Hadn't played this for a while. I now realise I suck at strategic games, although I love me some fire emblem and advance wars. Probably because of their simplicity compared to VC.
I think I'm stuck on 4-4a, battle for the bridge. I made some stupid decisions and lost, hard. Now I don't feel like trying again. I'm usually not this quickly demotivated, but somehow I'm afraid it'll get a lot worse (as I see a lot of people talking about eps. 7 and 14) with this game and it'll just end up frustrating me a lot.
I think I just don't get it, when it comes to VC. Also, I hate the progression of the main story. You never seem to know if it's going to be a cutscene or a battle, or am I missing something?
It makes me sad, that I can't appreciate a game like this. Maybe I need to start over or something.
You can tell if it's going to be a battle because the picture will look like a map. When they are greyed out it is pretty hard to tell, though. Every chapter save for possibly one or two of them will just have a single battle in it.
Ch. 7 gets talked about a lot because it is very different than the other missions, and you get thrown a curveball halfway through.
You should also remember that you can save during every turn. If you can handle Fire Emblem than you should be able to make it through this game, which is extremely worth it.
Being able to save on every turn is news to me! Seems like I should try to pay a bit more attention.
I think it's more to do with the fact that I have too many games to play right now, so I can't give VC the attention it probably deserves.
I keep switching to SFIV if things don't go my way in other games. Unfortunately they don't go my way in SFIV at all, but I still enjoy myself.
I got through a couple of fire emblems (GBA, GC) without too many problems, but it might be the non traditional first person movement that's throwing me off with VC (among other things, like keeping allergies in mind and such).
Just beat ch3 last night and it's definitely very fun, can't wait to play more!
What determines what rank you get when completing a mission? I mean obviously it depends on how well you do, how fast you complete, how many characters die, etc, but is there any kind of metric? Or does it vary by mission?
Also, does it really matter if you get a low grade since you can go and play a skirmish? And do you get different rewards (in terms of xp and $$) depending on the difficulty level of the skirmish?
Just beat ch3 last night and it's definitely very fun, can't wait to play more!
What determines what rank you get when completing a mission? I mean obviously it depends on how well you do, how fast you complete, how many characters die, etc, but is there any kind of metric? Or does it vary by mission?
Also, does it really matter if you get a low grade since you can go and play a skirmish? And do you get different rewards (in terms of xp and $$) depending on the difficulty level of the skirmish?
The rank you get on a mission depends on turns used and nothing else. Yes, we all know that this was a terrible idea. The amount of turns it takes for an A varies with each mission.
Yes, you get more xp and benjamins if you get a higher rank. For the first half of the game all I did was play each skirmish as I got them, beating them once on each difficulty, and my characters did rather well for themselves.
Fucking hell that was a pain. I didn't lose anyone though, but only a C rank.
Right off the bat I dropped four Lancers on the field and started picking away at the guns. Marina got downed while picking off the footsoldiers, but I saved her in time and polished off the last of the ground troops before the Batomys even made it to the first camp. I managed to park the two Lancers there in such a way that they were too close for the side guns to hit, and by the time he fired the main gun at the ruins, I'd taken out 4/6 of the guns. I'd already spotted the ladders and wondered what was up with that, so I had the other Lancers and the Edelweiss flanking that big boat on the starboard side. Engineer was credit to team, keeping the tank in full health through the entire fight despite a couple direct hits from the main guns.
Then I popped the second radiator and Selvaria shows up. Thankfully I had most of my troops far enough away on the west side of the map that she couldn't get to them on the first turn - and with a full 20 CP saved up from previous turns, I managed to safely retreat everyone except for my loyal Engineer and a Sniper in the backfield.
I must have picked the perfect spot to park the Edelweiss, because as the enemy scout/shocktroopers/etc came in for my Engineer, they snuck down the trench, popped out from behind the old wreckage, and got mowed down by the machinegun. Sniper in the backfield snuck out, popped the Lancer, and then booked it back from back camp - and it was just a matter of following the tank on its slow crawl to the next "fire the cannon" trigger while keeping the Edelweiss parked directly between Selvaria and my Engineer. Last radiator blew at the final turn, and with a horde of CP in reserve again, I called the four Lancers back into duty, and pummeled the Batomys into dust.
tl;dr I won
PeregrineFalcon on
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Oh, and here's some questions. Spoiler-free answers, if you please.
