spoilered for H-scroll rape and some V-scroll rape
What is this game?
Super Street Fighter II Turbo HD Remix (you can call it SFHD for short) is the next installment in the street fighter II and is designed as a sequel to Super Street Fighter II Turbo. SFHD supports full 1080p and features high res. sprites as well as online play.
SFHD actually comes with two games you will be able to play.
Super Street Fighter II Turbo HD Remix
In HD Remix the game has been rebalanced with the intent of improving playability and fun.
Super Street Figher II HD Classic Arcade
In Classic Arcade has all the same gameplay from Super Turbo. No commands or moves have been changed. You will be able to use all the bugs and glitches from Super Turbo.
Both of the games give the option to use the classic sprites and musicWill the netcode be as bad as Hyper Fighting?
Short answer: no.
Long answer (taken from the Shoryuken Forums)
In the 1up.com preview article, this interesting tidbit was revealed.
Quote:
While Svensson can't detail just what it is that the developers are doing to counteract such issues with HD Remix, he offers a bold, potentially reassuring statement: "It's network code that's never been seen in a commercial fighting game before, and it will hopefully provide, even under relatively poor network connections, a much better experience than any fighting game that's ever existed."
Why is Svensson so confident? You might assume that Capcom will license the GGPO algorithm, since it has been proven to provide almost lagless online play for fighting games. However, to date Capcom has not committed to using GGPO, despite its excellent reputation among the hardcore players that use it.
Why would Capcom invest their resources in reinventing the wheel if GGPO is already out there? Don't expect an official answer from Capcom or Backbone for now, but some speculated that Capcom did not want to pay to license GGPO (this is merely conjecture and has no factual basis). Despite Capcom's refusal of using GGPO for SFHD, Svensson acknowledged GGPO's capabilities and indicated that they are doing "everything" to replicate its capabilities.
Recently, Tony Cannon (aka Ponder), the man responsible for GGPO, revealed that he was hired as a consultant to improve SFHD's networking code. SFHD will not implement GGPO because by the time Capcom announced that they will license GGPO for their online games, it would have been delayed SFHD even further to implement the algorithm. Nonetheless, Tony assured fans in this Capcom Unity post that SFHD's netcode will be as good as GGPO's.
Quote:
And indeed, we know it's possible. We're doing everything we can to provide similar levels of performance [to GGPO]. Exactly what "everything we're doing is", well some of that is going to have to remain a mystery until after we're either successful or we fail. Suffice to say, I do mean everything. Read into that what you will but I can't provide details.
Whats the Music like?
The music from the street fighter series has always been some of the most memorable and easily recognizable music in the video game industry. In SFHD the game will include the classic music that you know so well as well as fan created music from the website
OverClocked ReMix a site that is "...dedicated to the appreciation and promotion of video game music as an art form."
The Result?
IMO some great remixed music that fits with the remaking/redesigning of the game. They used edited versions of the
"Blood on the Asphalt" album as well as some new stuff thrown into the mix. The SF:HD remix music will be available exclusively on PSN for free at launch. The guys at OCremix also released the new versions of the songs and can be
found here
OCRemix is giving the soundtrack away for free via torrent at their website. I listen to it in the car all the damn time. So should you.
What gameplay changes are they making in HD Remix?
David Sirlin who is the lead developer of SFHD and high level tournament player of Super Turbo revealed his design goals for HD Remix
1) Make the game easier to play—more inclusive rather than exclusive
2) Make the game even more balanced for tournament play
3) Add fun as long as it doesn’t interfere with #2.
- Tweaked Moves. E.Honda can now use jap torpedo to go through those pesky fireballs, but it travels a shorter distance. Sagats tiger shot recovery is now better than new sagats recovery, but worse than old sagats recovery... its basically in line with ryu's fireball recovery.
TIGER! TIGER! TIGER! TIGER!
- Addition of New Moves. IE Ryu's fake fireball.
- Alternate Commands. now you dont have to hit up when doing Zangief's piledriver throw and therefore accidentally jump
Here's the complete list of changes to gameplay over at sirlin's blogAchievements
Vanquish the Computer
Beat Arcade Mode. 20
Sheng Long is in Another Castle
Beat Akuma in Arcade Mode. 25
Here Comes A New Challenger
Play 5 Ranked Matches online. 10
SF 20th Anniversary!
