Waiting for the game to download right now, and pondering what faction I should play. How different are most of the factions from each other anyway? I definitely want to play a faction that can field a modern army (guns, cannons, etc). How are the United Netherlands?
United Provinces rock, because you start off with a foothold in India. Very easy because you aren't forced into massive wars right from the start.
European factions are all fairly similar.
Sweet, time to re-write history with my mom's side of the family. Thanks for the info.
Wow, Bunker Hill was a really fun battle. It's interesting fighting a battle that you know you wont really win, and know that you have silly gaps in your defenses.
I was able to stem the tide of the heavy calvary rushing in the left flank by charging some brave minute-men into their intimidating steeds. I think I'm not using artillery really effectively, though. Seemed like I should have been reaming them when they got close.
Can any history buffs talk about Bunker Hill in relation to what was shown in the game? Was that Breed's Hill that it was fought on in the game, or Bunker Hill? How about how the units were deployed?
Oh man, I just read Creative Assembly's talk about campaign multiplayer. It's a few days old, so I'm sure you guys already discussed it, but it's gotten me so much more excited than before! I was thinking they wouldn't allow players to engage in the battles and it would just be auto-resolved, yet they pleasantly surprised me.
"Players will be given the option of fighting every battle as the enemy, meaning whoever your friend fights wherever in the world it will always be the two of involved in a deathmatch."
Fuck. Yes.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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HonkHonk is this poster.Registered User, __BANNED USERSregular
I took Newfoundland with ease, and then shipped my army over to Acadia - which I also took. Now my navy of three small trade ships was attacked by a large French navy. In the naval battle I zoomed in right towards the Admirals ship and his first broadside blew one of my ships up - but also his own ship was shaken by the explosion! Most of them including the admiral died instantly and then the ship burned down.
I proceeded with my two remaining traders to shoot grape shot at the closest French frigate and he routed! The rest of their frigates were also close to routing but they managed to kill of so many of my crew that I lost. But still: three native trading ships versus an Admiral and his five frigates and I almost won!
Next turn I traded Acadia to the British for Bahamas, money and technology.
I figure it'll get very difficult very soon though as I can only build the Native troops - no researching new ones or anything. I actually can not recruit from a region unless I erect a burial ground in one of the smaller towns...
Now back to my siege of Quebec.
I was so impressed by your naval story that I tried to give it a shot in my Inuit game. I wasn't quite as lucky, the French flagships cannon fire killed half of my first ships crew making it flee, and boarded the second one.
On recruiting, you just have to raze their governors manor and build a Hunting ground. That will not only allow you to recruit soldiers, but it will convert the populace to Animism at a decent rate too.
Updated my AAR/Let's play thread by the way! I realised that it was Photobuckets fault that my pictures were so low quality, so I tried to link them from a Picasa album instead. Would be useful to know if it worked.
Thank you for that info! I might have a fighting chance now!
shit its late.. this game definitely eats up time. i just finished my war with Poland-Lithuania (as Prussia). after sweeping through most of their lands, i halted a bit in an attempt to stabalize Warsaw - at the same time the Netherlands were getting close to revolt so i didn't want too much economic pain. finally i seized their last territory, leaving them as dust in the history books. i could easily crush all of a russia, who was their ally and still at war with me, but i want to lose my expansionist reputation.
i'm considering a revolution since the clamor is pretty high in a lot of my territories. i'd like to do that during peace time though. don't really feel like having an invasion while i'm trying to topple my government. i'm surprised how much i was able to conquer in only 12 years (netherlands - wiping them out, rhineland, hannover, all of poland-lithuania). i'm playing normal/normal but no one has really caused too much of a problem. oh and you guys weren't kidding about rank fire (or whatever its called) that shit is brutal. maybe too brutal, my guys were running out of ammo
Wow, Bunker Hill was a really fun battle. It's interesting fighting a battle that you know you wont really win, and know that you have silly gaps in your defenses.
I was able to stem the tide of the heavy calvary rushing in the left flank by charging some brave minute-men into their intimidating steeds. I think I'm not using artillery really effectively, though. Seemed like I should have been reaming them when they got close.
Can any history buffs talk about Bunker Hill in relation to what was shown in the game? Was that Breed's Hill that it was fought on in the game, or Bunker Hill? How about how the units were deployed?
Well I guess the first thing is that the Brits won at Bunker Hill. Granted, it was with heavy losses and only after the American ran out of ammo, but at the end of the day they held their main objective - the hill.
Also, the colonists built an earthen redoubt and other fortifications on both hills, yet in the game I don't recall any fortifications. Maybe it was thought fortifications would make the battle too easy? Since you already have the high ground and all.
BubbaT on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2009
Oh and Vic, I'm kinda worried about my Inuit campaign as I'll be stuck with the same tech throughout it. Also about the navy, do you know if it's possible to build something other than a trade port to be able to construct some warships?
Oh and Vic, I'm kinda worried about my Inuit campaign as I'll be stuck with the same tech throughout it. Also about the navy, do you know if it's possible to build something other than a trade port to be able to construct some warships?
That is a negative, you can only build fishing villages. You are right to be worried about tech, the only way an Inuit player can do well in the late game is if he makes his home front really secure, and then only fights battles where he has numerical superiority. All of the native troops are cheap both in cost and upkeep, so that should not be too difficult.
My only hope of getting a navy right now lies in capturing the shipyards of European nations. I have no way of knowing that getting them will actually allow me to build warships however, so it is a bit of a gamble.
Edit: A few notes on playing a Native American faction:
The highest level of training facility gives 800 region wealth. It costs like 10k to get there, but it is a decent way to get income if you have money to invest.
Most European buildings are useless, but cannon foundries can be used to build at least some artillery. Barracks in the larger cities will not allow you to train any of the western buildings, but their recruit slot will allow you to build two soldiers per turn instead of one.
If you see your opponent upgrading a town, wait for it to finish before capturing the city as you are not able to do the upgrade yourself.
Vic on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2009
I'll have to build hundreds of trading ships then! The only issue with mass producing troops is the few recruitment slots but as the empire grows it'll be easier I guess. The troops are pretty niche so they might actually stand a chance against late-game infantry. The negative is the lack of good artillery.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
I'll have to build hundreds of trading ships then! The only issue with mass producing troops is the few recruitment slots but as the empire grows it'll be easier I guess. The troops are pretty niche so they might actually stand a chance against late-game infantry. The negative is the lack of good artillery.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
Just build your swarm of small ships and practice capturing war ships...can't you build an armada that way?
I'll have to build hundreds of trading ships then! The only issue with mass producing troops is the few recruitment slots but as the empire grows it'll be easier I guess. The troops are pretty niche so they might actually stand a chance against late-game infantry. The negative is the lack of good artillery.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
Just build your swarm of small ships and practice capturing war ships...can't you build an armada that way?
In theory. The problem is that the trade ships have 24 men and three cannons.
Actually capturing enemy ships will not be easy. Not impossible though! I suppose you could use like 10 trade ships with grapeshot to take out the enemies crew, and then keep boarding until he surrendered.
Damn it, that is an awesome idea. Time to start building ships!
Vic on
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HonkHonk is this poster.Registered User, __BANNED USERSregular
I'll have to build hundreds of trading ships then! The only issue with mass producing troops is the few recruitment slots but as the empire grows it'll be easier I guess. The troops are pretty niche so they might actually stand a chance against late-game infantry. The negative is the lack of good artillery.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
Just build your swarm of small ships and practice capturing war ships...can't you build an armada that way?
It could work. The problem is that you can only board an enemy ship with one of your own ships at a time (is this correct?). And these small trading ships only have a crew of 14, so they rout almost instantly when you board a bigger vessel.
Man, this game is so fun. For those who have been following my posts on my grand campaign as Sweden, I had finished off Courland and Prussia and Denmark by 1750 and had begun war on Russia.
As it turns out Denmark still has territories I didn't know of. They now hold a bastion of power in Iceland (or is it greenland? I forget right now). Anyways, it's their last territory and the army I landed there is outnumbered, but my superior tech and tactics has proved to be a deciding factor.
At one point I accidentally separated my army and moved a single unit of Line infantry ahead of my main force. The Danes saw my weakness and moved out of the city to attack that single unit. However my main army was close enough to reinforce. So while their army moved all their power against my single unit of line infantry, my reinforcements appeared behind them. My line infantry played a merry game of cat and mouse with their main army while my artillery opened up on them from the rear.
In the end I scored a heroic victory, losing less than 100 men, while killing nearly 1000 of theirs.
