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New patent from Miyamoto / Nintendo. Scene based gameplay. Very ambitious.
Fresh from the patent office, Nintendo has got new patent today, with Miyamoto being the inventor.
If my patent-fu is good enough, the idea behind the patent is pretty simple. The game has group of videos pre-recorded with the engine, which are called digests. When player is stuck, he can watch these digest videos, and learn from them, basically turning them into hints. The gimmick is that the player can anytime stop digest video, and start playing directly. Patent also covers idea of splitting game into scenes. The player can watch summary of whole game, with its storyline and major events. The player can then jump to play the game anytime. Notice that if you jump to play from digest video, you can't save.
Pretty clever actually, and very ambitious. It makes possible for everyone to enjoy the game, without developer actually needing to compromise difficulty to achieve this.
Hmmm.... this sounds a lot like what they already do in Zelda games, especially since they're called "approach movies." When you enter a room in a dungeon, often the camera will pan to an important object/creature/whatever that needs to be solved/whupped before you can move on. They're like extremely short cutscenes. It sounds like this, only with the ability to replay that mini-cutscene and jump into the game at any point.
cloudeagle on
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JebralThe guy nobody pays attention toDown South in the land of free thinkingRegistered Userregular
edited January 2009
For some strange reason, I automatically think of Zelda.
Jebral on
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ExtreaminatusGo forth and amplify,the Noise Marines are here!Registered Userregular
Hmmm.... this sounds a lot like what they already do in Zelda games, especially since they're called "approach movies." When you enter a room in a dungeon, often the camera will pan to an important object/creature/whatever that needs to be solved/whupped before you can move on. They're like extremely short cutscenes. It sounds like this, only with the ability to replay that mini-cutscene and jump into the game at any point.
Haven't a hundred other games already had scenes that kind of highlight your objectives to you? So the only difference here is that you can replay those and jump in?
darleysam on
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ExtreaminatusGo forth and amplify,the Noise Marines are here!Registered Userregular
edited January 2009
It's better than leaving the game alone for awhile, coming back and going, "What the hell am I supposed to do here again?"
Or Miyamoto just made a dick move and patented something that a lot of games already use.
Hmmm.... this sounds a lot like what they already do in Zelda games, especially since they're called "approach movies." When you enter a room in a dungeon, often the camera will pan to an important object/creature/whatever that needs to be solved/whupped before you can move on. They're like extremely short cutscenes. It sounds like this, only with the ability to replay that mini-cutscene and jump into the game at any point.
Haven't a hundred other games already had scenes that kind of highlight your objectives to you? So the only difference here is that you can replay those and jump in?
Those usually just point at the objectives. This seems more like the game literally playing itself for a bit.
As described above, when, for example, a player cannot find how to solve the puzzle, and therefore does not continue the game, the player is allowed to press the hint button, so that the approach movie indicating, for example, how to solve the puzzle for the scene is reproduced. Thus, the player may play the game to the end without becoming stuck with the game, and the player may clear the game. Further, the approach movie indicates, as an actual example, how to solve the puzzle, or the like (that is, how to solve the puzzle is demonstrated), and therefore the player may understand how to solve the puzzle, or the like, more easily as compared to a case where a hint or the like is indicated by using character information only. Further, the player may enjoy the presented approach information as it is. Further, only when the hint button is pressed, how to solve the puzzle is indicated, and therefore a player who desires to solve the puzzle by him/herself may not reduce his/her interest in the game as compared to a case where a hint or the like for indicating how to solve the puzzle is displayed regardless of the user's intention.
It's Zelda with a hint system, at least in part.
Edit: I got lucky by just glancing at this paragraph at random, the patent is a big ole wall of text.
In light of case law that has come down in between this patent being filed and published (it isn't granted, yet), it's likely that this patent will either never be granted or be utterly unenforceable.
Still, it's neat to see some of what Nintendo's planning on doing with the next Zelda franchise.
One of my issues with Zelda games was the fact that there was always moments you wanted to play again, but you had to start a new file to do them, and it'd take hours to get back to there.
After beating the game, it would be very neat to essentially have a DVD-menu where I can play any part of the game I want to. This patent fits Zelda pretty damn well.
Although I swear there's a game announced or released where you can jump in during a replay or somesuch and play from there.
In light of case law that has come down in between this patent being filed and published (it isn't granted, yet), it's likely that this patent will either never be granted or be utterly unenforceable.
Hardly. Microsoft has patented custom soundtracks and Namco has patented loading screen minigames, and this isn't any sillier than those.
