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Empire: Total War - More indepth 1700's information than you can imagine! [NSF56K]

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Posts

  • KelbaenorKelbaenor Registered User regular
    edited March 2009
    Is there any point to making Line Infantry once you have Light Infantry Doctrine?

    Normally I'd just focus on light infantry because of the better stats and tactics, but there are half as many of them per unit. Should I instead focus on using Line Infantry as my front lines and support them with Light Infantry?

    Kelbaenor on
    PSN: Kelbaenor
  • Prester JohnPrester John Registered User regular
    edited March 2009
    Demiurge wrote: »
    I don't like how characters and traits are handled in this game. It was very personal in Medieval 2 and I'd be selective about marriage and who to keep alive to preserve the best traits. But since its all random now its lost its luster, also character details UI just annoys me for some reason I can't specify.

    I haven't really felt the lack of traits in ETW yet, but mods like Stainless Steel eventually wound up adding a lot of traits to Med 2. I'd be surprised if something similar didn't wind up happening.

    I do agree, though, that I miss the family tree aspect of the game. Wasn't nothing better than raising a wee bonnie bairn into an unstoppable 10 dread Mongol-crushing machine.

    Prester John on
  • Prester JohnPrester John Registered User regular
    edited March 2009
    Kelbaenor wrote: »
    Is there any point to making Line Infantry once you have Light Infantry Doctrine?

    Normally I'd just focus on light infantry because of the better stats and tactics, but there are half as many of them per unit. Should I instead focus on using Line Infantry as my front lines and support them with Light Infantry?

    This. Light infantry make great skirmishers, but they can't throw out the same volume of fire that a line infantry unit can.

    Prester John on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited March 2009
    Something I just remembered. I've heard people (or one person multiple times) here say that militia don't have bayonets. This is not true. They can use bayonets if you research them, but they can't fire by rank / platoon or benefit from most of the other infantry upgrades. As a result, i'm using a militia-heavy army at present, who will hopefully gain some veterancy before they all get relegated to garrison duty about the same time fire by rank is done.

    Mr Ray on
  • HeirHeir Ausitn, TXRegistered User regular
    edited March 2009
    Demiurge wrote: »
    I don't like how characters and traits are handled in this game. It was very personal in Medieval 2 and I'd be selective about marriage and who to keep alive to preserve the best traits. But since its all random now its lost its luster, also character details UI just annoys me for some reason I can't specify.

    I haven't really felt the lack of traits in ETW yet, but mods like Stainless Steel eventually wound up adding a lot of traits to Med 2. I'd be surprised if something similar didn't wind up happening.

    I do agree, though, that I miss the family tree aspect of the game. Wasn't nothing better than raising a wee bonnie bairn into an unstoppable 10 dread Mongol-crushing machine.

    I'm not a fan of how you have to stay hovered over a trait and wait for it to cycle through all the text...I like reading the little quotes. :(

    Heir on
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  • dasnoobdasnoob ArkansasRegistered User regular
    edited March 2009
    They get the drunkness and fatty traits for sitting around and not doing anything. Give your generals something to do!

    Well hell lol

    dasnoob on
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited March 2009
    Todesbart wrote: »
    This game makes me sad. If I look at Austria in E:TW and at Austria today.. damn.

    Man, the British gave away their empire.

    It wasn't conquered. It didn't rebel.

    They gave it away.

    To be fair, we gave it away because it was about to rebel.

    Flippy_D on
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  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2009
    Flippy_D wrote: »
    Todesbart wrote: »
    This game makes me sad. If I look at Austria in E:TW and at Austria today.. damn.

    Man, the British gave away their empire.

    It wasn't conquered. It didn't rebel.

    They gave it away.

    To be fair, we gave it away because it was about to rebel.

    You can fix such things.

    With some good ole everyday oppression and martial law. We'd be helping them....to help themselves.

    DeadOnArrival on
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  • CronusCronus Registered User regular
    edited March 2009
    Flippy_D wrote: »
    Todesbart wrote: »
    This game makes me sad. If I look at Austria in E:TW and at Austria today.. damn.

    Man, the British gave away their empire.

    It wasn't conquered. It didn't rebel.

    They gave it away.

    To be fair, we gave it away because it was about to rebel.

    I imagine a lot of it came down to, if America did it why can't we? At least after the 1812 war, which while it never should have happened and was retarded, it did give us a lot of prestige. I always imagined that the empire era would have lasted a lot longer, perhaps to this day, if we didn't manage to break free from the British.

    On that note, why the hell do the French do nothing in RtI? I allied with them on turn 2 and they haven't done a damn thing. They just have their fleets hang around the Carribean drinking Mai-tais.

    Cronus on
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    "Read twice, post once. It's almost like 'measure twice, cut once' only with reading." - MetaverseNomad
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited March 2009
    Totally a white man's burden, DOA.

    Also Empire wouldn't last until today. It really wasn't the 1812 war that sparked it (and also, if you're going to assign global ideological importance then the 1812 war is pretty insignificant compared to 1789 France) - it was the World Wars.

    Also, Nationalism.

    Flippy_D on
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  • SceptreSceptre Registered User regular
    edited March 2009
    I think there's a bug that stops enemy boats from landing troops. It's why you never see Great Britain get taken out in the campaign.

    Sceptre on
  • DemiurgeDemiurge Registered User regular
    edited March 2009
    nationalism, my arch enemy. I need to mod in a humanist faction, they'll be all about education, free thought and girls in skimpy outfits.

    And yeah, there's a bug that prevents the AI from landing troops.

    Demiurge on
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  • KelbaenorKelbaenor Registered User regular
    edited March 2009
    Demiurge wrote: »
    nationalism, my arch enemy. I need to mod in a humanist faction, they'll be all about education, free thought and girls in skimpy outfits.

    And yeah, there's a bug that prevents the AI from landing troops.

    Well you can research Secular Humanism, which I trying to do as fast as possible so the Indians (red dot) stop hating my Orthodox armies.

    Kelbaenor on
    PSN: Kelbaenor
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited March 2009
    Has anyone ran into a bug in which a gentlemen spawns a cop of himself? I have two of the same guy running around. In his travels he picked up cloning tech I guess.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • RoundBoyRoundBoy Registered User regular
    edited March 2009
    Mr Ray wrote: »
    Something I just remembered. I've heard people (or one person multiple times) here say that militia don't have bayonets. This is not true. They can use bayonets if you research them, but they can't fire by rank / platoon or benefit from most of the other infantry upgrades. As a result, i'm using a militia-heavy army at present, who will hopefully gain some veterancy before they all get relegated to garrison duty about the same time fire by rank is done.


    I had ring bayonets and i specifically zoomed in on line infantry vs militia (or minute men ?) in the RtoI campaign, and there was no spiked death on the end of those muskets.

    now, to be fair im sure Militia != Minute men for what options they get.. but its not blanket usable across all units.

    RoundBoy on
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    Librarians harbor a terrible secret. Find it.
  • BabbleBabble Registered User regular
    edited March 2009
    RoundBoy wrote: »
    Babble wrote: »
    So yeah... Fire by rank is possibly the most awesome upgrade ever. I finally stuck with one campaign and unlocked it and man I can't believe the difference!



    Zoom in close to your guys. The detail in the animation is very cool. Especially with everything cranked up high. The front ranks fire, then duck while reloading.

    Then the next rank fires, and ducks. Repeat.

    its also awesome to see the huge cloud of smoke from everyone firing at the same time vs individually. Now if only my lines had some basic friendly fire protection from each other, i would be clutch.

    i love fire by rank so much, i;m pretty much racing to learn that right away in my first campaign.

    Yes, the detail is amazing. Once you get two or more units doing fire by rank at once the results are astounding. Needless to say my enemies aren't doing quite well any more.

    Babble on
  • DissociaterDissociater Registered User regular
    edited March 2009
    Has anyone found a good use for fire and advance? I mean it does make me take less damage from fire as I'm more spread out. But it seems like it just slows down my rate of fire a lot, makes movement rate slower and they usually don't get more than 3 or 4 volleys before the other unit breaks and runs. Or just as often they'll reposition and start moving around, throwing off my lines entirely.

    Dissociater on
  • BubbaTBubbaT Registered User regular
    edited March 2009
    Inquisitor wrote: »
    So Dragoons are pretty much the greatest thing ever, just thought I'd share.

    Light Dragoons. They can do anything regular Dragoons can, and they fire from horseback. While skirmishing while hidden in the woods. Unless you need a wall/building knocked down, Light Dragoons pretty much have you covered.

    BubbaT on
  • Mr RayMr Ray Sarcasm sphereRegistered User regular
    edited March 2009
    Demiurge wrote: »
    And yeah, there's a bug that prevents the AI from landing troops.

    God dammit. So much for expecting Great Britain to provide any kind of support to my war effort. I'm getting pretty fucking tired of coming on here and discovering people have found ten more bugs overnight. Makes me wonder about some of the bugs they did catch before release...

    Mr Ray on
  • KartanKartan Registered User regular
    edited March 2009
    Has anyone found a good use for fire and advance? I mean it does make me take less damage from fire as I'm more spread out. But it seems like it just slows down my rate of fire a lot, makes movement rate slower and they usually don't get more than 3 or 4 volleys before the other unit breaks and runs. Or just as often they'll reposition and start moving around, throwing off my lines entirely.

