Hm, I might go pick a land-locked faction, this "defending sea routes" business is annoying when they attack places that are like, 5 turns away from my closest fleet.
You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
That is so awesome.
This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.
I still haven't done Road to Independence yet.
Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.
Also, with diplomacy:
Usually the real killer is territorial expansion. Giving away money, tech, or regions does not seem to make countries like you more at all. Trade agreements and alliances make countries like you more, and State Gifts only give you a capped amount of reputation. So, if you give someone Jewelry, you'll get +100 with them, but if you give it again the same turn, it'll still only be +100 (rather than +200). The modifier degenerates each turn, so the next turn might only be +90, but you can boost that back up to +100 with another gift.
Also, the longer you have a trade agreement or alliance with them, the better it adds up over time. So it's a good idea to try and nail down some strong alliances/trade alliances early on and let them build a good relationship.
You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.
Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.
That is so awesome.
This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.
I still haven't done Road to Independence yet.
Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.
I think you need a middle class revolution to get a Constitutional Monarchy. In order to get the middle class you first have to have a Republican government. A little weird since the constitutional monarchy revolution was actually instituted by the nobility (Magna Carta), but whatever.
Also, it appears that if you disembark your army from your fleet in a port, rather than just on the beach, they can still move in that turn.
BubbaT on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
edited March 2009
The concensus on TWCenter seems to be this:
Absolute Mon. <
> Const. Monarchy. <
> Republic
A lower class revolution goes a step to the right.
A nobility/upper class revolution goes a step to the left.
When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.
edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.
Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...
We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:
* Fixed Alt-Tab issue which prevents players from switching away from a full screen window
* Fixed text rendering for certain resolutions
* Fixed localized font overrun issues.
* Fixed a variety of crash and memory leak issues
* Fixed a variety of multiplayer client lock
* Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.
There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.
Thanks,
Mark O'Connell
(aka SenseiTW)
(emphasis in original)
Prester John on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...
i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.
i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.
They can't complete missions, like spying and telling you info about the town, or sabotaging buildings, or killing people. They still have their move points afterwards, though.
i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.
Thats not really expoitable, you won't get info from the city and on the next turn the rake will perform an infiltration check. I take it to basicly be an order que.
Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...
A lower class revolution goes a step to the right.
A nobility/upper class revolution goes a step to the left.
When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.
edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.
This isn't quite right either, at least it wasn't for Prussia. I had a lower class revolution and went from Absolute Monarchy to Republic, not to mention the somewhat less cool modern German flag.
In short, I still have no idea how the system works. The thing I haven't yet tried is an upper class revolution from a Republic.
Sidarthur on
0
HonkHonk is this poster.Registered User, __BANNED USERSregular
A lower class revolution goes a step to the right.
A nobility/upper class revolution goes a step to the left.
When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.
edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.
This isn't quite right either, at least it wasn't for Prussia. I had a lower class revolution and went from Absolute Monarchy to Republic, not to mention the somewhat less cool modern German flag.
In short, I still have no idea how the system works. The thing I haven't yet tried is an upper class revolution from a Republic.
There might be some exceptions where it jumps more than one step but it seems fairly accurate.
The best ones were still shogun's, friggin ninja's! They were missing from Medieval too, but they brought them back for Medieval 2. I loved watching my ninja throwing bigass spears and slipping poison down thread.
Empire is now on sale for $35 at http://www.gogamer.com for anyone here who doesn't have it. Normally I'd be upset that I just bought it for $45, but I've had a whole week of playing it and it's addictive.
Cronus on
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:
* Fixed Alt-Tab issue which prevents players from switching away from a full screen window
* Fixed text rendering for certain resolutions
* Fixed localized font overrun issues.
* Fixed a variety of crash and memory leak issues
* Fixed a variety of multiplayer client lock
* Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.
There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.
Thanks,
Mark O'Connell
(aka SenseiTW)
(emphasis in original)
This is an interesting development for which I believe we can thank Sega. I heard that Activision never allowed CA to properly patch their previous games, resulting in blatant game bugs that were never fixed.
That seems like a very small bug list vs the very obvious ones (Flutes having insane power, etc) that are being reported all the time. Especially when there is a week wait for another.
Fixing mem leaks are always a good thing though. is that the FULL list ?
Should I be happy that we get multiple patches released a week or so apart to fix big issues for a game released a week ago or sad that we get multiple patches released a week or so apart to fix big issues for a game released a week ago
Happy, because it means the game will be fixed sooner, as opposed to the older/traditional model where they release a patch for their buggy games once every few months.
I think they went for the most glaring bugs first (memory leaks causing crashes and making the game unplayable for lots of people) and are compiling a large balance patch for the next one.
On another note, as a Canadian, I never realized that the Americans lost the battle at Bunker Hill. Thus, when I was fighting it as the americans, I constantly kept thinking to myself that this odd "tutorial mission" seemed almost designed to make me lose. I still pulled off a win, but it was a real nail biter, that's for sure.
On another note, as a Canadian, I never realized that the Americans lost the battle at Bunker Hill. Tus, when I was fighting it as the americans, I constantly kept thinking to myself that this odd "tutorial mission" seems all most designed to make me lose. I still pulled off a win, but it was a real nail biter, that's for sure.
