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Did you like King of Kong, Then Read this article!
I dig on the Pac Man Championship Editions like it's my job. Damn that game is a lot of fun...Kind of Kong was great, too. I'll check this article out.
I loved King of Kong, Billy Mitchell is so funny in that movie. Especially the way they captured him. His perfect Mane of Mulletted hair, and patriotic ties...not to mention the wing sauce.
I loved King of Kong, Billy Mitchell is so funny in that movie. Especially the way they captured him. His perfect Mane of Mulletted hair, and patriotic ties...not to mention the wing sauce.
Really? I hope that's sarcasm because Billy Mitchell came across as a total D-Bag...
I loved King of Kong, Billy Mitchell is so funny in that movie. Especially the way they captured him. His perfect Mane of Mulletted hair, and patriotic ties...not to mention the wing sauce.
Really? I hope that's sarcasm because Billy Mitchell came across as a total D-Bag...
Yeah he did, but I think part of that was the film makers portrayal. He's not perfect, but every film needs a villain. He's probably kind of a dick, but he's comically evil and all those things make him at the very least entertaining.
These competitive people operate completely based on what they see the game doing? Why not, y'know, get it disassembled so you can actually read the code? I'm serious. That'll get your timing perfect and tell you if there's any trick you don't know about. Just seems like an incredible waste of time to sit there with a stopwatch drawing schematics when you could just get the data you need out of the machine.
These competitive people operate completely based on what they see the game doing? Why not, y'know, get it disassembled so you can actually read the code? I'm serious. That'll get your timing perfect and tell you if there's any trick you don't know about. Just seems like an incredible waste of time to sit there with a stopwatch drawing schematics when you could just get the data you need out of the machine.
Well A) that takes the fun out of it, and B)How exactly do you translate that data into real-world actions? Just because you can look at the code and understand how the game is built doesn't mean that you can suddenly master the game in the real world...
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
These competitive people operate completely based on what they see the game doing? Why not, y'know, get it disassembled so you can actually read the code? I'm serious. That'll get your timing perfect and tell you if there's any trick you don't know about. Just seems like an incredible waste of time to sit there with a stopwatch drawing schematics when you could just get the data you need out of the machine.
Well A) that takes the fun out of it, and B)How exactly do you translate that data into real-world actions? Just because you can look at the code and understand how the game is built doesn't mean that you can suddenly master the game in the real world...
I doubt they care about fun. However, your second point is valid. I'm pretty sure they already did that, but knowing the mathematics and translating that into real actions aren't the same thing.
These competitive people operate completely based on what they see the game doing? Why not, y'know, get it disassembled so you can actually read the code? I'm serious. That'll get your timing perfect and tell you if there's any trick you don't know about. Just seems like an incredible waste of time to sit there with a stopwatch drawing schematics when you could just get the data you need out of the machine.
Well A) that takes the fun out of it, and B)How exactly do you translate that data into real-world actions? Just because you can look at the code and understand how the game is built doesn't mean that you can suddenly master the game in the real world...
I doubt they care about fun. However, your second point is valid. I'm pretty sure they already did that, but knowing the mathematics and translating that into real actions aren't the same thing.
I'm not competitive in this way so I don't know what kind of data they'd need, but you'd be amazed at the stuff you can find out from source code.
Maybe one of the ghosts has a slight AI quirk that happens when you're directly above or beside him that you don't normally notice because you're moving around so fast. Maybe by knowing the exact number of pixels every character moves per update, you could come up with a new method for faking out the ghosts around one of the corners. Maybe the ghost that moves around randomly isn't actually random, but his next movement is decided by the position of another ghost! That sort of thing. If they're this serious, I would expect them to look into these things, and maybe they have.
These competitive people operate completely based on what they see the game doing? Why not, y'know, get it disassembled so you can actually read the code? I'm serious. That'll get your timing perfect and tell you if there's any trick you don't know about. Just seems like an incredible waste of time to sit there with a stopwatch drawing schematics when you could just get the data you need out of the machine.
