I'd actually prefer some more bland office buildings. Monolith would have to make the gameplay interesting enough to carry them.
Yeah, I'd agree with that. Although, I seem to be one of the few people that enjoyed the setting - I don't think it was especially bland and felt it lent itself well to the stylised combat.
I really like the demo, thought the combat was cool and interesting, with the enemies taking cover and everything, (although I had to shoot 'em a lot, that got tedious), but I didn't like the clear distinction between "scary" and "combat". I sort of felt when the flickering lights started that the devs were like "okay, you be scared now" and when the guys showed up "okay, you shooty shooty stuff now". This broke the tension for me several times. While this is understandable from a design standpoint (like Valve has pointed out in their developer's commentary several times, players experience fatigue when doing the same thing for a long time), it breaks the immersion completely. It reminds you that you are playing a game and all encounters become predictable. An example of a game doing it right is (in my opinion) Fallout 3. Here the gameplay is mostly shooty shooty (or sneaky sneaky if that is how you roll) but there's always the constant fear of survival nagging in the back of your head. The constant fear of death and resource scrouning (never enough bullets) kept the game very tense for me. However, this was just the beginning levels, as you get progressively more awesome the game loses tension, because you become such a force of nature.
tl;dr: too clear distinction between "scary" and "combat" breaks immersion.
tl;dr: too clear distinction between "scary" and "combat" breaks immersion.
I was walking down one of the "combat" sections, where nothing was going on, I walked behind a pillar into a wall, turned around to go the correct way, and Alma was just standing there. I jumped quite a bit, not expecting it at all.
I wouldn't sell the game short just yet, as I'm sure Monolith has a few tricks up their sleeve, just when you think you know what scripted events are going to happen at certain rooms.
so, what are the replica soldiers, since I didn't play the first game?
Psychic super soldiers, they are all based off the DNA of Fettel and the PointMan from FEAR. Fettel controls them since he is the designated commander. Presumably Alma is now controlling them.
You should really just go play the first one though, as should everybody. In playing FEAR 2 they are spoiling FEAR 1 and robbing themselves of a delicious experience.
Just played the demo and monolith is in my head or something. It shouldn't be scary because I've played fear and I know monolith's style and yet I already almost shit myself once and my skin was crawling almost the entire way through the demo.
The scary parts did manage to spook me, but I'm not sure I like them now or in the original. The gameplay is solid enough that I'd rather just shoot stuff all of the time.
I'm a badass, I shouldn't have to be scared of things. Ever.
The demo made me want a new Mechwarrior game more than anything else. None of the scary make you jump moments did anything for me.
I'd kill for a quality mechwarrior game. Mechwarrior 2 is among my all time favourite games, and that reminds me that I need to hunt down the disk so I can load the soundtrack onto itunes. Mech Commander is nice as far as RTS's go, especially with the RPG elements of tweaking your pilots and mechs, but the true sim mech games are where my heart is.
Wait five to ten more years and you'll have your wish.
Edit: Along with Crimson Skies and Shadowrun.
Be... because you're going to make them, or because we're going to have Battlemechs walking the streets?
Their original creator re-acquired all three licenses after FASA (in name only after Microsoft had the original employees purged) more or less raped them. About year or so ago, he started up a new gaming/entertainment company called Smith & Tinker, though it will be many years to come before any fruits of that labor come to bare.
The theatre got me. I knew there would be a tree scene, but the jump got me.
It didn't make me jump, but watching the guy stuck in the ceiling, still alive as it appeared that half his body was spread like strawberry jam was a little unnerving. Tried to kill him...but it didn't work. Kinda disturbing, that. (Yes, they probably didn't code him in as being killable, but the thought that Alma was keeping him alive and suffering...)
I never did get into the girls bathroom. Tried pushing and punching it open, to no avail. Oh well, might try it again.
And I couldn't figure out if the ghosts could really hurt you or not. I thought they did, but then...it seemed like they stopped hurting me. Oh well, not too important I guess. Anyone get killed by them?
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
F.E.A.R. 2 just shot to the top of my most anticipated game list. I loved the first one and I just can't imagine Monolith steering me wrong. I'd trust my small infant with Monolith. Well if I had one I would, though thinking about what I just wrote its probably just as well that I don't.
For all the people getting scared... post the fucking scene that got your adrenaline up! Only one for me was the theatre.
Sprinting in this game while unknowingly tripping a script bomb can make you jump more often I think. Jump as in "Woah!"
Well at one point I literally yelled "fuck me" as I triggered a scare event walking down a random hallway. Was all meh cus nothing was happening so I look to my left... nothing.. look to might right..
ohfuckmealmaiseatingmyarm
.
