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Empire: Total War - More indepth 1700's information than you can imagine! [NSF56K]

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Posts

  • SammyFSammyF Registered User regular
    edited March 2009
    mugginns wrote: »
    Frosty wrote: »
    mugginns wrote: »
    krylon666 wrote: »
    holy shit, i was looking for my saved games cause i wanted to clear a few out (suspecting that they were relatively big)... yeah, my save folder is already over a gig. they're like 60+ megs each. and of course its saving them in the user/appdata folder shit, which is on the c: drive. which is the drive i don't put anything on cause its not that big and i want to keep it system only (as much as possible).

    figured some other may want to know this. time to get back into my normal routine of rotating 3-4 save files. oh, are the time stamps fucked up for anyone else on their saves? i mean in the game, when you look at the date/time. mine are all wrong
    ughhhhhhhh

    that is awful. I'll have to check later.

    Not to sound like a total dick, but the lack of a delete button for save games is fucking inexcuseable. Selecting the game in the list and actually pressing the delete key on the keyboard doesn't work either.

    I should NOT have to dig through random folders and manually delete files to remove save games
    No, it is very true. This game is lacking some pretty big features. You can't even set a screenshot button. I don't think you can change the "middle mouse click move around camera" thing. It is a great game but there seems to be some lack of testing.

    Yeah, additionally I'd add that:
    1. A "delete" button for old saved games shouldn't be considered a feature in a computer game any more than a rearview mirror should be considered a feature in a car.
    2. Regarding that announcement from Mark O'Connell with the topline patch notes that someone posted a page or two back that read
      There is a constant support program in process which is using your feedback as well as our own testing. We are currently working on the next update which will be available early next week.
      Yeah that phase where you take user feedback as well as internal testing to track down and fix bugs is called "beta testing." Try it sometime.

    SammyF on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    Is there any way to zoom to the location of ships and such? I seem to have a lot of trouble finding my trade ships once theyre built, they just seem to disappear.

    DarkWarrior on
  • SoggychickenSoggychicken Registered User regular
    edited March 2009
    So I'm in the third part of RtI, the one in which you fight against the Brits.
    And my campaign is going pretty well, got most of the british northern territories. So I send a 3/4 full stack to that big island territory in the NE of the map.

    Turns out they have 2 full stacks there, running back and forth.

    I think I'm just gonna ignore that island.

    Guess they really like Newfoundland.

    Soggychicken on
  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    I would love to see an alternate page of the battle report that shows how many men were killed by friendly forces. A perfect world would say if they were run over by cav, shot by a wall of friendly musket fire, or cannon..

    I swear if I'm not watching those lines like a hawk ....

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • DashuiDashui Registered User regular
    edited March 2009
    Can anyone explain repression to me? Do I want to build better buildings that increase repression? The computer said something about it but I don't remember it being all that clear. I haven't been upgrading those buildings because I thought it was a bad trait, and Hungary is my least happy region.

    On the other hand, I'm really enjoying playing as Austria. They start off with lots of friends and trade partners, so it's an easy start. I quickly put down Prussia (they'll ask for a trade agreement on turn two, then declare war on you at turn three) and now I'm just peacefully trading, researching, and building up my national prestige. War is fun, but building up a nation peacefully is kind of relaxing. Although, once I get fire by rank, I'll probably invade the Ottoman Empire to the south and east and take a few regions before making a peace settlement.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • krylon666krylon666 Registered User regular
    edited March 2009
    hmm well i managed to get russia to finally accept peace by sacking the Ukraine, then offering it back to them with the treaty. but.. do i really want to give it back? i don't feel like conquering Russia. my Prussian forces demand a united germanic nation! (and we want to wipe the french out of europe)

    edit: i don't - i definitely like empire building that doesn't involve killing everyone, but this game definitely leans toward the combat (which is what i expect from the Total War games). Europa Universalis and the other paradox games do the whole diplomatic empire building a bit better i think.

    krylon666 on
  • BubbaTBubbaT Registered User regular
    edited March 2009
    Is there any way to zoom to the location of ships and such? I seem to have a lot of trouble finding my trade ships once theyre built, they just seem to disappear.

    Use the Lists tab (press L), and there'll be a tab for Fleets that lists all the boats you control. Clicking on one will zoom to its location.