Well A) that takes the fun out of it, and B)How exactly do you translate that data into real-world actions? Just because you can look at the code and understand how the game is built doesn't mean that you can suddenly master the game in the real world...
I doubt they care about fun. However, your second point is valid. I'm pretty sure they already did that, but knowing the mathematics and translating that into real actions aren't the same thing.
I'm not competitive in this way so I don't know what kind of data they'd need, but you'd be amazed at the stuff you can find out from source code.
Maybe one of the ghosts has a slight AI quirk that happens when you're directly above or beside him that you don't normally notice because you're moving around so fast. Maybe by knowing the exact number of pixels every character moves per update, you could come up with a new method for faking out the ghosts around one of the corners. Maybe the ghost that moves around randomly isn't actually random, but his next movement is decided by the position of another ghost! That sort of thing. If they're this serious, I would expect them to look into these things, and maybe they have.
Yeah, but most of these games have been played to death, so the pro players already know all the tricks. So there's no point...
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
Isn't that what I've been saying? How can they claim to know all the tricks unless they really know the program inside and out, and if they somehow do know everything, wasn't it a waste of time to figure it all out visually rather than just to look it up?
EDIT: Dumb analogy, see below for a marginally less dumb one
Isn't that what I've been saying? How can they claim to know all the tricks unless they really know the program inside and out, and if they somehow do know everything, wasn't it a waste of time to figure it all out visually rather than just to look it up?
It's like trying to learn everything about a car by taking it apart yourself when you could just read the manufacturer's manual.
I'm not sure I understand what you're getting at...You can learn far more by taking apart the car yourself than you can from reading the manual. There is no substitute for real-world experience.
But in your analogy: Are you saying that taking apart the car==playing the game? Or looking at the code?
Cameron_Talley on
Switch Friend Code: SW-4598-4278-8875
3DS Friend Code: 0404-6826-4588 PM if you add.
I was just going to correct that, it's more like trying to learn everything by driving the car (playing the game) than just taking it apart and/or reading the manual (looking at the code).
Here's a code example: in Mario All-Stars, the port of Super Mario Bros. has a bug that you might not know about. Many people who played it know that when Mario breaks a block, sometimes he moves up into it rather than bouncing back down. At times he is even propelled upward. By looking at the code, it turns out Nintendo had flipped one bit by mistake, so that when Mario breaks a block he accelerates upward rather than rebounding downward. If you were a speedrunner or highscorer, you would now focus some playtime on this fact to see if you can trigger or avoid that acceleration to your benefit, whereas before you might've thought it was simply random.
I enjoyed King of Kong, it was entertaining, but I think they are guilty of manipulating facts to make a more entertaining film. Number 1 is that Billy Mitchell's score from the 80s had already been beaten before Steve Webe (I really can't think of how his last name is spelled) came along.
a more fair treatment of billy mitchell, but the guy's still CLEARLY an asshole
he's like a mega nerd who never realized that being a mega nerd isn't cool, and became supremely confident in his nerdness
it's bizarre.
Yeah, that was the weirdest thing about that article, I think. How it portrayed these obsessively dorky people in a serious light, almost to the point of being satire.
a more fair treatment of billy mitchell, but the guy's still CLEARLY an asshole
he's like a mega nerd who never realized that being a mega nerd isn't cool, and became supremely confident in his nerdness
it's bizarre.
Yeah, that was the weirdest thing about that article, I think. How it portrayed these obsessively dorky people in a serious light, almost to the point of being satire.
it is almost satire, isn't it.
like that Walter dude. He's creepy. He's that guy who thinks he has profound insight but really doesn't. He is a self-proclaimed "idea man," rehashing ideas from the new-age soup of nonsense and superstition and recycled aesthetics that pervades our culture. you can tell the author knows it, but he treats Walter's words as serious profound commentary. it's hilarious.
I find that guy much worse than Billy himself, who is at least capable of dissecting and mastering a system.
Evil Multifarious on
0
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
a more fair treatment of billy mitchell, but the guy's still CLEARLY an asshole
he's like a mega nerd who never realized that being a mega nerd isn't cool, and became supremely confident in his nerdness
it's bizarre.