King Nada on
0
Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
edited January 2009
While I enjoyed the demo I was hoping that it would be the level from that 16 minute demo from a game show a while back where you wake up in the hospital and it appears the replicatants or the security forces are looking for you. That demo was so bad ass visually and ended at a good spot too. Oh well. Only a few more days and I'll be gunning down freaks, clones, and cannon fodd...I mean Private Security Forces once again.
Be intresting that we might find out what happend to Jankowski since his brother is on the Delta team your in according to their web site. And Jankowski's status is still labled MIA.
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
It's probably the most cliched outcome possible, but I think it'd be fascinating if somehow, you ended up fighting against the Point Man--not necessarily that he was being controlled by Alma, but perhaps for an another reason (maybe keeping you from making another horrible mistake, as happened in the first game). If done properly, it could make an interesting challenge, and a nice twist when you found it out in the end.
Though how would you even know? Unless he looks exactly like Paxton, you'd have to guess who he was by staring at his clothing.
I do hope they bring back the Alma Vault/Containment System/Whatever. That was an awesome bit of in-game architecture in my opinion--no, it's not enough to lock her up in a square cell with a toilet, Hannibal Lecture style, she gets a gigantic stasis sphere that is apparently nuclear powered.
The scary moment for me was probably just turning around and see Alma right behind me. That was a real "Holy Fuck!" moment. Though it looks like I missed some of the other scary moments just trying to get through the demo--I kind of like that, however: it's a good thing when the same pre-scripted spooky moments aren't forced on you, but optional.
"The steam servers are currently to busy to handle your request. Please try again in a few minutes"
Needle on
0
Psychotic OneThe Lord of No PantsParts UnknownRegistered Userregular
edited January 2009
I'm not sure if it was cause I was in the mens room too long or what but I startled a little when the door slammed behind me at the exact moment I opened the third stall. After spinning around and trying to remember what button the flashlight was I exited the bathroom ever so confused. Didn't try the ladies room so curious what happens.
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
I thought Extraction Point was the direct sequel
It was made by someone else, basically, and the shoved it all aside as non canon when the original creators took control back. FEAR 2 takes place directly after 1, disregarding both expansions. So yeah, all this talk about the point man etc. is really moot.
Masume on
3DS Code - 5370-0463-9307
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
I thought Extraction Point was the direct sequel
It doesn't count anymore. It wasn't made by Monolith.
There was a huge legal mess regarding the rights to the FEAR IP and characters, which ultimately now ended up with Project Origin being called FEAR 2, and Vivendi's FEAR 2 being cancelled. Vivendi produced the expansion packs without help from Monolith.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
I thought Extraction Point was the direct sequel
It doesn't count anymore. It wasn't made by Monolith.
There was a huge legal mess regarding the rights to the FEAR IP and characters, which ultimately now ended up with Project Origin being called FEAR 2, and Vivendi's FEAR 2 being cancelled. Vivendi produced the expansion packs without help from Monolith.
wow I just thought that I did't know any of these people on the radio because I missed out on Perseus Mandate but
if its like any other FEAR game they'll die too so what the hell
Yeah the whole thing was kind of a mess, regarding IP rights and such. All the same, I was weirdly excited that there were going to be two different sequels to FEAR. Still, I'm glad that the "True" sequel won out.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
The biggest scare that happened to me was when Alma decided to spawn right where I happened to be standing.
"Huh? Why can't I mo- Holyfuckgetoutofmychestcreepygirl!"
Now that I'm looking at FEAR 1 again, I;m glad that the lighting is much better. All/most of Fear 1 seemed to take place in midday, and it looked like midnight, so now that it actually looks like midday, it;s better
I thought it was pretty clear that Jankowski died in the first one, or am I getting confused with something that happened in EP?
Also i'm glad we can ignore EP and PM. I only played EP and it was good to have more of the same, but it didn't really take the plot anywhere new and the two almas thing was kind of muddled.
I think the point man is probably dead.
Rami on
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
I thought it was pretty clear that Jankowski died in the first one, or am I getting confused with something that happened in EP?
Also i'm glad we can ignore EP and PM. I only played EP and it was good to have more of the same, but it didn't really take the plot anywhere new and the two almas thing was kind of muddled.
I think the point man is probably dead.
Jankowski is at least 90% dead, what with you seeing his ghost and finding what is supposedly his bones and blood about 16 minutes in the game
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited January 2009
I'm afraid to ask what the 'other' FEAR 2 would've been like, going off of Extraction Point's horrible ending.
Posts
Yeah, I'd agree with that. Although, I seem to be one of the few people that enjoyed the setting - I don't think it was especially bland and felt it lent itself well to the stylised combat.
tl;dr: too clear distinction between "scary" and "combat" breaks immersion.
I was walking down one of the "combat" sections, where nothing was going on, I walked behind a pillar into a wall, turned around to go the correct way, and Alma was just standing there. I jumped quite a bit, not expecting it at all.
I wouldn't sell the game short just yet, as I'm sure Monolith has a few tricks up their sleeve, just when you think you know what scripted events are going to happen at certain rooms.
