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[WAR] Still No Skaven/Tomb Kings & Darkness Falls Fill In Gap

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Posts

  • HerminHermin Registered User regular
    edited January 2009
    Xzean wrote: »
    I like DoTs. They're my thing.

    I was a Necro in EQ and a Warlock in WoW.

    DD is sweet, but I'm definitely more a "Oh, look at your status effects!"

    "What status effects?"

    "Those status effects!"


    dead

    Unfortunately, the Magus doesn't live up to this. The only class in the game with actually dangerous DoTs is the Bright Wizard. I know, cuse it is how I wanted to play my Magus but his DoTs (still) don't hit hard enough to do so, and none of the DoTs cause any signifigant secondary effects (Magus have one that does -10% disrupt on the target, Bright Wizards have a slew of nasty effects like hurting anyone who heals the target and others).



    That is not a dot that is our healing cutter. It reduces the effects of healing on the target by 50% and it does damage to anyone who tries to heal them.

    Hermin on
    [SIGPIC][/SIGPIC]
  • PancakePancake Registered User regular
    edited January 2009
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    I don't know. The Candymancers at least have a tier 3 scenario group or two going every day. I haven't done a real pug scenario in a week or so.

    Pancake on
    wAgWt.jpg
  • HerminHermin Registered User regular
    edited January 2009
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    Heh I should have taken your advice.. playing my bright wizard has already cost me one monitor. I got pissed and threw my mouse in the air and it hit my monitor and now I have a few spots in it :P

    Curse you witch elfs!

    Hermin on
    [SIGPIC][/SIGPIC]
  • HappylilElfHappylilElf Registered User regular
    edited January 2009
    Pancake wrote: »
    I've come to the conclusion destro is a bunch of lame looking poop heads.

    I just tried leveling a marauder to like 10 and then quit cause I died all the time.

    That's because they are a bunch of lame looking poop heads.

    If you're ever wondering whether to roll order or destruction, witch hunters say order.
    73434544bt3.jpg

    Put some pants on.

    HappylilElf on
  • SeptusSeptus Registered User regular
    edited January 2009
    Pancake wrote: »
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    I don't know. The Candymancers at least have a tier 3 scenario group or two going every day. I haven't done a real pug scenario in a week or so.

    You have to get to tier 3. Basically any time you have a guild where there is not a sufficient number of people online, at all level ranges, people are going to have to pug. It was a problem in November, I don't know if it's much better now.

    Septus on
    PSN: Kurahoshi1
  • SpindriftSpindrift Registered User regular
    edited January 2009
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    Do you run away every time a melee class glances at you? That's the first step to survival as a BW.

    Spindrift on
  • PancakePancake Registered User regular
    edited January 2009
    Pancake wrote: »
    I've come to the conclusion destro is a bunch of lame looking poop heads.

    I just tried leveling a marauder to like 10 and then quit cause I died all the time.

    That's because they are a bunch of lame looking poop heads.

    If you're ever wondering whether to roll order or destruction, witch hunters say order.
    73434544bt3.jpg

    Put some pants on.

    There are pants! They're just tight, okay?

    Pancake on
    wAgWt.jpg
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    Septus wrote: »
    Pancake wrote: »
    Hiryu02 wrote: »
    I solo killed a 21 WP last night. I was 26. I'd have left him alone but he had to press the issue.

    I got 9300 xp, and nearly 300 renown.

    Why do people do that, anyway? I solo killed a rank 23 squig herder with my rank 26 witch hunter once when the SH tried to jump me while I was questing in the Badlands. SHs can't do anything worthwhile at any level and with a whole team as support. What made him think that was a good idea?



    Vim and Vigor.

    So if I'm queuing up for scenariors, how likely am I to get similar levels of experience to questing, by hanging around the pvp lakes? It seems like the population would be very volatile and there could be long periods of no one wanting to do shit.

    The fastest XP is to always kill even con/white con mobs. As soon as they turn blue they give only 50% of the xp they were at white con.

    For myself, in Tier 3, I have pretty much exclusively grinded PQ Stage 1 mobs for influence, and once I capped influence I would move to the next pairing. If the mobs became blue I moved up to the next chapter.

