what the fuck is wrong with the sorc? I've got one at 16 and I love her.
I suspect you haven't figured out how to play your class, because I solo quests with her just fine and in warbands I tend to melt faces as long as there are healers in the group.
Clearly at level 16 you know the ins and outs of the class, sir.
So how active is the PA community for TSM and Candymancers? I'm finally fixing my PC to where I can play this again, but my IRL company probably won't be online at most of the hours I will be playing. Leaning towards TSM since I'm Order with my other crowd.
can't speak for TSM and Red Eye Mountain, but I know Candymancers are quite active and Badlands is always busy somewhere. Scenarios have slowed down a bit in the lower levels, but oRvR is constantly moving around in all tiers.
what the fuck is wrong with the sorc? I've got one at 16 and I love her.
I suspect you haven't figured out how to play your class, because I solo quests with her just fine and in warbands I tend to melt faces as long as there are healers in the group.
Clearly at level 16 you know the ins and outs of the class, sir.
Yeah I know how you feel, my Alts are stuck at lv 10.
I just don't feel like PvE Quest again with em.
Which is why I am waiting for Cross Server Scenarios so I can pvp lv up em.
What's wrong with both of you? Even if you don't have any real life buds to play with, there's still PLENTY of open RvR and scenerio pops on a few of the servers I've been on (Badlands, Red Mountain, Skull Throne).
You guys in a guild? If not, there's nothing wrong with the level of organization on open RvR pugging or scenerios. Sure, you get the random scenerio where healers are awful or you get no tanks or somethin lame, but open RvR is amazing and scenerios for the most part pop all the time.
I used to do Public Quests, but after they started giving influence for open RvR, there's no need anymore. I grab travel quests/epic quests/open rvr quests/scenerio quests all along the Warcamp and next to the chapters I might travel by. After I grab those, I check for open RvR if I need items, or just do side quests while waiting for scenerios.
Seriously, I don't get peoples deal with "pugging" in this game, it's fine and people work great together for the most part.
Also, if you're relying on just doing Public Quests for leveling, you aren't going to get anywhere.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
Dude I have a 28 BW and I even use the dot spec that everyone calls "underpowered" and "nerfed"form after the patch and I simply DESTROY any tank that tries to fuck with me.
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
Dude I have a 28 BW and I even use the dot spec that everyone calls "underpowered" and "nerfed"form after the patch and I simply DESTROY any tank that tries to fuck with me.
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
people don't really stack resists at that level. At endgame, people have the time to find that choice equipment which has the stat + resist combination they want. Also, endgame sets have some pretty good resists on them with the right combination of pieces.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
Dude I have a 28 BW and I even use the dot spec that everyone calls "underpowered" and "nerfed"form after the patch and I simply DESTROY any tank that tries to fuck with me.
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
people don't really stack resists at that level. At endgame, people have the time to find that choice equipment which has the stat + resist combination they want. Also, endgame sets have some pretty good resists on them with the right combination of pieces.
Pretty much this.
2 piece conquerer and 3 piece Annihilator gives about 700 resist from set bonus. With 5 talisman slots for another 600 resists in talismans, and then 4 jewelry, belt, cloak, and weapons (usually between 200-300 resist per piece).
Add in the Shaman/Zealot/Archmage/Rune Priest resist buff for 200x3 or so, or a Chosen/Knight resist buff for 400x3.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
Dude I have a 28 BW and I even use the dot spec that everyone calls "underpowered" and "nerfed"form after the patch and I simply DESTROY any tank that tries to fuck with me.
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
people don't really stack resists at that level. At endgame, people have the time to find that choice equipment which has the stat + resist combination they want. Also, endgame sets have some pretty good resists on them with the right combination of pieces.
Pretty much this.
2 piece conquerer and 3 piece Annihilator gives about 700 resist from set bonus. With 5 talisman slots for another 600 resists in talismans, and then 4 jewelry, belt, cloak, and weapons (usually between 200-300 resist per piece).
Add in the Shaman/Zealot/Archmage/Rune Priest resist buff for 200x3 or so, or a Chosen/Knight resist buff for 400x3.
seriously, they need to fix this. I was tearing shit up in T3 on my magus, then T4 rolls around and I'm barely scratching people. Glean magic was ticking for like 50, where in T3 it was ticking for like 100. If those leaked patch notes are correct, I still think 40% is too high for diminishing returns. It should start at 30%
Okay, to give you some info on why I quit my sorc.