1. Only turns determine your rank? Is there a spoiler-free listing of just the turns needed to achieve a specific rank in each mission/skirmish? Just something that says "Chapter X, Battle Y needs Z turns for A rank."
2. Is there ever a point to the captured weapons? They all seem to suck terribly compared to my default gear. (If there's something better after Ch.7 and I just have yet to find it, go ahead an lie.)
3. What does leveling up your classes increase other than new Potentials? HP, AP, accuracy, damage, etc?
4. Why is Welkin such a clueless twat when this game is clearly following the "Every female character wants you" RPG trope? :P
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I was able to play through the game once back around Christmas time. Going to pick up my own copy of the game when i get payed next week. And if there's extra money I'll pick up a PS3 too.
1. Only turns determine your rank? Is there a spoiler-free listing of just the turns needed to achieve a specific rank in each mission/skirmish? Just something that says "Chapter X, Battle Y needs Z turns for A rank."
Here is a list of Turns needed to achieve A-Rank. Taken from skimming through the guide on Gamefaqs.
Thanks. I assume the skirmish battles have the same time limits as the missions they're based on, or ... ?
And to add my own question. I pretty much ignored the allergies when I played through, but how large of a negative effect do the allergies have?
Only one I've seen yet is Pollen Allergy, and that's taken ... maybe 20HP off a character when she had to cut through a field. She didn't seem to recover that 20HP next turn though, so it makes me wonder if "allergy HP isn't regained that turn" or if allergies prevent regaining of HP at all that turn. Former I can live with, latter could get you dead real fast.
PeregrineFalcon on
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Oh, and here's some questions. Spoiler-free answers, if you please.
2. Is there ever a point to the captured weapons? They all seem to suck terribly compared to my default gear. (If there's something better after Ch.7 and I just have yet to find it, go ahead an lie.)
3. What does leveling up your classes increase other than new Potentials? HP, AP, accuracy, damage, etc?
4. Why is Welkin such a clueless twat when this game is clearly following the "Every female character wants you" RPG trope? :P
2. Yeah, the only enemy gear that I've used are the tank accessories and the elite shocktrooper weapons. The high-damage machine guns are tempting, but the range is soooo short.
3. Other than achieving Elite status at Level 11, I don't know. I'm pretty sure that HP stays the same.
4. It's really just Alicia and some of the cannon fodder, isn't it? Isara loves him like a big brother.
2. Yeah, the only enemy gear that I've used are the tank accessories and the elite shocktrooper weapons. The high-damage machine guns are tempting, but the range is soooo short.
3. Other than achieving Elite status at Level 11, I don't know. I'm pretty sure that HP stays the same.
4. It's really just Alicia and some of the cannon fodder, isn't it? Isara loves him like a big brother.
2. You can capture tank parts? How is this done?
And yeah, the enemy weapons are garbage for range ... less than half on most it seems.
3. I'll have to take a look next time I dump a bunch of XP into a class.
4. A lot of the female scouts seem like they'd be after him. Save for Aika, she only has eyes for Vyse.
Currently I have an all-female Scout team - they just seemed to have better Potentials. The guys get Lonely or Chatty Cathy debuffs - meanwhile the girls seem to have terrain buffs and team-up combos with shocktrooper classes more. :P
Sidebar about the 3rd skirmish round:
I parked a two-scout team with partner buffs on the hill atop their base after knocking out the anti-tank cannon. They then proceeded to cut down five shocktroopers and two scouts that tried to run up and attack them. :shock:
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I parked a two-scout team with partner buffs on the hill atop their base after knocking out the anti-tank cannon. They then proceeded to cut down five shocktroopers and two scouts that tried to run up and attack them. :shock:
Re: 3rd Skirmish Mode:
I'll have to keep that in mind (really enjoyed this map so I've played it over a few times). I usually send several Shock troopers to that same side of the field to take out their Shock troop and the anti-tank cannon, while on the other side of the field Alicia takes out the two Lancers and Welkin advances on the tank. I usually then converge the two groups into that enemy base and advance them forward together (Welkin slaughters the troops garrisoned there and my Shock Troopers clear the forest area in-between the two bases as they crawl through the grass). One small group of Shock troops near the anti-tank cannon base goes around to clear out the troops along the road leading into the back of their base and everyone advances into the final base at the edge of the field. It's been a fun strategy but I haven't achieved an "A" ranking yet so I'll have to keep your method in mind to see if I can improve on my time.
