warbanWho the Hoof do you think we are?Registered Userregular
edited February 2009
Del finds no trouble getting bombarded by trashed out links. On most things involving the Deltawave he finds links about dream processes and psychological phenomenoe. On Clandestein- almost no search results come up that are relevant, only the dictionary definition; In secret.
However, upon searching DI even further he finds himself looking through an admin troubleshooting board answering complaints about instrument maintenence in hospitals.
HAHAHAHA. O wow. Dreamfall-isk. This is awesome.
warban on
ACE ✰ PONY ✰ DETECTIVE!
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
Can I assume that after sleeping my wounds are healed?
Indirect Defense.End+Spd> 12 (General to hit. Being caught flatfooted or dropped ignores spd. )
Corporeal . End+Str> 9 (Grapple checks and the like)
Mental. Will+Emp> 11 (psychic attacks and the like)
Precedent. Spd+Will> 12 (counter attacks and the like. enemy must roll spd to beat.)
Threshold. End+Will> 12 ( damage you can take before getting dropped)
Attention. Spd+Emp> 12 (roll needed to sneak things passed you.)
35/35 Spirit
3/100 Exp
Skills-
Lv.3 Arms Exp.
Lv.1 Drug Knowledge
Lv.1 Marines Special Ops Training
36/100 Lp w/ Sickles
-Rifle Rounds:
12dmg with 5armor ignore.
x13 bullets left
- Mr. Stabby(Combat Knife)
Melee
+1 Tek to Knife someone fatally.
+6atk/+3Def
-Anti-Anxiety Medication
Abilities-
Fiery Shot: You can boost one shot with Spirit and increase the projectile's damage. Using fiery shot will count as a spirit boost and cant be applied to other stats in the same roll. Firearms only. HeadCount: You gain back spirit for enemies defeated. Undercurrent: Roll emp to see a creature's underlying emotion. Finding someone in a lie will make it easier for you to sway them. L Sway: Roll tek to sway a target's emotions to a desired direction through some form of dialogue. Should someone fail against this but decide to resist, they will take spirit damage equal to your will.
Description-
Male, 6' 0", Athletic Build, Goatee, Dark Blonde, shoulder length hair, tanned skin with tattoos covering his right arm and hand.
Bio-
Born into a small SoCal family; Rick had a promising future. He had good grades in highschool and was excelling in all of his honors classes. However, tragedy struck during his Sophomore year. His father died of prostate cancer in June of Rick's second year of highschool. Rick was treated for depression and soon became addicted to sleep and anti-depression medication. His grades slowly begain to fall as with all sanity in his teenage life. In his last year of Highschool, Richard dropped out and fled from his abusive mother by joining the marines. After three months of basic training and nine more months S.O.S. training, Rick begain his five year tour of Iraq as a Combat Spy. His choice weapon was a small revolver when he was gather information for HQ and a large sniper rifle when he was on combat missions. In his mind he always followed the rule 'one bullet, one kill'. For five years, he killed, interrogated, and tortured, so that he could get the information HQ needed. At the end of his tour, 30 more insurgents were in their graves. Two months after returning to his home in SoCal, Richard was diagnosed with Post-Traumatic Stress Disorder, and after six years of being sober, Rick was once again addicted to both anti-anxiety meds and alcohol. When the package came, Rick was grateful just to have something to do. He lightly skimmed over the book. "Wonder if it's anything like Counter Strike", he thought as he read it. After finishing, Rick made himself a drink, took some off his meds, and donned the glasses and key-chain, unsure of what to do next...
I filled in your defenses and to beats in case you decide to fight people again. I think I did Warban's...
Monday on
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
Awsome thanks
Tommy2Hands on
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
Hey could everyone like log into the game? Thank you.
the problem isnt people logging into the game or not that will advance the plot.
I'm just waiting on Egos to do either/or so that time doesn't suddenly jump one day ahead in front of him. Does this paradox make sense ? Game time advances differently from Real world time. Most notably, RWT advances on a single player's pace (that is until it converges with another player. )
Also Im gonna be gone for a few days. I'll probably do once a day updates to get everyone else caught up but i'll be gone for the most part.
Monday on
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
Another question, if I go out a get some bullets and put them in my pockets, will they come with me into the game? I'm assuming no.
Tommy2Hands on
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warbanWho the Hoof do you think we are?Registered Userregular
Oh- it seems a month has gone by since this game started.
First off, Sorry that things have been slow and I haven't been doing much to format these things towards a Pbp environment. So to start things off fresh and to finally get this thing rolling towards a respectable direction...
>I'm trying to get you guys to heart of the setting right away !
>BAttle junctions will be limited to a few key encounters and can be resolved in a few "turns"
>Other than the classic 6 second turn, the concept of time will be more abstract so that players can immediately get to the wirey deciscion making.
>Players that strike out on their own continuity will not have to wait on others often until a considerable time junction is reached.
But more importantly, thanks for sticking around and making this interesting. If there are ways to make this game better either for a Pbp environment or in general don't hesitate to say. Anyways i'll be off running a panel in Katsucon so I'll be turning this over to you guys.
Monday on
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warbanWho the Hoof do you think we are?Registered Userregular
edited February 2009
I like this game. I don't mind the speed its pacing at ether. To be honest a lot of games online don't always more at the desired speed. I thought we where doing fairly well.
As for a lot of "metagaming" questions you may have, my only real answer to that is to test it yourself and see.
Doesnt mean its gonna work but the inventiveness is good tool for exploration.
Monday on
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
So, whats the stats for the sickles that I picked up?
About Dual Wielding: Should you decide to do two actions at the same time, ie. Attack with both weapons, or attack and defend with each weapon. Divide up your Tek bonus perfectly and roll each attempt seperately with their own full bonuses (ie skill ranks). Spirit burning will only allow for one of these attempts to be boosted unless you boosted another stat entirely. IE Str. 10-again crits apply.
Example:
If you have 9tek and 3ranks in knife, You can roll one attempt as a d10+4+3, and the other one as a d10+5+3.
PS. if you decide to defend with them, just merge the two DEF stats with your str.
If you parry with both, merge the two Def stats with your tek.
These things are determined flatly if they're not your rolled action.
But more importantly, thanks for sticking around and making this interesting. If there are ways to make this game better either for a Pbp environment or in general don't hesitate to say. Anyways i'll be off running a panel in Katsucon so I'll be turning this over to you guys.
First strike sounds like the responsible thing to do.
delroland on
EVE: Online - the most fun you will ever have not playing a game.
"Go up, thou bald head." -2 Kings 2:23
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Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
First strike what, exactly?
Tommy2Hands on
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warbanWho the Hoof do you think we are?Registered Userregular
edited February 2009
If bean scouts their forces gets back to us we can strike them before they make a move on us.
warban on
ACE ✰ PONY ✰ DETECTIVE!
0
Tommy2Handswhat is this where am iRegistered Userregular
edited February 2009
Yeah, those guys weren't that hard to kill at all really. Just make sure that you don't get close to the sharp ends of their knives. Or fight them in the dark. Or fight them in close combat.
EDIT: I think I would just really like to fight today, this +10 spirt is pretty badass, and I have an ichy trigger finger.
Posts
"Go up, thou bald head." -2 Kings 2:23
I filled in your defenses and to beats in case you decide to fight people again. I think I did Warban's...
I'm just waiting on Egos to do either/or so that time doesn't suddenly jump one day ahead in front of him. Does this paradox make sense ? Game time advances differently from Real world time. Most notably, RWT advances on a single player's pace (that is until it converges with another player. )
Also Im gonna be gone for a few days. I'll probably do once a day updates to get everyone else caught up but i'll be gone for the most part.
I'm ready to jump back in the game.
First off, Sorry that things have been slow and I haven't been doing much to format these things towards a Pbp environment. So to start things off fresh and to finally get this thing rolling towards a respectable direction...
>I'm trying to get you guys to heart of the setting right away !
>BAttle junctions will be limited to a few key encounters and can be resolved in a few "turns"
>Other than the classic 6 second turn, the concept of time will be more abstract so that players can immediately get to the wirey deciscion making.
>Players that strike out on their own continuity will not have to wait on others often until a considerable time junction is reached.
But more importantly, thanks for sticking around and making this interesting. If there are ways to make this game better either for a Pbp environment or in general don't hesitate to say. Anyways i'll be off running a panel in Katsucon so I'll be turning this over to you guys.
"Go up, thou bald head." -2 Kings 2:23
I JUST JOINED!!!
aww...
jk
Doesnt mean its gonna work but the inventiveness is good tool for exploration.
Each Hand gets +4Atk/+3Def
About Dual Wielding: Should you decide to do two actions at the same time, ie. Attack with both weapons, or attack and defend with each weapon. Divide up your Tek bonus perfectly and roll each attempt seperately with their own full bonuses (ie skill ranks). Spirit burning will only allow for one of these attempts to be boosted unless you boosted another stat entirely. IE Str. 10-again crits apply.
Example:
If you have 9tek and 3ranks in knife, You can roll one attempt as a d10+4+3, and the other one as a d10+5+3.
PS. if you decide to defend with them, just merge the two DEF stats with your str.
If you parry with both, merge the two Def stats with your tek.
These things are determined flatly if they're not your rolled action.
Bit confused, is the game over? Or no?
sort it out here if you wish.
Also Bean is something which i want to know about as well.
"Go up, thou bald head." -2 Kings 2:23
EDIT: I think I would just really like to fight today, this +10 spirt is pretty badass, and I have an ichy trigger finger.