    I have reached L26 and havent done a single quest yet, nor have I done any Kill Collector grinding. Only influence grinding.

    Scenarios are OK xp/rp... same with the ORVR, but it slows me down. Though it is nice for the occassional way to breakup the monotony.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2009
    Pancake wrote: »
    That's because they are a bunch of lame looking poop heads.

    If you're ever wondering whether to roll order or destruction, witch hunters say order.
    73434544bt3.jpg
    Yea but I've also got a lvl 34 Witch Hunter and it wasn't any different in T4 than it is here.

    Witch hunter is cooler looking, sure, but they're both kick ass looking classes that just... die alot.

    My Witch Hunter moves looked like this: Torment > Torment > Abso spam > pistol whip > start over maybe throw in a burn away lies.

    ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZz and I did i mention I died a lot in T4 without killing much at all?

    All the coolest looking classes suck ass.

    rakuenCallisto on
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  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2009
    Spindrift wrote: »
    Do you run away every time a melee class glances at you? That's the first step to survival as a BW.
    This and stacking Wounds. Wound, wounds, wounds.

    Smokescreen + Shield works wonders too for whoever is chasing you down. After that, fire cage his ass, backup and do Withering Heat on his ass till he gets close and start over.

    rakuenCallisto on
    cbtswoosig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS regular
    edited January 2009
    The fastest XP is to always kill even con/white con mobs. As soon as they turn blue they give only 50% of the xp they were at white con.

    For myself, in Tier 3, I have pretty much exclusively grinded PQ Stage 1 mobs for influence, and once I capped influence I would move to the next pairing. If the mobs became blue I moved up to the next chapter.

    I have reached L26 and havent done a single quest yet, nor have I done any Kill Collector grinding. Only influence grinding.

    Scenarios are OK xp/rp... same with the ORVR, but it slows me down. Though it is nice for the occassional way to breakup the monotony.
    Ok well you do realize that what you're doing is BORING and you actually get more experience doing open rvr AND you get better rewards with the new open rvr influence?

    rakuenCallisto on
    cbtswoosig.png
  • AccualtAccualt Registered User regular
    edited January 2009
    I want to WAAAGH so much oh god it has been days since I've gotten to!

    So how much faster do the the levels between 20-33 feel now? I'm very keen on this change but haven't been able to play since the patch.

    Accualt on
  • HappylilElfHappylilElf Registered User regular
    edited January 2009
    Septus wrote: »
    Pancake wrote: »
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    I don't know. The Candymancers at least have a tier 3 scenario group or two going every day. I haven't done a real pug scenario in a week or so.

    You have to get to tier 3. Basically any time you have a guild where there is not a sufficient number of people online, at all level ranges, people are going to have to pug. It was a problem in November, I don't know if it's much better now.

    Actually it's been my experience that most of us have alts in just about every tier. Well, kinda. I mean there's a limit to how many alts you can have in the guild but it seems like quite a few of us actually have 4ish characters ranging from T1 up through tiers three and four.

    For example I have one T1 character, two T2 characters and two T3 charcters and while only the two T3 are actually in Candymancers I don't mind playing the lower tier characters at all. I really like some of the T1 and T2 scenarios so if someone needs a partner in a lower tier (assuming I'm not needed on one of my mains for something) I'm definately up for it.

    HappylilElf on
  • SeptusSeptus Registered User regular
    edited January 2009
    Spindrift wrote: »
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    Do you run away every time a melee class glances at you? That's the first step to survival as a BW.

    Pretty much. At level 6 or 7, I had basically no other way to survive other than running, and that would very often not be enough, because of ranged damage or snares.

    And yes, I was only 6 or 7, but as with many of the classes in the game, I just don't think they have enough abilities available to them at the low range, to make levelling them tolerable to get to the better level ranges.

    Septus on
    PSN: Kurahoshi1
  • PancakePancake Registered User regular
    edited January 2009
    Pancake wrote: »
    That's because they are a bunch of lame looking poop heads.