Ace 76 on
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
4. A lot of the female scouts seem like they'd be after him. Save for Aika, she only has eyes for Vyse.
Currently I have an all-female Scout team - they just seemed to have better Potentials. The guys get Lonely or Chatty Cathy debuffs - meanwhile the girls seem to have terrain buffs and team-up combos with shocktrooper classes more. :P
I um, only remember two girls liking Welkin. Other than that, they're all just normal people. Well, Cherry likes Rosie and Jann likes Largo (in the latter case, yes, in that way). Really, if they like him, there'll probably be potentials involving him.
Man, got to the chapter where you have to take out the bridge, played that mission for like an hour and a half, and forgot I could save in mid battle, and made 1 stupid mistake and died. I was so pissed off. Oh well, I'll take a crack at it again...
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I parked a two-scout team with partner buffs on the hill atop their base after knocking out the anti-tank cannon. They then proceeded to cut down five shocktroopers and two scouts that tried to run up and attack them. :shock:
Re: 3rd Skirmish Mode:
I'll have to keep that in mind (really enjoyed this map so I've played it over a few times). I usually send several Shock troopers to that same side of the field to take out their Shock troop and the anti-tank cannon, while on the other side of the field Alicia takes out the two Lancers and Welkin advances on the tank. I usually then converge the two groups into that enemy base and advance them forward together (Welkin slaughters the troops garrisoned there and my Shock Troopers clear the forest area in-between the two bases as they crawl through the grass). One small group of Shock troops near the anti-tank cannon base goes around to clear out the troops along the road leading into the back of their base and everyone advances into the final base at the edge of the field. It's been a fun strategy but I haven't achieved an "A" ranking yet so I'll have to keep your method in mind to see if I can improve on my time.
Further 3rd skirmish:
My best so far is Rank B, so not sure if it's worth imitating - but I use a scout-rush strategy on both top and bottom.
Top strategy: Scouts rush in, headshot the footsoldier, and then use the team-up attack to kill the anti-tank cannon. Cap first turn, call in a Shocktrooper. Move a Scout ahead, Shocktrooper takes point to mop up the surprise guys around the corner. From there it's a pretty easy walk for the Scout to the top entry point in the base. Stay there.
Bottom strategy: Sniper runs forward and bags the Lancer - if he's crouched, blow the sandbags with the Edelweiss first. Push your tank/engy/sniper combo up to the lower camp as a distraction while you run the Scouts down to the hilltop path. Use a grenade to blow the fallen tree, rush up the hillside, and knock out the gun. Put them both in crouch behind the bags, then toss a grenade over into the base camp. You'll end up pissing off their ground troops, who will come up to fight you and hopefully get cut down in interception.
Push in - Edelweiss moves in to smack their tank up - once it's dead or forward enough, you run a Scout in the top entrance for a ninjacap.
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First, I completely ignore the side my tank is on. I send in two shocks and maybe a scout and rush up the side and right into the enemy base. From the side gate, you can run over and blow the crates directly across the way with a well placed grenade, opening a side alley to avoid the Lupus/med. tank parked in the middle. You will take a little gunfire, but it should be survivable. Rush right on up to the flag and mow down the opposition with more grenades/gunfire. Cap the flag, and you got yourself an A!
What are the general thoughts on leveling? Is it better to concentrate on leveling up 1 or 2 classes, or is it best to have everyone around the same level? Obviously scouts/shocktroopers/lancers are gonna be used more than engineers/snipers (at least at this point that's what I'm thinking), but maybe it's not a good idea to let the latter group lag behind...
Same thing with weapon/armor/tank upgrades -- is there anything I'm supposed to concentrate on?
I just don't want to dump all my XP/$$ on useless stuff
What are the general thoughts on leveling? Is it better to concentrate on leveling up 1 or 2 classes, or is it best to have everyone around the same level? Obviously scouts/shocktroopers/lancers are gonna be used more than engineers/snipers (at least at this point that's what I'm thinking), but maybe it's not a good idea to let the latter group lag behind...
Same thing with weapon/armor/tank upgrades -- is there anything I'm supposed to concentrate on?
I just don't want to dump all my XP/$$ on useless stuff
It's up to you, but if you don't want to waste your XP on useless stuff, you're better leveling more equally. Because the curve is so high, you'll be eventually choosing between a scout level or like ten engineer/sniper levels. Something like diminishing returns.
As for money, that was never a problem for me. When the trees branch, just choose one per weapon. But you should be able to upgrade every weapon no problem. And don't buy tank parts that you can's use due to the tetris puzzle thing.
