My favourite pulls were the gardens in H Magisters Terrace when it first came out, i loved that you had to use your full CC tool-box in order to take them out, mostly it was just fun because the Succubus deamons were ungodly powerful things to enslave.
Oh man, this is true, but fuck heroic mrt if you don't have a warlock. Those succubi are rape.
Jealous Deva on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
My favourite pulls were the gardens in H Magisters Terrace when it first came out, i loved that you had to use your full CC tool-box in order to take them out, mostly it was just fun because the Succubus deamons were ungodly powerful things to enslave.
Oh man, this is true, but fuck heroic mrt if you don't have a warlock. Those succubi are rape.
Meh, turn evil and focus fire them. Taunt when the fear breaks and watch them die.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
Not really a 5 man thing, but the one pull that always scared me was the ice knight thingies in Karazhan.
Those things hit so fucking hard in blue gear, the tank could wind up dead the instant you stopped spamming heals.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
seriously
you couldn't really pug them, but it was SO much fun with a good group
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
Don't forget the terrible loot. I also personally thought the hardest was Arcatraz by a wide margin. I ran it once to get attuned and we ran everyone through the cleared instance and then never touched the place again.
khain on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
slave pens wasn't filled with 5 mob pulls. There was like, one five pack in the entire instance, and one of the mobs was a stupid nether ray thing.
Its filled with huge groups that hit really hard. In a melee heavy group, with blue gear, it was the hardest instance.
are you sure we're talking about the same slave pens? like, I don't think I would even put it in the top 10 hardest heroics.
There was a bug with one of the mobs in there. The visual model was a naga with a sword and a shield. The database believed that he had a sword, a shield and a sword. So it was a dual wielding mob with a shield. And he dual wielded with the extra damage that a sword and board mob would normally get. Factor in that the same mob had a 360 degree chain cleave and it could be a very shitty place to run sometimes. The pull with two of them could be very bad indeed. The strat for it was to have someone kite one around and burn down the other.
Other then a couple pulls with two of those mobs the place wasn't too bad. But bad luck on those pulls would insta-gib the tank. And at the time we didn't know that you could despawn that last group of four mobs with the druid. So you were often facing the last boss without the druids buff.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
Or where you discovered the advantages of being an early adopter of taking tankadins seriously.
Wow, you're the first person I've heard say that, in light of places like Shattered Halls, Steamvaults, or that 2 bog lord pull in Underbog, or of course, the pre-fixed Old Hillsbrad.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
Don't forget the terrible loot. I also personally thought the hardest was Arcatraz by a wide margin. I ran it once to get attuned and we ran everyone through the cleared instance and then never touched the place again.
Worst thing about arc was when the boss would split, then immediately own the healer with a double mind flay for ~3k total dps. It was basically a one shot when that happened.
slave pens wasn't filled with 5 mob pulls. There was like, one five pack in the entire instance, and one of the mobs was a stupid nether ray thing.
Its filled with huge groups that hit really hard. In a melee heavy group, with blue gear, it was the hardest instance.
are you sure we're talking about the same slave pens? like, I don't think I would even put it in the top 10 hardest heroics.
There was a bug with one of the mobs in there. The visual model was a naga with a sword and a shield. The database believed that he had a sword, a shield and a sword. So it was a dual wielding mob with a shield. And he dual wielded with the extra damage that a sword and board mob would normally get. Factor in that the same mob had a 360 degree chain cleave and it could be a very shitty place to run sometimes. The pull with two of them could be very bad indeed. The strat for it was to have someone kite one around and burn down the other.
Other then a couple pulls with two of those mobs the place wasn't too bad. But bad luck on those pulls would insta-gib the tank. And at the time we didn't know that you could despawn that last group of four mobs with the druid. So you were often facing the last boss without the druids buff.
yeah, the coilfang defenders. I was kiting one, more often than not. But there are only two of those pulls in the instance, and the rest of the trash was pretty vanilla if one or two of your dps could CC something.
Shattered halls, arcatraz and shadow labs were all much tougher. Crypts, mana tombs, blood furnace (talk about hard hitting trash!) were harder, as well. Steam vaults was arguable, and underbog is too if you're going to base things on one pull (double bog lords olol.) MrT was definitely harder, but that doesn't really count.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Tanking Underbog with the double bog lord pull was not that bad I did a lot as a warrior for the recoloured valor shoulders
Magister's was a fun instance except for the final pull before Kael. I did it on my mage, warrior, warlock and both rogues and wiped a bunch because of one misstep or a list of other reasons
Heroic Arc was a nightmare to tank
Brainleech on
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
edited January 2009
Just in case anyone missed it, there was a hotfix made on wednesday that fixed some old talents that were changed/removed in the pre-wrath patch that still gave their old effects to the player.