Really? I thought it was rather easy, explosive grenades and shrapnel shot completely levelled the infantry attacking from the river.
holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
Yea, the timestamps on mine are all screwed up. I just keep two though, so all I need is the turn count. The little map is nice though and the turn count is correct.
Cronus on
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
ughhhhhhhh
that is awful. I'll have to check later.
Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.
I should NOT have to dig through random folders and manually delete files to remove save games
holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
ughhhhhhhh
that is awful. I'll have to check later.
Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.
I should NOT have to dig through random folders and manually delete files to remove save games
No, it is very true. This game is lacking some pretty big features. You can't even set a screenshot button. I don't think you can change the "middle mouse click move around camera" thing. It is a great game but there seems to be some lack of testing.
Where is the save folder located? I can't find it and I desperately need to clean it out.
It's in the Application Data folder in documents and settings - Application Data\The Creative Assembly\Empire\save_games. Took me a while to find it. I don't know why the hell there isn't a way to delete them in game.
Iv'e been playing the hell out of this game, definitely better out of the box that Medieval 2 or Rome. On the other hand it runs pretty poorly, i've had a few crashes and freezes. My biggest irritations so far are poor battle map pathing, units getting hung up on fences when pursuing the enemy, trade theatre bugs, and the fact that one ship sitting in the Strait of Gibraltar can completely blockade the Mediterranean Sea, fucking Morroco im looking at you.
So I'm in the third part of RtI, the one in which you fight against the Brits.
And my campaign is going pretty well, got most of the british northern territories. So I send a 3/4 full stack to that big island territory in the NE of the map.
Turns out they have 2 full stacks there, running back and forth.
i'm liking the game a lot - but its also making me want to go back and really play some more MTW2. i only dabbled with that one a bit. Rome was my shit though. I loved cleansing europe of the germanic hordes. Prolly should go back to that one again too, maybe with one of those big mods.
Any reason I should clear out the government buildings when I take over a new country? Like are they more limited in repression etc? (or does it just vary)
Posts
Also, the longer you have a trade agreement or alliance with them, the better it adds up over time. So it's a good idea to try and nail down some strong alliances/trade alliances early on and let them build a good relationship.
I think you need a middle class revolution to get a Constitutional Monarchy. In order to get the middle class you first have to have a Republican government. A little weird since the constitutional monarchy revolution was actually instituted by the nobility (Magna Carta), but whatever.
Also, it appears that if you disembark your army from your fleet in a port, rather than just on the beach, they can still move in that turn.
Absolute Mon. <
> Const. Monarchy. <
> Republic
A lower class revolution goes a step to the right.
A nobility/upper class revolution goes a step to the left.
When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.
edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.
(emphasis in original)
Don't forget the entire Ottoman empire!
Edit: make that, everything that borders my previously conquered territories. Muhahahahahah
They can't complete missions, like spying and telling you info about the town, or sabotaging buildings, or killing people. They still have their move points afterwards, though.
Thats not really expoitable, you won't get info from the city and on the next turn the rake will perform an infiltration check. I take it to basicly be an order que.
I totally read that as blow open farts.
I didn't even know you could use Rakes for that. I've never assaulted a fort, I always starve em out.
Is there a list somewhere of all the factions?
This isn't quite right either, at least it wasn't for Prussia. I had a lower class revolution and went from Absolute Monarchy to Republic, not to mention the somewhat less cool modern German flag.
In short, I still have no idea how the system works. The thing I haven't yet tried is an upper class revolution from a Republic.
There might be some exceptions where it jumps more than one step but it seems fairly accurate.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
This is an interesting development for which I believe we can thank Sega. I heard that Activision never allowed CA to properly patch their previous games, resulting in blatant game bugs that were never fixed.
Fixing mem leaks are always a good thing though. is that the FULL list ?
Should I be happy that we get multiple patches released a week or so apart to fix big issues for a game released a week ago or sad that we get multiple patches released a week or so apart to fix big issues for a game released a week ago
Librarians harbor a terrible secret. Find it.
Rather than those remaining like the 2 hander issue in MTW 2 that was never fixed.
Really? I thought it was rather easy, explosive grenades and shrapnel shot completely levelled the infantry attacking from the river.
figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
Yea, the timestamps on mine are all screwed up. I just keep two though, so all I need is the turn count. The little map is nice though and the turn count is correct.
"Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
caffron said: "and cat pee is not a laughing matter"
that is awful. I'll have to check later.
BOTP'd
Not in the my docs/my games or anything like that
Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.
I should NOT have to dig through random folders and manually delete files to remove save games
It's in the Application Data folder in documents and settings - Application Data\The Creative Assembly\Empire\save_games. Took me a while to find it. I don't know why the hell there isn't a way to delete them in game.
Iv'e been playing the hell out of this game, definitely better out of the box that Medieval 2 or Rome. On the other hand it runs pretty poorly, i've had a few crashes and freezes. My biggest irritations so far are poor battle map pathing, units getting hung up on fences when pursuing the enemy, trade theatre bugs, and the fact that one ship sitting in the Strait of Gibraltar can completely blockade the Mediterranean Sea, fucking Morroco im looking at you.
And my campaign is going pretty well, got most of the british northern territories. So I send a 3/4 full stack to that big island territory in the NE of the map.
Turns out they have 2 full stacks there, running back and forth.
I think I'm just gonna ignore that island.
Any reason I should clear out the government buildings when I take over a new country? Like are they more limited in repression etc? (or does it just vary)