Yeah I never lacked cash for upgrades. I got to the bottom of every tree, but like Shivahn I would focus on the attribute I wanted (ie, accuracy for snipers and lancers, damage for troopers).
Chance on
'Chance, you are the best kind of whore.' -Henroid
How the heck do you reload snipers with an engineer? lol
There's not an action to choose for it like repairing the Edelweiss. Just select your engineer and run them by all the allies you want to reload. You'll hear a little sound effect every time they reload someone - you have to get close enough to touch the characters, but with a single CP an engineer can run around reloading everyone, provided they're in range.
Sniper + engineer = cleared map.
Lancer + engineer = dead boss tanks.
Chance on
'Chance, you are the best kind of whore.' -Henroid
I think that they start showing up about midway through the game, but there are at least two named enemy tanks that I was able to kill. One of them was in a Report mission (one of three enemy tanks), and I forget when the other one showed up. But I didn't have to go out of my way to find either of them, so you'll probably get to them eventually.
Beat mission 4 last night, wasn't too difficult but I found myself saving 1-2 times per turn and reloading whenever I missed an important shot (which made it a little annoying because it takes a while to reload the game from a save).
Does anyone else do this, or should I not sweat it so much when one unit misses and just save reloading for when someone dies/I totally screw up? It probably took at least 3x as long doing it this way lol.
When you feel that 'saving and reloading' starts to annoy you, that's a good indication that you're saving too much.
A save at the beginning of the turn is most of the time useful. If you miss a shot, that isn't too big a problem.
If you save too many times, and in the same slot, you could get some nasty surprises. For example, you are focussing on your right flank to defeat some troops, carefully saving over your same slot every turn. During your last move, you peek behind the corner, and notice that 3 lancers are waiting there. You turn around and see your tank pretty much in the open, and there's not enough people ready for interrupting fire. Such situations can easily spell "game over". This will happen. You will miss an enemy who will wipe out a big group of your team. Multiple slots are necessary if you go that way.
My major tip : just play the game, don't worry about saving too much during a battle, don't give a damn about rankings, don't grind and see that you finish the story. After that, you have the New Game+, where all your "really dead people" are resurrected, and you've got a very souped-up and efficient team (because all your troops are high-level compared to the low-level enemies). You will have a far better and enjoyable time A-ranking the missions, and if you are then trying to get the most optimum results with extra saving.
One major disadvantage about "save a lot during battles", especially when using multiple slots, is that all the icons for the save games are the same. At one moment, you will save over the wrong slot, or you will load the wrong slot. Such "save dramas" hurt far more than playing a battle, and having to evacuate a few shot down people and a lower rank.
I've never felt the big need for saving during battles in this game, because most of the time you can evacuate your casualties. In X-Com : UFO : Enemy Unknown, it was far a bigger drama when a face hugger suddenly possessed one of your guys, so that he became "a bad guy" and he was lost FOREVER! That game resulted in a lot of save-stress...
So don't let your saves overtake your enjoyment. A nice save at the end of a chapter is good enough, and a save mid battle when you think the battle is taking too long and you want to try a risky tactic, that's okay too. But try first to enjoy the story, the gameplay, and the drama when someone you like gets shot down, and during New Game+ you can go all "must get all A-ranks" :P
And I don't know if it has been recently mentioned, but : Get a VC sig, you.
I think that they start showing up about midway through the game, but there are at least two named enemy tanks that I was able to kill. One of them was in a Report mission (one of three enemy tanks), and I forget when the other one showed up. But I didn't have to go out of my way to find either of them, so you'll probably get to them eventually.
Wait, the newsgirl reports have missions? :shock: I just keep learning more and more shit about this game. Incredible.
I A-ranked the first skirmish last night, but only 2-turned the second. Is it just me, or do they pretty much expect you to have more upgrades/parts before you can start A-ranking shit?
PeregrineFalcon on
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Beat mission 4 last night, wasn't too difficult but I found myself saving 1-2 times per turn and reloading whenever I missed an important shot (which made it a little annoying because it takes a while to reload the game from a save).
Does anyone else do this, or should I not sweat it so much when one unit misses and just save reloading for when someone dies/I totally screw up? It probably took at least 3x as long doing it this way lol.
Until several days ago I didn't even know you could save/load during missions, so I didn't do it. At all.
Save/load before every shot just seems, well, enormously lame. Yes, I get angry when Welkins is a moron and hits the broad side of the proverbial barn instead of the big glowing blue radiator I was aiming at, but life goes on. I'll A-rank story missions on the second playthrough with my Level 11ty characters and gear.