    If you're ever wondering whether to roll order or destruction, witch hunters say order.
    73434544bt3.jpg
    Yea but I've also got a lvl 34 Witch Hunter and it wasn't any different in T4 than it is here.

    Witch hunter is cooler looking, sure, but they're both kick ass looking classes that just... die alot.

    My Witch Hunter moves looked like this: Torment > Torment > Abso spam > pistol whip > start over maybe throw in a burn away lies.

    ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZz and I did i mention I died a lot in T4 without killing much at all?

    All the coolest looking classes suck ass.

    Maybe you should have done something other than Judgment spec? I was getting extremely bored with my WH while constantly putting points into Judgment and spamming Torment and Absolution. Having switched to Confession and playing more cautiously, I've been having a lot more fun and die considerably less than I used to.

    It might just be because it's the "make Witch Elves hate being Witch Elves" mastery tree, though.

    Pancake on
    wAgWt.jpg
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    The fastest XP is to always kill even con/white con mobs. As soon as they turn blue they give only 50% of the xp they were at white con.

    For myself, in Tier 3, I have pretty much exclusively grinded PQ Stage 1 mobs for influence, and once I capped influence I would move to the next pairing. If the mobs became blue I moved up to the next chapter.

    I have reached L26 and havent done a single quest yet, nor have I done any Kill Collector grinding. Only influence grinding.

    Scenarios are OK xp/rp... same with the ORVR, but it slows me down. Though it is nice for the occassional way to breakup the monotony.
    Ok well you do realize that what you're doing is BORING and you actually get more experience doing open rvr AND you get better rewards with the new open rvr influence?

    No, ORVR is not faster XP. It might be more fun, but it is definately not faster. ORVR generally devolves into Camping the other guys warcamp, or flipping Keeps / BFOs. Or else getting camped into your own warcamp or defending keeps.

    At level 23, I get 500xp every 30s for as long as I have the patience to grind out the PQ mobs. That includes time spent regenning AP/HP. If I'm rested I get double that.

    If I win a Tor Anroc scenario in 7 minutes flat I get 7k xp, so roughly the same 500xp per 30s, plus whatever xp I can get from kills which varies anywhere between another 3k-7k xp.
    An Isha win takes the full 15 min, so only 250xp per 30s so that plus the kill xp will equal what I would get grinding PQ mobs.
    If its anything other than Tor Anroc steamrolls, xp is easier to get just grinding even con PQ mobs.

    EDIT: Also, I'll add in that alot of the ORVR influence rewards are pretty mediocre if you arent a melee class.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • XzeanXzean Registered User regular
    edited January 2009
    Accualt wrote: »
    I want to WAAAGH so much oh god it has been days since I've gotten to!

    So how much faster do the the levels between 20-33 feel now? I'm very keen on this change but haven't been able to play since the patch.

    I've been getting two levels a day in this range after the change. So I'd say fairly significant.

    Xzean on
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  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    The fastest XP is to always kill even con/white con mobs. As soon as they turn blue they give only 50% of the xp they were at white con.

    For myself, in Tier 3, I have pretty much exclusively grinded PQ Stage 1 mobs for influence, and once I capped influence I would move to the next pairing. If the mobs became blue I moved up to the next chapter.

    I have reached L26 and havent done a single quest yet, nor have I done any Kill Collector grinding. Only influence grinding.

    Scenarios are OK xp/rp... same with the ORVR, but it slows me down. Though it is nice for the occassional way to breakup the monotony.
    Ok well you do realize that what you're doing is BORING and you actually get more experience doing open rvr AND you get better rewards with the new open rvr influence?


    I want to understand all this. I'm reading these posts and I'm sensing something great behind them. I can feel that they mean something substantial, something I will want to understand.

    But it is of absolutely no use.

    Can I get any of that translated? I am keenly interested in leveling as fast as possible.

    Higher level means more spell variability. That's exactly what I want.

    And to kill people.

    JamesKeenan on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    Accualt wrote: »
    I want to WAAAGH so much oh god it has been days since I've gotten to!

    So how much faster do the the levels between 20-33 feel now? I'm very keen on this change but haven't been able to play since the patch.

