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[OOC] WoWarcraft d20: Tides of Darkness

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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    Sounds good to me.

    I'll hold my action. If the blood guard tries to run away, I'll earth shock him as an immediate action.

    El Skid on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    Alright. You can still delay as normal (just chime in when you want to take your action), since Earth Shock can be used out of turn anyway. :^:

    Will have a post up in two hours or so, when I get back from class.

    INeedNoSalt on
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    attack of opportunity build is going to be a bitch to adjudicate; rest of my post comes after Turduk decides who he's going to hit and rolls those dice.

    We might need to have Turduk declare AoO targets before hand, so that large battles aren't bogged down by having to pause between each action to ask who he wants to hit. (Obviously wasn't an option in this case, but will come up in the future.)

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Cool. I will let y'all resolve Turduk's AoO before Bokk's turn.

    I'll be able to post around 10pm California Time tonight.

    edit: nerrmind he used "withdraw"... didn't know that WoW had that rule.

    Horseshoe on
    dmsigsmallek3.jpg
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Unless of course Bokk gets an AoO on the Blood Guard because he ran like a bitch.

    In which case he's going to fall dead in the tent before he can raise the alarm I think.

    Horseshoe on
    dmsigsmallek3.jpg
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Dangit why do I always think of shit after I post.

    Would I be able to use a hero point to decapitate him before he gets out of the tent?

    Horseshoe on
    dmsigsmallek3.jpg
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    That's just awesome.

    Now our potential ally is off warning our enemy and rousing the camp.

    I can tell this will end well :P

    Also- using my held action- I cast bloodlust on Bokk and Turduk

    Edit- also, shouldn't we have an NPC warlock here somewhere? The least he can do is keep some guards busy...

    El Skid on
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    delrolanddelroland Registered User regular
    edited February 2009
    Turduk will not take an AoO. If they withdrew, they wouldn't provoke anyways.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    Horseshoe wrote: »
    Dangit why do I always think of shit after I post.

    Would I be able to use a hero point to decapitate him before he gets out of the tent?

    Your NPC warlock has no gear and no spells known. The most he can do is get hit a few times.

    El Skid will start acting at Initiative 2.

    Horseshoe can blow a Hero Point to take another turn before the Blood Guard starts running (and try to killorize him). Using a Hero Point means he still retains his position at Initiative 22 after that. (Zaga still goes before him now that she's involved in the combat, though; her Init was a 24.)

    He'll still have to make an attack roll, though. Not going to let Hero Points just autokill people out of initiative order :p

    Edit: orc grunts that just moved into the tent provoke AoOs against Turduk, not the Blood Guard.

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Well of course.

    And yeah I totally want to do that... I want to start this thing off with heads rollin'.

    Headhunting!

    However I can't access Invisible Castle from my machine here. :(

    But I want to do this:

    Troll Waraxe +10 (1d10+10, 20/x3) in two hands (reckless attack 2)

    And cut off his head pls.

    Horseshoe on
    dmsigsmallek3.jpg
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    1d20+10=22, 1d10+10=17

    That'll do it.

    in which case, ignore the purple dot, he's dead. orcs still rush into the tent after bokk's action, though.

    Edit: Okay, raging orcs whack Bokk pretty good. Zaga's up next, outside the tent.

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    rrr bring it on grunts

    Horseshoe on
    dmsigsmallek3.jpg
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    delrolanddelroland Registered User regular
    edited February 2009
    Oh, well, if they are rushing in then I will make with the stabbity. I thought everyone was making like a tree and getting out of there. I'm at work, though. I can use an alternate die roller with no ability to post links, if that is okay. Otherwise I'll need another d20 roll. I'm +8 to hit due to the power attack and bloodlust.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    1d20+8=9

    =[

    (and the god of luck said 'don't let salt roll your dice')

    INeedNoSalt on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    delroland wrote: »
    Oh, well, if they are rushing in then I will make with the stabbity. I thought everyone was making like a tree and getting out of there.

    Man screw that.

    Doomhammer didn't send us there to run off like bitches.

    This is the Horde.

    Keep killing things until nobody wants to mess with you anymore.

    Horseshoe on
    dmsigsmallek3.jpg
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    delrolanddelroland Registered User regular
    edited February 2009
    1d20+8=9

    =[

    (and the god of luck said 'don't let salt roll your dice')

    Wheee! :lol:

    You using crit failures?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    delrolanddelroland Registered User regular
    edited February 2009
    Horseshoe wrote: »
    delroland wrote: »
    Oh, well, if they are rushing in then I will make with the stabbity. I thought everyone was making like a tree and getting out of there.

    Man screw that.

    Doomhammer didn't send us there to run off like bitches.

    This is the Horde.

    Keep killing things until nobody wants to mess with you anymore.

    I was talking about them running. From us. :P

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    delroland wrote: »
    Horseshoe wrote: »
    delroland wrote: »
    Oh, well, if they are rushing in then I will make with the stabbity. I thought everyone was making like a tree and getting out of there.

    Man screw that.