[0012]According to the first aspect, it is possible to optionally start the game even from a scene in the middle of the game, based on the digest saved-data. Therefore, even a player that does not have a lot of time for game play may enjoy the game to the end. Further, when the game is started by using the digest saved-data, the game is not allowed to be saved, and therefore a player that desires to clear the game by him/herself may not lose his/her interest in the game.
What.
[0172]Further, each player may be allowed to edit the moving images in various manners when creating his/her own "approach movie" (for example, character representing comments or the like of the player may be included and simultaneously displayed in the moving images). Thus, it is possible to create and upload the "approach movie" based on the individual character of each player in addition to simple creation and upload of the "approach movie". As a result, it is possible to view various "approach movies" based on the individual character of each player, thereby enhancing interest in the game.
[0165]Further, the use of the digest saved-data may not be allowed for a certain initial time period (immediately after the game is purchased). For example, although the digest saved-data cannot be used immediately after the game is purchased, a plurality of pieces of the digest saved-data may be gradually used in accordance with a time period in which the game has been played. In this case, the digest saved-data are set so as not to be used when the game is shipped. The flash memory 17 of the game apparatus body 3 purchased by a player stores the total cumulative time period obtained by adding the time periods in which the game has been played. The total cumulative time period during which the game has been played is read from the flash memory 17 every time the game is started, and when the total cumulative time period during which the game has been played is greater than a predetermined time period, the use of the digest saved-data may be allowed. Thus, the ending portion of the game cannot be played from the beginning, so that a player may not reduce his/her interest in the game, and when a user, who cannot continue the game, almost gives up the game halfway, the use of the digest saved-data is allowed, thereby enhancing the motivation of the player. The use of the digest saved-data may be allowed when a predetermined time period has passed from the release date of the game, or from a date on which the game is played for the first time as well as the use of the digest saved-data may be allowed based on the total time period during which the game has been played. Thus, the digest saved-data can be used regardless of the play time of each player, and therefore, when a predetermined time period has passed, a player who desires to clear the game by him/herself at first but has stopped playing the game halfway, or the like, is allowed to use the digest saved-data for playing the game to the end. Further, most of the users may desire to clear the game by him/herself immediately after the release date, and therefore when the increased number of the users have cleared the game, the digest saved-data can be used, so that a user who desires to clear the game by him/herself may not lose his/her interest in the game.
Exactly what it says. The player can watch summarized video of whole game, and jump into scene that is currently playing. But he can't save his progress.
elkatas on
Hypnotically inclined.
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JebralThe guy nobody pays attention toDown South in the land of free thinkingRegistered Userregular
One of my issues with Zelda games was the fact that there was always moments you wanted to play again, but you had to start a new file to do them, and it'd take hours to get back to there.
After beating the game, it would be very neat to essentially have a DVD-menu where I can play any part of the game I want to. This patent fits Zelda pretty damn well.
Although I swear there's a game announced or released where you can jump in during a replay or somesuch and play from there.
Huh. For whatever reason I got the impression that the system basically had an in-engine recording of a dude playing the game that a player could bust into and take over any time they liked, but if it's just a "replay puzzle introduction movie" button that's kinda' lame, not to mention rather over-arching.
In light of case law that has come down in between this patent being filed and published (it isn't granted, yet), it's likely that this patent will either never be granted or be utterly unenforceable.
Hardly. Microsoft has patented custom soundtracks and Namco has patented loading screen minigames, and this isn't any sillier than those.
It's not an issue of how silly it is. It's an issue of interpretation of In Re Bilski that came down just a few months ago.
For some strange reason, I automatically think of Zelda.
For some strange reason?
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Basically players can do their own digest videos too, and upload them to the server from which other players can access them. The second part simply means that game can lock digest videos until certain amount of time has passed.
In light of case law that has come down in between this patent being filed and published (it isn't granted, yet), it's likely that this patent will either never be granted or be utterly unenforceable.
Hardly. Microsoft has patented custom soundtracks and Namco has patented loading screen minigames, and this isn't any sillier than those.
I've heard of the Namco thing, but WHAT with Microsoft?
So would that mean the hypothetical Excite Truck 2 couldn't have your songs on an SD card played into the game like Excite Truck has?
I've heard of the Namco thing, but WHAT with Microsoft?
Microsoft patentend custom soundtracks when Xbox was released. It covers only Microsoft's way of handling custom soundtracks, and doesn't prevent others from having alternative ways of playing custom music behind the game.
elkatas on
Hypnotically inclined.
