My Eng does really good (chart-wise) when he's left alive for long periods of time, as it means the turrets can get in some AoE goodness. Otherwise, I tend to focus on squishies- sure, drop the grenade turret (or flame, if there's fighting in close quarters like Morkaine's), and use AoEs when people are around, but I prefer to focus fire healers or cheeky sorcerers (or Maguses, if there's nothing better) standing behind the front lines. I figure keeping an effective healer busy, dead or away is always worthwhile in a team game.
The 100 foot shot may have a lengthy charge, but it's surprisingly effective against targets with non-huge health pools. I've killed many a Zealot not paying attention to their own health because there's no-one near them.
You know, I just realized I haven't seen a BW in T3 in ages. I mean, I'm sure there have been a few but I'm not seeing nearly as many as I did before. Weird.
You know, I just realized I haven't seen a BW in T3 in ages. I mean, I'm sure there have been a few but I'm not seeing nearly as many as I did before. Weird.
Not really the class took a pretty big nerf added to the fact that witch elfs can kill you in 3 sec's flat makes things kind of frustrating. People are starting to roll up Melle DPS classes and archers because its just to easy to kill a BW.
I have been playing an Engy while my friend plays a BW in t2. Both 15. I know AOE is the key to huge damage, and I have heard Engy AOE is awesome, but I am not quite figuring it out.
My usual RVR method:
Stay far back
Drop Bombardment Turret
Find med-squishy target
Incendiary round
Acid bomb
Gun Blast
Acid bomb next target
Incendiary round
Gun Blast
Morale 2 pops
Run in closer and Blunderbuss Blast until out of AP.
Am I doing things right? I can't hit the numbers I see other Engys doing and I am not coming close to the BW in longer matches.
my engi is only 22, so I have more to learn, but my observations:
total damage done in scenarios is nice, but as everyone says, it's quality, not quantity that wins the match.
dots are about spreading the love. dot as many separate people as you can.
focus fire you single target attacks with a group mate, so you kill targets, not just wound them. it's good training for later on when you will face large groups with many healers.
additionally, you should probably hit squishy, not med-squishies, first. because those are probably healers and casters.
dots are great item capture defense. when dot ticks interrupt pickups, it's hard to pick stuff up and win.
I meant medium to squishy depending on who is within range. Witch elves or Zealots both earn my bullets equally. Tanks I will only fight if a group is focus firing them. I save my morale 1 for booting them off high points.
I see lots of Engys getting comparable damage with BWs in Scenarios. I just wonder if I am following the right path. Am I doing things right or missing a skill that is more useful than I had previously thought?
Is there a mastery that is better than the others, I only have 3 ticks into Path of The Rifleman, but the other two seem effective as well.
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I meant medium to squishy depending on who is within range. Witch elves or Zealots both earn my bullets equally. Tanks I will only fight if a group is focus firing them. I save my morale 1 for booting them off high points.
I see lots of Engys getting comparable damage with BWs in Scenarios. I just wonder if I am following the right path. Am I doing things right or missing a skill that is more useful than I had previously thought?
Is there a mastery that is better than the others, I only have 3 ticks into Path of The Rifleman, but the other two seem effective as well.
grenadier is the aoe damage line. my understanding is that leveling to 40 is a lot quicker with aoe, as well as the ability to get more dots on people for bigger numbers.
the rifleman tree seems to come into it's own later on. in the Candymancers, our rank 40 engi's have been using rifleman in orvr lately and have had very good results, but again, they aren't in a leveling mode anymore, and are more focused on taking out specific targets at range.
as for the BW/engi epeen competition, i don't know what the actuals should be. my t2 engi can top charts if all i try to do is constantly hit as many people as possible. but again, i think that's a silly waste. killing the right people gets the win. killing anyone gets the numbers.
one advantage of the engi is that i don't need heals to keep putting out damage. on my 40 WP main, there is only one BW that I will go out of my way to heal because I sure as heck get tired of babysitting BW's that can't control their backlash/combustion.
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I can outdamage any BW anytime of the day in any scenario so far on my engineer in T3. My record, in a fight where we got steamrolled, was 400.000 damage and something like 22 kills with 8 killing blows 8-)
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I can outdamage any BW anytime of the day in any scenario so far on my engineer in T3. My record, in a fight where we got steamrolled, was 400.000 damage and something like 22 kills with 8 killing blows 8-)
Bragging about it gets you nothing. Telling us HOW you do it gets you our admiration and respect.
lots and lots of dots, either for wide area damage or to stack damage on single targets to burn them down quickly.