    BubbaT on
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    one issue i've been hitting that i'm not sure if its a bug or some control quirk i missed, but occasionally (well, often actually) when I tell a ranged unit to attack another unit, they don't swing around and re-orient themselves to fire, even if the enemy unit is standing right behind them firing volley after volley into them. If i tell them to move somewhere in any direction then click attack they'll re-orient themselves on the enemy. The unit beside them however will have no qualms immediately turning about and opening fire on the same enemy when i tell them to attack

    taliosfalcon on
    steam xbox - adeptpenguin
  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    one issue i've been hitting that i'm not sure if its a bug or some control quirk i missed, but occasionally (well, often actually) when I tell a ranged unit to attack another unit, they don't swing around and re-orient themselves to fire, even if the enemy unit is standing right behind them firing volley after volley into them. If i tell them to move somewhere in any direction then click attack they'll re-orient themselves on the enemy. The unit beside them however will have no qualms immediately turning about and opening fire on the same enemy when i tell them to attack


    Are they set to 'Guard' mode. That mode seems to lock them in place and forbids them from getting closer to the enemy.

    or, zoom in, are they reloading befoer they swing around ?

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • BubbaTBubbaT Registered User regular
    edited March 2009
    krylon666 wrote: »
    i'm liking the game a lot - but its also making me want to go back and really play some more MTW2. i only dabbled with that one a bit. Rome was my shit though. I loved cleansing europe of the germanic hordes. Prolly should go back to that one again too, maybe with one of those big mods.

    Any reason I should clear out the government buildings when I take over a new country? Like are they more limited in repression etc? (or does it just vary)

    You should definitely raze every structure when you take over Native American territories. Their buildings all suck, and most aren't even upgradeable.

    Dashui wrote: »
    Can anyone explain repression to me? Do I want to build better buildings that increase repression? The computer said something about it but I don't remember it being all that clear. I haven't been upgrading those buildings because I thought it was a bad trait, and Hungary is my least happy region.

    Repression has a similar function as "Law" did in M2TW in increasing public order, even though "Repression" sounds a lot worse.

    I've also heard that large amounts of repression can hurt your government's popularity if you're in a Constitutional Monarchy or Republic.

    BubbaT on
  • krylon666krylon666 Registered User regular
    edited March 2009
    hmm.. should i raze the college in Poland and replace it with Church schools instead? I'm having trouble quelling the masses there. the upper class is 6, but the lower class is 0 - and this is with them being tax exempt. if i ditch the college i'll lose both the clamor for reform and gain the benefit of the religious conversion. on the other hand, i'll be down a research center.

    krylon666 on
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    RoundBoy wrote: »
    one issue i've been hitting that i'm not sure if its a bug or some control quirk i missed, but occasionally (well, often actually) when I tell a ranged unit to attack another unit, they don't swing around and re-orient themselves to fire, even if the enemy unit is standing right behind them firing volley after volley into them. If i tell them to move somewhere in any direction then click attack they'll re-orient themselves on the enemy. The unit beside them however will have no qualms immediately turning about and opening fire on the same enemy when i tell them to attack


    Are they set to 'Guard' mode. That mode seems to lock them in place and forbids them from getting closer to the enemy.

    or, zoom in, are they reloading befoer they swing around ?
    Nope, just happened again (it tends to happen at least once every big battle, usually multiple times per battle) i had two units of line infantry selected, they were both standing facing away from a huge battle happening *right* behind them guard mode was off, i told them both to attack a unit behind them, one unit turned around and started firing and the other just stood their at attention, rifles over their shoulders. I actually let them stand there for about a minute on the fast speed setting to see if they'd turn on their own (i was going to win anyway) and they didn't, i finally clicked for them to move forward and then immediately clicked attack and they spun around and started firing

    taliosfalcon on
    steam xbox - adeptpenguin
  • LavaKnightLavaKnight Registered User regular
    edited March 2009
    BubbaT wrote: »
    LavaKnight wrote: »
    Wow, Bunker Hill was a really fun battle. It's interesting fighting a battle that you know you wont really win, and know that you have silly gaps in your defenses.

    I was able to stem the tide of the heavy calvary rushing in the left flank by charging some brave minute-men into their intimidating steeds. I think I'm not using artillery really effectively, though. Seemed like I should have been reaming them when they got close.

    Can any history buffs talk about Bunker Hill in relation to what was shown in the game? Was that Breed's Hill that it was fought on in the game, or Bunker Hill? How about how the units were deployed?

    Well I guess the first thing is that the Brits won at Bunker Hill. Granted, it was with heavy losses and only after the American ran out of ammo, but at the end of the day they held their main objective - the hill.

