As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

There are 69,105 leaves here.

WindfayirWindfayir Registered User regular
edited January 2009 in Social Entropy++
ZORK
and other text based games

did you ever play them
did you know you can play the entirety of Zork I on a browser?

And then there are MUDs
mud.jpg
mud-sm.jpg

Shit look soft glowing auras this is awesome

Isn't typing so cool

Windfayir on
«1

Posts

  • Options
    BearstranautBearstranaut Registered User regular
    edited January 2009
    man I used to play several muds

    fun times

    my grandmas computer sucked

    Bearstranaut on
    You ever try and draw Falcor as a giant dong? No? It just ends up looking like a long cyclops.
    [SIGPIC][/SIGPIC]
  • Options
    #pipe#pipe Cocky Stride, Musky odours Pope of Chili TownRegistered User regular
    edited January 2009
    this is the nerdiest thing I have ever seen

    #pipe on
  • Options
    ButlerButler 89 episodes or bust Registered User regular
    edited January 2009
    Discworld MUD stole so much of my life and had the most mind-bogglingly complex system of rules I've ever encountered in a game.

    I never really got the hang of it. When I quit I was a level 40 demon summoner who couldn't kill anything more powerful than a stray dog.

    Butler on
  • Options
    Synthetic OrangeSynthetic Orange Registered User regular
    edited January 2009
    >hello sailor

    Synthetic Orange on
  • Options
    BearstranautBearstranaut Registered User regular
    edited January 2009
    >a sailor's wink does 6 points of inhibition damage

    Bearstranaut on
    You ever try and draw Falcor as a giant dong? No? It just ends up looking like a long cyclops.
    [SIGPIC][/SIGPIC]
  • Options
    WindfayirWindfayir Registered User regular
    edited January 2009
    Butler wrote: »
    Discworld MUD stole so much of my life and had the most mind-bogglingly complex system of rules I've ever encountered in a game.

    I never really got the hang of it. When I quit I was a level 40 demon summoner who couldn't kill anything more powerful than a stray dog.

    There was this star trek MUD called TrekMUSH that had multiple players manning spaceships. It was complex as fuck, I did not get it one bit

    I mean
    The key to getting in docking range of your target is a short, well calculated warp skip. In olden days this was really easy. All you had to do is reverse the warp formula and calculate the warp speed needed to travel a given distance. We'll go though an old example step by step:

    1) Do a normal approach to your target, timing your drop out of warp to be as close to being 1 warp second (ie: 38 to 45 thousand SU) away from your target as possible.
    2) Once you are stopped, get a range to target. Say, 42621 SU.
    3) Find out the cochrane value in the area of space you are in. This is obtainable through a NAV STAT, or by an ATS function. Please talk to your friendly neighbourhood admin for help on the appropriate function. Chances are, though, if you're not involved in writing code with ships' builders, you won't be able to use it. Use a NAV STAT command. I will assume a value of, say, 1154 for our example.
    5) Reverse the warp formula. You will want to travel 42621 SU in 1 second, so the speed you want is 42621 SU/sec. Do some mathematical manipulations on the formula and you get:
    Warp factor = (Speed / (Speed of light * Cochrane factor)) ^ 3/10
    = (42621 / (29.97925 * 1154)) ^ 3/10
    = (1.231961) ^ 3/10
    = 1.064582<

    6)From a standing stop, type warp 1.064582. Have a IMP 0 command ready on the keyboard, and as soon as you get the 'SS Really Hip Ship shifts into warp' message, hit enter. If you've got good reflexes, or are familiar enough with your ship to know how long it takes to shif into warp, then you'll have had successfully performed a one second warp skip, and should be right on top of a very surprised target. This is called a 'Cardiac Surprise'.

    Windfayir on
  • Options
    DrZiplockDrZiplock Registered User regular
    edited January 2009
    Oh my sweetness, how I love Zork.

    I first played the Zork that had actual graphic elements to it and I was hooked.

    A few years later I managed to pick up the entire Zork series (all the text based stuff) and played the fuck out of them.



    It is dark. You are likely to be eaten by a Grue.

    DrZiplock on
  • Options
    SilmarilSilmaril Mr Ha Ha Hapless. Registered User regular
    edited January 2009
    One of my first ever games was a text game called Sphinx Adventure on the Acorn Electron.