I am also pretty good at avoiding danger and pursuing weak targets. My engineer just vomits damage all the time until people fall. It is pretty neat. Compared to my T4 sorc I seem to be able to put a lot more pressure on teams with my engineer, but that might be because my sorc is playing against people in resist stacked t4 gear
bomb turret - acid bomb, incendiary rounds, frag grenade, sticky bomb, signal flare and a potential friction burn depending on how close to the enemy I am. That's 6 good dots burning my target now, while I keep pounding him with firebombs or autoattack (with the +50% autoattack speed tactic). Usually this is enough to bring down most people. I also use napalm at chokepoints, which works wonders together with the other attacks.
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I can outdamage any BW anytime of the day in any scenario so far on my engineer in T3. My record, in a fight where we got steamrolled, was 400.000 damage and something like 22 kills with 8 killing blows 8-)
If your playing on badlands get to 40 and I will bring the pain!
So I started a Shaman, Sorcerer and Magus on Ironfist Because I didn't know where else to go, but I'll switch to The Red Mountains or whatever shortly
I think so far I like the sorcerer the most. The shaman has an interesting mechanic, and so far the Magus just seems to play like a regular wizard. But at the ripe level of 4, my Sorcerer seems to just do a lot more damage.
sorcs deal a lot of damage right up until T4 where we have some issues at the moment. If you have awesome gear with a lot of +crit and fight opponents who don't stack resists you'll continue to be good even in T4, but otherwise you'll be a step below the other RDPS classes, unfortunately.
It's still a fun class though, but expect to be dependant on others during the endgame.
sorcs deal a lot of damage right up until T4 where we have some issues at the moment. If you have awesome gear with a lot of +crit and fight opponents who don't stack resists you'll continue to be good even in T4, but otherwise you'll be a step below the other RDPS classes, unfortunately.
It's still a fun class though, but expect to be dependant on others during the endgame.
Well then my question is, under your sober assessment, what separates the Magus and Shaman that they don't suffer from this problem?
Well, most importantly they don't take 750 points of damage every third spell, so they're not relying on healers to cover for them. Sorcs also don't get debuffs to their own damage (like magus does) so they can't do anything on their own against people in good gear. (however I am personally hoping resist stacking against certain types of damage will be adjusted soon)
In any way, you need a healer and optimally a debuffer to reach your full potential during endgame as a sorc.
Well, most importantly they don't take 750 points of damage every third spell, so they're not relying on healers to cover for them. They also don't get debuffs to their own damage (like magus does) so they can't do anything on their own against people in good gear. IE you need a healer and optimally a debuffer to reach your full potential.
Then maybe I'll stick with my Magus. He was cool, too.
And who doesn't like to hover? I'll be like Gandalf and the Silver Surfer combined.
In T3, I tend to attack casters frequently and with a terrible vengeance. Some sorcs I have run into have an AoE that does a ton of damage to me instantly, nearly if not killing me out right. Where as a Magus, stacks dots and launches some massive single target spell that I have seen do 1500+ to me.
While I am unabashed in attacking either of them, I tend to hesitate more against magus's if I get distracted for just a little bit they will stack up those dots and then I will die, even after I have killed them. Sorcs are nasty to fight some times, but I have died more to the magus then to the sorc.
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I'm not sure how "I'm pretty awesome with my Bright Wizard" is supposed to help someone who is asking "How can I do better with my Engineer?" :P
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I'm not sure how "I'm pretty awesome with my Bright Wizard" is supposed to help someone who is asking "How can I do better with my Engineer?" :P
I was just trying to explain why the BW was starting to pull ahead of him was all :P
Help me Engineer!
I have been playing an Engy while my friend plays a BW in t2. Both 15. I know AOE is the key to huge damage, and I have heard Engy AOE is awesome, but I am not quite figuring it out.
One thing I didn't see mentioned is that meeker is one level short of his biggest AOE damage boost until maybe napalm. When you get frag grenade you'll notice a pretty big uptick in how you do on the scenario boards--and from a more practical standpoint, how much your AOE damage pressure helps the team.
