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Empire: Total War - More indepth 1700's information than you can imagine! [NSF56K]

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Posts

  • InquisitorInquisitor Registered User regular
    edited March 2009
    Hm, I might go pick a land-locked faction, this "defending sea routes" business is annoying when they attack places that are like, 5 turns away from my closest fleet.

    Inquisitor on
  • DissociaterDissociater Registered User regular
    edited March 2009
    Sidarthur wrote: »
    You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.

    Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.

    That is so awesome.

    This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.

    I still haven't done Road to Independence yet.

    Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.


    Also, with diplomacy:

    Usually the real killer is territorial expansion. Giving away money, tech, or regions does not seem to make countries like you more at all. Trade agreements and alliances make countries like you more, and State Gifts only give you a capped amount of reputation. So, if you give someone Jewelry, you'll get +100 with them, but if you give it again the same turn, it'll still only be +100 (rather than +200). The modifier degenerates each turn, so the next turn might only be +90, but you can boost that back up to +100 with another gift.

    Also, the longer you have a trade agreement or alliance with them, the better it adds up over time. So it's a good idea to try and nail down some strong alliances/trade alliances early on and let them build a good relationship.

    Dissociater on
  • BubbaTBubbaT Registered User regular
    edited March 2009
    Sidarthur wrote: »
    You can't deliberately change your government type -- that is, there's no "Constitutional Monarchy" button.

    Rather, you have to make either the nobility or the lower classes really unhappy with you, usually by some combination of oppressive taxation, lack of happy buildings + lots of unhappy buildings, and technology. After a while, they'll revolt. If you support the revolution and then win the resulting battle, your government will change. If the nobility revolt, you'll get a Constitutional Monarchy. If the lower classes revolt, you'll get a Republic.

    That is so awesome.

    This game is really great, I keep thinking of what I'll do differently in my next game, it's really increasing the replayability.

    I still haven't done Road to Independence yet.

    Has anyone actually confirmed that a nobility revolution gets you a Constitutional Monarchy? I tried that as Sweden, but after siding with the Rebels and taking the capital, I still had an absolute monarchy, except with Karl XIII as king instead of Karl XII.

    I think you need a middle class revolution to get a Constitutional Monarchy. In order to get the middle class you first have to have a Republican government. A little weird since the constitutional monarchy revolution was actually instituted by the nobility (Magna Carta), but whatever.

    Also, it appears that if you disembark your army from your fleet in a port, rather than just on the beach, they can still move in that turn.

    BubbaT on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    The concensus on TWCenter seems to be this:

    Absolute Mon. <
    > Const. Monarchy. <
    > Republic

    A lower class revolution goes a step to the right.
    A nobility/upper class revolution goes a step to the left.

    When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.

    edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.

    Honk on
    PSN: Honkalot
  • AntiQuoAntiQuo Registered User regular
    edited March 2009
    Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...

    AntiQuo on
    1e276.png
  • Prester JohnPrester John Registered User regular
    edited March 2009
    Patch out today
    Hi guys,

    We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:

    * Fixed Alt-Tab issue which prevents players from switching away from a full screen window
    * Fixed text rendering for certain resolutions
    * Fixed localized font overrun issues.
    * Fixed a variety of crash and memory leak issues
    * Fixed a variety of multiplayer client lock
    * Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.

    There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.

    Thanks,

    Mark O'Connell
    (aka SenseiTW)
    (emphasis in original)

    Prester John on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    AntiQuo wrote: »
    Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...

    Don't forget the entire Ottoman empire!

    Honk on
    PSN: Honkalot
  • AntiQuoAntiQuo Registered User regular
    edited March 2009
    I am just gonna take everything I can get my hands on



    Edit: make that, everything that borders my previously conquered territories. Muhahahahahah

    AntiQuo on
    1e276.png
  • krylon666krylon666 Registered User regular
    edited March 2009
    i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.

    krylon666 on
  • ArgusArgus Registered User regular
    edited March 2009
    krylon666 wrote: »
    i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.

    They can't complete missions, like spying and telling you info about the town, or sabotaging buildings, or killing people. They still have their move points afterwards, though.

    Argus on
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  • DemiurgeDemiurge Registered User regular
    edited March 2009
    krylon666 wrote: »
    i think there's a bug/exploit with Rakes. its something i noticed twice in my game. not totally sure how to reproduce it, but i think if you have them attempt (or maybe successfully complete) a mission you can get them to move into a enemy town for free. like i had one kill a missionary near an enemy city, right after killing him i was able to move the rake into the town (no infiltration check). i did this one time before too. i'm pretty sure after they act they're not supposed to be able to do anything else til the following turn.

    Thats not really expoitable, you won't get info from the city and on the next turn the rake will perform an infiltration check. I take it to basicly be an order que.

    Demiurge on
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  • AntiQuoAntiQuo Registered User regular
    edited March 2009
    Do the rakes still provide a chance to blow open forts when you move them in after a failed attempt?