Win 20 Ranked Matches Online. 20
Playing To Win
Win 100 Ranked Matches Online. 30
Master of All Things
Win With Every Character in an Online Ranked Match. 30
Training for Perfection
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers) 10
Throwing is Cheap
Throw your Opponent ten times in a single game. 5
Super Finisher
Get one Super Finish in Arcade Mode. 10
Blinding Speed
Defeat an opponent in under 15 seconds in single player arcade mode. 15
Combomaniac
Perform a combo of 7 hits or more. 15
Sagat's Scar
Defeat Sagat with Ryu's fierce shoryuken. 10
Videos!!!
New to Street Fighter? watch these videos made by Sirlin, they explain a lot!
SlayerVin offers some tips on reversals here:
Zero-frame moves (moves with no startup) will beat a meaty on reversal. Throws are considered zero-frame (but I don't think holds are). Blanka's horizontal ball is as well. Ryu's DP will beat a meaty. I believe Sagat's Tiger Uppercut is as well, but I could be wrong. You should be able to find a list of zero-frame moves somewhere online.
A reversal is whenever you go from a non-neutral state directly into a move, be it a normal, special, super, or throw. You'll get a "reversal" message when you do one properly. They're very difficult to time properly, I've found, but any move can be a reversal. Whether it works well to get you out of a meaty or some other jam you're in is dependent on the move you use.
I'm looking through that doc I had (which turned out to be a copy of the Shoryuken Super Turbo wiki) and I've got a list of moves that are good for getting out of tick-throw attempts, which consequently are also good reversals.
* Ryu: Dragon Punch, Hurricane Kick, super
* Ken: Dragon Punch
* Chun: upkicks, Spinning Bird Kick, super
* Guile: Flash Kick, super
* Blanka: Horizontal Ball, Vertical Ball, backwards dash, super
* Zangief: SPD, 360 K, super
* Dhalsim: Yoga Teleport
* Honda: Headbutt, Butt Slam, command throw, super
* Hawk: uppercut, Typhoon, super
* Fei Long: Flame Kick, Chicken Wing (his twist kick move), super
* Cammy: Cannon Spike, Spinning Knuckle, super
* DeeJay: Double Dread Kicks, upkicks, Machine Gun Upper, super
* Boxer: Buffalo Headbutt, super
* Claw: Backflips, Flip Kicks
* Sagat: Tiger Uppercut
* Dictator: Psycho Crusher, super
Still have questions?
Go to the shoryuken.com forums or just check out their wiki
here.
Joysticks
Probably the most easily accessable and cheapest stick would be the hori ex2
it comes with a square gate which most people don't like for 2d fighters so if you want to put a octagonal gate in there
heres a guide (thanks blueblue)
Its also pretty easily modifiable if you want to change the stick, buttons, or add custom artwork.
If you want to wait madcatz is coming out with two sticks for SFIV the regular stick is said to going for 70$ and the Tournament edition stick is going for 140$ they are due to come out February 20th
They are looking nice:winky:
If you are into custom built sticks and don't want to DIY i have heard good things about arcadeinabox.com but theres a pretty big price tag on custom built sticks
Heres an awesome site with some pics of custom built sticks
For 360 Gamers Add PASFHDR to your friends list to find people to play with. once you are friends with PASFHDR you can check its friends list for penny arcadians who are playing HD remix
One last note: if you're new, don't worry about getting ruined online, or getting ridiculed by us. I haven't seen it happen at all.
Man up and play with us or just go home and be a family man.
Posts
Tournament 3 details found on the old tournament thread here.
List of Previous Tournament Champions
Tournament 2 Info, Bracket, Videos, etc.
[LIST=10]
[*]Double elimination tournament.
[*]Meet your designated challenger/chump in a player match lounge.
[*]Each match is best 3 out of 5 rounds with a normal 99 second time limit.
[*]In order to advance, the winner must win 2 out of 3 matches.
[*]The winning player must keep the same character between matches, but the loser can opt to change.
[*]New characters can be played at the start of a new round of the tournament.
[*]Light hearted smack talk is highly encouraged.
[*]Other non-players can spectate as approved by the two playing characters.
[*]This is an honor system for reporting who wins and loses.
[*]Celebrate by going to the bar and telling every hot chick there that you just pwned in street fighter and promptly get laid, aka go home alone and masturbate furiously.
[/LIST]
Explanation of the rules for the slow
Tournament in Progress!