    Doomhammer didn't send us there to run off like bitches.

    This is the Horde.

    Keep killing things until nobody wants to mess with you anymore.

    I was talking about them running. From us. :P

    If they know what's good for them they will!

    Horseshoe on
    dmsigsmallek3.jpg
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    Nope, 1s are just automiss.

    INeedNoSalt on
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    delrolanddelroland Registered User regular
    edited February 2009
    I blame the tent.

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    FYI- Bloodlust effects:

    +1 attack bonus
    +1 dodge bonus to AC and reflex saves
    +30 ft movement (cant do more than double)
    +2 enhancement bonus to str
    + 1 free attack with the weapon you're holding if you make a full attack

    Will last 5 rounds.

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    guys i bashed my foot pretty good doing a stage fall during rehearsal tonight

    don't think i broke a toe but it hurts like a bitch and i'm in a crappy mood as a result

    so i'ma not post tonight, but will do so tomorrow morning

    Horseshoe on
    dmsigsmallek3.jpg
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009
    horseshooooe

    INeedNoSalt on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    Horseshoooooe
    :P

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Bokk quick draw handaxe and do this:

    Melee Troll Waraxe +8 (1d10+4, 20/x3) and Throwing Axe +8 (1d6+2, 20/x2)

    Waraxe, Handaxe (1d20 8=10, 1d20 8=20)

    That's only a hit with the second roll so handaxe hits for damage (1d6 2=5, 1d6 2=6)

    crap, accidentally rolled two so use the first one i guess... 5 damage.

    so not much exciting there unless that kills one of the grunts i suppose

    Horseshoe on
    dmsigsmallek3.jpg
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    I am confused.

    So Bokk is bloodlusted, and performed a full attack (doing a two-handed combat attack)...right?

    So a) he should have +3 to hit and +2 damage (dunno if that was accounted for), and b) he should get a free attack having just made a full attack action.

    Yes/no?

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Ah shit I forgot about that

    thanks witch doctor, don't know how i'd do it without ya

    in that case attack rolls are 13 and 23

    so the first attack hits! HA!

    and the second one still hits, but for 7 which does indeed drop that bitch



    SO SINCE I AM NOT ABLE TO ACCESS INVISIBLE CASTLE IF I COULD GET SOME HELP HERE PLS:
    Damage roll for 1st Grunt: (1d10+6, 20/x3)
    and... since Bokk can't NOT one-shot the grunt with that attack, he will throw his handaxe at the nearest opponent

    --> Thown Throwing Axe +9 (1d6+4, 20x2)

    Horseshoe on
    dmsigsmallek3.jpg
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    I think the thrown throwing axe will only be +9 to-hit- the str enhancement bonus doesn't apply to ranged attack rolls. Otherwise, looks fine!

    Saaaaalt!

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Skid roll for me.

    4 or higher pls.

    Horseshoe on
    dmsigsmallek3.jpg
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    Damage on first grunt: 1d10+6 = 9

    Attack roll throwing his axe: 1d20+9=23, 1d6+4=5

    Your wish is my command, Lord Shoe :P

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Huzzah!

    IC post made.

    Also I can walk again so that's a good thing too.

    Horseshoe on
    dmsigsmallek3.jpg
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    delrolanddelroland Registered User regular
    edited February 2009
    Who's turn is it now? And all the orcs inside the tent are dead now, right?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    I believe Bokk has killed all of them, yes.

    Horseshoe on
    dmsigsmallek3.jpg
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    INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited February 2009

    Zaga: 24
    Bokk: 22
    Turduk: 18
    ZF: 4
    HC: 1

    INeedNoSalt on
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    delrolanddelroland Registered User regular
    edited February 2009
    Um...

    "Everybody dead. I like that." Delay, I guess. Is combat over?

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
    "Go up, thou bald head." -2 Kings 2:23
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    Well, there's a pile of grunts outside, so I doubt it's over. Also, did Bokk get rid of all three grunts in the tent? There's still that nice fellow that was there while we spoke with the Blood Guard...

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Bokk killed every Orc in the tent.

    He was angry you see.

    Horseshoe on
    dmsigsmallek3.jpg
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    delroland wrote: »
    Um...

    "Everybody dead. I like that." Delay, I guess. Is combat over?

    No way man. Let's keep killin fools. There's some targets just outside the tent. We can see if they want to play.

    You tank 'em while I pick them off with javelins... when I run out or if you get into trouble, I'll be right beside ya.

    Horseshoe on
    dmsigsmallek3.jpg
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    El SkidEl Skid The frozen white northRegistered User regular
    edited February 2009
    Since it doesn't really relate to Turduk, I'll declare ZF to be moving to the square directly sw of Bokk and casting Cure Moderate Wounds. 2d8+6=15 HP healed.

    There will be a bit of unintelligible muttering under the breath in there with the verbal spellcasting component.

    El Skid on
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    HorseshoeHorseshoe Registered User regular
    edited February 2009
    Ah. Dat good voodoo, mang.

    Horseshoe on
    dmsigsmallek3.jpg
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