Could any of you have been affected by this hotfix?
:
During the transition from patch 2.4.3 to 3.0.3 the following talents were not unlearned properly by some players, resulting in those players still gaining the benefits despite the talents no longer existing in the talent trees. As a result, we've pushed a hotfix which has corrected this matter and affected players will longer receive credit for having these talents.
Warlock: Improved Lash of Pain
Warlock: Fel Stamina
Shaman: Totemic Mastery
Shaman: Improved Lightning Shield (Rank 3)
Paladin: Precision
Rogue: Fist Weapon Specialization
Priest: Shadow Focus (Ranks 4 and 5)
Totemic Mastery? How would you even know it's still active? Totem range was increased anyways. Unless it was increased even more by the phantom talent.
I just read the first page of the thread where GC went over how CC won't be protected by talents for dispel resistance anymore and the retards somehow infer he's said everything else besides CC isn't dispellable anymore. Ugh, what a cesspool.
I avoid talking about WoW anywhere online other than this forum and my guild forums. I started reading the mmo-champion forum a couple of weeks back and it was almost as horrible and depressing as the official WoW forums.
No, a GM won't transfer a pet between characters. Either it's account bound and you can copy it for all of your chars or it's not and once you learn it, it's yours.
Just in case anyone missed it, there was a hotfix made on wednesday that fixed some old talents that were changed/removed in the pre-wrath patch that still gave their old effects to the player.
Could any of you have been affected by this hotfix?
:
During the transition from patch 2.4.3 to 3.0.3 the following talents were not unlearned properly by some players, resulting in those players still gaining the benefits despite the talents no longer existing in the talent trees. As a result, we've pushed a hotfix which has corrected this matter and affected players will longer receive credit for having these talents.
Warlock: Improved Lash of Pain
Warlock: Fel Stamina
Shaman: Totemic Mastery
Shaman: Improved Lightning Shield (Rank 3)
Paladin: Precision
Rogue: Fist Weapon Specialization
Priest: Shadow Focus (Ranks 4 and 5)
Okay, I think I'm hitting a slump. I just tried Heroic HoS for the hunter pants that drop at the end, and holy shit that's a terrible instance. The event and the last boss were giant pains in the ass.
On top of this, my guild's 25 man naxx runs are overriding the 10-man ones, forcing them to be pushed to time periods I can't guarrentee I'll be available. I'd be okay with this if it weren't for the fact that hte Naxx run is in two parts and the first part I absolutely can't attend.
So the five man content I'm trying to do sucks ass, and I'm not finding it easy to make it to the 10-man content. Pretty much all I have at this point is doing dailies, and I think I'm hitting my limit on those as well.
What kind of gear do you need to tank Patchwerk in Naxx 25? Our DK tank said that our previous night's attempts at him were a joke, and that the tanks needed to be much better geared than we were if we wanted to down him. I feel like Ensidia and other top-type guilds didn't walk into Naxx 25 with 30k HP before downing Patch, is this the expectation now?
I just looked at a WWS of one of our earlier Patchwerk kills, and the tanks took max hits of: 22k (Druid), 24k (Warrior) & 25k (DK). It looks like 30k is a good minimum to shoot for, unless your healers live in the building with your battlegroup's server and have 0 latency.
On BC Heroics: Am I the only one who thought Botanica was bascially 5 free badges? If you had anything even resembling a competent group at least(and yes, I'm aware that this is asking for a lot if you're trying to pug).
I just looked at a WWS of one of our earlier Patchwerk kills, and the tanks took max hits of: 22k (Druid), 24k (Warrior) & 25k (DK). It looks like 30k is a good minimum to shoot for, unless your healers live in the building with your battlegroup's server and have 0 latency.
30k unbuffed? Look at it this way - Even with 30k unbuffed, you're not going to survive two 22-25k hits in a row unless you get healed. I think at my current HP level I sit at about 34k hp raid buffed, I would think that would be ok but apparently not -_-
It's long past due, though it's pretty annoying that there's going to be another class of weapon with a paragraph that reads "GIVES YOU 1 MILLION ATTACK POWER IN BEAR OR CAT FORM ONLY".
Only druids see that.
EDIT: At least, a blue post said that after the 3.08 patch only druids would see it, because it now applies to any weapon a druid can use.