Yeah, that was the weirdest thing about that article, I think. How it portrayed these obsessively dorky people in a serious light, almost to the point of being satire.
it is almost satire, isn't it.
like that Walter dude. He's creepy. He's that guy who thinks he has profound insight but really doesn't. He is a self-proclaimed "idea man," rehashing ideas from the new-age soup of nonsense and superstition and recycled aesthetics that pervades our culture. you can tell the author knows it, but he treats Walter's words as serious profound commentary. it's hilarious.
I find that guy much worse than Billy himself, who is at least capable of dissecting and mastering a system.
Woah. Exactly my thoughts.
And I found Walter even more creepy after seeing this pic on Wikipedia:
a more fair treatment of billy mitchell, but the guy's still CLEARLY an asshole
he's like a mega nerd who never realized that being a mega nerd isn't cool, and became supremely confident in his nerdness
it's bizarre.
I don't know that you have the right angle; I think it's that Mitchell's huge ego just makes him think that he's superior to everyone else. Since he's better at Donkey Kong or Pac-Man or whatever it means he's better than everyone else at everything. That definitely stems from the fact that's he's been the man among this tiny community of classic game fanatics for 25+ years, and everyone in that community (esp. Walter, the guy running it all) has fed his ego for that long. At least that's the impression you get from the movie. This article treats him much more fairly but you can still see how much he enjoys being at the center of attention.
Walter is the guy who fits your description. He's the mega-nerd who is perfectly happy in his nerdiness. I mean, the guy wears a referee shirt! Self-parody at the highest level.
The Hollywood storyline is that nerds grow up to be incredibly bright, wealthy business men. But the reality is that they just grow up to be big, anonymous nerds.
Has anyone seen Chasing Ghosts? I am immediately interested in it now.
I saw it. It was okay. It was fun to watch it after seeing King of Kong as you get to see a lot of the same people and yet NO mention what-so-ever of Steve Wiebe despite using a (very short) clip from his original million point breaking video. The movie is more or less a run down on all the people that were featured in the Time article that was mentioned in King of Kong. Interesting stuff, and more of Roy Shildt acting like a total douche bag. It portrays Billy Mitchell slightly better, while making Walter Day seem a bit crazier.
All in all, worth watching, but it doesn't have the polish to it that King of Kong did. Nor the story, but it is a documentary after all. King of Kong really is more fun to watch.
What was the guys name who was henching for Billy Mitchell? The guy who kept scuttling off to report his findings and kept trying to disrupt Steve Wiebe. If he tried to pull that shit on me, I would pepper spray him.
My favorite was the kid who delivered the video tape. He said he was a so called retiree, who lived in a cabin, and made long distant phone calls from a pay phone. He also walked around the place letting people know about the kill screen and I don't think a single person paid any attention to him.
I don't know about you but when I'm retired I don't want to look like I'm still living from paycheck to paycheck.
Posts
I loved King of Kong, Billy Mitchell is so funny in that movie. Especially the way they captured him. His perfect Mane of Mulletted hair, and patriotic ties...not to mention the wing sauce.
Really? I hope that's sarcasm because Billy Mitchell came across as a total D-Bag...
Yeah he did, but I think part of that was the film makers portrayal. He's not perfect, but every film needs a villain. He's probably kind of a dick, but he's comically evil and all those things make him at the very least entertaining.
Well A) that takes the fun out of it, and B)How exactly do you translate that data into real-world actions? Just because you can look at the code and understand how the game is built doesn't mean that you can suddenly master the game in the real world...
3DS Friend Code: 0404-6826-4588 PM if you add.
I doubt they care about fun. However, your second point is valid. I'm pretty sure they already did that, but knowing the mathematics and translating that into real actions aren't the same thing.
I'm not competitive in this way so I don't know what kind of data they'd need, but you'd be amazed at the stuff you can find out from source code.
