Hrm. 3 pages into the thread, but I didn't see "I Wanna Be The Guy" (which has a prominent Let's Play here), Snake Rattle n Roll or the Monster Hunter series.
But I definitely agree with the difficulty of Super Ghouls and Ghosts (yar!) and Battletoads (YAR!).
EDIT: Ah, someone mentioned I Wanna Be The Guy while I was typing this post up. Capital.
Hahnsoo1 on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2009
Mega Man was hard when I first played it as a kid. It's still difficult but I can beat it now without near the amount of anger.
The last few levels suddenly became bullshit; the logic they had built up for me to follow was thrown away, a terribly designed jumping and climbing section is burned into my mind as a result.
I've heard people say that a fair amount, but I never get it. I beat Psychonauts and don't remember any particularly troubling parts. And I usually get very frustrated with platformers, because I'm terrible at them.
Yeah, I wasn't a big fan of the rollercoaster section, but it wasn't a big problem. I also had trouble climbing up The Butcher's arm without falling off, but it only took a couple of tries.
Maybe they mean the trapeze section with Raz's father?
Specifically for me it was the Burning Spiral Rope Net double jumping section whilst deadly water rose from beneath you, and my jump button didn't register sometimes (touching water reset you to the start of that area) and the angle you had to jump from was terrible, and touching the flames knocked you down aswell. Hours and hours spent retrying that portion.
The entire circus section required me to read a walkthrough though, really disappointing, so many situations where i knew what needed to be done, but they made it so difficult and confusing to do it.
I picked up the rabbit for the kid to take, the kid didn't react, so i kept trying different methods to get past that part, then read a guide telling me i had done it correctly the first time.
Shiren the Wanderer is only ridiculously hard in the later portions, moreso on one of the optional dungeons. The majority of the game is very fair. It is also amazing.
I think F-Zero GX is the most frustrating game that I've played. Perhaps it's just that I'm not that great at racing games, but I could never handle the harder parts of it, especially the goddam story mode. I...yeah, I've never felt so powerless and unhappy as I did playing the story mode. On normal, too The actual racing was fantastic, though.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Most of MM1 is pretty easy if you take the right order. Iceman's stage is a total pain in the ass unless you've beaten Elecman and obtained the Magnet Beam.
Yeah the first six bosses are fine. The orange robot that keeps reconstructing himself is a pain in the ass until you have the pattern down to muscle memory. And then at the very end you have to fight 4 of the 6 original bosses before fighting Wily without a break in between.
And it's a lot harder on the NES b/c if you screw up you get to start all over.
SethMcCoy on
Petitio Principii, Circulus in Probando
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Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2009
Haha, the yellow devil...he appears in quite a few Mega Man games, although none of the fights are as hard as in Mega Man 1.
Do you know the elec beam trick? Makes the boss much easier if you don't mind cheezing your way through him.
man, shmups are an entirely different category of hard.
bullet hell shmups are just flat-out unbeatable without memorization and practice. you cannot beat them on reflexes and ad-hoc tactical thought alone. you can get deep into the game if you're fast enough but reflexes won't let you do it, I don't find.
a game like Ninja Gaiden is about knowing your combos and their effects, but is much more reliant on muscle memory and split-second observation and reaction time, as well as good tactical decision-making based on the consequences of your decisions.
i am good at the latter, and terrible at the former. i think the latter takes less time and practice because most gamers have built up skills in reflexes and tactical thinking (in terms of ninjas and demons and their various fuckeries) and they don't have to practice as much, whereas bullet hell shmups really require that you sit down and think and learn how to dodge that shit.
Minesweeper isn't particularly hard. It's actually pretty easy when you know how to play.
Some people are mentioning I Wanna Be The Guy. I downloaded it recently. I died to the very first obstacle. Then I made it to the fourth where the pattern was suddenly changed and I died to something I couldn't see how would be avoidable. Then I decided that it isn't hard, but pure bullshit converted to video game form.
I agree that I Wanna Be The Guy isn't hard, but merely pattern memorization. There's a lot of stuff that comes at you, sure, but if you memorized everything, you can get through it.
Bartholamue on
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Brainiac 8Don't call me Shirley...Registered Userregular
I agree that I Wanna Be The Guy isn't hard, but merely pattern memorization. There's a lot of stuff that comes at you, sure, but if you memorized everything, you can get through it.
SG&G has been mentioned many times in this thread.
This guy went through the game from EASY stage 1 through to INFERNO, capturing his runs of HARDEST and INFERNO (at the start of each run, he shows you his current weapon inventory), all at 200HP. What's amazing is that he actually did get hit a few times during the INFERNO run, but the hits were miraculous grazes that managed to avoid killing him.
For those who don't know, 200HP is the starting health in EDF 2017.