    It was terrible.

    I loved it.

    Silmaril on
    t9migZb.jpg
  • Options
    ButlerButler 89 episodes or bust Registered User regular
    edited January 2009
    Windfayir wrote: »
    Butler wrote: »
    Discworld MUD stole so much of my life and had the most mind-bogglingly complex system of rules I've ever encountered in a game.

    I never really got the hang of it. When I quit I was a level 40 demon summoner who couldn't kill anything more powerful than a stray dog.

    There was this star trek MUD called TrekMUSH that had multiple players manning spaceships. It was complex as fuck, I did not get it one bit

    I mean
    The key to getting in docking range of your target is a short, well calculated warp skip. In olden days this was really easy. All you had to do is reverse the warp formula and calculate the warp speed needed to travel a given distance. We'll go though an old example step by step:

    1) Do a normal approach to your target, timing your drop out of warp to be as close to being 1 warp second (ie: 38 to 45 thousand SU) away from your target as possible.
    2) Once you are stopped, get a range to target. Say, 42621 SU.
    3) Find out the cochrane value in the area of space you are in. This is obtainable through a NAV STAT, or by an ATS function. Please talk to your friendly neighbourhood admin for help on the appropriate function. Chances are, though, if you're not involved in writing code with ships' builders, you won't be able to use it. Use a NAV STAT command. I will assume a value of, say, 1154 for our example.
    5) Reverse the warp formula. You will want to travel 42621 SU in 1 second, so the speed you want is 42621 SU/sec. Do some mathematical manipulations on the formula and you get:
    Warp factor = (Speed / (Speed of light * Cochrane factor)) ^ 3/10
    = (42621 / (29.97925 * 1154)) ^ 3/10
    = (1.231961) ^ 3/10
    = 1.064582<

    6)From a standing stop, type warp 1.064582. Have a IMP 0 command ready on the keyboard, and as soon as you get the 'SS Really Hip Ship shifts into warp' message, hit enter. If you've got good reflexes, or are familiar enough with your ship to know how long it takes to shif into warp, then you'll have had successfully performed a one second warp skip, and should be right on top of a very surprised target. This is called a 'Cardiac Surprise'.

    So basically you had to have a spreadsheet open in another window to play effectively.

    Raaaad.

    Butler on
  • Options
    L|amaL|ama Registered User regular
    edited January 2009
    You are eaten by a grue.

    L|ama on
  • Options
    GoatmonGoatmon Companion of Kess Registered User regular
    edited January 2009
    L|ama wrote: »
    You are eaten by a grue.

    Standing in a gazebo.

    Goatmon on
    Switch Friend Code: SW-6680-6709-4204


  • Options
    DarkPrimusDarkPrimus Registered User regular
    edited January 2009
    L|ama wrote: »
    You are eaten by a grue.

    You're doing it wrong.

    First you say that you are likely to be eaten by a grue.

    Then, after a few actions, you tell them that they are eaten by a grue.

    DarkPrimus on
  • Options
    DrZiplockDrZiplock Registered User regular
    edited January 2009
    I loved how in the one Zork game, the one with graphics, you could go into a hotel to rest, flick off the light and BAM! Mother fucking Grue.

    DrZiplock on
  • Options
    ButlerButler 89 episodes or bust Registered User regular
    edited January 2009
    Zork: Nemesis was pretty fun.

    Butler on
  • Options
    ascotascot Registered User regular
    edited January 2009
    "Lisa, Bart's got something you can't learn in school - Zazz. Zing! Zork! Kapowza!"
    "Zork? What is zork?"
    "I didn't say zork"

    ascot on
  • Options
    OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited January 2009
    >hello sailor

    i love you

    Orikaeshigitae on
  • Options
    coldbird.coldbird. Registered User regular
    edited January 2009
    5'5" and 175 lbs? what a fat fucking elf

    coldbird. on
  • Options
    WrenWren ninja_bird Registered User regular
    edited January 2009
    The Forest's Edge, fuck year. played that MUD a lot. Also Forsaken Lands.

    but there are/were a million MUDs, so likely no one I know has played these

    Wren on
    tf2sig.jpg
    TF2 - Wren BF3: Wren-fu
  • Options
    [Deleted User][Deleted User] regular
    edited January 2009
    The user and all related content has been deleted.