Posts
Oh man, this is true, but fuck heroic mrt if you don't have a warlock. Those succubi are rape.
Meh, turn evil and focus fire them. Taunt when the fear breaks and watch them die.
Its filled with huge groups that hit really hard. In a melee heavy group, with blue gear, it was the hardest instance.
Not really a 5 man thing, but the one pull that always scared me was the ice knight thingies in Karazhan.
Those things hit so fucking hard in blue gear, the tank could wind up dead the instant you stopped spamming heals.
My bad, forgot about Shattered Halls. Its the hardest.
Steamvaults was super easy with ranged dps, though.
God I miss real heroic dungeons. Where you have to always be on top of your game, or you could wipe at any moment.
Well, up until you get like 1 epic from anywhere and at least 4 blues from the level 80 instances. Then it's easy mode.
seriously
you couldn't really pug them, but it was SO much fun with a good group
are you sure we're talking about the same slave pens? like, I don't think I would even put it in the top 10 hardest heroics.
that's why we call it the struggle, you're supposed to sweat
Don't forget the terrible loot. I also personally thought the hardest was Arcatraz by a wide margin. I ran it once to get attuned and we ran everyone through the cleared instance and then never touched the place again.
There was a bug with one of the mobs in there. The visual model was a naga with a sword and a shield. The database believed that he had a sword, a shield and a sword. So it was a dual wielding mob with a shield. And he dual wielded with the extra damage that a sword and board mob would normally get. Factor in that the same mob had a 360 degree chain cleave and it could be a very shitty place to run sometimes. The pull with two of them could be very bad indeed. The strat for it was to have someone kite one around and burn down the other.
Other then a couple pulls with two of those mobs the place wasn't too bad. But bad luck on those pulls would insta-gib the tank. And at the time we didn't know that you could despawn that last group of four mobs with the druid. So you were often facing the last boss without the druids buff.
Or where you discovered the advantages of being an early adopter of taking tankadins seriously.
Worst thing about arc was when the boss would split, then immediately own the healer with a double mind flay for ~3k total dps. It was basically a one shot when that happened.
Guess my hunter should start looking for a new trinket!
edit- Phew, turns out this isn't the case.
yeah, the coilfang defenders. I was kiting one, more often than not. But there are only two of those pulls in the instance, and the rest of the trash was pretty vanilla if one or two of your dps could CC something.
Shattered halls, arcatraz and shadow labs were all much tougher. Crypts, mana tombs, blood furnace (talk about hard hitting trash!) were harder, as well. Steam vaults was arguable, and underbog is too if you're going to base things on one pull (double bog lords olol.) MrT was definitely harder, but that doesn't really count.
that's why we call it the struggle, you're supposed to sweat
Magister's was a fun instance except for the final pull before Kael. I did it on my mage, warrior, warlock and both rogues and wiped a bunch because of one misstep or a list of other reasons
Heroic Arc was a nightmare to tank
From the Customer Service forums:
http://forums.worldofwarcraft.com/thread.html?topicId=14134479341&postId=142730831628&sid=1#24
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Edit: I was wondering why I never missed as ret with only 3.5% hit. I always thought that was weird.
No they can't sorry.
I want to know more PA people on Twitter.
What was Shadow Focus? I've been playing my Shadow Priest recently, and I'm wondering how this may affect me..
No, got reduced to 3% hit and 6% reduced mana on all shadow spells.
Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
On top of this, my guild's 25 man naxx runs are overriding the 10-man ones, forcing them to be pushed to time periods I can't guarrentee I'll be available. I'd be okay with this if it weren't for the fact that hte Naxx run is in two parts and the first part I absolutely can't attend.
So the five man content I'm trying to do sucks ass, and I'm not finding it easy to make it to the 10-man content. Pretty much all I have at this point is doing dailies, and I think I'm hitting my limit on those as well.
Might be time for a break.
B.net: Kusanku
But you can do Wolvar, get this, and then switch. You can use it after you switch factions.
Ps4 : Gigawatt666
Steam I.D. : Gigawatt666
LoL : GiG4W4TT
30k unbuffed? Look at it this way - Even with 30k unbuffed, you're not going to survive two 22-25k hits in a row unless you get healed. I think at my current HP level I sit at about 34k hp raid buffed, I would think that would be ok but apparently not -_-
Only druids see that.
EDIT: At least, a blue post said that after the 3.08 patch only druids would see it, because it now applies to any weapon a druid can use.