    I was out levelling content before the changes. I can only imagine that its even faster now.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • JeixJeix Registered User regular
    edited January 2009
    @Hermin

    Who are you on badlands?

    Jeix on
  • HerminHermin Registered User regular
    edited January 2009
    Jeix wrote: »
    @Hermin

    Who are you on badlands?

    If I told you you guys would probably all start hating me because I like to have a few drinks when I play and it turns me into an asshole sometimes ;)

    Im Jarrik.

    Hermin on
    [SIGPIC][/SIGPIC]
  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    The fastest XP is to always kill even con/white con mobs. As soon as they turn blue they give only 50% of the xp they were at white con.

    For myself, in Tier 3, I have pretty much exclusively grinded PQ Stage 1 mobs for influence, and once I capped influence I would move to the next pairing. If the mobs became blue I moved up to the next chapter.

    I have reached L26 and havent done a single quest yet, nor have I done any Kill Collector grinding. Only influence grinding.

    Scenarios are OK xp/rp... same with the ORVR, but it slows me down. Though it is nice for the occassional way to breakup the monotony.
    Ok well you do realize that what you're doing is BORING and you actually get more experience doing open rvr AND you get better rewards with the new open rvr influence?


    I want to understand all this. I'm reading these posts and I'm sensing something great behind them. I can feel that they mean something substantial, something I will want to understand.

    But it is of absolutely no use.

    Can I get any of that translated? I am keenly interested in leveling as fast as possible.

    Higher level means more spell variability. That's exactly what I want.

    And to kill people.

    Just quoting myself so it doesn't get lost. Specifically this part:

    " I am keenly interested in leveling as fast as possible."

    JamesKeenan on
  • HerminHermin Registered User regular
    edited January 2009
    If you want to level as fast as possible I would grind kill collector monsters while I queued for the scenario that gave the most xp / time at its level.

    Nordenwatch > Mork Temple > Tor Anroc > Serps Passage

    Hermin on
    [SIGPIC][/SIGPIC]
  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    Hermin wrote: »
    If you want to level as fast as possible I would grind kill collector monsters while I queued for the scenario that gave the most xp / time at its level.

    Nordenwatch > Mork Temple > Tor Anroc > Serps Passage

    I suppose these "kill collector" mobs will be easy to find? I'm new. My highest level is 4. I'm not asking to be babysat through the whole game, but I've no idea where to start.

    JamesKeenan on
  • PancakePancake Registered User regular
    edited January 2009
    Hermin wrote: »
    If you want to level as fast as possible I would grind kill collector monsters while I queued for the scenario that gave the most xp / time at its level.

    Nordenwatch > Mork Temple > Tor Anroc > Serps Passage

    I suppose these "kill collector" mobs will be easy to find? I'm new. My highest level is 4. I'm not asking to be babysat through the whole game, but I've no idea where to start.

    That early, just do quests and start queuing for scenarios at level 6. You'll be through tier 1 in only a few hours that way anyway.

    And kill collectors are very easy to find. They're marked on your minimap and there's one in each chapter hub.

    Pancake on
    wAgWt.jpg
  • SpindriftSpindrift Registered User regular
    edited January 2009
    Septus wrote: »
    Spindrift wrote: »
    Septus wrote: »
    I couldn't stomach the constant deaths as a BW in pug scenarios, and even in a PA guild, pug scenarios were a constant necessity.

    Do you run away every time a melee class glances at you? That's the first step to survival as a BW.

    Pretty much. At level 6 or 7, I had basically no other way to survive other than running, and that would very often not be enough, because of ranged damage or snares.

    And yes, I was only 6 or 7, but as with many of the classes in the game, I just don't think they have enough abilities available to them at the low range, to make levelling them tolerable to get to the better level ranges.

    It helps to think of yourself as a hybrid class in T1. One of your roles in ranged DPS. Your other role is baiting Witch Elves into mobs of Order.

    If you're running away proactively and still getting killed frequently, it's probably just that your team is bad.

    Spindrift on
  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    Pancake wrote: »
    Hermin wrote: »
    If you want to level as fast as possible I would grind kill collector monsters while I queued for the scenario that gave the most xp / time at its level.