On my eastern front the war with Russia is going well. Muscovy is consolidated and I now have a second army ready to sweet further northeast before coming south. All the rebels and reclamation armies in Muscovy have been defeated. It is 1753 and the Swedish army stands on the precipice, ready to wipe Russia off the map over the next 10 years.
Question: What is the best way to improve relations with other countries after becoming extremely large? I'm wrapping up my land route conquest of India as Russia and the European powers are all leaning towards hostile, though thankfully they still need my trade goods. I'd prefer not to have one of them attack me in my lightly defended European territories before I am ready.
Also, for the guy above me, I wiped the vile Swedes out before 1720.
I'll have to build hundreds of trading ships then! The only issue with mass producing troops is the few recruitment slots but as the empire grows it'll be easier I guess. The troops are pretty niche so they might actually stand a chance against late-game infantry. The negative is the lack of good artillery.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
Just build your swarm of small ships and practice capturing war ships...can't you build an armada that way?
It could work. The problem is that you can only board an enemy ship with one of your own ships at a time (is this correct?). And these small trading ships only have a crew of 14, so they rout almost instantly when you board a bigger vessel.
Yeah, so far in my experience you can't have 2 ships try and board 1 ship. Only one at a time.
Is there a secret to having a good navy? I can't seem to build quickly enough to keep pirates and other assorted riff raff off my trade routes.
The secret is to autoresolve against the pirates because they tend to have a lot of Fluyts... which are bugged to be nigh frigging indestructible.
I'm starting again. I fucked up in a lot of areas, and now it turns out every other nation's economic score is at least twice mine (i.e, the poorest nation in the world has double my economy score), and all I have to show for the vast amount of money I pumped into the military is a few crappy provinces on the north edge of America.
I'm thinking Prussia or United Provinces. I'm leaning towards Prussia until whatever the big with trade routes is, given the Provinces probably rely on that. No pissing about with India or America, just total conquest of all of Europe! Raaaargh!
Is there a secret to having a good navy? I can't seem to build quickly enough to keep pirates and other assorted riff raff off my trade routes.
The secret is to autoresolve against the pirates because they tend to have a lot of Fluyts... which are bugged to be nigh frigging indestructible.
I'm starting again. I fucked up in a lot of areas, and now it turns out every other nation's economic score is at least twice mine (i.e, the poorest nation in the world has double my economy score), and all I have to show for the vast amount of money I pumped into the military is a few crappy provinces on the north edge of America.
I'm thinking Prussia or United Provinces. I'm leaning towards Prussia until whatever the big with trade routes is, given the Provinces probably rely on that. No pissing about with India or America, just total conquest of all of Europe! Raaaargh!
As Sweden I haven't had to deal with pirates, India, America or really anything big Navel. I imagine Prussia would be much of the same.
The interminable delay that happens whenever I click on a city, fleet, port or army unit is really ruining the game for me :x
Whenever this happens, I glance down at my computer, expecting to see the hard drive light go crazy or something. Usually when a game has delays it is due to hdd access... but, nothing. Wtf is happening in the game code that causes these delays?
I am getting this issue as well. Mainly when I click on large armies.
Rumour has it that stealing technology highy increases the chance of your game crashing.
I don't know, I didn't even saw an option for that during my first campaign.
Todesbart on
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Iron WeaselDillon!You son of a bitch!Registered Userregular
edited March 2009
Select your Gent, right-click a school that doesn’t belong to you. You should get a pop-up with three options: Steal Technology, Duel or Visit. Make your selection and your chap will walk over. When he reaches the rival school, you can open a technology tree and see what they’ve got. When you mouse over a tech, instead of the number of turns it will take to research, you’ll see your percentage chance to steal it. Click and wait one turn to see what happens. The one time I tried it my Gentleman got chased out.
Had a couple of crashes last night: a hard lock when some pirates were boarding one of my ships, and a CTD while merging units within an army. Still a good evening overall in my UP game: my trade fleet in the Ivory Coast (one each of sixth rate, brig, sloop and Indiaman) got jumped by some pirates (fifth rate and two xebecs). Expecting a humiliating defeat, I hit auto-resolve – Heroic Victory! Both xebecs sunk and the fifth rate captured! I sent it back to Europe for repair and refit. I’ve got four trade fleets so far: two in Brazil, one in the Philippines and one in the Ivory Coast; I might move one from Brazil to the Pacific.
