loads of players, ammo boxes and sentry guns flying around it in circles and then exploding.)
    Harpoon Gun (similar to the Hook except it could pull Ammo, weapons, etc towards you)

    All new levels (well designed) and generally just damn good fun. I'd love to play a big game of it again.

    Mr_Grinch on
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  • IdolisideIdoliside Registered User regular
    edited December 2008
    Waka Laka wrote: »
    A month ago I cracked out Quake so I could install this badboy :

    Tenebrae Quake

    Bump Mapping, stencil shadows, higher quality textures, transparent water and a shit tonne of other cool stuff.

    The only problem is I can't install Quake because the installer is 16/32 bit or some shit.All I can say is I'm pissed.

    Wow that quake looks good for what it is.
    I fell madly in love with Quake 2 when it was released. I played nothing but it, and then i discovered modding and multiplayer. If i'd had Xfire back in those days i reckon i would have racked up a shit ton o' hours.
    Some of the mods for Quake 2 were brilliant, the player models were perfection. Nothing matched the modding community of Quake 2 back in the day, before HL was released anyway.

    Quake 3 emerged and i got into the hectic, mad and frustrating multiplayer. I experienced ragequit and despair at losing for the first time as nothing matched playing against real people. So used to winning i almost got rid of the game out of frustration, but i didn't and played on, realised that losing was part of the fun too.

    Never really got into Quake 1 or 4. Quake 1 felt so dispassionate and shallow by the time i started playing it and 4 never really involved me as much as Quake 2 did. A remake of Quake 2 on the Q4 engine would be nice tho.

    Idoliside on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited December 2008
    Man I really wanted Quake Wars to be good. One of the biggest gaming disappointments ever as far as I'm concerned.
    So it really wasn't just the 360 version that felt kinda shitty, then.

    OtakuD00D on
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  • TelMarineTelMarine Registered User regular
    edited December 2008
    one of my favorite game series. Quake3 is my favorite, the multiplayer just hasn't been beat. Also you made no mention of Quake Live! (which is still in beta). Quake1 duel is probably the most hardcore gaming experience, just wow. Quake2, i'll never understand why they showed you exactly where each spawn point was. Yay, the second I spawn i get a rail in the back and die, wonderful. Quake4, released too early imo, MP was very unrefined, it is pretty good now though with latest patch and Q4Max competition mod.

    TelMarine on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2008
    I thought Quake Wars was very good actually, good pace and the vehicles were pretty well balanced overall. The gameplay was pretty complex and with good teams was never actually boring. Now I want to play it again.

    Quake 4 sucked though except for one part. Quake 3 I never got into because I always thought UT was better.

    The original Quake though still owns at least five years of my life, especially once I discovered you could play FPS games online. My lord, that discovery almost ruined me that did. I still remember how awesome Quake CTF was. Nothing I've played since was as fast and as much fun as that.

    Aegeri on
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  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited December 2008
    OtakuD00D wrote: »
    Man I really wanted Quake Wars to be good. One of the biggest gaming disappointments ever as far as I'm concerned.
    So it really wasn't just the 360 version that felt kinda shitty, then.

    Actually, the 360 version is just plain terrible (beyond terrible).

    Aegeri on
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  • WrenWren ninja_bird Registered User regular
    edited December 2008
    quake wars wasn't bad, but I felt the lack of any decent selection of maps didn't make it worth the price

    Wren on
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  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited December 2008
    I figured the concept was pretty good and it was getting there, but the 360 version just felt like plain shit. I really wonder how the PC version fares. Doesn't sound very mod friendly, though.

    OtakuD00D on
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  • WrenWren ninja_bird Registered User regular
    edited December 2008
    I doubt anyone would want to mod it anyways its so unpopular.

    still had some fun with the demo though, but I was expecting wolfenstein:ET except even more awesome, but it wasn't at all. W:ET had a buuunch of maps to cycle through and second they were actually well designed maps with fun objectives.

    Wren on
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  • PeewiPeewi Registered User regular
    edited December 2008
    Why is there no mention of Quake Live? Sure, it's still in beta, but it's still worth mentioning it.
    logo_v1.0.png

    Peewi on
  • IdolisideIdoliside Registered User regular
    edited December 2008
    Peewi wrote: »
    Why is there no mention of Quake Live? Sure, it's still in beta, but it's still worth mentioning it.
    logo_v1.0.png

    Shame they've stopped with the beta invites, i still want in on this partly cos it's the only game which will work on my laptop. So least i can still get my MP fix whilst im away from home.

    Idoliside on
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  • FaffelFaffel Registered User regular
    edited December 2008
    The Quake Series and Me?

    Point at man. Shoot at man. Enjoy. Repeat.

    Faffel on
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  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited December 2008
    I had never played any of the Quake games until I bought the id Super Pack off Steam several months ago. I then proceeded to play and destroy Quake and both of it's mission packs over the course of several weeks (I put it on the hardest difficulty so that combined with work is why it took so long). It was pretty damn good but I haven't gotten around to playing Quake II yet, though I have played Quake III in the form of Quake Live which I've stopped playing (sucks I can't play it at work due to not being allowed to install anything).

    Darmak on
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  • subediisubedii Registered User regular
    edited December 2008
    I might have picked up the Quake pack off of Steam, but I've already played through 1 and 2 before, and Quake IV wasn't in the pack.

    Is Quake IV a decent shooter? I heard mixed results, and the demo didn't really give me too much to tell.

    subedii on
  • tofutofu Registered User regular
    edited December 2008
    I had a lot of fun playing the Quake 4 singleplayer, I never tried the multiplayer.

    Way better than Doom 3.

    tofu on
  • MblackwellMblackwell Registered User regular
    edited December 2008
    I liked Quake IV. I also liked Quake Wars. And I liked Wolf: ET. I also like Jello. And Reese's Pieces.