    [Deleted User] on
  • Options
    OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited January 2009
  • Options
    The GeekThe Geek Oh-Two Crew, Omeganaut Registered User, ClubPA regular
    edited January 2009
    I thought this was gonna be about Rainman.

    The Geek on
    BLM - ACAB
  • Options
    Garlic BreadGarlic Bread i'm a bitch i'm a bitch i'm a bitch i'm a Registered User, Disagreeable regular
    edited January 2009
    The Geek wrote: »
    I thought this was gonna be about Rainman.

    hahahaha me too

    Garlic Bread on
  • Options
    PoorochondriacPoorochondriac Ah, man Ah, jeezRegistered User regular
    edited January 2009
    Orik have you played "Everyone Dies at the End"

    Poorochondriac on
  • Options
    JedocJedoc In the scuppers with the staggers and jagsRegistered User regular
    edited January 2009
    Jedoc on
    GDdCWMm.jpg
  • Options
    Cold Salmon and HatredCold Salmon and Hatred __BANNED USERS regular
    edited January 2009
  • Options
    BucketmanBucketman Call me SkraggRegistered User regular
    edited January 2009
    Man I use to play MUDs like a madman. There was one called MORDOR MUD that was a multi-class Lord of the Rings one that me and my friends enjoyed. Then there was this Dragon Ball Z MUD that was terrible, but fun for no reason. I mean my saiyan went into the woods and fought 27 bears and they almost killed me but my secret power unlocked and I went Super-Saiyan and Ka-Ma-Ha-Ma-Haed 27 bears to DEATH.

    Bucketman on
  • Options
    bombardierbombardier Moderator mod
    edited January 2009
    mully will be all over this thread.

    bombardier on
  • Options
    OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited January 2009
    bombardier wrote: »
    mully will be all over this thread.

    she never is when i make it. :(

    Orikaeshigitae on
  • Options
    OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited January 2009
    Orik have you played "Everyone Dies at the End"

    no! link me!

    Orikaeshigitae on
  • Options
    XheroXhero la contr'une Registered User regular
    edited January 2009
  • Options
    FizFiz Registered User regular
    edited January 2009
    When I was growing up my dad got me this cd that had a ton of these games on it. Zork 1-3 (and one of the ones that isn't a number), Ballyhoo, Enchanted or something like that, etc

    It was pretty neat

    Fiz on
    juggcat.jpg
  • Options
    zimfanzimfan Registered User regular
    edited January 2009
    I have all the infocom games and gargoyle and Winfrotz installed

    what else should I download?

    edit: playing Violet

    zimfan on
    PasscodeSig.png
  • Options
    zimfanzimfan Registered User regular
    edited January 2009
    Orik have you played "Everyone Dies at the End"

    no! link me!

    http://ifdb.tads.org/viewgame?id=lyblvftb8xtlo0a1

    zimfan on
    PasscodeSig.png
  • Options
    NotASenatorNotASenator Registered User regular
    edited January 2009
    NotASenator on
  • Options
    potatoepotatoe Registered User regular
    edited January 2009
    NaS
    wonderful

    potatoe on
  • Options
    NotASenatorNotASenator Registered User regular
    edited January 2009
    COURSE YA DO

    NotASenator on
  • Options
    scarlet blvd.scarlet blvd. Bebop Cola Goooood!Registered User regular
    edited January 2009
    Kingdom of Loathing fits in this category right? There are a lot of references to a ton of different games including Zork, you can have your own pet Grue I believe.

    scarlet blvd. on
  • Options
    zimfanzimfan Registered User regular
    edited January 2009
    So now you're standing in your office naked, with a clamp on your nose and what looks like a furry three-legged creature on your head


    brilliant

    zimfan on
    PasscodeSig.png
  • Options
    XheroXhero la contr'une Registered User regular
    edited January 2009
    Xhero wrote: »

    this is less of an adventure and more of a short story presented in mindfuck form

    Xhero on
  • Options
    George Fornby GrillGeorge Fornby Grill ...Like Clockwork Registered User regular
    edited January 2009
    Obligatory Zork song

    George Fornby Grill on
Sign In or Register to comment.