Just looking at the scoreboard #s in a vacuum:
On T1-T3 scenarios I've personally played BW (mostly Immo spec) and Eng (Grenadier spec). My Eng can pretty easily beat the Immo spec for damage done with all the AOE, but my grenadier has never come close to my best kill shot records on the BW. I had my BW go conflag with 2 dedicated healers a few times, and that was a hilarious amount of damage.
I haven't really got a lot of T4 experience with either, but with Order's only real elemental debuff currently being 'stick that Knob next to my target', it sounds like BW AOE has it tougher on some level 40 opponents.
What you see is a good engineer coming close to a bad BW in damage. I have never had an engineer outdamage me and I have been playing a BW since release.
I can outdamage any BW anytime of the day in any scenario so far on my engineer in T3. My record, in a fight where we got steamrolled, was 400.000 damage and something like 22 kills with 8 killing blows 8-)
Bragging about it gets you nothing. Telling us HOW you do it gets you our admiration and respect.
I, on two occasions, topped the healing and damage charts as a WP. It was T1 though, and they were a bunch of lowbies and a level 11 was a god among infants.
I have a T1 engineer I'm thinking of leveling up eventually. I want to go tinker and blunderbuss everyone and plunk down kegs.
With the ORVR inluence added in, you can really level completely by ORVR + Scenerios without ever questing if you so desire. Before, that was really a lie, but its the honest truth now.
That's something I missed, there's xp from open world pvp now? Is it just from fortress/keep attacking and defending, or does it include jacking around in the Norska pvp zone?
You know how sometimes you want to defend a keep or a wall. So you get all the way up there and target that bastard melee thats standing below you... well as a Magus, you will find that more than 60% of your spells cant reach from the top of a wall to the guy on the ground.
As a Sorcerer:
Often times, I find my spells hitting me for more damage than my target.
Squigherder:
I have insane range and deal damage against armor class and toughness, making any caster or healer my bitch. I also have a pet that can taunt and tank in PvE. I even have numerous attacks that can be cast while chasing down runners.
That's something I missed, there's xp from open world pvp now? Is it just from fortress/keep attacking and defending, or does it include jacking around in the Norska pvp zone?
Every player kill is worth 100% more in the RvR lakes compared to in Scenarios or questing areas. Also, every time you successfully capture a flag you get xp/rp/inf then again 180s later when you successfully defend it. Keeps also give out xp/rp/inf in periodic bursts while you defend, as well as on a successful defense. Then the standard bonus for successful capture.
I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.
I got 9300 xp, and nearly 300 renown.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.
I got 9300 xp, and nearly 300 renown.
Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?
On T1-T3 scenarios I've personally played BW (mostly Immo spec) and Eng (Grenadier spec). My Eng can pretty easily beat the Immo spec for damage done with all the AOE, but my grenadier has never come close to my best kill shot records on the BW. I had my BW go conflag with 2 dedicated healers a few times, and that was a hilarious amount of damage.
I haven't really got a lot of T4 experience with either, but with Order's only real elemental debuff currently being 'stick that Knob next to my target', it sounds like BW AOE has it tougher on some level 40 opponents.
When I talk pvp I am pretty much talking about T4 pvp exclusivly. I leveled my BW before the nerf to BW's and the fix to engineers so I have 0 practical experiance talking about how they perform in the lower level tiers against each other.
I am currently running a split spec on my BW between Immo for Withering Heat and the rest into Conflag (AE Spec? I can never remember). I can debuff my withering heat so if I go upgainst someone and I notice they high elemental resists I will single them out and kill them or I will just use them as an anchor for my AE's becuase they live long enough that I can pump out a few fiery blasts into them without worrying about them dieing and wasting a 3 sec cast time.
I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.
I got 9300 xp, and nearly 300 renown.
Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?
I've said this about a thousand times already, but Squig Herders are the Huntards of WAR.
I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.
I got 9300 xp, and nearly 300 renown.
Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?
Vim and Vigor.
So if I'm queuing up for scenariors, how likely am I to get similar levels of experience to questing, by hanging around the pvp lakes? It seems like the population would be very volatile and there could be long periods of no one wanting to do shit.
I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.
I got 9300 xp, and nearly 300 renown.
Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?
Vim and Vigor.
So if I'm queuing up for scenariors, how likely am I to get similar levels of experience to questing, by hanging around the pvp lakes? It seems like the population would be very volatile and there could be long periods of no one wanting to do shit.
Usually, you can just ask in the pairing chat if there are any wbs rolling around. Usually there is at least 1-2. It may not be as efficient as straight questing/scenarios, since the xp/renown is split among more players, but of course it depends on many factors.