    AntiQuo on
    1e276.png
  • DissociaterDissociater Registered User regular
    edited March 2009
    AntiQuo wrote: »
    Do the rakes still provide a chance to blow open forts when you move them in after a failed attempt?

    I totally read that as blow open farts.

    I didn't even know you could use Rakes for that. I've never assaulted a fort, I always starve em out.

    Dissociater on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    AMC is playing The Alamo right now, you guys should watch it while killing [insert country here] scum

    Zombiemambo on
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  • AimAim Registered User regular
    edited March 2009
    Honk wrote: »
    AntiQuo wrote: »
    Unlocking all the factions rocks, I'm playing as the Italian states now and my goal is to recreate the roman empire, and then expand even further on it. I have already taken venice and I am going to try and take the genoa provinces in preperation for fighting Spain to recapture the rest of the boot. I should probably sail over and take the final Venetian territory in Greece first though...

    Don't forget the entire Ottoman empire!

    Is there a list somewhere of all the factions?

    Aim on
  • SidarthurSidarthur Registered User regular
    edited March 2009
    Honk wrote: »
    The concensus on TWCenter seems to be this:

    Absolute Mon. <
    > Const. Monarchy. <
    > Republic

    A lower class revolution goes a step to the right.
    A nobility/upper class revolution goes a step to the left.

    When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.

    edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.

    This isn't quite right either, at least it wasn't for Prussia. I had a lower class revolution and went from Absolute Monarchy to Republic, not to mention the somewhat less cool modern German flag.

    In short, I still have no idea how the system works. The thing I haven't yet tried is an upper class revolution from a Republic.

    Sidarthur on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    Sidarthur wrote: »
    Honk wrote: »
    The concensus on TWCenter seems to be this:

    Absolute Mon. <
    > Const. Monarchy. <
    > Republic

    A lower class revolution goes a step to the right.
    A nobility/upper class revolution goes a step to the left.

    When reaching the ends you just get civil war. For instance being an absolute monarchy and having a nobility revolution will just cause a civil war with the end result being a new monarch but still an absolute monarchy.

    edit: I also realise it should be historically incorrect as the nobility would always want a constitutional monarchy. But this seems to be the way it works in the game.

    This isn't quite right either, at least it wasn't for Prussia. I had a lower class revolution and went from Absolute Monarchy to Republic, not to mention the somewhat less cool modern German flag.

    In short, I still have no idea how the system works. The thing I haven't yet tried is an upper class revolution from a Republic.

    There might be some exceptions where it jumps more than one step but it seems fairly accurate.

    Honk on
    PSN: Honkalot
  • DashuiDashui Registered User regular
    edited March 2009
    You know, I really miss those assassination videos that went along with the attempts. I wish they didn't remove them. :(

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • DemiurgeDemiurge Registered User regular
    edited March 2009
    The best ones were still shogun's, friggin ninja's! They were missing from Medieval too, but they brought them back for Medieval 2. I loved watching my ninja throwing bigass spears and slipping poison down thread.

    Demiurge on
    DQ0uv.png 5E984.png
  • CronusCronus Registered User regular
    edited March 2009
    Empire is now on sale for $35 at http://www.gogamer.com for anyone here who doesn't have it. Normally I'd be upset that I just bought it for $45, but I've had a whole week of playing it and it's addictive.

    Cronus on
    camo_sig.png
    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2009
    Patch out today
    Hi guys,

    We will be rolling out the first of a series of updates later today with a variety of fixes for Empire: Total War, including:

    * Fixed Alt-Tab issue which prevents players from switching away from a full screen window
    * Fixed text rendering for certain resolutions
    * Fixed localized font overrun issues.
    * Fixed a variety of crash and memory leak issues
    * Fixed a variety of multiplayer client lock
    * Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas.

    There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.

    Thanks,

    Mark O'Connell
    (aka SenseiTW)
    (emphasis in original)

    This is an interesting development for which I believe we can thank Sega. I heard that Activision never allowed CA to properly patch their previous games, resulting in blatant game bugs that were never fixed.

    DisruptorX2 on
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  • SceptreSceptre Registered User regular
    edited March 2009
    Agreed, I think that thanks to Steam, updates will be far more frequent.

    Sceptre on
  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    That seems like a very small bug list vs the very obvious ones (Flutes having insane power, etc) that are being reported all the time. Especially when there is a week wait for another.

    Fixing mem leaks are always a good thing though. is that the FULL list ?

    Should I be happy that we get multiple patches released a week or so apart to fix big issues for a game released a week ago or sad that we get multiple patches released a week or so apart to fix big issues for a game released a week ago

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • SceptreSceptre Registered User regular
    edited March 2009
    Happy, because it means the game will be fixed sooner, as opposed to the older/traditional model where they release a patch for their buggy games once every few months.

    Sceptre on
  • DemiurgeDemiurge Registered User regular
    edited March 2009
    I think they went for the most glaring bugs first (memory leaks causing crashes and making the game unplayable for lots of people) and are compiling a large balance patch for the next one.