The official bracket below (save image and zoom in to read if it's too small):
Videos of the Later Rounds (Tourney #2)
Bricorosse(Taramoor) vs RazielPrime1(Raziel_PM)
VolatilePhantom(Skye) vs Kef trigg(B:L)
Player information below:
I beat MNC once. Kinda.
Also, SAYEE-KOH CRUSHOOOOOO!
I clearly don't remember that happening. Kinda. (Stupid Ryu...)
Looks like we didn't need a new thread after all. Oh well. We can use this one for primary tournament talk and the other one for general questions and gaming requests. Whee! 8-)
We could, but I was thinking that we should start this thing on next Monday because of everyone asking for this weekend off. How about if we don't get the last 5 spots filled than we will add "bye's" based on the last tournaments final standings. I know that the final four was me, ruffnite, B:L, and Fig-D so who would be 5th?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Its also convenient now that we have tournament info on the first page instead of some random one.
The best part? On the order screen under "This order has been cancelled", they list the items in your order. Under the quantity of joysticks I ordered (now downgraded to 0), it says "This order cannot be cancelled".
I guess cancels only work one way now.
the 360 controller is fine now that i did the d-pad mod, but i want easy access to all 6 face buttons
Soul Calibur 4 Hori Stick.
i want pads. no practical place to put a stick with my setup
Edit: Ah, bummer.
Lo and behold, my order has been canceled as well. They will rue this day...
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Forward, Down, Down+Forward
Look at the numberpad on your computer and think 6 2 3
I thought so, makes it a lot easier. Still wanting 3rd strike on arcade, getting 4 though.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Try walking forward and do the fireball motion immediately after. I heard some people learned that way.
Yes, this is by far the easiest way to learn Dragon Punch. Step forward then Fireball motion and press the Punch button at the Diagonal Down position (don't rotate all the way through the fireball).
It worked for me! Once I nailed my first dragon punch on purpose, it was like a light of recognition shone down on me. "Just stop at down forward and press punch. Wow, that was easy."
Now 360's on the other hand, I didn't actually get the hang of doing those until Capcom vs SNK 2. I used to just spin the controller like a madman.
Once I read on SRK that a 360 motion was really a 270, it all became real easy. Start the controller at towards, slowly rotate the controller to up and press punch. Alternatively, start the controller at up and rotate it to forward or back. This method in particular is great when you jump in the air. I literally jump, roll the controller to the down position while in the air, and finish the "fireball" motion when Gief hits the ground. Once you nail it a few times, it becomes second nature.
Now Gief/Hawk/Hugo are some of my favorite characters. Weird, no?
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
the sanwa octogon gate cost me ~ $5.00. I bought one to put on my hori DOA4 stick and installation took like 2 minutes.
I guess tehy're defaulted with square gates because Japanese gamers prefer them? I know they're the standard in arcades over there.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Sadly, I'm out of state Friday/Saturday/Sunday/Monday, and would be very poor competition.
However, if there are any arcades in Vegas worth stopping by I'll be doing that.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
With 32 people it is going to take a while. Some the first round games in mine didn't get done until the second week. Sign up and play when you can.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
I think that a great Akuma player is what I do worst against. Most people are just okay with him and so I don't have any more trouble against him than I would with Ryu or Ken...but when someone who REALLY knows what they're doing comes along, that's when the cursing starts.
I still wouldn't call him "cheap" but he is really, really good in the hands of the right player. In his blog, Sirlin himself even said that they may not have done enough to bring him down to the other characters' level.
EDIT: Regarding the rankings, there's a bug going around that gives a lot of people a 0 ranking no matter what. No word (that I know of) on whether this will be fixed soon (if at all).
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Oh shit. I remember being afrid I'd get "Flash Game" syndrome.
But I just realized I've been playing for months and obviously, nope, in the end i didn't get that feeling. Yay.
It's so easy.
You open the bottom of the stick up, and locate the gate on what would be the right side with the stick upside down. Unscrew the 4 screws and unclip the 4 clips holding in the white square gate. Now, on the Sanwa, there will be 4 holes partially drilled. You need to use a dremel and finish drilling those holes. The predetermined holes don't match up on the Hori. After that, just swap the two pieces.
I can take some pictures of mine when I get home.
I don't have a drill, and I think the guide mentionned that only certain brand/types of gates would fit.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
And a small drill bit the size of the half-drilled hole is all you need, and of course the dremel to put it on.
You don't know anyone with a dremel?
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Alright, sign me up.
If I can't make it to my match then I'll just forfeit, no biggie.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube