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F.E.A.R. 2 out this week: YOU CAN STILL KICK PEOPLE IN THE FACE

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Posts

  • WrenWren ninja_bird Registered User regular
    edited January 2009
    yeah the chaingun was pretty impotent. otherwise enemies died pretty damn quick. shoot them in the head.

    Wren on
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  • Quake MattQuake Matt Registered User regular
    edited January 2009
    Iriah wrote: »
    I'd actually prefer some more bland office buildings. Monolith would have to make the gameplay interesting enough to carry them.

    Yeah, I'd agree with that. Although, I seem to be one of the few people that enjoyed the setting - I don't think it was especially bland and felt it lent itself well to the stylised combat.

    Quake Matt on
  • DJ Cam CamDJ Cam Cam Registered User regular
    edited January 2009
    The demo made me want a new Mechwarrior game more than anything else. None of the scary make you jump moments did anything for me.

    DJ Cam Cam on
  • WibodWibod Registered User regular
    edited January 2009
    Did I mention you can step on people? Stepping on people is awesome.

    Wibod on
  • AmpixAmpix Registered User regular
    edited January 2009
    I really like the demo, thought the combat was cool and interesting, with the enemies taking cover and everything, (although I had to shoot 'em a lot, that got tedious), but I didn't like the clear distinction between "scary" and "combat". I sort of felt when the flickering lights started that the devs were like "okay, you be scared now" and when the guys showed up "okay, you shooty shooty stuff now". This broke the tension for me several times. While this is understandable from a design standpoint (like Valve has pointed out in their developer's commentary several times, players experience fatigue when doing the same thing for a long time), it breaks the immersion completely. It reminds you that you are playing a game and all encounters become predictable. An example of a game doing it right is (in my opinion) Fallout 3. Here the gameplay is mostly shooty shooty (or sneaky sneaky if that is how you roll) but there's always the constant fear of survival nagging in the back of your head. The constant fear of death and resource scrouning (never enough bullets) kept the game very tense for me. However, this was just the beginning levels, as you get progressively more awesome the game loses tension, because you become such a force of nature.

    tl;dr: too clear distinction between "scary" and "combat" breaks immersion.

    Ampix on
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  • jynxycatjynxycat Registered User regular
    edited January 2009
    Ampix wrote: »
    tl;dr: too clear distinction between "scary" and "combat" breaks immersion.


    I was walking down one of the "combat" sections, where nothing was going on, I walked behind a pillar into a wall, turned around to go the correct way, and Alma was just standing there. I jumped quite a bit, not expecting it at all.

    I wouldn't sell the game short just yet, as I'm sure Monolith has a few tricks up their sleeve, just when you think you know what scripted events are going to happen at certain rooms.

    jynxycat on
  • MrDelishMrDelish Registered User regular
    edited January 2009
    so, what are the replica soldiers, since I didn't play the first game?

    MrDelish on
  • WibodWibod Registered User regular
    edited January 2009
    MrDelish wrote: »
    so, what are the replica soldiers, since I didn't play the first game?

    Psychic super soldiers, they are all based off the DNA of Fettel and the PointMan from FEAR. Fettel controls them since he is the designated commander. Presumably Alma is now controlling them.

    Wibod on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2009
    You should really just go play the first one though, as should everybody. In playing FEAR 2 they are spoiling FEAR 1 and robbing themselves of a delicious experience.

    LaCabra on
  • King NadaKing Nada Registered User regular
    edited January 2009
    Just played the demo and monolith is in my head or something. It shouldn't be scary because I've played fear and I know monolith's style and yet I already almost shit myself once and my skin was crawling almost the entire way through the demo.

    King Nada on
  • UltimanecatUltimanecat Registered User regular
    edited January 2009
    The scary parts did manage to spook me, but I'm not sure I like them now or in the original. The gameplay is solid enough that I'd rather just shoot stuff all of the time.

    I'm a badass, I shouldn't have to be scared of things. Ever.

    Ultimanecat on
    SteamID : same as my PA forum name
  • UrianUrian __BANNED USERS regular
    edited January 2009
    I'm still getting this fucking sound acceleration error. I can play the game but I have no sound.

    Urian on
  • Dr.ObliviousDr.Oblivious Registered User regular
    edited January 2009
    DJ Cam Cam wrote: »
    The demo made me want a new Mechwarrior game more than anything else. None of the scary make you jump moments did anything for me.

    Wait five to ten more years and you'll have your wish.

    Edit: Along with Crimson Skies and Shadowrun.

    Dr.Oblivious on
    Eve Name: Locke Ateid
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    If you can't live for the now, at least live for the future.
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  • DietarySupplementDietarySupplement Still not approved by the FDA Dublin, OHRegistered User regular
    edited January 2009
    Downloaded and played this on the PS3 over the weekend.

    I was underwhelmed.

    Maybe I need to try the PC version.

    DietarySupplement on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited January 2009
    DJ Cam Cam wrote: »
    The demo made me want a new Mechwarrior game more than anything else. None of the scary make you jump moments did anything for me.

    I'd kill for a quality mechwarrior game. Mechwarrior 2 is among my all time favourite games, and that reminds me that I need to hunt down the disk so I can load the soundtrack onto itunes. Mech Commander is nice as far as RTS's go, especially with the RPG elements of tweaking your pilots and mechs, but the true sim mech games are where my heart is.

    Mech Assault just never quite did it for me.
    Wait five to ten more years and you'll have your wish.