I captured Berlin from the Prussians and now have to find a way to keep the populace in line. Hopefully lower taxes and lots of troops will do the job. I need more technologies, but of course nobody ever trades them, so I’m thinking that maybe I should take out Westphalia next – they have a school. Alternately, maybe I can convince the Prussians to part with some tech in exchange for my not stomping on them for a while.
I’m pretty sure it’s been mentioned already, but if you want a really easy game, play Great Britain. The AI currently doesn’t put armies on ships, so your main regions will never be threatened, meaning that you can focus all your might on conquest.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
The AI doesn't put armies on ships? Oh man I guess I don't have to worry about the British invading my undefended Scandanavia then. Excellent, I can focus on keeping Prussia happy instead, and they're busy failing to eliminate Austria.
It depends on the campaign. Britain put their armies on ships for me, same for a few other people over in the TW-forums.
But yeah, it seems that this doesn't work for a majority of the players.
Hmmmmm...well, I tried giving them everything I could last night without saving, just to see what it would do, and even if I gave them all my money, jewelry, a couple regions, a ton of tech, they were still rated as unfriendly. Am I missing something or is my empire just too big for other nations to trust at this point?
I'm at about 35-40 regions stretching continuously from Norway to Calcutta.
Iron Weasel - West Prussia should have a developed school in it. I believe it's a College.
So I assume you go down the political technology (?) tree to change your government type, but what exactly makes it change? Austria starts as an absolute monarchy which the people don't like.
@Kelbaenor: In the diplomacy screen, just hover over their territory to see all the negative modifiers you have with them. They probably hate you because of your territorial expansion.
@Heir:
Well, I get your point, but just look back at Rome. Man, that was a bugfest.
Iron Weasel - West Prussia should have a developed school in it. I believe it's a College.
So I assume you go down the political technology (?) tree to change your government type, but what exactly makes it change? Austria starts as an absolute monarchy which the people don't like.
I can't figure out how to change my government type either. Denmark's revolting because they want change.
You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
I was set to soundly thrash the last remaining brittish fleet when I HARD crashed. My system rebooted.
I recovered my save, and engaged the same group a couple turns later. The result was capturing a 5th rate, 2 6th rates, and a brig or 2. Sinking the other brig and sloop while only losing one sloop.
It was a good day. This sea has a new captain now bitches. I think I'll keep the peace from those pesky pirates in the bahamas. I yearn for trade routes.
The american revolution never had it so good. Also, since when did indians field artillery and mounted cavalry ?o_O
RoundBoy on
Librarians harbor a terrible secret. Find it.
0
Iron WeaselDillon!You son of a bitch!Registered Userregular
Iron Weasel - West Prussia should have a developed school in it. I believe it's a College.
So I assume you go down the political technology (?) tree to change your government type, but what exactly makes it change? Austria starts as an absolute monarchy which the people don't like.
Really? Oh man, you will be my hero if that's the case.
As far as I understand, changing government requires a revolution. You can instigate one by developing political/social technologies (which tend to make people clamour for reform) and by jacking taxes. You can speed things along by demolishing conservatoriums and bawdy houses, too. When the revolution comes, side with the Rebels and capture your nation's capital and you will institute a new government type.
Someone please correct me if I've got this wrong.
Iron Weasel on
Currently Playing:
The Division, Warframe (XB1)
GT: Tanith 6227
You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
That is so awesome.
This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.
@Kelbaenor: In the diplomacy screen, just hover over their territory to see all the negative modifiers you have with them. They probably hate you because of your territorial expansion.
Yup, expanding near a nation is one of the worst ways to get them to like you. If you've expanded from Norway to India you've probably expanded near everyone, other than maybe the Cherokee or something.
The other worst way is breaking alliances, which hurts your reputation globally. Cancel alliances and trade agreements before shooting.
You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
That is so awesome.
This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.
I still haven't done Road to Independence yet.
Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.
Also, with diplomacy:
Usually the real killer is territorial expansion. Giving away money, tech, or regions does not seem to make countries like you more at all. Trade agreements and alliances make countries like you more, and State Gifts only give you a capped amount of reputation. So, if you give someone Jewelry, you'll get +100 with them, but if you give it again the same turn, it'll still only be +100 (rather than +200). The modifier degenerates each turn, so the next turn might only be +90, but you can boost that back up to +100 with another gift.
Posts
Sweet, time to re-write history with my mom's side of the family. Thanks for the info.