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Yeah I was thinking it seemed lame too when I reloaded for the 3rd time to try to get my dumb tank to hit another tank I'll stop doing that haha.
Just move in closer and keep an Engineer at your radiator. You can patch up 1000 damage in a single CP, and they have high enough mobility that you can sprint a good distance if there's infantry about. Engineer is credit to team!
Also with the shell upgrades armour won't be a huge deal - I'm one upgrade away from being able to two-shot Light Tanks, and three-shot Mediums (I think.)
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I think this game is my ultimate case of 'doing it wrong'. I haven't used engineers at all yet.
Crap, I'm going to need to find a way to get rid of the girlfriend for a few days, so I can get my VC on.
I think this game is my ultimate case of 'doing it wrong'. I haven't used engineers at all yet.
Crap, I'm going to need to find a way to get rid of the girlfriend for a few days, so I can get my VC on.
Well, it could be me doing it wrong by relying on the tank so much, but I can mop up half a map by rolling around the tank and parking Karl (engineer) behind it. Tanks? Lancers? Pssh, I heal 1000 damage with a wrench whack. Bring it on! :P
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Yeah the tank has pretty bad accuracy at first. But with some smart choices in the tetris upgrade thingy, the tank becomes incredibly accurate. (The lancers get much better too.)
For me at least the tank was good in the beginning of the game, then got eclipsed by my soldiers midgame, they could kill the same amount for half the cp.
But then towards the end when the tank gets increased mortar payload and accuracy improvements the tank becomes excellent again. (Drop a huge ass mortar on an enemy base. You can outright kill one or two guys and destroy most of the sandbags, and you can't dodge a motherfucking mortar)
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
Well I've seen people dodge mortars before but only when they're going straight for them. But for the most part I tend to use the tank defencivly and use Largo and Audrey for anti armor purposes. A fully upgraded Audry can oneshot light tanks from the front.
Engi's become more important as the game goes on. When you have to clear mines out of your path or you can't efectivly hide your tank or just want to be able to reload your scouts grenade, while definatly not the most dangerouse unit in your squad they will always be the most versital.
Malechai on
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ShivahnUnaware of her barrel shifter privilegeWestern coastal temptressRegistered User, Moderatormod
Haha, if our sigs were allowed to be bigger, I'd get that picture of Marina halfway down the page. Her emotionless face inside a heart of roses is hilarious.
Although, my Japanese is not so good. What's it mean by "やるâ€?(as in, お前には。。。やる)?
Anyone have any tips for Chapter 17? After a few attempts my next attempt will be ambushing the tank with a couple of lancers when it rolls around to the southwest corner of the map on turn 3.
Lightor216 on
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physi_marcPositron TrackerIn a nutshellRegistered Userregular
Anyone have any tips for Chapter 17? After a few attempts my next attempt will be ambushing the tank with a couple of lancers when it rolls around to the southwest corner of the map on turn 3.
If you're not trying to A-rank the mission, then just take your time and
capture each camp one at a time. I used Vyse, Aika, Largo and Rosie for the 2 camps on the west/south side of the map (can't quite remember the layout) and Alicia and Jane to take the other 2 camps. Marina took out who she could from rooftops and I called in reinforcements near the end to take out the secondary tank. By the end, no ennemies remained except the boss.
I A-ranked the first skirmish last night, but only 2-turned the second. Is it just me, or do they pretty much expect you to have more upgrades/parts before you can start A-ranking shit?
Perhaps in the skirmishes, I haven't done any of them yet. But I've been able to A rank about half of the regular storyline misssions and Largo's side mission (that you get from Ms. Ellet's reports) thus far (I'm to Chapter 15 right now). IIRC, I've gotten 7 A ranks so far.
Of course some of them I've replayed once or twice, just trying a new strategy if the fancy hits me. I had a lot of fun doing the first mission in Episode 14:
Used Marina and Claudia (for resupplying Marina w/ ammo) to wipe out the no man's land between the trenchs on the first turn (gotta love that tower right next to the deployment area). Then I took Aika into the heart of the enemy trenches and got close to the base, picking off the Shock Troops in the trench as I went. Third turn she took the center base and healed up. Turn 4 I blitzed to the Empire's main base and took out the Tank and all three troops by beefing Aika up with Demolition and Attack Boost. Having a royal 3R rifle definitly helped some too.