    Nordenwatch > Mork Temple > Tor Anroc > Serps Passage

    I suppose these "kill collector" mobs will be easy to find? I'm new. My highest level is 4. I'm not asking to be babysat through the whole game, but I've no idea where to start.

    That early, just do quests and start queuing for scenarios at level 6. You'll be through tier 1 in only a few hours that way anyway.

    And kill collectors are very easy to find. They're marked on your minimap and there's one in each chapter hub.

    OK, and I imagine he'll just ask me to kill people... And.. collect things? I'll figure it out.

    And I've already done a few scenarios. Apparently had to get some kind of renown bonus I think of, like 8. But it was still fun.

    I basically spammed like3 spells the whole time.

    But fun nevertheless. Kaine's Wrath was an interesting first time learning experience. I didn't expect to be nuked.

    JamesKeenan on
  • Hiryu02Hiryu02 Registered User regular
    edited January 2009
    Hermin wrote: »
    If you want to level as fast as possible I would grind kill collector monsters while I queued for the scenario that gave the most xp / time at its level.

    Nordenwatch > Mork Temple > Tor Anroc > Serps Passage

    I suppose these "kill collector" mobs will be easy to find? I'm new. My highest level is 4. I'm not asking to be babysat through the whole game, but I've no idea where to start.

    Be sure to turn on your map filters, it's the small square button next to the scenario queue button. Activate the Kill-collector filter. The icon shows up as a small mask/skull on your minimap. Read the description the KC gives you carefully. The mobs can be either near or far from the camp, just keep an eye out.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SeptusSeptus Registered User regular
    edited January 2009
    Have the devs made any mention about addressing any posed concerns about Blackguards' balance? I know several people on this forum have said that they aren't actually the best magic killers, and they're also low on CC abilities, I wonder to what degree that is intentional.

    Also, would I be right in my impression that Ironbreakers might have the most CC out of the tanks?

    Septus on
    PSN: Kurahoshi1
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    I want to understand all this. I'm reading these posts and I'm sensing something great behind them. I can feel that they mean something substantial, something I will want to understand.

    But it is of absolutely no use.

    Can I get any of that translated? I am keenly interested in leveling as fast as possible.

    Higher level means more spell variability. That's exactly what I want.

    And to kill people.

    Essentially:
    There are 4 tiers.
    Tier 1 (1-11) Tier 2 (8-21) Tier 3 (18-31) Tier 4 (28-40)
    There are 3 Pairings
    High Elves vs Dark Elves, Empire vs Chaos, Dwarf vs Greenskin

    Each Pairing, has 22 Chapters in it. The chapters are arranged sequentially to slowly take you from the place you spawned on character creation, right up to the final areas before your enemies city.

    The fastest way to level, is to kill enemy NPCs that are of equal level to you.

    So:
    1. Find a Public Quest that has NPCs that are equal level to you.
    2. Keep killing them to gain both XP and Influence.
    3. If you max out your influence before the NPCs have turned Blue
    4. Then move to another pairing, find the same chapter number, then go to step 1.
    5. If the NPCs turn blue, then move up 1 chapter number.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    Got it. But as I understand that, it will have me traveling between the respective starting zones.

    Is that travel time worth it?

    I assume so, but maybe you just like your method...

    JamesKeenan on
  • JeixJeix Registered User regular
    edited January 2009
    Hermin wrote: »
    If I told you you guys would probably all start hating me because I like to have a few drinks when I play and it turns me into an asshole sometimes ;)

    Im Jarrik.

    Ah, I figured as much. There is only two 40 bright wizards in the candymancers and I didn't think you were either of them.

    Jeix on
  • AccualtAccualt Registered User regular
    edited January 2009
    Depending on how much RvR you do you won't need to leave your pairing until around lvl 18. Though I must say the Ork side seems to be a bit lighter on content than Chaos/DE. Of course I also do like every last damn quest and PQs. I ALWAYS do quests, I think they provide nice experience until t3+ and make for good reads.