    I don't use it. All it does is screw up my battle line. I suppose its use is to close the range to melee, but I find marching into musket range, wait for one full salvo and then charging in works perfectly for the few cases where I do want to get into melee range.

    Kartan on
  • mellestadmellestad Registered User regular
    edited March 2009
    The Prussians traded East Prussia (fully developed, improves walls, fancy college over 5000k a turn in revenue) for Courland, which I had just wiped out and had almost nothing in it. Now they beg for it back every turn, while I slowly mass my armies to wipe them from history. What a great game!

    mellestad on
  • DissociaterDissociater Registered User regular
    edited March 2009
    mellestad wrote: »
    The Prussians traded East Prussia (fully developed, improves walls, fancy college over 5000k a turn in revenue) for Courland, which I had just wiped out and had almost nothing in it. Now they beg for it back every turn, while I slowly mass my armies to wipe them from history. What a great game!

    They did the same thing to me. Except in this case, they traded Courland for East prussia, then lost West Prussia to some other country. Then offered me the moon for East Prussia back. So I built an army right by courland, then accepted their offer and got 4 techs and $3000 out of the deal, and then attacked and took back East prussia next turn.

    Now Sweden owns all of Prussia, Bork Bork Bork!

    Dissociater on
  • DemiurgeDemiurge Registered User regular
    edited March 2009
    Man you guys are backstabbing assholes. I hope the balance patch next week fixes current AI issues because this is just whack.

    Demiurge on
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  • KartanKartan Registered User regular
    edited March 2009
    Demiurge wrote: »
    Man you guys are backstabbing assholes. I hope the balance patch next week fixes current AI issues because this is just whack.

    The war between austria and Poland goes into its 48th year, and I still intend to stab whoever ends up losing it in the back in the most opportune moment. Vienna or Warsaw WILL be mine.

    Kartan on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    I think of Prussia as a cute kitten in my Swedish campaign. They've been good to me and we've been allies for more than 20 years, my empire now surrounds them fully. I intend to keep my alliance with them the whole game, I might even give them some more land on my frontier so they can be of more practical use again.

    Honk on
    PSN: Honkalot
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited March 2009
    Kartan wrote: »
    Demiurge wrote: »
    Man you guys are backstabbing assholes. I hope the balance patch next week fixes current AI issues because this is just whack.

    The war between austria and Poland goes into its 48th year, and I still intend to stab whoever ends up losing it in the back in the most opportune moment. Vienna or Warsaw WILL be mine.

    Vienna is LOVELY this time of year!

    Honk on
    PSN: Honkalot
  • Prester JohnPrester John Registered User regular
    edited March 2009
    Demiurge wrote: »
    I hope the balance patch next week fixes current AI issues because this is just whack.

    Do we have a feature list for the next patch? I haven't seen anything yet.

    Prester John on
  • DashuiDashui Registered User regular
    edited March 2009
    Honk wrote: »
    I think of Prussia as a cute kitten in my Swedish campaign. They've been good to me and we've been allies for more than 20 years, my empire now surrounds them fully. I intend to keep my alliance with them the whole game, I might even give them some more land on my frontier so they can be of more practical use again.

    That's how it is with Poland-Lithuania and I, Austria. We've been allies since the very beginning (40 years so far). I'm also good allies with Savoy and some other German-speaking nations for about the same period of time. It's nice that alliances can actually last in a Total War game for once.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • EndomaticEndomatic Registered User regular
    edited March 2009
    BubbaT wrote: »
    Inquisitor wrote: »
    So Dragoons are pretty much the greatest thing ever, just thought I'd share.

    Light Dragoons. They can do anything regular Dragoons can, and they fire from horseback. While skirmishing while hidden in the woods. Unless you need a wall/building knocked down, Light Dragoons pretty much have you covered.

    Who can make light dragoons?

    The maratha camel rifles are not too bad. Their accuracy is kinda meh, and their reload skill is awful, but they're musket cavalry!
    They are also extremely cheap for mounted units.

    Endomatic on
  • DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    Im not going to do it but is there a way to force submission peacefully from nations or all about the war?

    DarkWarrior on
  • EndomaticEndomatic Registered User regular
    edited March 2009
    You can force them to submit.

    As Marathas I cleaned out the Dutch in all the trade theatres, took Ceylon (the indian town) and their colonies in the americas except for Curacao. Then I peaced them by offering an old tech and some cash. I waited a few turns then I threatened them.

    I offered peace and 40k gold for Curacao and for them to become my protectorate. They agreed.