Psychic super soldiers, they are all based off the DNA of Fettel and the PointMan from FEAR. Fettel controls them since he is the designated commander. Presumably Alma is now controlling them.
I'm a badass, I shouldn't have to be scared of things. Ever.
Wait five to ten more years and you'll have your wish.
Edit: Along with Crimson Skies and Shadowrun.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
I was underwhelmed.
Maybe I need to try the PC version.
I'd kill for a quality mechwarrior game. Mechwarrior 2 is among my all time favourite games, and that reminds me that I need to hunt down the disk so I can load the soundtrack onto itunes. Mech Commander is nice as far as RTS's go, especially with the RPG elements of tweaking your pilots and mechs, but the true sim mech games are where my heart is.
Mech Assault just never quite did it for me.
Be... because you're going to make them, or because we're going to have Battlemechs walking the streets?
Their original creator re-acquired all three licenses after FASA (in name only after Microsoft had the original employees purged) more or less raped them. About year or so ago, he started up a new gaming/entertainment company called Smith & Tinker, though it will be many years to come before any fruits of that labor come to bare.
Steam Name: Dr.Oblivious
If you can't live for the now, at least live for the future.
Sprinting in this game while unknowingly tripping a script bomb can make you jump more often I think. Jump as in "Woah!"
It didn't make me jump, but watching the guy stuck in the ceiling, still alive as it appeared that half his body was spread like strawberry jam was a little unnerving. Tried to kill him...but it didn't work. Kinda disturbing, that. (Yes, they probably didn't code him in as being killable, but the thought that Alma was keeping him alive and suffering...)
I never did get into the girls bathroom. Tried pushing and punching it open, to no avail. Oh well, might try it again.
And I couldn't figure out if the ghosts could really hurt you or not. I thought they did, but then...it seemed like they stopped hurting me. Oh well, not too important I guess. Anyone get killed by them?
White FC: 0819 3350 1787
Well at one point I literally yelled "fuck me" as I triggered a scare event walking down a random hallway. Was all meh cus nothing was happening so I look to my left... nothing.. look to might right..
Be intresting that we might find out what happend to Jankowski since his brother is on the Delta team your in according to their web site. And Jankowski's status is still labled MIA.
It's probably the most cliched outcome possible, but I think it'd be fascinating if somehow, you ended up fighting against the Point Man--not necessarily that he was being controlled by Alma, but perhaps for an another reason (maybe keeping you from making another horrible mistake, as happened in the first game). If done properly, it could make an interesting challenge, and a nice twist when you found it out in the end.
I do hope they bring back the Alma Vault/Containment System/Whatever. That was an awesome bit of in-game architecture in my opinion--no, it's not enough to lock her up in a square cell with a toilet, Hannibal Lecture style, she gets a gigantic stasis sphere that is apparently nuclear powered.
The scary moment for me was probably just turning around and see Alma right behind me. That was a real "Holy Fuck!" moment. Though it looks like I missed some of the other scary moments just trying to get through the demo--I kind of like that, however: it's a good thing when the same pre-scripted spooky moments aren't forced on you, but optional.
FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.
So, all of the extra characters in the expansion packs won't be back.
I thought Extraction Point was the direct sequel
It was made by someone else, basically, and the shoved it all aside as non canon when the original creators took control back. FEAR 2 takes place directly after 1, disregarding both expansions. So yeah, all this talk about the point man etc. is really moot.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
It doesn't count anymore. It wasn't made by Monolith.
There was a huge legal mess regarding the rights to the FEAR IP and characters, which ultimately now ended up with Project Origin being called FEAR 2, and Vivendi's FEAR 2 being cancelled. Vivendi produced the expansion packs without help from Monolith.
PSN ID : Xander51 Steam ID : Xander51
wow I just thought that I did't know any of these people on the radio because I missed out on Perseus Mandate but
Yeah the whole thing was kind of a mess, regarding IP rights and such. All the same, I was weirdly excited that there were going to be two different sequels to FEAR. Still, I'm glad that the "True" sequel won out.
PSN ID : Xander51 Steam ID : Xander51
"Huh? Why can't I mo- Holyfuckgetoutofmychestcreepygirl!"
Now that I'm looking at FEAR 1 again, I;m glad that the lighting is much better. All/most of Fear 1 seemed to take place in midday, and it looked like midnight, so now that it actually looks like midday, it;s better
Also i'm glad we can ignore EP and PM. I only played EP and it was good to have more of the same, but it didn't really take the plot anywhere new and the two almas thing was kind of muddled.
I think the point man is probably dead.
In short, I'm glad I downloaded it from Filefront. Steam is STILL not done. Hope my two 8800GTs can handle it.
Jankowski is at least 90% dead, what with you seeing his ghost and finding what is supposedly his bones and blood about 16 minutes in the game