    Demiurge on
    DQ0uv.png 5E984.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2009
    Hopefully they fix the passive AI/inability of AI to launch marine assaults.

    Rather than those remaining like the 2 hander issue in MTW 2 that was never fixed.

    DisruptorX2 on
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  • SceptreSceptre Registered User regular
    edited March 2009
    On another note, as a Canadian, I never realized that the Americans lost the battle at Bunker Hill. Thus, when I was fighting it as the americans, I constantly kept thinking to myself that this odd "tutorial mission" seemed almost designed to make me lose. I still pulled off a win, but it was a real nail biter, that's for sure.

    Sceptre on
  • DemiurgeDemiurge Registered User regular
    edited March 2009
    Sceptre wrote: »
    On another note, as a Canadian, I never realized that the Americans lost the battle at Bunker Hill. Tus, when I was fighting it as the americans, I constantly kept thinking to myself that this odd "tutorial mission" seems all most designed to make me lose. I still pulled off a win, but it was a real nail biter, that's for sure.

    Really? I thought it was rather easy, explosive grenades and shrapnel shot completely levelled the infantry attacking from the river.

    Demiurge on
    DQ0uv.png 5E984.png
  • krylon666krylon666 Registered User regular
    edited March 2009
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong

    krylon666 on
  • CronusCronus Registered User regular
    edited March 2009
    krylon666 wrote: »
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong

    Yea, the timestamps on mine are all screwed up. I just keep two though, so all I need is the turn count. The little map is nice though and the turn count is correct.

    Cronus on
    camo_sig.png
    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • EndomaticEndomatic Registered User regular
    edited March 2009
    Where is the save folder located? I can't find it and I desperately need to clean it out.

    Endomatic on
  • SonarSonar Registered User regular
    edited March 2009
    The patch has not fixed my issues and the game is still unplayable.

    Sonar on
    I'm building a real pirate ship. Really. Wanna help? Click here!
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    caffron said: "and cat pee is not a laughing matter"
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited March 2009
    krylon666 wrote: »
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
    ughhhhhhhh

    that is awful. I'll have to check later.

    mugginns on
    E26cO.jpg
  • EndomaticEndomatic Registered User regular
    edited March 2009
    Endomatic wrote: »
    Where is the save folder located? I can't find it and I desperately need to clean it out.

    BOTP'd

    Not in the my docs/my games or anything like that

    Endomatic on
  • NotASenatorNotASenator Registered User regular
    edited March 2009
    I've been getting some crash issues, and I'm glad that they are being addressed. I thought it was my video card or RAM. Still could be.

    NotASenator on
  • FrostyFrosty Registered User regular
    edited March 2009
    mugginns wrote: »
    krylon666 wrote: »
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
    ughhhhhhhh

    that is awful. I'll have to check later.

    Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.

    I should NOT have to dig through random folders and manually delete files to remove save games

    Frosty on
  • mugginnsmugginns Jawsome Fresh CoastRegistered User regular
    edited March 2009
    Frosty wrote: »
    mugginns wrote: »
    krylon666 wrote: »
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
    ughhhhhhhh

    that is awful. I'll have to check later.

    Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.

    I should NOT have to dig through random folders and manually delete files to remove save games
    No, it is very true. This game is lacking some pretty big features. You can't even set a screenshot button. I don't think you can change the "middle mouse click move around camera" thing. It is a great game but there seems to be some lack of testing.

    mugginns on
    E26cO.jpg
  • godDeadgodDead Registered User regular
    edited March 2009
    Endomatic wrote: »
    Where is the save folder located? I can't find it and I desperately need to clean it out.


    It's in the Application Data folder in documents and settings - Application Data\The Creative Assembly\Empire\save_games. Took me a while to find it. I don't know why the hell there isn't a way to delete them in game.


    Iv'e been playing the hell out of this game, definitely better out of the box that Medieval 2 or Rome. On the other hand it runs pretty poorly, i've had a few crashes and freezes. My biggest irritations so far are poor battle map pathing, units getting hung up on fences when pursuing the enemy, trade theatre bugs, and the fact that one ship sitting in the Strait of Gibraltar can completely blockade the Mediterranean Sea, fucking Morroco im looking at you.

    godDead on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited March 2009
    So I'm in the third part of RtI, the one in which you fight against the Brits.
    And my campaign is going pretty well, got most of the british northern territories. So I send a 3/4 full stack to that big island territory in the NE of the map.

    Turns out they have 2 full stacks there, running back and forth.

    I think I'm just gonna ignore that island.

    Stormwatcher on
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  • krylon666krylon666 Registered User regular
    edited March 2009
    i'm liking the game a lot - but its also making me want to go back and really play some more MTW2. i only dabbled with that one a bit. Rome was my shit though. I loved cleansing europe of the germanic hordes. Prolly should go back to that one again too, maybe with one of those big mods.

    Any reason I should clear out the government buildings when I take over a new country? Like are they more limited in repression etc? (or does it just vary)

    krylon666 on
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