Edt: Rakuen, stack STR/WNDS, and have patience, once you get convulsive slashing it helps a lot
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
BW's are still a fun class to play and if you are good at it and learn the tricks you can still do good damage. I rarly get beaten in scenario damage if there is compitent healers in it.
DD is sweet, but I'm definitely more a "Oh, look at your status effects!"
"What status effects?"
"Those status effects!"
dead
Unfortunately, the Magus doesn't live up to this. The only class in the game with actually dangerous DoTs is the Bright Wizard. I know, cuse it is how I wanted to play my Magus but his DoTs (still) don't hit hard enough to do so, and none of the DoTs cause any signifigant secondary effects (Magus have one that does -10% disrupt on the target, Bright Wizards have a slew of nasty effects like hurting anyone who heals the target and others).
You're a medium armor class in T1. You're going to die a lot.
It does get better though. Just remember your job isn't to lead the charge, it's to let the tanks lead the charge and then blend in with them and maul things.
Posts
The 100 foot shot may have a lengthy charge, but it's surprisingly effective against targets with non-huge health pools. I've killed many a Zealot not paying attention to their own health because there's no-one near them.
Not really the class took a pretty big nerf added to the fact that witch elfs can kill you in 3 sec's flat makes things kind of frustrating. People are starting to roll up Melle DPS classes and archers because its just to easy to kill a BW.
I meant medium to squishy depending on who is within range. Witch elves or Zealots both earn my bullets equally. Tanks I will only fight if a group is focus firing them. I save my morale 1 for booting them off high points.
I see lots of Engys getting comparable damage with BWs in Scenarios. I just wonder if I am following the right path. Am I doing things right or missing a skill that is more useful than I had previously thought?
Is there a mastery that is better than the others, I only have 3 ticks into Path of The Rifleman, but the other two seem effective as well.
20 Engy 117K
21 BW 91K
Me 15 Eng 29K :-(
I can outdamage any BW anytime of the day in any scenario so far on my engineer in T3. My record, in a fight where we got steamrolled, was 400.000 damage and something like 22 kills with 8 killing blows 8-)
Bragging about it gets you nothing. Telling us HOW you do it gets you our admiration and respect.
lots and lots of dots, either for wide area damage or to stack damage on single targets to burn them down quickly.
I am also pretty good at avoiding danger and pursuing weak targets. My engineer just vomits damage all the time until people fall. It is pretty neat. Compared to my T4 sorc I seem to be able to put a lot more pressure on teams with my engineer, but that might be because my sorc is playing against people in resist stacked t4 gear
bomb turret - acid bomb, incendiary rounds, frag grenade, sticky bomb, signal flare and a potential friction burn depending on how close to the enemy I am. That's 6 good dots burning my target now, while I keep pounding him with firebombs or autoattack (with the +50% autoattack speed tactic). Usually this is enough to bring down most people. I also use napalm at chokepoints, which works wonders together with the other attacks.
If your playing on badlands get to 40 and I will bring the pain!
I think so far I like the sorcerer the most. The shaman has an interesting mechanic, and so far the Magus just seems to play like a regular wizard. But at the ripe level of 4, my Sorcerer seems to just do a lot more damage.
How true does this all hold out?
I'm learning.
It's still a fun class though, but expect to be dependant on others during the endgame.
Well that would be why I asked.
Well then my question is, under your sober assessment, what separates the Magus and Shaman that they don't suffer from this problem?
Or do they?!
In any way, you need a healer and optimally a debuffer to reach your full potential during endgame as a sorc.
Then maybe I'll stick with my Magus. He was cool, too.
And who doesn't like to hover? I'll be like Gandalf and the Silver Surfer combined.
In T3, I tend to attack casters frequently and with a terrible vengeance. Some sorcs I have run into have an AoE that does a ton of damage to me instantly, nearly if not killing me out right. Where as a Magus, stacks dots and launches some massive single target spell that I have seen do 1500+ to me.
While I am unabashed in attacking either of them, I tend to hesitate more against magus's if I get distracted for just a little bit they will stack up those dots and then I will die, even after I have killed them. Sorcs are nasty to fight some times, but I have died more to the magus then to the sorc.
Just my 2 cents.
Oh and Jaef, :-p.
I was a Necro in EQ and a Warlock in WoW.