1. Resist are broken, and reading thier fix to it is basically this "everyone gets 40% resist, then it starts diminishing, but still no hard limit" But they haven't said anything about re-upping the crit/crit damage bonus to our class once they do fix resistances which means I'm still looking at being a glass cannon minus the cannon.
2. OpenRVR gets really boring actually, with few real fights for keeps, no reason to defend, and generally just zerging about everywhich way. The one time I was in a well organized group that forced a Fort to be capable, we were all destroyed by AOE's going through the floor in the keep on us and the time limit running out. Yes there have been good times, but I'd say 80% of the time its just spent running from one place to another, with no actual PVP.
3. Scenarios always being with some randoms. Yes, there are ways to get around this with QQ and other mods, but they aren't 100% really and I don't see why serious groups should be forced to play with others in this way. Just create two scenario queues, those for premade, those for non-premade.
4. PVE, fuck the random loot, fuck the random rolling, fuck running bastion stair over 20 times now and still not even SEEING a single sorc piece drop. Same goes for keeps and trying to win gold bags. They should have done something so that yes, people could get lucky, but if someone does the instance 10-20 times, they get the stupid pieces because of influence or something.
5. PVE for Alts. Doings quest in all MMO's is boring, they are all the same "kill someone, bring me something". Atleast with Public quest I was happy since you got to do it with other, fight bosses and generally be social (in an MMO! who would of thought!). I was happy leveling my Main form the start, always people around, things to do, getting public quest done was easy to accomplish and fun.
Then I started an alt, since then I've completed I think 2 public quest and he's almost lvl20. The low tiers are empty of people, pvp does happen, but pugging is such a frustrating experiance that I really dislike it on both my sorc and on my shaman alt.
6. Guild. I love everyone in The Six Mouths, but the guild RARELY has more then 10 people online at a time, with most on alts. Yes there is the alliance, but its hard to see who's online and where, and just asking in chat generally gets met with silence. I've thought of moving but I don't even know the other guilds on the server or who would be good to join for mostly casual play with some weekly raiding.
So there you go, thats why I decided to stop paying for the game for a while, I still like it, its still better then WoW for PVP. It's just been frustrating having my main character be so fun when we were "over powered" (pfft, bright wizards having legitamately bugged spells was the broken part) and then getting double nerfed into doing DOUBLE DIGIT damage at lvl40 with blues and purple gear just left a bad taste in my mouth.
If they fix alot of the games pvp, make defending and holding areas worth it, let guilds become responsible for their keeps and such then I'll consider coming back.
From what I heard, they are making holding onto keeps and BFOs more important with the Zone Domination changes.
I'm pretty sure everyone has abandoned the low level PQs to just zerg around for open RvR purples now. So instead of people grouping up to do PvE PQs, they are all in the RvR Lakes.
Dungeon / Keep loot systems do suck currently, and I trust Mythic to eventually make them easier. But at the same time, once I got all my wards, I actually managed to slow down and enjoy the content alot more because I wasnt stressing about it. Its sort of weird, where I enjoy the content more once it no longer feels necessary to do it to progress.
Dude I have a 28 BW and I even use the dot spec that everyone calls "underpowered" and "nerfed"form after the patch and I simply DESTROY any tank that tries to fuck with me.
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
I would agree, my BW is level 32. When the changes when live it was horrible. Everyone was still focusing on us out of habit and I died all the time (like before the patch) but without doing all the damage I was used to.
Now that things have calmed down it isn't that bad, granted I miss the old days. Even in T4 with full combustion I find that Rain of Fire is still enough when combined with the oil to make all the tanks leave the ram. I am DoT specced so my Rain of Fire isn't even as good as it could be.
I do get alot less damage, but with the various dots and withering heat, it is rare that I am not top in killing blows, I can also normally take out most healers solo. EXCEPT DoKs if they are in melee range of me. With popping all my buffs/detaunts then rooting I can usually get away from most scary situations though.
BW, and I assume Sorcs require you to PLAY differently then before, but I still think they are not underpowered. When they make the resist changes that will be huge, but I do think they should increase the crit/backfire chances slightly. Or atleast the crit damage so with the resists it can still be scary.
I wouldn't mind higher crit damage and higher backlash damage.
Okay, to give you some info on why I quit my sorc.
1. Resist are broken, and reading thier fix to it is basically this "everyone gets 40% resist, then it starts diminishing, but still no hard limit" But they haven't said anything about re-upping the crit/crit damage bonus to our class once they do fix resistances which means I'm still looking at being a glass cannon minus the cannon.