    I also have like 500k gold, a navy larger than the rest of the nations combined and 7 land armies busily marching their way through Persia and the New World. I don't know if that factors in at all. I think the 40k made up their mind for them. Plus all they had was the Netherlands.

    Endomatic on
  • ArgusArgus Registered User regular
    edited March 2009
    Mr Ray wrote: »
    Demiurge wrote: »
    And yeah, there's a bug that prevents the AI from landing troops.

    God dammit. So much for expecting Great Britain to provide any kind of support to my war effort. I'm getting pretty fucking tired of coming on here and discovering people have found ten more bugs overnight. Makes me wonder about some of the bugs they did catch before release...

    In my Sweden game, near the end, Mughal Empire took Naples from Spain, but they didn't have anything outside of the India theatre. o_O

    Argus on
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  • EndomaticEndomatic Registered User regular
    edited March 2009
    In my current game the UP put some troops in Jamaica. They are war with the British, but now that the troops are there, they aren't moving.

    I figured it was to help me because I'm their protector and also at war with Britain, but that's not the case.

    Endomatic on
  • DeadOnArrivalDeadOnArrival Registered User regular
    edited March 2009
    Argus wrote: »
    Mr Ray wrote: »
    Demiurge wrote: »
    And yeah, there's a bug that prevents the AI from landing troops.

    God dammit. So much for expecting Great Britain to provide any kind of support to my war effort. I'm getting pretty fucking tired of coming on here and discovering people have found ten more bugs overnight. Makes me wonder about some of the bugs they did catch before release...

    In my Sweden game, near the end, Mughal Empire took Naples from Spain, but they didn't have anything outside of the India theatre. o_O

    Maybe Spain traded it to them via diplomacy for something else? Or had it demanded via diplomacy?

    DeadOnArrival on
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  • KelbaenorKelbaenor Registered User regular
    edited March 2009
    What is the difference between a protectorate and a conquered territory? Do you not get tax income or can you not recruit troops? 'cause if there's no difference I'll just threaten a bunch of the smaller nations into submission.

    My empire is made even more terrifying due to my alliance with the Ottomans. The two largest empires in Europe, covering their entire eastern border, one of which controls the entirety of India, are allies.

    Europe trembles.

    Kelbaenor on
    PSN: Kelbaenor
  • EndomaticEndomatic Registered User regular
    edited March 2009
    That's likely. In my very first game the Mughals managed to secure East Prussia. No armies anywhere in sight. Ships either. It was traded. Must have been as neither country is close enough to be a threat to the other the way the A.I currently works.

    A protectorate pays you half their income and will "support" you in any war you undertake.

    You must go to war against any nation that declares on them however.

    Endomatic on
  • LittleBootsLittleBoots Registered User regular
    edited March 2009
    Kelbaenor wrote: »
    What is the difference between a protectorate and a conquered territory? Do you not get tax income or can you not recruit troops? 'cause if there's no difference I'll just threaten a bunch of the smaller nations into submission.

    My empire is made even more terrifying due to my alliance with the Ottomans. The two largest empires in Europe, covering their entire eastern border, one of which controls the entirety of India, are allies.

    Europe trembles.

    I think you get half of a protectorates income and unlimited military access. They're still their own nation, just under your protection.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • ArgusArgus Registered User regular
    edited March 2009
    Kelbaenor wrote: »
    What is the difference between a protectorate and a conquered territory? Do you not get tax income or can you not recruit troops? 'cause if there's no difference I'll just threaten a bunch of the smaller nations into submission.

    My empire is made even more terrifying due to my alliance with the Ottomans. The two largest empires in Europe, covering their entire eastern border, one of which controls the entirety of India, are allies.

    Europe trembles.

    I think you get half of a protectorates income and unlimited military access. They're still their own nation, just under your protection.

    You don't have to be anywhere near a protectorate to get money from it. Great Britain getting money from Inuits, :D.

    Argus on
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  • KelbaenorKelbaenor Registered User regular
    edited March 2009
    Half their income? That is not enough to feed my soldiers on filet mignon and plate my cannons with gold, so I shall have to continue taking the land by force.

    At this point, the only way it'd be worth it was if a major nation became my protectorate, like Prussia or Spain. I can put down minor nations very quickly and simply, so I might as well take them by force.

    Kelbaenor on
    PSN: Kelbaenor
  • LittleBootsLittleBoots Registered User regular
    edited March 2009
    Man, I'm about halfway through my game and I don't have any where near 40 regions under my control D:

    I have too many Uni's thus causing me trouble with my lower class and clamor for reform... I have to take care of this before I kick my war machine into overdrive but I'm not quite sure what to do. I want my Uni's I worked hard to take them from other people D:

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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