    Also, the colonists built an earthen redoubt and other fortifications on both hills, yet in the game I don't recall any fortifications. Maybe it was thought fortifications would make the battle too easy? Since you already have the high ground and all.

    Well, I did lose it, but it was about even in terms of losses, which I took as a victory ;)

    I think extra fortifications or defensible buildings would probably make it easier than it should be.

    LavaKnight on
  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    and, I got to ask. What the hell are they saving in these huge saves? Spoken word audio of who has what where?

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited March 2009
    So I'm in the third part of RtI, the one in which you fight against the Brits.
    And my campaign is going pretty well, got most of the british northern territories. So I send a 3/4 full stack to that big island territory in the NE of the map.

    Turns out they have 2 full stacks there, running back and forth.

    I think I'm just gonna ignore that island.

    Guess they really like Newfoundland.
    It's actually just a bunch of missile cavalry Indians. I guess they hired them or something.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    RoundBoy wrote: »
    and, I got to ask. What the hell are they saving in these huge saves? Spoken word audio of who has what where?

    :lol:

    Honk on
    PSN: Honkalot
  • BubbaTBubbaT Registered User regular
    edited March 2009
    krylon666 wrote: »
    hmm.. should i raze the college in Poland and replace it with Church schools instead? I'm having trouble quelling the masses there. the upper class is 6, but the lower class is 0 - and this is with them being tax exempt. if i ditch the college i'll lose both the clamor for reform and gain the benefit of the religious conversion. on the other hand, i'll be down a research center.

    Personally I'd just stick a militia unit or two in there (or even better Dragoons), but then the research tree is probably my favorite part of the campaign map.

    BubbaT on
  • mwoodymwoody Registered User regular
    edited March 2009
    Couple questions:

    - I see people unlocking factions with a mod; has it been confirmed that they don't unlock like they did in the old games, i.e. "beat them and you can play as them"?

    - Is there a way to move ancillary (surgeon, mistress, wagonmaster, etc.) characters from one agent/general to another? The help text heavily implies that you can, but I can't find any way to actually do it.

    mwoody on
    Steam: mwoody450
  • DJ Cam CamDJ Cam Cam Registered User regular
    edited March 2009
    I don't know if anyone else brought it up before, but if you hit the insert key when you have a unit selected it goes into a kind of first person perspective. It will even follow your musket shot as it flies at an enemy, in slow mo. If you do it with a ship, it sets the camera inside the deck where the cannons are and you can watch them shoot the canons and reload it.

    It serves no purpose but to look really cool. And it amazing to see the detail on the units when you get that close to them.

    DJ Cam Cam on
  • SidarthurSidarthur Registered User regular
    edited March 2009
    It didn't seem like anything downloaded after the patch went out. Is there a way to tell if I have the latest version of Empire?

    Sidarthur on
  • ArkadyArkady Registered User regular
    edited March 2009
    This has probably been asked before, and if so sorry, but is there a way to play this game windowed? It doesn't alt tab for shit.

    Arkady on
    untitled-1.jpg
    LoL: failboattootoot
  • WibodWibod Registered User regular
    edited March 2009
    Arkady wrote: »
    This has probably been asked before, and if so sorry, but is there a way to play this game windowed? It doesn't alt tab for shit.


    I remember there being an option for it in the demo under the resolution options.

    Wibod on
  • ArkadyArkady Registered User regular
    edited March 2009
    Wibod wrote: »
    Arkady wrote: »
    This has probably been asked before, and if so sorry, but is there a way to play this game windowed? It doesn't alt tab for shit.


    I remember there being an option for it in the demo under the resolution options.

    Hurrr I'm retarded. How did I miss that?

    Arkady on
    untitled-1.jpg
    LoL: failboattootoot
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    taliosfalcon on
    steam xbox - adeptpenguin
  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    you should really do something about their happiness

    Zombiemambo on
    JKKaAGp.png
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    you should really do something about their happiness
    I tried lowering the taxes as much as I could ( i do need their money to fuel the mighty swedish empires vast armies) and when that didn't work I said fuck it I need your schools/money industries more than you need happiness and just permanently stationed about 600 men + howitzers there to violently put down future rebellions, which they have been doing very well.

    taliosfalcon on
    steam xbox - adeptpenguin
  • VoroVoro Registered User regular
    edited March 2009
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    Have you setup the provinces right? You know, nuke any universities or foreign churches, and build one whore house and one church of your own nation. That usually does it.