BlackDragon480 on
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You can tell if it's going to be a battle because the picture will look like a map. When they are greyed out it is pretty hard to tell, though. Every chapter save for possibly one or two of them will just have a single battle in it.
Ch. 7 gets talked about a lot because it is very different than the other missions, and you get thrown a curveball halfway through.
You should also remember that you can save during every turn. If you can handle Fire Emblem than you should be able to make it through this game, which is extremely worth it.
I think it's more to do with the fact that I have too many games to play right now, so I can't give VC the attention it probably deserves.
I keep switching to SFIV if things don't go my way in other games. Unfortunately they don't go my way in SFIV at all, but I still enjoy myself.
I got through a couple of fire emblems (GBA, GC) without too many problems, but it might be the non traditional first person movement that's throwing me off with VC (among other things, like keeping allergies in mind and such).
What determines what rank you get when completing a mission? I mean obviously it depends on how well you do, how fast you complete, how many characters die, etc, but is there any kind of metric? Or does it vary by mission?
Also, does it really matter if you get a low grade since you can go and play a skirmish? And do you get different rewards (in terms of xp and $$) depending on the difficulty level of the skirmish?
The rank you get on a mission depends on turns used and nothing else. Yes, we all know that this was a terrible idea. The amount of turns it takes for an A varies with each mission.
Yes, you get more xp and benjamins if you get a higher rank. For the first half of the game all I did was play each skirmish as I got them, beating them once on each difficulty, and my characters did rather well for themselves.
Right off the bat I dropped four Lancers on the field and started picking away at the guns. Marina got downed while picking off the footsoldiers, but I saved her in time and polished off the last of the ground troops before the Batomys even made it to the first camp. I managed to park the two Lancers there in such a way that they were too close for the side guns to hit, and by the time he fired the main gun at the ruins, I'd taken out 4/6 of the guns. I'd already spotted the ladders and wondered what was up with that, so I had the other Lancers and the Edelweiss flanking that big boat on the starboard side. Engineer was credit to team, keeping the tank in full health through the entire fight despite a couple direct hits from the main guns.
Then I popped the second radiator and Selvaria shows up. Thankfully I had most of my troops far enough away on the west side of the map that she couldn't get to them on the first turn - and with a full 20 CP saved up from previous turns, I managed to safely retreat everyone except for my loyal Engineer and a Sniper in the backfield.
I must have picked the perfect spot to park the Edelweiss, because as the enemy scout/shocktroopers/etc came in for my Engineer, they snuck down the trench, popped out from behind the old wreckage, and got mowed down by the machinegun. Sniper in the backfield snuck out, popped the Lancer, and then booked it back from back camp - and it was just a matter of following the tank on its slow crawl to the next "fire the cannon" trigger while keeping the Edelweiss parked directly between Selvaria and my Engineer. Last radiator blew at the final turn, and with a horde of CP in reserve again, I called the four Lancers back into duty, and pummeled the Batomys into dust.
Can trade TF2 items or whatever else you're interested in. PM me.
1. Only turns determine your rank? Is there a spoiler-free listing of just the turns needed to achieve a specific rank in each mission/skirmish? Just something that says "Chapter X, Battle Y needs Z turns for A rank."
2. Is there ever a point to the captured weapons? They all seem to suck terribly compared to my default gear. (If there's something better after Ch.7 and I just have yet to find it, go ahead an lie.)
3. What does leveling up your classes increase other than new Potentials? HP, AP, accuracy, damage, etc?
4. Why is Welkin such a clueless twat when this game is clearly following the "Every female character wants you" RPG trope? :P
Can trade TF2 items or whatever else you're interested in. PM me.
Here is a list of Turns needed to achieve A-Rank. Taken from skimming through the guide on Gamefaqs.
Episode 1: 2 turns
Episode 2: 3 turns
Episode 3: 1 Turn
Episode 4: 2 Turns
Episode 5: 3 Turns
Episode 6: 3 Turns
Episode 7: 9 Turns
Episode 8a: 4 Turns
Episode 8b: 3 Turns
Episode 9: 3 Turns
Episode 10a: 5 Turns
Episode 10b: 5 Turns
Episode 11: 8 turns
Episode 12: Unknown
Episode 13: 5 turns
Episode 14: 3 turns
Episode 15a:~5
Episode 15b: ~4-5
Episode 16: Unknown
Episode 17 : 5 Turns
Final Episode A-side: 4 turns
Final Episode B-Side: 3 turns
And to add my own question. I pretty much ignored the allergies when I played through, but how large of a negative effect do the allergies have?