Maybe one of the ghosts has a slight AI quirk that happens when you're directly above or beside him that you don't normally notice because you're moving around so fast. Maybe by knowing the exact number of pixels every character moves per update, you could come up with a new method for faking out the ghosts around one of the corners. Maybe the ghost that moves around randomly isn't actually random, but his next movement is decided by the position of another ghost! That sort of thing. If they're this serious, I would expect them to look into these things, and maybe they have.
Yeah, but most of these games have been played to death, so the pro players already know all the tricks. So there's no point...
3DS Friend Code: 0404-6826-4588 PM if you add.
EDIT: Dumb analogy, see below for a marginally less dumb one
I'm not sure I understand what you're getting at...You can learn far more by taking apart the car yourself than you can from reading the manual. There is no substitute for real-world experience.
But in your analogy: Are you saying that taking apart the car==playing the game? Or looking at the code?
3DS Friend Code: 0404-6826-4588 PM if you add.
Here's a code example: in Mario All-Stars, the port of Super Mario Bros. has a bug that you might not know about. Many people who played it know that when Mario breaks a block, sometimes he moves up into it rather than bouncing back down. At times he is even propelled upward. By looking at the code, it turns out Nintendo had flipped one bit by mistake, so that when Mario breaks a block he accelerates upward rather than rebounding downward. If you were a speedrunner or highscorer, you would now focus some playtime on this fact to see if you can trigger or avoid that acceleration to your benefit, whereas before you might've thought it was simply random.
Seconded.
I haven't seen King of Kong yet, but I've heard good things about it from friends.
he's like a mega nerd who never realized that being a mega nerd isn't cool, and became supremely confident in his nerdness
it's bizarre.
It's worth watching, even if you weren't into video games.
3DS Friend Code: 0404-6826-4588 PM if you add.
Yeah, that was the weirdest thing about that article, I think. How it portrayed these obsessively dorky people in a serious light, almost to the point of being satire.
it is almost satire, isn't it.
like that Walter dude. He's creepy. He's that guy who thinks he has profound insight but really doesn't. He is a self-proclaimed "idea man," rehashing ideas from the new-age soup of nonsense and superstition and recycled aesthetics that pervades our culture. you can tell the author knows it, but he treats Walter's words as serious profound commentary. it's hilarious.
I find that guy much worse than Billy himself, who is at least capable of dissecting and mastering a system.
Woah. Exactly my thoughts.
And I found Walter even more creepy after seeing this pic on Wikipedia:
I don't know that you have the right angle; I think it's that Mitchell's huge ego just makes him think that he's superior to everyone else. Since he's better at Donkey Kong or Pac-Man or whatever it means he's better than everyone else at everything. That definitely stems from the fact that's he's been the man among this tiny community of classic game fanatics for 25+ years, and everyone in that community (esp. Walter, the guy running it all) has fed his ego for that long. At least that's the impression you get from the movie. This article treats him much more fairly but you can still see how much he enjoys being at the center of attention.
Walter is the guy who fits your description. He's the mega-nerd who is perfectly happy in his nerdiness. I mean, the guy wears a referee shirt! Self-parody at the highest level.
That said, I don't give a shit about competitive gaming.
An after seeing that film, I definitely don't understand it.
It's most surreal piece of satire I have ever seen.
I saw it. It was okay. It was fun to watch it after seeing King of Kong as you get to see a lot of the same people and yet NO mention what-so-ever of Steve Wiebe despite using a (very short) clip from his original million point breaking video. The movie is more or less a run down on all the people that were featured in the Time article that was mentioned in King of Kong. Interesting stuff, and more of Roy Shildt acting like a total douche bag. It portrays Billy Mitchell slightly better, while making Walter Day seem a bit crazier.
All in all, worth watching, but it doesn't have the polish to it that King of Kong did. Nor the story, but it is a documentary after all. King of Kong really is more fun to watch.
Such insipid toadying.
I don't know about you but when I'm retired I don't want to look like I'm still living from paycheck to paycheck.
LIZ: Different.
VOICE-OVER: It's September 24th, I'm Liz Parker and five days ago I died. But then the really amazing thing happened. I came to life.