Damage/second of bazooka you get at the start of the game: 100
Damage/second of an Inferno-class bazooka: 1500
Damage/shot of the most powerful sniper rifle in the game: 5500
Damage of a full burst of enemy spider web in Inferno: YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME
Nobody has mentioned the original Siren? For shame. This game has it all when it comes to difficulty. Imagine playing a Metal Gear Solid game, in dark environments, where the enemies are all unkillable zombies, without a proper map, while you escort other defenseless AI characters, and you have to solve old school illogical graphic adventure puzzles while things are trying to kill you. Oh and some levels are timed. And you frequently are unarmed. Heck, at one point, you have to play as a small girl and everything 1-hit kills you.
It's shame the game's difficulty drives so many people away from it (generally after about the 3rd or 4th level out of about 50), because if you can overcome the difficulty, it's one of the greatest horror games ever made. Thankfully they made the sequel and the remake much easier.
Seriously. So many people seem to have played it, and suffered its atrocious and difficult gameplay.
Why?
Was it because they got suckered into buying it based on its awesome cover art, and then when the game raped them, they acquired this mentality of, "No, fuck you, I'm not going to let you beat me!" until they kept on losing until dispair set in and they gave up?
I'll be fucked if I know why I kept trying to play it. I guess because I was a child and stupid and I didn't exactly get new games all the time (once or sometimes twice a year). Seriously though, fuck that buggy game in it's shitty ass.
Seriously. So many people seem to have played it, and suffered its atrocious and difficult gameplay.
Why?
Was it because they got suckered into buying it based on its awesome cover art, and then when the game raped them, they acquired this mentality of, "No, fuck you, I'm not going to let you beat me!" until they kept on losing until dispair set in and they gave up?
Snake, Rattle n Roll was such a cool game. I borrowed it from my friend and couldn't stop playing it.
EDIT: And I don't recall it being that difficult.
It wasn't that tough to start but the last few levels were nigh impossible. I owned it but never beat it. Sure was fun though.
I had forgotten all about Snake, Rattle n Roll! I must have rented that game a hundred times when I was a kid. Hard as hell, but the isometric perspective was really novel at the time.
Snake, Rattle n Roll was such a cool game. I borrowed it from my friend and couldn't stop playing it.
EDIT: And I don't recall it being that difficult.
It wasn't that tough to start but the last few levels were nigh impossible. I owned it but never beat it. Sure was fun though.
I had forgotten all about Snake, Rattle n Roll! I must have rented that game a hundred times when I was a kid. Hard as hell, but the isometric perspective was really novel at the time.
I know everyone will laugh at me but I bought Command and Conquer 3 + the new expanions for 50$ (figured it was an okay deal) and I'm still on Tiberium wars, getting my ass kicked on the 5th mission of the NOD campaign.
Put me down as another one who has beaten Battletoads on the NES. Another poster mentioned the unicycle level, but what he (or she) did not mention is that there is a glitch in that level which prevents player 2 from being able to move. So let's say you somehow made it to that level in co-op, well, you have to use up all of player 2's lives in order to progress. Total bullshit. There's also a level where you're racing (on foot) against a large mechanical rat; that get crazy hard and toward the end you have to fall through a series of holes (which are not perfectly aligned) and if you accidentally miss even one the rat will pass you and you will lose.
For more modern games, the Super Monkey Ball series at high difficulties gets very very hard, although if you lose it's virtually always because you fucked up and not because the game is cheap. There are a couple of levels in SMBall2 that seem cheap at first but if you really practice them you'll recognize that luck has almost nothing to do with completing the course. Man, it's too bad Monkey Ball Wii sucked so hard.
Arch Guru XX on
Should have been a rock star.
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Brainiac 8Don't call me Shirley...Registered Userregular
edited January 2009
Yea, i was looking forward to the Monkey Ball Wii and it was horrible. I traded it in days later.
you need to be thinking about old, especially Spanish, Spectrum games, pretty much anything by Dinamics, like Navy Moves or Army Moves. They were die in the first 10 seconds hard.
Yeah. Army Moves was the one I've played the most. I got to level 2 man.
you got to the second level??? I barely managed to jump over the second gap.
This was a terrible game, but not because of the concept. It ran like shit on the NES. As soon as you had two players on the screen at the same time with an enemy, everything started flickering like crazy and your animations would slow to half speed. Ugh. This was pretty unplayable.
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But I definitely agree with the difficulty of Super Ghouls and Ghosts (yar!) and Battletoads (YAR!).
EDIT: Ah, someone mentioned I Wanna Be The Guy while I was typing this post up. Capital.
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It was also in the OP.
At least I linked the Let's Play, so my comment wasn't totally in vain.
Specifically for me it was the Burning Spiral Rope Net double jumping section whilst deadly water rose from beneath you, and my jump button didn't register sometimes (touching water reset you to the start of that area) and the angle you had to jump from was terrible, and touching the flames knocked you down aswell. Hours and hours spent retrying that portion.
The entire circus section required me to read a walkthrough though, really disappointing, so many situations where i knew what needed to be done, but they made it so difficult and confusing to do it.