Thanks. I assume the skirmish battles have the same time limits as the missions they're based on, or ... ?
Only one I've seen yet is Pollen Allergy, and that's taken ... maybe 20HP off a character when she had to cut through a field. She didn't seem to recover that 20HP next turn though, so it makes me wonder if "allergy HP isn't regained that turn" or if allergies prevent regaining of HP at all that turn. Former I can live with, latter could get you dead real fast.
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I see. Yeah, I wouldn't have noticed a 20HP loss unless the person was at full health.
2. Yeah, the only enemy gear that I've used are the tank accessories and the elite shocktrooper weapons. The high-damage machine guns are tempting, but the range is soooo short.
3. Other than achieving Elite status at Level 11, I don't know. I'm pretty sure that HP stays the same.
4. It's really just Alicia and some of the cannon fodder, isn't it? Isara loves him like a big brother.
2. You can capture tank parts? How is this done?
And yeah, the enemy weapons are garbage for range ... less than half on most it seems.
3. I'll have to take a look next time I dump a bunch of XP into a class.
4. A lot of the female scouts seem like they'd be after him. Save for Aika, she only has eyes for Vyse.
Currently I have an all-female Scout team - they just seemed to have better Potentials. The guys get Lonely or Chatty Cathy debuffs - meanwhile the girls seem to have terrain buffs and team-up combos with shocktrooper classes more. :P
Sidebar about the 3rd skirmish round:
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Re: 3rd Skirmish Mode:
I um, only remember two girls liking Welkin. Other than that, they're all just normal people. Well, Cherry likes Rosie and Jann likes Largo (in the latter case, yes, in that way). Really, if they like him, there'll probably be potentials involving him.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Further 3rd skirmish:
Top: 2x Scout
Bottom: 2x Scout, 1x Sniper, 1x Engineer
Top strategy: Scouts rush in, headshot the footsoldier, and then use the team-up attack to kill the anti-tank cannon. Cap first turn, call in a Shocktrooper. Move a Scout ahead, Shocktrooper takes point to mop up the surprise guys around the corner. From there it's a pretty easy walk for the Scout to the top entry point in the base. Stay there.
Bottom strategy: Sniper runs forward and bags the Lancer - if he's crouched, blow the sandbags with the Edelweiss first. Push your tank/engy/sniper combo up to the lower camp as a distraction while you run the Scouts down to the hilltop path. Use a grenade to blow the fallen tree, rush up the hillside, and knock out the gun. Put them both in crouch behind the bags, then toss a grenade over into the base camp. You'll end up pissing off their ground troops, who will come up to fight you and hopefully get cut down in interception.
Push in - Edelweiss moves in to smack their tank up - once it's dead or forward enough, you run a Scout in the top entrance for a ninjacap.
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Same thing with weapon/armor/tank upgrades -- is there anything I'm supposed to concentrate on?
I just don't want to dump all my XP/$$ on useless stuff
It's up to you, but if you don't want to waste your XP on useless stuff, you're better leveling more equally. Because the curve is so high, you'll be eventually choosing between a scout level or like ten engineer/sniper levels. Something like diminishing returns.
As for money, that was never a problem for me. When the trees branch, just choose one per weapon. But you should be able to upgrade every weapon no problem. And don't buy tank parts that you can's use due to the tetris puzzle thing.
There's not an action to choose for it like repairing the Edelweiss. Just select your engineer and run them by all the allies you want to reload. You'll hear a little sound effect every time they reload someone - you have to get close enough to touch the characters, but with a single CP an engineer can run around reloading everyone, provided they're in range.
Sniper + engineer = cleared map.
Lancer + engineer = dead boss tanks.
I also forget about the mid-chapter save, must because of how often I used to play Fire Emblem.
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yeah, that was wierd.
I think that they start showing up about midway through the game, but there are at least two named enemy tanks that I was able to kill. One of them was in a Report mission (one of three enemy tanks), and I forget when the other one showed up. But I didn't have to go out of my way to find either of them, so you'll probably get to them eventually.
Does anyone else do this, or should I not sweat it so much when one unit misses and just save reloading for when someone dies/I totally screw up? It probably took at least 3x as long doing it this way lol.
A save at the beginning of the turn is most of the time useful. If you miss a shot, that isn't too big a problem.