0
King of MarsA freak among weirdosA city in my mindRegistered Userregular
edited January 2009
Online Zelda, with character creation, the ability to show others how you solved a puzzle, et cetera. When is this coming out, dammit?!
King of Mars on
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Online Zelda, with character creation, the ability to show others how you solved a puzzle, et cetera. When is this coming out, dammit?!
Hmm... I think you may be a little bit off on this one.
I can't believe you'd say that! What'd I ever do to you?? All I ever wanted was to wildly speculate based on a tiny little morsel of almost-information like this was Slashdot and you gotta come all up in here with your reasonable post...In a Zelda thread, no less! You are a horrible, horrible person and you should be ashamed of yourself!
...
But you're probably right. :P
King of Mars on
Writhe your naked ass to the mindless groove. twitter //
3DS: 2492-5478-6311 // Steam & WiiU: kingofmars2099
Sounds like a way to make the game more accessible without dumbing it down.
Essentially this. It's a pretty great idea come to think of it. It'd be nice to show off certain levels and/or cutscenes later on in the game to friends.
Imagine if Metroid Prime 2 had this feature:
1) Play the game as is - no hints, no skips, nothing nada - you have to go through all of the annoying search side quests and the annoying bosses.
2) a) Check hints for the annoying side quests
b) If you still cannot find it, load up a movie replaying where to find the item
c) Still couldn't find it? Load up a movie replaying how to find and get the item
3) Skip parts of the game in case you're stuck:
a) Stuck at a very tough boss: skip fighting the boss to go to the next part
b) Got so tired and bored of search side quests: skip those parts and go straight to the main quest
It's more of a way of dumbing down games yet make it the experience enjoyable for both core and casual gamers, yet without forcing core gamers to accept dumbed down games.
In a way, this is a good method in making hard games and/or hard puzzles.
Core and OCD gamers will still attempt to finish all the hard parts while more casual gamers will skip the portions they couldn't solve/finish and attempt to finish them later.
but being able to pause and take control at anytime. And if you get stuck, you can go back to "digest mode" where the game will gather your game progress data and continue playing your game for you, thus getting past that puzzle you've been stuck at for hours for you. You can also start watching the playthrough at any level ("scene") you want, also being able to take control and play yourself and let the computer play for you whenever you want.
Yep, it sounds like this is basically an in-game walkthrough and cheat service. Basically there's a full playthrough of the game on record, and if at any point you can't figure out what to do you can watch the video for your section. And if you're really really stuck, you can just interrupt the video wherever you want and start playing where it left off. It allows developers to make a game extremely hard while still allowing players ways to see all the content if they get fed up with it. Even I have a bunch of games I never finished because I got bored, and I would gladly have used this to watch the rest of the story before giving up on it. Especially for RPGs, it would be nice to be able to just turn on a cheat mode and add levels to your characters at the expense of some unlockables or something.
A remake of Vagrant Story with this feature will be so delicious - I still wanted to finish the storyline. Love the story and characters, hated the fusing/crafting gameplay with a passion.
First impression - do we need an entire patent helping people... Solve... Zelda puzzles?
Dear heavens no, Miyamoto, this is not the aspect of the next Zelda that should be focussed on. Or at least a big time-consuming part of the development process.
Second impression - This is a very cool and interesting way for people to essentially skip or at least get help on sections of a game they either find too difficult or not stimulating.
Third impression - Um yeah I can't stress the part about not making this the main hook of the next Zelda.
Sorry for being a knee-jerk doubter here, but I see people who don't care about almost anything I associate with gaming or gaming innovation playing Twinkle Twinkle little star on squealing cats and I... Get wary.
Well, I get it. It just seems a bit pointless. It's like skipping a scene in the middle of a movie or playing Metal Gear Solid 4. Stuck on a particular puzzle? Well, that's what the Internet is for.
I'm sure it'll be helpful, but I don't see how it'll enhance gameplay. Unless they were peeking at Braid or something.
Well, I get it. It just seems a bit pointless. It's like skipping a scene in the middle of a movie or playing Metal Gear Solid 4. Stuck on a particular puzzle? Well, that's what the Internet is for.
I'm sure it'll be helpful, but I don't see how it'll enhance gameplay. Unless they were peeking at Braid or something.
But the twist here is that you will only be able to skip scenes after a certain period of time (it might just be completing the game, for example).
Posts
Yeah, and it is quite obvious from patent pictures for which game this is meant for.
Looks like we're getting a new Ninja Turtles game!
Now that that's out of my system, it looks...different. I really have no idea how it works, but then again, I'm not Miyamoto.
Edit: Link to patent?
Haven't a hundred other games already had scenes that kind of highlight your objectives to you? So the only difference here is that you can replay those and jump in?
Or Miyamoto just made a dick move and patented something that a lot of games already use.
Tail end of the OP.
Also:
It's Zelda with a hint system, at least in part.
Edit: I got lucky by just glancing at this paragraph at random, the patent is a big ole wall of text.
Still, it's neat to see some of what Nintendo's planning on doing with the next Zelda franchise.
After beating the game, it would be very neat to essentially have a DVD-menu where I can play any part of the game I want to. This patent fits Zelda pretty damn well.
Although I swear there's a game announced or released where you can jump in during a replay or somesuch and play from there.
Hardly. Microsoft has patented custom soundtracks and Namco has patented loading screen minigames, and this isn't any sillier than those.
?
Exactly what it says. The player can watch summarized video of whole game, and jump into scene that is currently playing. But he can't save his progress.
Doesn't the new Alone in the Dark do that?
Yup, but not to this extent.
It's not an issue of how silly it is. It's an issue of interpretation of In Re Bilski that came down just a few months ago.
Oh, that is interesting. It would be great if software patent side would make more sense.
For some strange reason?
Nothing's forgotten, nothing is ever forgotten
Basically players can do their own digest videos too, and upload them to the server from which other players can access them. The second part simply means that game can lock digest videos until certain amount of time has passed.
I've heard of the Namco thing, but WHAT with Microsoft?
So would that mean the hypothetical Excite Truck 2 couldn't have your songs on an SD card played into the game like Excite Truck has?
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Microsoft patentend custom soundtracks when Xbox was released. It covers only Microsoft's way of handling custom soundtracks, and doesn't prevent others from having alternative ways of playing custom music behind the game.
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3DS: 2492-5478-6311 // Steam & WiiU: kingofmars2099
That is to say, I don't think I'd want to play a game like this. Especially a Zelda game.
Hmm... I think you may be a little bit off on this one.
I can't believe you'd say that! What'd I ever do to you?? All I ever wanted was to wildly speculate based on a tiny little morsel of almost-information like this was Slashdot and you gotta come all up in here with your reasonable post...In a Zelda thread, no less! You are a horrible, horrible person and you should be ashamed of yourself!
...
But you're probably right. :P
twitter //
3DS: 2492-5478-6311 // Steam & WiiU: kingofmars2099
Essentially this. It's a pretty great idea come to think of it. It'd be nice to show off certain levels and/or cutscenes later on in the game to friends.
Imagine if Metroid Prime 2 had this feature:
1) Play the game as is - no hints, no skips, nothing nada - you have to go through all of the annoying search side quests and the annoying bosses.
2) a) Check hints for the annoying side quests
b) If you still cannot find it, load up a movie replaying where to find the item
c) Still couldn't find it? Load up a movie replaying how to find and get the item
3) Skip parts of the game in case you're stuck:
a) Stuck at a very tough boss: skip fighting the boss to go to the next part
b) Got so tired and bored of search side quests: skip those parts and go straight to the main quest
It's more of a way of dumbing down games yet make it the experience enjoyable for both core and casual gamers, yet without forcing core gamers to accept dumbed down games.
In a way, this is a good method in making hard games and/or hard puzzles.
Core and OCD gamers will still attempt to finish all the hard parts while more casual gamers will skip the portions they couldn't solve/finish and attempt to finish them later.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
(A save state of the game playing for you beating the game)
but being able to pause and take control at anytime. And if you get stuck, you can go back to "digest mode" where the game will gather your game progress data and continue playing your game for you, thus getting past that puzzle you've been stuck at for hours for you. You can also start watching the playthrough at any level ("scene") you want, also being able to take control and play yourself and let the computer play for you whenever you want.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Something I'd like to see for ninja gaiden :[
Dear heavens no, Miyamoto, this is not the aspect of the next Zelda that should be focussed on. Or at least a big time-consuming part of the development process.
Second impression - This is a very cool and interesting way for people to essentially skip or at least get help on sections of a game they either find too difficult or not stimulating.
Third impression - Um yeah I can't stress the part about not making this the main hook of the next Zelda.
Sorry for being a knee-jerk doubter here, but I see people who don't care about almost anything I associate with gaming or gaming innovation playing Twinkle Twinkle little star on squealing cats and I... Get wary.
Give me time.
I'm sure it'll be helpful, but I don't see how it'll enhance gameplay. Unless they were peeking at Braid or something.
But the twist here is that you will only be able to skip scenes after a certain period of time (it might just be completing the game, for example).