I picked up the rabbit for the kid to take, the kid didn't react, so i kept trying different methods to get past that part, then read a guide telling me i had done it correctly the first time.
I think F-Zero GX is the most frustrating game that I've played. Perhaps it's just that I'm not that great at racing games, but I could never handle the harder parts of it, especially the goddam story mode. I...yeah, I've never felt so powerless and unhappy as I did playing the story mode. On normal, too
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
Yeah the first six bosses are fine. The orange robot that keeps reconstructing himself is a pain in the ass until you have the pattern down to muscle memory. And then at the very end you have to fight 4 of the 6 original bosses before fighting Wily without a break in between.
And it's a lot harder on the NES b/c if you screw up you get to start all over.
Do you know the elec beam trick? Makes the boss much easier if you don't mind cheezing your way through him.
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bullet hell shmups are just flat-out unbeatable without memorization and practice. you cannot beat them on reflexes and ad-hoc tactical thought alone. you can get deep into the game if you're fast enough but reflexes won't let you do it, I don't find.
a game like Ninja Gaiden is about knowing your combos and their effects, but is much more reliant on muscle memory and split-second observation and reaction time, as well as good tactical decision-making based on the consequences of your decisions.
i am good at the latter, and terrible at the former. i think the latter takes less time and practice because most gamers have built up skills in reflexes and tactical thinking (in terms of ninjas and demons and their various fuckeries) and they don't have to practice as much, whereas bullet hell shmups really require that you sit down and think and learn how to dodge that shit.
Shmups are almost like puzzle games.
Minesweeper isn't particularly hard. It's actually pretty easy when you know how to play.
Some people are mentioning I Wanna Be The Guy. I downloaded it recently. I died to the very first obstacle. Then I made it to the fourth where the pattern was suddenly changed and I died to something I couldn't see how would be avoidable. Then I decided that it isn't hard, but pure bullshit converted to video game form.
I agree that I Wanna Be The Guy isn't hard, but merely pattern memorization. There's a lot of stuff that comes at you, sure, but if you memorized everything, you can get through it.
SG&G has been mentioned many times in this thread.
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2000HP?
How about 200HP:
http://www.nicovideo.jp/mylist/6109235
This guy went through the game from EASY stage 1 through to INFERNO, capturing his runs of HARDEST and INFERNO (at the start of each run, he shows you his current weapon inventory), all at 200HP. What's amazing is that he actually did get hit a few times during the INFERNO run, but the hits were miraculous grazes that managed to avoid killing him.
For those who don't know, 200HP is the starting health in EDF 2017.
Damage/second of bazooka you get at the start of the game: 100
Damage/second of an Inferno-class bazooka: 1500
Damage/shot of the most powerful sniper rifle in the game: 5500
Damage of a full burst of enemy spider web in Inferno: YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME
It's shame the game's difficulty drives so many people away from it (generally after about the 3rd or 4th level out of about 50), because if you can overcome the difficulty, it's one of the greatest horror games ever made. Thankfully they made the sequel and the remake much easier.
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I'll be fucked if I know why I kept trying to play it. I guess because I was a child and stupid and I didn't exactly get new games all the time (once or sometimes twice a year). Seriously though, fuck that buggy game in it's shitty ass.
Yeah that was pretty much what happened for me.
Come on, people.
I need to try EDF on Inferno. I play it a lot with my son on Hard and really didn't find it that tough, but Inferno looks pretty ridiculous.
EDIT: And I don't recall it being that difficult.
It wasn't that tough to start but the last few levels were nigh impossible. I owned it but never beat it. Sure was fun though.
I had forgotten all about Snake, Rattle n Roll! I must have rented that game a hundred times when I was a kid. Hard as hell, but the isometric perspective was really novel at the time.
Bastard Tetris.
It actively denies the most useful piece.
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That and Marble Madness were the sheeeee-it.
=(.
GM: Rusty Chains (DH Ongoing)
http://www.gamemakergames.com/?a=view&id=1110
I warn you now. Things will never be the same.
This is fucking amazing.
For more modern games, the Super Monkey Ball series at high difficulties gets very very hard, although if you lose it's virtually always because you fucked up and not because the game is cheap. There are a couple of levels in SMBall2 that seem cheap at first but if you really practice them you'll recognize that luck has almost nothing to do with completing the course. Man, it's too bad Monkey Ball Wii sucked so hard.
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The double jump is wierd. Sometimes it just wont do the seocnd jump and i can't figure out why.
Yeah, I noticed that at times too. You'll get used to it eventually. I'm not sure if it's just a glitch or a timing issue or what.
I hate this game. It gave me 10 Z pieces IN A ROW.
Yeah, at first I was thinking, "Okay, this isn't so bad..."
Five minutes later I wanted to die.
Man, what was that one crazy ass NES Contra game that was totally bizarre and different?
Ah yes...
http://en.wikipedia.org/wiki/Contra_Force
Damn I love Contra.
you got to the second level??? I barely managed to jump over the second gap.
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.