I was able to stem the tide of the heavy calvary rushing in the left flank by charging some brave minute-men into their intimidating steeds. I think I'm not using artillery really effectively, though. Seemed like I should have been reaming them when they got close.
Can any history buffs talk about Bunker Hill in relation to what was shown in the game? Was that Breed's Hill that it was fought on in the game, or Bunker Hill? How about how the units were deployed?
Bug? Being fixed if so?
"Players will be given the option of fighting every battle as the enemy, meaning whoever your friend fights wherever in the world it will always be the two of involved in a deathmatch."
Fuck. Yes.
Thank you for that info! I might have a fighting chance now!
i'm considering a revolution since the clamor is pretty high in a lot of my territories. i'd like to do that during peace time though. don't really feel like having an invasion while i'm trying to topple my government. i'm surprised how much i was able to conquer in only 12 years (netherlands - wiping them out, rhineland, hannover, all of poland-lithuania). i'm playing normal/normal but no one has really caused too much of a problem. oh and you guys weren't kidding about rank fire (or whatever its called) that shit is brutal. maybe too brutal, my guys were running out of ammo
Well I guess the first thing is that the Brits won at Bunker Hill. Granted, it was with heavy losses and only after the American ran out of ammo, but at the end of the day they held their main objective - the hill.
Also, the colonists built an earthen redoubt and other fortifications on both hills, yet in the game I don't recall any fortifications. Maybe it was thought fortifications would make the battle too easy? Since you already have the high ground and all.
That is a negative, you can only build fishing villages. You are right to be worried about tech, the only way an Inuit player can do well in the late game is if he makes his home front really secure, and then only fights battles where he has numerical superiority. All of the native troops are cheap both in cost and upkeep, so that should not be too difficult.
My only hope of getting a navy right now lies in capturing the shipyards of European nations. I have no way of knowing that getting them will actually allow me to build warships however, so it is a bit of a gamble.
Edit: A few notes on playing a Native American faction:
The highest level of training facility gives 800 region wealth. It costs like 10k to get there, but it is a decent way to get income if you have money to invest.
Most European buildings are useless, but cannon foundries can be used to build at least some artillery. Barracks in the larger cities will not allow you to train any of the western buildings, but their recruit slot will allow you to build two soldiers per turn instead of one.
If you see your opponent upgrading a town, wait for it to finish before capturing the city as you are not able to do the upgrade yourself.
Thankfully though I'm incredibly rich - over 30k right now and I can't spend more then I make so far.
Just build your swarm of small ships and practice capturing war ships...can't you build an armada that way?
In theory. The problem is that the trade ships have 24 men and three cannons.
Actually capturing enemy ships will not be easy. Not impossible though! I suppose you could use like 10 trade ships with grapeshot to take out the enemies crew, and then keep boarding until he surrendered.
Damn it, that is an awesome idea. Time to start building ships!
It could work. The problem is that you can only board an enemy ship with one of your own ships at a time (is this correct?). And these small trading ships only have a crew of 14, so they rout almost instantly when you board a bigger vessel.
As it turns out Denmark still has territories I didn't know of. They now hold a bastion of power in Iceland (or is it greenland? I forget right now). Anyways, it's their last territory and the army I landed there is outnumbered, but my superior tech and tactics has proved to be a deciding factor.
At one point I accidentally separated my army and moved a single unit of Line infantry ahead of my main force. The Danes saw my weakness and moved out of the city to attack that single unit. However my main army was close enough to reinforce. So while their army moved all their power against my single unit of line infantry, my reinforcements appeared behind them. My line infantry played a merry game of cat and mouse with their main army while my artillery opened up on them from the rear.
In the end I scored a heroic victory, losing less than 100 men, while killing nearly 1000 of theirs.
On my eastern front the war with Russia is going well. Muscovy is consolidated and I now have a second army ready to sweet further northeast before coming south. All the rebels and reclamation armies in Muscovy have been defeated. It is 1753 and the Swedish army stands on the precipice, ready to wipe Russia off the map over the next 10 years.
Also, for the guy above me, I wiped the vile Swedes out before 1720.
Yeah, so far in my experience you can't have 2 ships try and board 1 ship. Only one at a time.
The secret is to autoresolve against the pirates because they tend to have a lot of Fluyts... which are bugged to be nigh frigging indestructible.
I'm starting again. I fucked up in a lot of areas, and now it turns out every other nation's economic score is at least twice mine (i.e, the poorest nation in the world has double my economy score), and all I have to show for the vast amount of money I pumped into the military is a few crappy provinces on the north edge of America.