    Also, I'd be interested to know what kind of armies people are using. My heavy siege armies are usually as follows:

    1x General
    2x Cavalry Regiment of Horse
    2x Cavalry Uhlans
    2x 16-lber Artillery
    2x 12-lber Howitzer
    2x 4-inch Mortar
    9x Line Infantry

    If they've got fortifications they usually die inside them, but I have some problems when facing an army that actually moves at me. Anything I should consider changing?

    Voro on
    XBL GamerTag: Comrade Nexus
  • DashuiDashui Registered User regular
    edited March 2009
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    you should really do something about their happiness
    I tried lowering the taxes as much as I could ( i do need their money to fuel the mighty swedish empires vast armies) and when that didn't work I said fuck it I need your schools/money industries more than you need happiness and just permanently stationed about 600 men + howitzers there to violently put down future rebellions, which they have been doing very well.

    Or you could have just exempted that region from taxes for a time. It does wonders for happiness. Conquered regions are not going to be happy with you for awhile, especially if they're underdeveloped areas, so exempting them is one of the better ways to prevent rebellions. Now Venice's city to the left of Austria was highly developed, full of buildings which improved happiness, so I didn't have to exempt them from taxes at all. But the Ottoman Empire's border lands were very bare, not to mention an opposing religion, so they weren't happy with my occupation.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    Dashui wrote: »
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    you should really do something about their happiness
    I tried lowering the taxes as much as I could ( i do need their money to fuel the mighty swedish empires vast armies) and when that didn't work I said fuck it I need your schools/money industries more than you need happiness and just permanently stationed about 600 men + howitzers there to violently put down future rebellions, which they have been doing very well.

    Or you could have just exempted that region from taxes for a time. It does wonders for happiness. Conquered regions are not going to be happy with you for awhile, especially if they're underdeveloped areas, so exempting them is one of the better ways to prevent rebellions. Now Venice's city to the left of Austria was highly developed, full of buildings which improved happiness, so I didn't have to exempt them from taxes at all. But the Ottoman Empire's border lands were very bare, not to mention an opposing religion, so they weren't happy with my occupation.
    Every time i've exempted a region from taxes it just goes right back to being as unhappy as before the instant I reinstate them =/ so it seems like if I have no intentions of replacing its town buildings with + happiness buildings its better to just station an army there (as long as the armies upkeep is less than the taxes i'm getting from the region)
    edit: just to clarify neither of these two regions are unhappy because of being recently conquered, actually most recently conquered regions give me next to no problems compared to these, especially copenhagen, its almost enough to make me wish my first action in the game wasn't wiping denmark off the planet

    taliosfalcon on
    steam xbox - adeptpenguin
  • PolloDiabloPolloDiablo Registered User regular
    edited March 2009
    Wow, that army is a lot heavier than mine. My standard army is the general, 4 line infantry, a pair of 12-pounders, and a pair of regimental cavalry.

    I usually have a bunch of these little armies operating in a theater, so I can hit a lot of little targets, and get them close enough to help each other out if a big force heads my way. I love the zone of control armies have now, I've been wishing for that exact feature since they revamped the map for Rome.

    PolloDiablo on
  • VoroVoro Registered User regular
    edited March 2009
    Oh, I'd love to field smaller stacks, but Prussia runs into too many single territory nations with a full stack + fortifications. I sent a stack over to India though, so that one might get broken up to field some smaller groups (assuming the Mughals are as pathetic as they were during my Martha campaign). I'm considering the removal of my howitzers as well, since they're so pathetic compared to mortars. It takes way too long waiting for them to eventually hit their target after 10 minutes of firing.

    Voro on
    XBL GamerTag: Comrade Nexus
  • DashuiDashui Registered User regular
    edited March 2009
    Dashui wrote: »
    i wish they'd put some kind of limit on how often rebellion can occur in a region, copenhagen and riga,estonia have each been rebelling against me once a year for the past 10 years or so, it seems very unlikely either would have any people left at all much less be able to field armies after how often i've crushed them :x

    you should really do something about their happiness
    I tried lowering the taxes as much as I could ( i do need their money to fuel the mighty swedish empires vast armies) and when that didn't work I said fuck it I need your schools/money industries more than you need happiness and just permanently stationed about 600 men + howitzers there to violently put down future rebellions, which they have been doing very well.