    Accualt on
  • PancakePancake Registered User regular
    edited January 2009
    Got it. But as I understand that, it will have me traveling between the respective starting zones.

    Is that travel time worth it?

    I assume so, but maybe you just like your method...

    In tier 1, it's not necessary at all. By tier 2, you'll be gaining levels slowly enough that if you're running about doing quests, you may run out of content in one pairing and may need to visit another. If you're running around with an ORvR zerg in t2, you'll need to travel quite a bit.

    Pancake on
    wAgWt.jpg
  • JamesKeenanJamesKeenan Registered User regular
    edited January 2009
    Pancake wrote: »
    Got it. But as I understand that, it will have me traveling between the respective starting zones.

    Is that travel time worth it?

    I assume so, but maybe you just like your method...

    In tier 1, it's not necessary at all. By tier 2, you'll be gaining levels slowly enough that if you're running about doing quests, you may run out of content in one pairing and may need to visit another. If you're running around with an ORvR zerg in t2, you'll need to travel quite a bit.

    Age of Conan had a similar problem.

    I'm ok with that.

    JamesKeenan on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    Also, make sure you take up Scavenging as a trade skill.

    It works excellently with Apothecary if you are a class that finds itself needing potions often, and also gets you enough extra items that vendoring earns you some nice chump change as well.

    Money really isnt all that important at early levels. But at L40 in T4 when you stop doing quests, you will find it alot harder to get some scratch together to get an item off of the Auction House or do frequent respecs while you find what you want to do.

    Gnome-Interruptus on
    steam_sig.png
    MWO: Adamski
  • LawndartLawndart Registered User regular
    edited January 2009
    Got it. But as I understand that, it will have me traveling between the respective starting zones.

    Is that travel time worth it?

    I assume so, but maybe you just like your method...

    I'd like to chime in and say that T2 and T2 ORvR and scenarios are exponentially more fun than T4 ORvR and scenarios, so don't feel to compelled to rush your way to T4.

    I leveled quickly enough on my Witch Elf doing whatever I felt like doing at the time from T1-T3, be it grinding through quests, grinding through PQs, playing scenarios or fucking around in the ORvR lakes.

    Lawndart on
  • AccualtAccualt Registered User regular
    edited January 2009
    Speaking of trade skills how impossibly difficult would it be for a 20+ to start a trade skill.

    I did some plant growing early on with a different character and liked it well enough, I guess.

    Ack:!: what would be the optimal combination of trade skills for a husband/wife duo to have. I don't really care what we produce just as long as between the two of us we kind create complete items without going to the auction house. I don't know why I didn't think of this sooner:!:

    Accualt on
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited January 2009
    The absolute best combination would be for a Scavenger/Apoth and a Salvager/Talisman Maker.

    Make sure all the extra greens you or your alts collect go to the Salvager/Talisman Maker.

    Then your Scanvenger/Apoth can make potions or dyes if you find yourself wanting them (I only ever found DamageShield/Thorny and AP potions to be useful, and every so often a HP regen).

    Also, having a L1 bank vault mule that also does Cultivating. (though there are occasionally times when you need to take your cultivator out to a BFO Seargent to get the Tradeskill buff so you can progress your skill).

    Gnome-Interruptus on
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    MWO: Adamski
  • ArdorArdor Registered User regular
    edited January 2009
    Just quoting myself so it doesn't get lost. Specifically this part:

    " I am keenly interested in leveling as fast as possible."

    I was always under the impression that doing quests in the greenskin -> chaos -> dark elf areas in that order was the best method of gaining exp. As destruction, I've found that greenskin quests are usually worth the most exp while the dark elf ones later on tend to be worth significantly less.

    It also depends on your class. If your class is a damage class of some sort, that seems to be, in my experience, the best way of getting exp.

    I'd always queue for scenarios since winning one or coming close is usually an efficient use of your time for the exp you'd gain. The renown can help you out later and it's a pretty good idea to try to keep it somewhat close to your actual level.

    As a sorc, I leveled fastest by just doing pve. As a shaman, PvE was like pulling teeth and so I wuold try to find groups for PQ's or quests and do lots of scenarios.

    Ardor on
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