If you save too many times, and in the same slot, you could get some nasty surprises. For example, you are focussing on your right flank to defeat some troops, carefully saving over your same slot every turn. During your last move, you peek behind the corner, and notice that 3 lancers are waiting there. You turn around and see your tank pretty much in the open, and there's not enough people ready for interrupting fire. Such situations can easily spell "game over". This will happen. You will miss an enemy who will wipe out a big group of your team. Multiple slots are necessary if you go that way.
My major tip : just play the game, don't worry about saving too much during a battle, don't give a damn about rankings, don't grind and see that you finish the story. After that, you have the New Game+, where all your "really dead people" are resurrected, and you've got a very souped-up and efficient team (because all your troops are high-level compared to the low-level enemies). You will have a far better and enjoyable time A-ranking the missions, and if you are then trying to get the most optimum results with extra saving.
One major disadvantage about "save a lot during battles", especially when using multiple slots, is that all the icons for the save games are the same. At one moment, you will save over the wrong slot, or you will load the wrong slot. Such "save dramas" hurt far more than playing a battle, and having to evacuate a few shot down people and a lower rank.
I've never felt the big need for saving during battles in this game, because most of the time you can evacuate your casualties. In X-Com : UFO : Enemy Unknown, it was far a bigger drama when a face hugger suddenly possessed one of your guys, so that he became "a bad guy" and he was lost FOREVER! That game resulted in a lot of save-stress...
So don't let your saves overtake your enjoyment. A nice save at the end of a chapter is good enough, and a save mid battle when you think the battle is taking too long and you want to try a risky tactic, that's okay too. But try first to enjoy the story, the gameplay, and the drama when someone you like gets shot down, and during New Game+ you can go all "must get all A-ranks" :P
And I don't know if it has been recently mentioned, but : Get a VC sig, you.
Wait, the newsgirl reports have missions? :shock: I just keep learning more and more shit about this game. Incredible.
I A-ranked the first skirmish last night, but only 2-turned the second. Is it just me, or do they pretty much expect you to have more upgrades/parts before you can start A-ranking shit?
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Until several days ago I didn't even know you could save/load during missions, so I didn't do it. At all.
Save/load before every shot just seems, well, enormously lame. Yes, I get angry when Welkins is a moron and hits the broad side of the proverbial barn instead of the big glowing blue radiator I was aiming at, but life goes on. I'll A-rank story missions on the second playthrough with my Level 11ty characters and gear.
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Just move in closer and keep an Engineer at your radiator. You can patch up 1000 damage in a single CP, and they have high enough mobility that you can sprint a good distance if there's infantry about. Engineer is credit to team!
Also with the shell upgrades armour won't be a huge deal - I'm one upgrade away from being able to two-shot Light Tanks, and three-shot Mediums (I think.)
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Crap, I'm going to need to find a way to get rid of the girlfriend for a few days, so I can get my VC on.
Well, it could be me doing it wrong by relying on the tank so much, but I can mop up half a map by rolling around the tank and parking Karl (engineer) behind it. Tanks? Lancers? Pssh, I heal 1000 damage with a wrench whack. Bring it on! :P
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For me at least the tank was good in the beginning of the game, then got eclipsed by my soldiers midgame, they could kill the same amount for half the cp.
But then towards the end when the tank gets increased mortar payload and accuracy improvements the tank becomes excellent again. (Drop a huge ass mortar on an enemy base. You can outright kill one or two guys and destroy most of the sandbags, and you can't dodge a motherfucking mortar)
Let me tell you about Demon's Souls....
Engi's become more important as the game goes on. When you have to clear mines out of your path or you can't efectivly hide your tank or just want to be able to reload your scouts grenade, while definatly not the most dangerouse unit in your squad they will always be the most versital.
Haha, if our sigs were allowed to be bigger, I'd get that picture of Marina halfway down the page. Her emotionless face inside a heart of roses is hilarious.
Although, my Japanese is not so good. What's it mean by "やるâ€?(as in, お前には。。。やる)?
If you're not trying to A-rank the mission, then just take your time and
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Perhaps in the skirmishes, I haven't done any of them yet. But I've been able to A rank about half of the regular storyline misssions and Largo's side mission (that you get from Ms. Ellet's reports) thus far (I'm to Chapter 15 right now). IIRC, I've gotten 7 A ranks so far.
Of course some of them I've replayed once or twice, just trying a new strategy if the fancy hits me. I had a lot of fun doing the first mission in Episode 14:
~ Buckaroo Banzai