    Or you could have just exempted that region from taxes for a time. It does wonders for happiness. Conquered regions are not going to be happy with you for awhile, especially if they're underdeveloped areas, so exempting them is one of the better ways to prevent rebellions. Now Venice's city to the left of Austria was highly developed, full of buildings which improved happiness, so I didn't have to exempt them from taxes at all. But the Ottoman Empire's border lands were very bare, not to mention an opposing religion, so they weren't happy with my occupation.
    Every time i've exempted a region from taxes it just goes right back to being as unhappy as before the instant I reinstate them =/ so it seems like if I have no intentions of replacing its town buildings with + happiness buildings its better to just station an army there (as long as the armies upkeep is less than the taxes i'm getting from the region)

    Well duh, of course they're going to go back to being unhappy as soon as you bring back the taxes. That's why you have to build happiness improving towns or buildings, and send over missionaries to convert the populace to your religion if they're not of your faith.

    Did you think it was going to be easy? That you could just exempt taxes for a turn and it would be a permanent boost? It doesn't work that way. It can take a lot of time for a region to come about without force. Those towns that improve happiness are a great solution, but you have to wait for the population of that region to get to a point where a new town will emerge.

    And the stationed army only worked to a point. I had large force garrisoned in newly captured Berlin, but a rebellion still popped up. I was a large occupying force and of a different religion, and they were happy with nothing, until I exempted them from taxes. Strikes kept happening and thousands of people kept dying even with my occupation. I then spent time building up their region and economy and now they're netting me large amounts of money each turn with no unrest. They're quite happy to be Austrian. :)

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • taliosfalcontaliosfalcon Registered User regular
    edited March 2009
    I'm not fully progressed up the tech tree yet but so far my armies are generally around
    1x general
    6x heavy cavalry
    4x howitzers
    4x line infantry
    4x grenadiers


    I generally just use infantry to distract while my cavalry crushes everything from behind


    edit: yeah dashui, but i've found at least in the short term (although i'm guessing its pretty good in the long term too since i'm playing on hard and easily the most powerful nation) its better to have unhappy regions full of +gold buildings and schools and just crush rebellions as they pop up. Sure i have fairly large armies stationed everywhere, but they crush rebellions, fend off attacks as most other nations hate me and the cash keeps rolling in. My armies don't stop rebellions at all, but they do usually crush the rebel armies while taking next to no casualties

    taliosfalcon on
    steam xbox - adeptpenguin
  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    WOW. Fire by rank is the 'win' button. If you are set up facing the enemy, I was able to turn back a full stack of British line infantry. 2 lines and a cannon w/ canister shot just killed EVERYTHING.

    Its so nice the RtoI campaign keeps dumping me to the main menu after I beat it :(

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • DashuiDashui Registered User regular
    edited March 2009
    I haven't really thought about my army composition yet. I mostly just have tons of line infantry. Now that I'm at peace, I should pull back and spend a few years building several completely armies instead of packing a bunch of cities with troops.

    I'm controlling Austria, and I took Venice and Prussia's two regions, as well as the three Ottoman Empire regions directly south of me. Now I just need to figure out where I should position my troops. I'm thinking of pushing into the Ottoman Empire once I'm set up and finally kicking them out of Europe. Two armies definitely at their north border and then another behind them (an island next to Athens, Greece, which I took from Venice). Perhaps another two to the north.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • ProjeckProjeck Registered User regular
    edited March 2009
    yo bronads how can i back up my saves on this game so i can reinstall

    Projeck on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    I fucking hate Prussia

    they send like 1 unit of Line Infantry at a time to fight me, but I can't do anything to them because they have over a thousand troops in their city.

    Zombiemambo on
    JKKaAGp.png
  • VoroVoro Registered User regular
    edited March 2009
    Projeck wrote: »
    yo bronads how can i back up my saves on this game so i can reinstall

    If it's XP,
    C:\Documents and Settings\[name]\Application Data\The Creative Assembly\Empire\save_games
    If Vista,
    C:\Users\[name]\AppData\Roaming\The Creative Assembly\Empire\save_games

    And I believe the AppData folder is hidden by default. Also, damn these saves are huge.

    Voro on
    XBL GamerTag: Comrade Nexus
  • DashuiDashui Registered User regular
    edited March 2009
    How many troops do you guys garrison in your regions, and of what type? I'm going to spend some turns restructuring my forces more intelligently, so I wouldn't mind some advice on that front. Militia have lower costs, so perhaps them? I'm not speaking of full armies, but just the amount of type of troops you leave behind in your cities for when your real forces are off guarding borders or engaging the enemy.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • ZombiemamboZombiemambo Registered User regular
    edited March 2009
    Militia, with a decent bit of cover, are actually pretty good. I've had militia go toe-to-toe with line infantry and win with minimal causualties.

    Zombiemambo on
    JKKaAGp.png
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