2. OpenRVR gets really boring actually, with few real fights for keeps, no reason to defend, and generally just zerging about everywhich way. The one time I was in a well organized group that forced a Fort to be capable, we were all destroyed by AOE's going through the floor in the keep on us and the time limit running out. Yes there have been good times, but I'd say 80% of the time its just spent running from one place to another, with no actual PVP.
3. Scenarios always being with some randoms. Yes, there are ways to get around this with QQ and other mods, but they aren't 100% really and I don't see why serious groups should be forced to play with others in this way. Just create two scenario queues, those for premade, those for non-premade.
4. PVE, fuck the random loot, fuck the random rolling, fuck running bastion stair over 20 times now and still not even SEEING a single sorc piece drop. Same goes for keeps and trying to win gold bags. They should have done something so that yes, people could get lucky, but if someone does the instance 10-20 times, they get the stupid pieces because of influence or something.
5. PVE for Alts. Doings quest in all MMO's is boring, they are all the same "kill someone, bring me something". Atleast with Public quest I was happy since you got to do it with other, fight bosses and generally be social (in an MMO! who would of thought!). I was happy leveling my Main form the start, always people around, things to do, getting public quest done was easy to accomplish and fun.
Then I started an alt, since then I've completed I think 2 public quest and he's almost lvl20. The low tiers are empty of people, pvp does happen, but pugging is such a frustrating experiance that I really dislike it on both my sorc and on my shaman alt.
6. Guild. I love everyone in The Six Mouths, but the guild RARELY has more then 10 people online at a time, with most on alts. Yes there is the alliance, but its hard to see who's online and where, and just asking in chat generally gets met with silence. I've thought of moving but I don't even know the other guilds on the server or who would be good to join for mostly casual play with some weekly raiding.
So there you go, thats why I decided to stop paying for the game for a while, I still like it, its still better then WoW for PVP. It's just been frustrating having my main character be so fun when we were "over powered" (pfft, bright wizards having legitamately bugged spells was the broken part) and then getting double nerfed into doing DOUBLE DIGIT damage at lvl40 with blues and purple gear just left a bad taste in my mouth.
If they fix alot of the games pvp, make defending and holding areas worth it, let guilds become responsible for their keeps and such then I'll consider coming back.
I can certainly understand about the stacking resists, though I haven't made it to T4 yet. However that seems to be the only point that has anything to do with your sorc. I don't have a problem with pubbie scenarios but I also don't feel the need to win most scenarios. I'm ok with losses. Yeah, it's more fun when you win but it seems like you're saying it should be your well organized group in vent against a pubbie group in scenarios just so you can win easily. Pubbies really don't seem that bad to me (not as bad as in wow certainly). As far as loot, I think the system in war does need some tweaking but is essentially good. There SHOULD be a roll for good loot and there SHOULD be a bonus for contributing more to the fight, however the contribution aspect currently seems broken to me. Keep in mind I don't read patch notes so there are details I'm probably unaware of or it may just be that I need to play certain classes better, but when I'm playing my DoK and we take a keep or do a PQ and I manage to keep people healed up (which is my primary role) and still manage to do some damage in between healing, I still almost always come in last or almost last in contribution. If there's a good reason for it, fine. But the whole process seems sort of black boxish in the sense that I have no idea how it calculates who contributed the most.
And I feel bad saying this since I recently joined TSM and I mean no disrespect to anyone, but I agree that the guild just isn't that active and I found another guild that's very active and a lot of fun on REM which I've been playing with. There are usually 20-30 guildies online at night and we often organize PQ groups or rvr warbands, or even dungeon runs and I can go into vent and chat with them. It's a well organized guild that's actively recruiting. I normally don't like guilds that are openly recruiting but they actually do a good job of keeping new guildies on probation and giving them gradually increasing permissions as they stick around longer.
Just to be clear Velmeran, I'm not trying to start a debate with you or disrepect your opinion and I'm sorry if I came across that way before. I'm just sharing my experience. It's a pretty young game also and I suspect there will be plenty of changes over the coming year.
I can certainly understand about the stacking resists, though I haven't made it to T4 yet. However that seems to be the only point that has anything to do with your sorc. I don't have a problem with pubbie scenarios but I also don't feel the need to win most scenarios. I'm ok with losses. Yeah, it's more fun when you win but it seems like you're saying it should be your well organized group in vent against a pubbie group in scenarios just so you can win easily. Pubbies really don't seem that bad to me (not as bad as in wow certainly).
Stacking resists are a problem, but keep in mind that BWs and Sorcs will decry their 1.1 nerf until the end of time itself. You see, they are topping charts (which is a dubious metric anyway you cut it) and killing all these people because they have mad skills, whereas people are crying for nerfs because they are terrible at the game.
As far as loot, I think the system in war does need some tweaking but is essentially good. There SHOULD be a roll for good loot and there SHOULD be a bonus for contributing more to the fight, however the contribution aspect currently seems broken to me. Keep in mind I don't read patch notes so there are details I'm probably unaware of or it may just be that I need to play certain classes better, but when I'm playing my DoK and we take a keep or do a PQ and I manage to keep people healed up (which is my primary role) and still manage to do some damage in between healing, I still almost always come in last or almost last in contribution. If there's a good reason for it, fine. But the whole process seems sort of black boxish in the sense that I have no idea how it calculates who contributed the most.
No, a thousand times no. Random loot distribution is horrid and a token system would be a thousand times better. What exactly is the downside?
First, unless you love raw RvE you aren't taking keeps with less than a warband so your chances of getting a gold bag are somewhere in the order of 3/24 OR WORSE. Then on top of this you have no gauruntee of getting the actual piece you need. It is an entirely pointless time sink. Oh, and the wards have a substantial effect on other encounters. I have little faith they will actually get a measure of fair contribution in a PvP fight.
Or I guess you can do WB/Crypts which isn't any better. You have a (1-11^2/12^2) chance of getting a piece on a WB run, for an EV of 6.25 runs just to get a piece, assuming a perfect group layout where there is no class overlap. That is retarded.
and I largely disagree with you about loot distribution
as long as need on use is enabled, then it should be a roll for random drops and even for the rewards at the end of a PQ
if you want a system that guarantees you specific items after earning x amount of some resource, then that's what renown and influence are for
if set pieces could be bought with tokens or some other resource that you gain with each PQ you complete, either everyone would have sets because they would be guaranteed to get them or they'd be so difficult to get (because of the amount of said resource you'd need) that it would just be a different grind all over again
I'm fine with the uncertainty of whether a gold bag will drop at the end of a PQ and whether I'll win it
those pieces should be fairly rare
and I largely disagree with you about loot distribution
as long as need on use is enabled, then it should be a roll for random drops and even for the rewards at the end of a PQ
if you want a system that guarantees you specific items after earning x amount of some resource, then that's what renown and influence are for
if set pieces could be bought with tokens or some other resource that you gain with each PQ you complete, either everyone would have sets because they would be guaranteed to get them or they'd be so difficult to get (because of the amount of said resource you'd need) that it would just be a different grind all over again
Everyone needs those sets anyhow thanks to the Ward system and the fact that the gear is better. Putting a capricious and buggy barrier in front of players to earn said gear is bad game design. You are conflating normal PvE rewards/sets (which are mostly medoicre anyhow) with the PvP sets and end game instances. And renown gear isn't a substitute since again, it lacks wards and it lacks the set bonuses that drive a lot of the utility of end game gear. PvE influence gear is just outright garbage now in the face of PvP rewards except as a stop gap solution.
And the instances don't even use the PQ system, and any group that isn't dumb is using need on use. The EV for getting the pieces I listed was assuming ideal characteristics for the group.
Okay, to give you some info on why I quit my sorc.
1. Resist are broken, and reading thier fix to it is basically this "everyone gets 40% resist, then it starts diminishing, but still no hard limit" But they haven't said anything about re-upping the crit/crit damage bonus to our class once they do fix resistances which means I'm still looking at being a glass cannon minus the cannon.
2. OpenRVR gets really boring actually, with few real fights for keeps, no reason to defend, and generally just zerging about everywhich way. The one time I was in a well organized group that forced a Fort to be capable, we were all destroyed by AOE's going through the floor in the keep on us and the time limit running out. Yes there have been good times, but I'd say 80% of the time its just spent running from one place to another, with no actual PVP.
3. Scenarios always being with some randoms. Yes, there are ways to get around this with QQ and other mods, but they aren't 100% really and I don't see why serious groups should be forced to play with others in this way. Just create two scenario queues, those for premade, those for non-premade.
4. PVE, fuck the random loot, fuck the random rolling, fuck running bastion stair over 20 times now and still not even SEEING a single sorc piece drop. Same goes for keeps and trying to win gold bags. They should have done something so that yes, people could get lucky, but if someone does the instance 10-20 times, they get the stupid pieces because of influence or something.
5. PVE for Alts. Doings quest in all MMO's is boring, they are all the same "kill someone, bring me something". Atleast with Public quest I was happy since you got to do it with other, fight bosses and generally be social (in an MMO! who would of thought!). I was happy leveling my Main form the start, always people around, things to do, getting public quest done was easy to accomplish and fun.