DD is sweet, but I'm definitely more a "Oh, look at your status effects!"
"What status effects?"
"Those status effects!"
dead
I'm not sure how "I'm pretty awesome with my Bright Wizard" is supposed to help someone who is asking "How can I do better with my Engineer?" :P
I was just trying to explain why the BW was starting to pull ahead of him was all :P
Just looking at the scoreboard #s in a vacuum:
On T1-T3 scenarios I've personally played BW (mostly Immo spec) and Eng (Grenadier spec). My Eng can pretty easily beat the Immo spec for damage done with all the AOE, but my grenadier has never come close to my best kill shot records on the BW. I had my BW go conflag with 2 dedicated healers a few times, and that was a hilarious amount of damage.
I haven't really got a lot of T4 experience with either, but with Order's only real elemental debuff currently being 'stick that Knob next to my target', it sounds like BW AOE has it tougher on some level 40 opponents.
I, on two occasions, topped the healing and damage charts as a WP. It was T1 though, and they were a bunch of lowbies and a level 11 was a god among infants.
I have a T1 engineer I'm thinking of leveling up eventually. I want to go tinker and blunderbuss everyone and plunk down kegs.
With the ORVR inluence added in, you can really level completely by ORVR + Scenerios without ever questing if you so desire. Before, that was really a lie, but its the honest truth now.
You know how sometimes you want to defend a keep or a wall. So you get all the way up there and target that bastard melee thats standing below you... well as a Magus, you will find that more than 60% of your spells cant reach from the top of a wall to the guy on the ground.
As a Sorcerer:
Often times, I find my spells hitting me for more damage than my target.
Squigherder:
I have insane range and deal damage against armor class and toughness, making any caster or healer my bitch. I also have a pet that can taunt and tank in PvE. I even have numerous attacks that can be cast while chasing down runners.
MWO: Adamski
Every player kill is worth 100% more in the RvR lakes compared to in Scenarios or questing areas. Also, every time you successfully capture a flag you get xp/rp/inf then again 180s later when you successfully defend it. Keeps also give out xp/rp/inf in periodic bursts while you defend, as well as on a successful defense. Then the standard bonus for successful capture.
MWO: Adamski
I got 9300 xp, and nearly 300 renown.
Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?
When I talk pvp I am pretty much talking about T4 pvp exclusivly. I leveled my BW before the nerf to BW's and the fix to engineers so I have 0 practical experiance talking about how they perform in the lower level tiers against each other.
I am currently running a split spec on my BW between Immo for Withering Heat and the rest into Conflag (AE Spec? I can never remember). I can debuff my withering heat so if I go upgainst someone and I notice they high elemental resists I will single them out and kill them or I will just use them as an anchor for my AE's becuase they live long enough that I can pump out a few fiery blasts into them without worrying about them dieing and wasting a 3 sec cast time.
I've said this about a thousand times already, but Squig Herders are the Huntards of WAR.
Vim and Vigor.
So if I'm queuing up for scenariors, how likely am I to get similar levels of experience to questing, by hanging around the pvp lakes? It seems like the population would be very volatile and there could be long periods of no one wanting to do shit.
I just tried leveling a marauder to like 10 and then quit cause I died all the time.
Usually, you can just ask in the pairing chat if there are any wbs rolling around. Usually there is at least 1-2. It may not be as efficient as straight questing/scenarios, since the xp/renown is split among more players, but of course it depends on many factors.
Edt: Rakuen, stack STR/WNDS, and have patience, once you get convulsive slashing it helps a lot
Maybe an engie or BW, but with all the talk of BW nerfs I don't know how valid that idea is.
The engies always seem to put out stupid damage which I know is mostly from their AoE attacks, but still...
I just don't know, there are so many class options and I just don't think I jive with the WL after all.
That's because they are a bunch of lame looking poop heads.
If you're ever wondering whether to roll order or destruction, witch hunters say order.
Unfortunately, the Magus doesn't live up to this. The only class in the game with actually dangerous DoTs is the Bright Wizard. I know, cuse it is how I wanted to play my Magus but his DoTs (still) don't hit hard enough to do so, and none of the DoTs cause any signifigant secondary effects (Magus have one that does -10% disrupt on the target, Bright Wizards have a slew of nasty effects like hurting anyone who heals the target and others).
It does get better though. Just remember your job isn't to lead the charge, it's to let the tanks lead the charge and then blend in with them and maul things.