    I never had the full version of Quake or Quake II, but I played the demos to death, and I played Quake III a bit in college.

    I used to put random cd's in the cd drive and then boot up Quake. It was one of those games which no longer seem to exist anymore that use CD music, allowing you to use whatever music you wanted without being obtrusive. I used to have the entire first episode memorized, although it's been so long I'd probably get lost now.

    Great game. Games just don't have levels like that anymore... and by levels like that I mean levels that focus on fun over all else.

    Mblackwell on
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  • subediisubedii Registered User regular
    edited December 2008
    Mblackwell wrote: »
    I used to put random cd's in the cd drive and then boot up Quake. It was one of those games which no longer seem to exist anymore that use CD music, allowing you to use whatever music you wanted without being obtrusive. I used to have the entire first episode memorized, although it's been so long I'd probably get lost now.

    I used to do this. More games need to allow a custom soundtrack, although to be fair, these days it's easy enough to just run Foobar in the background. It'd still be nice to be able to set different sets of MP3's for different levels and events and stuff. I remember that Total Annihilation even allowed you to set which music tracks played for building, combat, winning or losing. I was surprised when the option of custom MP3's didn't rear it's head in SupCom.

    subedii on
  • xzzyxzzy Registered User regular
    edited December 2008
    We need a crates to square footage ratio for each of the games in the OP.

    I have a suspicion that Q2 had more crates than any other game in existence, but this is just a hunch. We need to study this.

    xzzy on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited December 2008
    Quake I was the shit simply for the Lovecraft references in sp. Quake 2 and 4 had decent sp (if a bit simplistic).

    Lanrutcon on
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  • Waka LakaWaka Laka Riding the stuffed Unicorn If ya know what I mean.Registered User regular
    edited December 2008
    The Quake 1 opening theme song still gives me chills. FUCK Nine Inch Nails need to do more soundtracks.

    Listen to this fucker.

    Waka Laka on
  • BrandXSaviorBrandXSavior Registered User regular
    edited December 2008
    I really dug on Quake 2 and was stoked that they continued the story in 4. I like the “prequel” storyline of Quake Wars, but not being a huge online multiplayer fan, I would have liked an actual single player campaign to play through (obviously you can play the maps with bots offline, but it doesn’t really have a contiguous story to follow beyond basic map objectives). I did find the class based game play of Quake Wars to be pretty cool.

    BrandXSavior on
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  • Lord JezoLord Jezo Registered User regular
    edited December 2008
    Fun Fact: The original Quake tells you in it's manual that the dudes who are fighting against you have things inserted into their penises and when they shoot you they get pleasure shocks.

    Or something like that. It's been a decade+ since I read it.

    Lord Jezo on
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  • xzzyxzzy Registered User regular
    edited December 2008
    I remember early interviews when Quake was being developed, John Romero spent months assuring us that the melee combat in the game was going to be brutal, you'd be able to hack a dude to pieces in trying to kill him.

    I don't really remember it playing out that way but that's why Romero is such a funny guy.

    xzzy on
  • zimfanzimfan Registered User regular
    edited December 2008
    lets play some Quake 3 bitches

    zimfan on
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  • IdolisideIdoliside Registered User regular
    edited December 2008
    Waka Laka wrote: »
    The Quake 1 opening theme song still gives me chills. FUCK Nine Inch Nails need to do more soundtracks.

    Listen to this fucker.

    NIN was going to do the Doom 3 soundtrack, but dropped out. Somewhere is a download of the original NIN gun sounds and musical effects.

    Idoliside on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2008
    I played countless hours on Quake I over at my buddy's house where he had a network setup. Upon getting myself a PC with a graphic card in it Quake II was the first thing I bought and I LOVED it.

    Then Quake III came out. Along side a little game called Unreal Tournament. I liked the Single Player campaigns in the first two Quake games and the lack of a real SP in Quake III disappointed me. UT, on the other hand, had low gravity rocket launcher battles across the tops of futuristic skyscrapers. I was sold.

    I never got around to playing much of Quake IV. I had heard very mixed things about the game, as well as hearing something about having to connect to a network and check your game every time you played. I don't mind when it does it in the background like Steam but telling you upfront with a progress message saying "Hey we're here to check your shit that you legally bought and have played vaious times this'll only take a minute just hold yer horses Nancy" kinda rubs me the wrong way. Go ahead and spy on my every move, just don't tell me about it :P .

    Fig-D on
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  • EinhanderEinhander __BANNED USERS regular
    edited December 2008
    I had Quake IV on the 360, and it was fun. Definitely worth the ten bucks I paid for it, especially when you consider it came with Quake II.

    I forgot to throw Quake Live in the op, and I diidn't bother with all of the various source ports or the post would have taken an hour to write. Crazy mofos got Quake running on cell phones and Quake II running on DS-s and Quake III running on Xboxes and all manner of craziness.

    Einhander on
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2008
    Yeah, I had a really nice version of Quake I on my first PSP.

    Fig-D on
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  • ArtoriaArtoria Registered User regular
    edited December 2008
    Oh man I played the hell out of Quake 1 and once I found Heat.net. I was up playing it all night. The easy to join 64 player death matches were awesome. the only annoying thing was that people mostly picked 1 map. the really small one that was 2 levels high and O shaped with elevators at both ends and a lava pit in the middle. You pretty much knew you were gonna die a lot but it fun was seeing how long you could last before being took out.

    then I got Quake 2 and played it on Heat until it shut down. I think heat was a bit ahead of it's time and that bundled with the buggy client , and rampant abuse killed them off. I think I still have a free disc that had vengeance on it someplace.

    Artoria on
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