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The Guiding Principles and New Rules
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New patent from Miyamoto / Nintendo. Scene based gameplay. Very ambitious.
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And our own thick-headed, but beloved mascot comes in.
Let me explain this. This isn't only just mere tutorial video, but a way to every enjoy the game. I know more than few players who don't have either time or skill to get into harder parts of the game. Now they can experience whole game without feeling vindicated. Those with "l337" skills can progress through the game normally.
The other important aspect of this feature is that developer doesn't need to compromise difficulty to gain accessibility. I guess that Miyamoto himself noticed that Twilight Promcess and Phantom Hourglass were too easy, and practically gave no challenge for more seasoned player. With this, difficulty can be left high, but the game still stays accessible for less seasoned players. They can skip hard parts, and gradually learn play better, while still progressing further. Furthermore, developers have often complained that it is pointless to do big game with lots of secrets, as only fraction of players will ever see them. With this, more players will see whole game.
Secondarily, its going to be a challenge to communicate this new found core game accessibility to those people that dont play such games. They've largely already made up their mind about them.
Pretty much, but then again, patent give only protection for this specific way of handling hints. And when patent goes so far as mentioning SD-cards and gyroscopes, it won't be too strict.
Indeed. The other challenge of this is make it balanced. If it is too fast, many players have temptation of ruining game for themselves. If it is unlocked too late, it won't help anything at all.
Yeah that's what I was thinking when reading through the description.
Alone in the Dark is just jumping into specific chapters, nothing else. I guess that you could call this more refined version of same idea.
It's only viable in linear games, of course.
I really don't think this is a feature that actually has to be "unlocked". The whole point of it is accessibility, making it inaccesible until later in the game sounds strange. But it probably won't be there right away, maybe it'll unlock somewhere around the first temple. Regardless, this does sound pretty cool, but I think that most people are looking into it a bit much. It's just a small feature, I doubt that (for us) it'll make a significant change for the next Zelda.
So, if I watch Resident Evil Degeneration on my PS3, does that count as having "played" it?
Steam/PSN/XBox Live:LutExIV
What does the word count mean here?
Like, count towards what? Your e-peen?
But don't you as an obviously elite gamer who is far superior to us poor inferior masses get tired of games being dumbed down below your high standards? Many games these days no longer require your cat like reflexes or puzzle solving abilities that would put Einstein to shame.
With something like this you can get a game worthy of your superior skills while the rest of us lowly mortal can skip the hard bits and enjoy the plot.
Like you said, it is a very clever idea...and leave it up to Miyamoto to come up with something like this. And yes, it's obviously intended to be part of the next Zelda.
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Man, you're a real moron.
well i didnt mean to say it IS a step backward, i meant it WOULD be, of course we have seen no implementation of the idea which is why discussing filed patents is mostly stupid in general.
either way, when i say flow naturally, i mean that zelda games are designed in a way that the players teach themselves the game naturally, without even noticing. theres no "tutorials" or the likes. theres many ways to teach a player how to play a game without applying silly gimmicks but now that i think about it i have even seen this kind of thing before in metal gear solid 3 and if i remember correctly it did a rather poor job.
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Surprisingly like it did in the arcade: shit.
shit
Heart containers will still be everywhere. Weak points will be giant eyes. And so on.
"I just want people to see my action heart."