Then I started an alt, since then I've completed I think 2 public quest and he's almost lvl20. The low tiers are empty of people, pvp does happen, but pugging is such a frustrating experiance that I really dislike it on both my sorc and on my shaman alt.
6. Guild. I love everyone in The Six Mouths, but the guild RARELY has more then 10 people online at a time, with most on alts. Yes there is the alliance, but its hard to see who's online and where, and just asking in chat generally gets met with silence. I've thought of moving but I don't even know the other guilds on the server or who would be good to join for mostly casual play with some weekly raiding.
So there you go, thats why I decided to stop paying for the game for a while, I still like it, its still better then WoW for PVP. It's just been frustrating having my main character be so fun when we were "over powered" (pfft, bright wizards having legitamately bugged spells was the broken part) and then getting double nerfed into doing DOUBLE DIGIT damage at lvl40 with blues and purple gear just left a bad taste in my mouth.
If they fix alot of the games pvp, make defending and holding areas worth it, let guilds become responsible for their keeps and such then I'll consider coming back.
I still don't understand what's so wrong about "pugging" in instances.
Maybe in T4, cause that shit is nuts and you need coordination to get anything done, but either way nah.
I'm fine with the rolls at the end of a PQ, that makes sense, gives a better chance to everyone. What I am not fine with is my engineer getting 10 annihilator helms and 2 chest pieces in over 200 keeps with no shoulders at all. Would it kill them to just put all 3 into 1 bag and let me choose which one I want? At this rate I will have full sentinel or greater before I get annihilator.
saam I guess we'll never agree because our perspectives are completely different
you feel that the best gear should be worn by everyone once they're at the appropriate level whereas I see nothing wrong with increasing your chance by running PQs repeatedly but not being guaranteed them after x number of runs
if everyone's going to have that gear anyway, why not just get rid of set pieces completely and make the stuff you can already earn from influence the best for rvr? it removes the extra step of having to grind for another set of gear and keeps everyone equal which seems to be your objective
saam I guess we'll never agree because our perspectives are completely different
you feel that the best gear should be worn by everyone once they're at the appropriate level whereas I see nothing wrong with increasing your chance by running PQs repeatedly but not being guaranteed them after x number of runs
The end game gear isn't obtained via PQs. They are either RvR keep takes with either a high number of participants, RvE keep takes that are just an extremely dull form of PvE, or instances with lockout timers and dodgy loot pools. Forgive me if I am not a fan of the loot system after having run Crypts and gotten 4 pieces of Warded Sent WL gear when there wasn't a WL in the party and then being on a 3 day lockout timer. Or for the other poster getting 11 pieces of duplicate Anni gear after participating in probably dozens of different keep takes.
if everyone's going to have that gear anyway, why not just get rid of set pieces completely and make the stuff you can already earn from influence the best for rvr? it removes the extra step of having to grind for another set of gear and keeps everyone equal which seems to be your objective
I'd be totally fine with that. DAOC gear sans ToA was more or less the ideal as far as I am concerned. Top end gear being configurable player crafted gear that allows customization with finite caps and a low barrier of entry for the win.
Besides which you can revise the current system without throwing it out wholesale since Mythic evidentally believes in at least some form of loot spiral.
Old news? From the notes yesterday- Players in Stonetroll who remain on the hill when the flag isreset will now be turned into chickens.
Wow. Thats horrible. I loved hiding under one of the tree roots so I could not be knocked off so I could do a quick flag ninja.
That is why the new chicken exists, because people like you exploited the geography. By design, everyone on the top of that hill is supposed to be knocked off.
So I just resubbed to this the other day, and have been having a blast! I'm thinking about starting fresh on Red Eye Mountain, as none of my friends play anymore and my server is now dead.
Is there room in the Six Mouths? If so, is any particular niche in need of filling?
So I just resubbed to this the other day, and have been having a blast! I'm thinking about starting fresh on Red Eye Mountain, as none of my friends play anymore and my server is now dead.
Is there room in the Six Mouths? If so, is any particular niche in need of filling?
Or should I apply via the guild website?
Normally, just post an app on the guild website, afterwards either an officer will contact you ingame, or they will let you know who you need to contact for an invite. We're pretty casual, so no big hoops to jump through, so long as you're a PA member.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I'm fine with the rolls at the end of a PQ, that makes sense, gives a better chance to everyone. What I am not fine with is my engineer getting 10 annihilator helms and 2 chest pieces in over 200 keeps with no shoulders at all. Would it kill them to just put all 3 into 1 bag and let me choose which one I want? At this rate I will have full sentinel or greater before I get annihilator.