I'm thinking Prussia or United Provinces. I'm leaning towards Prussia until whatever the big with trade routes is, given the Provinces probably rely on that. No pissing about with India or America, just total conquest of all of Europe! Raaaargh!
As Sweden I haven't had to deal with pirates, India, America or really anything big Navel. I imagine Prussia would be much of the same.
I am getting this issue as well. Mainly when I click on large armies.
Navel is your bellybutton.
Ships =/ Bellybuttons.
Alternatively
Too
Rakes: Can they steal technology? Or just assassinate and sabotage?
Gentlemen: Do they get any benefits by visiting foreign colleges? Must they actually try and steal technology?
Indianman ships: How do I use them?
2.) They can research at your school, or steal from an enemy school
3.) Stick them on a trade point in the trade theatres, that's all. Make sure they're protected.
I don't know, I didn't even saw an option for that during my first campaign.
Had a couple of crashes last night: a hard lock when some pirates were boarding one of my ships, and a CTD while merging units within an army. Still a good evening overall in my UP game: my trade fleet in the Ivory Coast (one each of sixth rate, brig, sloop and Indiaman) got jumped by some pirates (fifth rate and two xebecs). Expecting a humiliating defeat, I hit auto-resolve – Heroic Victory! Both xebecs sunk and the fifth rate captured! I sent it back to Europe for repair and refit. I’ve got four trade fleets so far: two in Brazil, one in the Philippines and one in the Ivory Coast; I might move one from Brazil to the Pacific.
I captured Berlin from the Prussians and now have to find a way to keep the populace in line. Hopefully lower taxes and lots of troops will do the job. I need more technologies, but of course nobody ever trades them, so I’m thinking that maybe I should take out Westphalia next – they have a school. Alternately, maybe I can convince the Prussians to part with some tech in exchange for my not stomping on them for a while.
I’m pretty sure it’s been mentioned already, but if you want a really easy game, play Great Britain. The AI currently doesn’t put armies on ships, so your main regions will never be threatened, meaning that you can focus all your might on conquest.
The Division, Warframe (XB1)
GT: Tanith 6227
But yeah, it seems that this doesn't work for a majority of the players.
I'm at about 35-40 regions stretching continuously from Norway to Calcutta.
I've gotta say, I love this game...but it doesn't feel nearly as polished as previous TW games...that's saying a lot.
So I assume you go down the political technology (?) tree to change your government type, but what exactly makes it change? Austria starts as an absolute monarchy which the people don't like.
@Heir:
Well, I get your point, but just look back at Rome. Man, that was a bugfest.
I can't figure out how to change my government type either. Denmark's revolting because they want change.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
I recovered my save, and engaged the same group a couple turns later. The result was capturing a 5th rate, 2 6th rates, and a brig or 2. Sinking the other brig and sloop while only losing one sloop.
It was a good day. This sea has a new captain now bitches. I think I'll keep the peace from those pesky pirates in the bahamas. I yearn for trade routes.
The american revolution never had it so good. Also, since when did indians field artillery and mounted cavalry ?o_O
Librarians harbor a terrible secret. Find it.
As far as I understand, changing government requires a revolution. You can instigate one by developing political/social technologies (which tend to make people clamour for reform) and by jacking taxes. You can speed things along by demolishing conservatoriums and bawdy houses, too. When the revolution comes, side with the Rebels and capture your nation's capital and you will institute a new government type.
Someone please correct me if I've got this wrong.
The Division, Warframe (XB1)
GT: Tanith 6227
That is so awesome.
This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.
I still haven't done Road to Independence yet.
Yup, expanding near a nation is one of the worst ways to get them to like you. If you've expanded from Norway to India you've probably expanded near everyone, other than maybe the Cherokee or something.
The other worst way is breaking alliances, which hurts your reputation globally. Cancel alliances and trade agreements before shooting.
Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.
Also, with diplomacy:
Usually the real killer is territorial expansion. Giving away money, tech, or regions does not seem to make countries like you more at all. Trade agreements and alliances make countries like you more, and State Gifts only give you a capped amount of reputation. So, if you give someone Jewelry, you'll get +100 with them, but if you give it again the same turn, it'll still only be +100 (rather than +200). The modifier degenerates each turn, so the next turn might only be +90, but you can boost that back up to +100 with another gift.