Hello! My name is Alex, and I am new to this forum.
I was raised in Japan, and I'm a big fan of manga, video games, and everything geeky
Currently I'm a working dentist, but my true passion is in cartooning.
I just moved to Seattle and found out about Penny Arcade (also in Seattle!!! sweet!!!)
I hope not only to be a loyal fan of PA, but also an active contributor to its community.
well, with that said... I'm currently drawing a comic strip called "American Otaku," but I'm also working on another project on the side.
Here's some concept sketches from the upcoming comic.
I'm still working on the script, but I need ideas for monsters. Any reply is greatly appreciated. Thanx in advance!
www.american-otaku.com - a comical rendition of our American Geek culture!
Posts
Blanket advice but you would benefit from doing life drawing and studies to improve before you took on a project like this.
As far as the characters are concerned, the orange headed kid reminds me too much of Jack Spicer
And the ghost thingy reminds me too much of Wuya
(Both are from the WB show Xiaolin Showdown)
and the larger ghost thing reminds me of bleach. (e; also the green thing)
What i'm basically getting at is that they aren't very original designs.
hey hey hey! thanx for the reply!!!
you are so right! I've never seen "Xiaolin Showdown" before but I am also surprised by the uncanny resemblance! (and to Bleach). Hmmm... I will work on the originality part. Thanx for pointing it out to me!
Yeah, that was my biggest concern too. I never took drawing classes so I have yet to improve my drawing skills (especially anatomy). Only drawing I ever did was doodling on my textbooks and watching lots of anime and cartoons. The only anatomy reference I have is from taking anatomy class and dissecting cadavers. Hey, what is the best way to learn drawing accurate anatomy? Any books you recommend? thanx in advance!
oh, btw, Happy New Years!!!!!
www.american-otaku.com - a comical rendition of our American Geek culture!
Consider for a second how easy it is to draw a circle with 2 large black eyes 2 dots for nostrils and a gaping jackolantern mouth to begin a monster design. Because of how basic that is it also means it has been done or tried a million times. So even not having seen certain shows or read certain comics you can almost place a bet that youre close to something else out there with that basic pattern.
So if you like the look of the white "bone face" just try altering the shapes of the elements that make it up. The face plate can be all kinds of shapes maybe with boney apendages from it. The eyes and mouth and nose holes can also take on various shapes.
The more you alter the basic shapes of the original design elements the more likely you are to create something new and unique.
You still keep the over all theme that you like as an artist but you end up elaborating and expanding on it.
Good luck.
You are right about the basic design. Since it is so basic, its used million times and making it less original. I like the idea of altering these basic shapes (like adding some kind of appendages on the mask plate) to make it more unique. Thanx for pointing this out to me. I'll go ahead and try to make some adjustments. THANX!
Mr Sgt Sir:
oh no, you are right. It does look Tim Burton-ish... even though I didn't intend to do so. oops.
www.american-otaku.com - a comical rendition of our American Geek culture!
And whether you agree with all the stuff he says or not, he raises a lot of interesting points concerning design.
Sure, he is almost exclusively oriented towards 60's Hanna Barbara cartoons, but the design issues he mentions are very applicable to almost any field.
i don't read and pray to every letter he says, but just scrolling over the blog every now and then is a big help in learning about character shapes, anatom and composition.
This is what I was going to say. When you design your own characters you will most likely take elements from other characters you like, consciously or sub-consciously. Nobody's art is 100% original, but it's how you use your influences and inspirations to create your own unique style that's really important.
http://www.fineart.sk/index.php?cat=12
^a whole lot of anatomy up there. tons of references too. and alot of ugly nude people. but such is figure drawing.
otherwise, draw. alot. from life, when possible, from stills and references when not.
i find google image is fine to start with if you dont mind trawling through pages and looking at the odd goatse every now and again.
"I haven't taken classes" isn't a very ironclad excuse. A drawing class can't teach you how to draw any more than reading a book can teach you how to play the guitar. The only thing a class provides is artificial deadlines, direction, and sometimes feedback. You've discovered the internet so you should have no problem finding all kinds of study direction and feedback, now you have to light the fire under your own ass to practice.
That's more up close (and gross) anatomy experience than a lot of people have. The best way to study anatomy is to draw it from life, period. Enroll in a figure drawing class, which is mostly to give you access to a model, or you can go to a local drawing coop on the cheap if you can self-direct. Supplement life study with anatomy books like Loomis for things you need extra practice with, or clarification on how something works. There is almost no excuse to rely solely or primarily on a textbook for anatomy study.
Yes, nobody's art is 100% original. I'll work harder to see how all these influences can come together to create a unique form. guys! thanx for the wise words!
The_Glad_Hatter: hey hey hey! thanx for the link. It's really resourceful and I'm learning so much.
flatlinegraphics: great figure references!!! wow, thanx! btw, there were some ugly nude people
Mr Sgt Sir: oh yeah!how can I forget google images... duh! thanx!
Scosglen:
thanx for your comment and you're right. I'll study&draw anatomy from all these different sources, and by doing so hopefully I can create a multi-dimensional work. thanx for the great advice!
www.american-otaku.com - a comical rendition of our American Geek culture!
www.american-otaku.com - a comical rendition of our American Geek culture!
She has no shoulders, her breasts are too high up, her hands are hoofs, her legs are too long, her feet (boots) are breaking the boundaries of time and space.
I'd really stop, take a step back, get some pictures of naked people and figure out how things work.
Girls are tricky to draw because you usually have to fit more information into less lines, so every line has to mean something. When drawing guys, you can just pile on details and it adds character.
Anyways, something to keep in mind.
It helps a lot.
heres a few examples...
And a few things on cd. im sure its all up online.
Fabricate:
haha, yea, that sounds like a plan. I just need to find a girl who's willing to get naked for me... hmmm... last time when I tried that I got slapped but thanx for the great pointers! will look into that!
McGibs:
you're so right... the curves! Its just recently that I've started drawing females, and it's a lot more tricky than males. I'll try to work harder on the curves. thanx, buddy!
winter_combat_knight: WOAH!!!! those are great examples! I'll definitely have to look into Ron Lemen's tutorials! thanx for the great recommendation!
www.american-otaku.com - a comical rendition of our American Geek culture!
http://www.erikgist.com/phpBB3/viewforum.php?f=12&sid=262fb6012e665901231c9cfc626c7188
http://deadoftheday.blogspot.com/