I thought only helms and chests dropped from keeps...
I'm fine with the rolls at the end of a PQ, that makes sense, gives a better chance to everyone. What I am not fine with is my engineer getting 10 annihilator helms and 2 chest pieces in over 200 keeps with no shoulders at all. Would it kill them to just put all 3 into 1 bag and let me choose which one I want? At this rate I will have full sentinel or greater before I get annihilator.
I thought only helms and chests dropped from keeps...
Nope. Boots always will drop from players and are tradeable/able to be put on the Auction House. Gauntlets can always be purchased from NPC merchants. The rest of the sets are from Lords.
Btw, I know this is the WAR thread, but I also know how many of you love the Warhammer World sooo...
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Ain't this the truth. I damn near doubled my healing abilities with this thang. Just wish I could get it to autoupdate who was or wasn't in range. Minor inconveniences.
And speaking of healing, I know much has been said about the whole healing-renown thing so I'm not going to beat it to death. But it is pretty irritating to see a warrior priest with 4k damage and no healing get as much renown as me doing 36K healing, but 0 damage.
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Why the fuck is it a stupidass hat?
It's a magus standing on their demon disk. It just kind of looks like a hat.
can't speak for TSM and Red Eye Mountain, but I know Candymancers are quite active and Badlands is always busy somewhere. Scenarios have slowed down a bit in the lower levels, but oRvR is constantly moving around in all tiers.
This.
PSN: ShogunGunshow
Origin: ShogunGunshow
what's so broken about the sorc at higher levels?
You guys in a guild? If not, there's nothing wrong with the level of organization on open RvR pugging or scenerios. Sure, you get the random scenerio where healers are awful or you get no tanks or somethin lame, but open RvR is amazing and scenerios for the most part pop all the time.
I used to do Public Quests, but after they started giving influence for open RvR, there's no need anymore. I grab travel quests/epic quests/open rvr quests/scenerio quests all along the Warcamp and next to the chapters I might travel by. After I grab those, I check for open RvR if I need items, or just do side quests while waiting for scenerios.
Seriously, I don't get peoples deal with "pugging" in this game, it's fine and people work great together for the most part.
Also, if you're relying on just doing Public Quests for leveling, you aren't going to get anywhere.
For PvP, resists are currently out of control since they dont suffer from diminishing returns, so its common for the Hardcore PvP crowd to have 80%+ resists damage reduction, which stacks with toughness reduction.
Which means that when the Sorc/BW would usually feedback/combust themselves for 35% of the damage they do, because of mitigation, they may end up doing more damage to themselves than their target.
Though, since he was bitching about leveling, I'm guessing he was another person that refuses to utilize all 3 pairings.
MWO: Adamski
I have no sympathy for people that cry and moan about BW/sorcs just cause they simply can't manage their combustion/dark magic crap. These are the same people who end up stacking Intelligence all the way, and wonder why they die so fast.
Seriously though, I destroy tanks so fast it's unbelievable.
people don't really stack resists at that level. At endgame, people have the time to find that choice equipment which has the stat + resist combination they want. Also, endgame sets have some pretty good resists on them with the right combination of pieces.
Pretty much this.
2 piece conquerer and 3 piece Annihilator gives about 700 resist from set bonus. With 5 talisman slots for another 600 resists in talismans, and then 4 jewelry, belt, cloak, and weapons (usually between 200-300 resist per piece).
Add in the Shaman/Zealot/Archmage/Rune Priest resist buff for 200x3 or so, or a Chosen/Knight resist buff for 400x3.
MWO: Adamski
seriously, they need to fix this. I was tearing shit up in T3 on my magus, then T4 rolls around and I'm barely scratching people. Glean magic was ticking for like 50, where in T3 it was ticking for like 100. If those leaked patch notes are correct, I still think 40% is too high for diminishing returns. It should start at 30%
1. Resist are broken, and reading thier fix to it is basically this "everyone gets 40% resist, then it starts diminishing, but still no hard limit" But they haven't said anything about re-upping the crit/crit damage bonus to our class once they do fix resistances which means I'm still looking at being a glass cannon minus the cannon.
2. OpenRVR gets really boring actually, with few real fights for keeps, no reason to defend, and generally just zerging about everywhich way. The one time I was in a well organized group that forced a Fort to be capable, we were all destroyed by AOE's going through the floor in the keep on us and the time limit running out. Yes there have been good times, but I'd say 80% of the time its just spent running from one place to another, with no actual PVP.
3. Scenarios always being with some randoms. Yes, there are ways to get around this with QQ and other mods, but they aren't 100% really and I don't see why serious groups should be forced to play with others in this way. Just create two scenario queues, those for premade, those for non-premade.
4. PVE, fuck the random loot, fuck the random rolling, fuck running bastion stair over 20 times now and still not even SEEING a single sorc piece drop. Same goes for keeps and trying to win gold bags. They should have done something so that yes, people could get lucky, but if someone does the instance 10-20 times, they get the stupid pieces because of influence or something.
5. PVE for Alts. Doings quest in all MMO's is boring, they are all the same "kill someone, bring me something". Atleast with Public quest I was happy since you got to do it with other, fight bosses and generally be social (in an MMO! who would of thought!). I was happy leveling my Main form the start, always people around, things to do, getting public quest done was easy to accomplish and fun.
Then I started an alt, since then I've completed I think 2 public quest and he's almost lvl20. The low tiers are empty of people, pvp does happen, but pugging is such a frustrating experiance that I really dislike it on both my sorc and on my shaman alt.
6. Guild. I love everyone in The Six Mouths, but the guild RARELY has more then 10 people online at a time, with most on alts. Yes there is the alliance, but its hard to see who's online and where, and just asking in chat generally gets met with silence. I've thought of moving but I don't even know the other guilds on the server or who would be good to join for mostly casual play with some weekly raiding.
So there you go, thats why I decided to stop paying for the game for a while, I still like it, its still better then WoW for PVP. It's just been frustrating having my main character be so fun when we were "over powered" (pfft, bright wizards having legitamately bugged spells was the broken part) and then getting double nerfed into doing DOUBLE DIGIT damage at lvl40 with blues and purple gear just left a bad taste in my mouth.
If they fix alot of the games pvp, make defending and holding areas worth it, let guilds become responsible for their keeps and such then I'll consider coming back.
I'm pretty sure everyone has abandoned the low level PQs to just zerg around for open RvR purples now. So instead of people grouping up to do PvE PQs, they are all in the RvR Lakes.
Dungeon / Keep loot systems do suck currently, and I trust Mythic to eventually make them easier. But at the same time, once I got all my wards, I actually managed to slow down and enjoy the content alot more because I wasnt stressing about it. Its sort of weird, where I enjoy the content more once it no longer feels necessary to do it to progress.
MWO: Adamski
I would agree, my BW is level 32. When the changes when live it was horrible. Everyone was still focusing on us out of habit and I died all the time (like before the patch) but without doing all the damage I was used to.
Now that things have calmed down it isn't that bad, granted I miss the old days. Even in T4 with full combustion I find that Rain of Fire is still enough when combined with the oil to make all the tanks leave the ram. I am DoT specced so my Rain of Fire isn't even as good as it could be.
I do get alot less damage, but with the various dots and withering heat, it is rare that I am not top in killing blows, I can also normally take out most healers solo. EXCEPT DoKs if they are in melee range of me. With popping all my buffs/detaunts then rooting I can usually get away from most scary situations though.
BW, and I assume Sorcs require you to PLAY differently then before, but I still think they are not underpowered. When they make the resist changes that will be huge, but I do think they should increase the crit/backfire chances slightly. Or atleast the crit damage so with the resists it can still be scary.
I wouldn't mind higher crit damage and higher backlash damage.
And I feel bad saying this since I recently joined TSM and I mean no disrespect to anyone, but I agree that the guild just isn't that active and I found another guild that's very active and a lot of fun on REM which I've been playing with. There are usually 20-30 guildies online at night and we often organize PQ groups or rvr warbands, or even dungeon runs and I can go into vent and chat with them. It's a well organized guild that's actively recruiting. I normally don't like guilds that are openly recruiting but they actually do a good job of keeping new guildies on probation and giving them gradually increasing permissions as they stick around longer.
Just to be clear Velmeran, I'm not trying to start a debate with you or disrepect your opinion and I'm sorry if I came across that way before. I'm just sharing my experience. It's a pretty young game also and I suspect there will be plenty of changes over the coming year.
Stacking resists are a problem, but keep in mind that BWs and Sorcs will decry their 1.1 nerf until the end of time itself. You see, they are topping charts (which is a dubious metric anyway you cut it) and killing all these people because they have mad skills, whereas people are crying for nerfs because they are terrible at the game.
No, a thousand times no. Random loot distribution is horrid and a token system would be a thousand times better. What exactly is the downside?
First, unless you love raw RvE you aren't taking keeps with less than a warband so your chances of getting a gold bag are somewhere in the order of 3/24 OR WORSE. Then on top of this you have no gauruntee of getting the actual piece you need. It is an entirely pointless time sink. Oh, and the wards have a substantial effect on other encounters. I have little faith they will actually get a measure of fair contribution in a PvP fight.
Or I guess you can do WB/Crypts which isn't any better. You have a (1-11^2/12^2) chance of getting a piece on a WB run, for an EV of 6.25 runs just to get a piece, assuming a perfect group layout where there is no class overlap. That is retarded.
as long as need on use is enabled, then it should be a roll for random drops and even for the rewards at the end of a PQ
if you want a system that guarantees you specific items after earning x amount of some resource, then that's what renown and influence are for
if set pieces could be bought with tokens or some other resource that you gain with each PQ you complete, either everyone would have sets because they would be guaranteed to get them or they'd be so difficult to get (because of the amount of said resource you'd need) that it would just be a different grind all over again
I'm fine with the uncertainty of whether a gold bag will drop at the end of a PQ and whether I'll win it
those pieces should be fairly rare
Wow. Thats horrible. I loved hiding under one of the tree roots so I could not be knocked off so I could do a quick flag ninja.
Everyone needs those sets anyhow thanks to the Ward system and the fact that the gear is better. Putting a capricious and buggy barrier in front of players to earn said gear is bad game design. You are conflating normal PvE rewards/sets (which are mostly medoicre anyhow) with the PvP sets and end game instances. And renown gear isn't a substitute since again, it lacks wards and it lacks the set bonuses that drive a lot of the utility of end game gear. PvE influence gear is just outright garbage now in the face of PvP rewards except as a stop gap solution.
And the instances don't even use the PQ system, and any group that isn't dumb is using need on use. The EV for getting the pieces I listed was assuming ideal characteristics for the group.
Maybe in T4, cause that shit is nuts and you need coordination to get anything done, but either way nah.
you feel that the best gear should be worn by everyone once they're at the appropriate level whereas I see nothing wrong with increasing your chance by running PQs repeatedly but not being guaranteed them after x number of runs
if everyone's going to have that gear anyway, why not just get rid of set pieces completely and make the stuff you can already earn from influence the best for rvr? it removes the extra step of having to grind for another set of gear and keeps everyone equal which seems to be your objective
The end game gear isn't obtained via PQs. They are either RvR keep takes with either a high number of participants, RvE keep takes that are just an extremely dull form of PvE, or instances with lockout timers and dodgy loot pools. Forgive me if I am not a fan of the loot system after having run Crypts and gotten 4 pieces of Warded Sent WL gear when there wasn't a WL in the party and then being on a 3 day lockout timer. Or for the other poster getting 11 pieces of duplicate Anni gear after participating in probably dozens of different keep takes.
I'd be totally fine with that. DAOC gear sans ToA was more or less the ideal as far as I am concerned. Top end gear being configurable player crafted gear that allows customization with finite caps and a low barrier of entry for the win.
Besides which you can revise the current system without throwing it out wholesale since Mythic evidentally believes in at least some form of loot spiral.
That is why the new chicken exists, because people like you exploited the geography. By design, everyone on the top of that hill is supposed to be knocked off.
Is there room in the Six Mouths? If so, is any particular niche in need of filling?
Or should I apply via the guild website?
Normally, just post an app on the guild website, afterwards either an officer will contact you ingame, or they will let you know who you need to contact for an invite. We're pretty casual, so no big hoops to jump through, so long as you're a PA member.
Never actually got one.
I thought only helms and chests dropped from keeps...
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Nope. Boots always will drop from players and are tradeable/able to be put on the Auction House. Gauntlets can always be purchased from NPC merchants. The rest of the sets are from Lords.
Btw, I know this is the WAR thread, but I also know how many of you love the Warhammer World sooo...
http://www.gametrailers.com/player/44808.html
http://www.gametrailers.com/player/35536.html
I did not.
Ain't this the truth. I damn near doubled my healing abilities with this thang. Just wish I could get it to autoupdate who was or wasn't in range. Minor inconveniences.
And speaking of healing, I know much has been said about the whole healing-renown thing so I'm not going to beat it to death. But it is pretty irritating to see a warrior priest with 4k damage and no healing get as much renown as me doing 36K healing, but 0 damage.
And T1 is empty as hell.
ulthaun was a long time ago