    Edit: Along with Crimson Skies and Shadowrun.

    Be... because you're going to make them, or because we're going to have Battlemechs walking the streets?

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Dr.ObliviousDr.Oblivious Registered User regular
    edited January 2009
    Forar wrote: »
    Wait five to ten more years and you'll have your wish.

    Edit: Along with Crimson Skies and Shadowrun.

    Be... because you're going to make them, or because we're going to have Battlemechs walking the streets?

    Their original creator re-acquired all three licenses after FASA (in name only after Microsoft had the original employees purged) more or less raped them. About year or so ago, he started up a new gaming/entertainment company called Smith & Tinker, though it will be many years to come before any fruits of that labor come to bare.

    Dr.Oblivious on
    Eve Name: Locke Ateid
    Steam Name: Dr.Oblivious

    If you can't live for the now, at least live for the future.
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  • McAllenMcAllen Registered User regular
    edited January 2009
    For all the people getting scared... post the fucking scene that got your adrenaline up! Only one for me was the theatre.

    Sprinting in this game while unknowingly tripping a script bomb can make you jump more often I think. Jump as in "Woah!"

    McAllen on
  • MarikirMarikir Registered User regular
    edited January 2009
    The theatre got me. I knew there would be a tree scene, but the jump got me.

    It didn't make me jump, but watching the guy stuck in the ceiling, still alive as it appeared that half his body was spread like strawberry jam was a little unnerving. Tried to kill him...but it didn't work. Kinda disturbing, that. (Yes, they probably didn't code him in as being killable, but the thought that Alma was keeping him alive and suffering...)

    I never did get into the girls bathroom. Tried pushing and punching it open, to no avail. Oh well, might try it again.

    And I couldn't figure out if the ghosts could really hurt you or not. I thought they did, but then...it seemed like they stopped hurting me. Oh well, not too important I guess. Anyone get killed by them?

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2009
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?

    Fiaryn on
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  • Jblade35Jblade35 Registered User regular
    edited January 2009
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    Jblade35 on
  • MarvellousMMarvellousM United StatesRegistered User regular
    edited January 2009
    F.E.A.R. 2 just shot to the top of my most anticipated game list. I loved the first one and I just can't imagine Monolith steering me wrong. I'd trust my small infant with Monolith. Well if I had one I would, though thinking about what I just wrote its probably just as well that I don't.

    MarvellousM on
  • King NadaKing Nada Registered User regular
    edited January 2009
    McAllen wrote: »
    For all the people getting scared... post the fucking scene that got your adrenaline up! Only one for me was the theatre.

    Sprinting in this game while unknowingly tripping a script bomb can make you jump more often I think. Jump as in "Woah!"

    Well at one point I literally yelled "fuck me" as I triggered a scare event walking down a random hallway. Was all meh cus nothing was happening so I look to my left... nothing.. look to might right..
    ohfuckmealmaiseatingmyarm
    .

    King Nada on
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited January 2009
    While I enjoyed the demo I was hoping that it would be the level from that 16 minute demo from a game show a while back where you wake up in the hospital and it appears the replicatants or the security forces are looking for you. That demo was so bad ass visually and ended at a good spot too. Oh well. Only a few more days and I'll be gunning down freaks, clones, and cannon fodd...I mean Private Security Forces once again.

    Be intresting that we might find out what happend to Jankowski since his brother is on the Delta team your in according to their web site. And Jankowski's status is still labled MIA.

    Psychotic One on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2009
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    It's probably the most cliched outcome possible, but I think it'd be fascinating if somehow, you ended up fighting against the Point Man--not necessarily that he was being controlled by Alma, but perhaps for an another reason (maybe keeping you from making another horrible mistake, as happened in the first game). If done properly, it could make an interesting challenge, and a nice twist when you found it out in the end.
    Though how would you even know? Unless he looks exactly like Paxton, you'd have to guess who he was by staring at his clothing.

    I do hope they bring back the Alma Vault/Containment System/Whatever. That was an awesome bit of in-game architecture in my opinion--no, it's not enough to lock her up in a square cell with a toilet, Hannibal Lecture style, she gets a gigantic stasis sphere that is apparently nuclear powered.

    The scary moment for me was probably just turning around and see Alma right behind me. That was a real "Holy Fuck!" moment. Though it looks like I missed some of the other scary moments just trying to get through the demo--I kind of like that, however: it's a good thing when the same pre-scripted spooky moments aren't forced on you, but optional.

    Synthesis on
  • NeedleNeedle Registered User regular
    edited January 2009
    "The steam servers are currently to busy to handle your request. Please try again in a few minutes"


    :(

    Needle on
  • Psychotic OnePsychotic One The Lord of No Pants Parts UnknownRegistered User regular
    edited January 2009
    I'm not sure if it was cause I was in the mens room too long or what but I startled a little when the door slammed behind me at the exact moment I opened the third stall. After spinning around and trying to remember what button the flashlight was I exited the bathroom ever so confused. Didn't try the ladies room so curious what happens.

    Psychotic One on
  • jynxycatjynxycat Registered User regular
    edited January 2009
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.

    So, all of the extra characters in the expansion packs won't be back.

    jynxycat on
  • tsplittertsplitter Registered User regular
    edited January 2009
    jynxycat wrote: »
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.

    So, all of the extra characters in the expansion packs won't be back.

    I thought Extraction Point was the direct sequel

    tsplitter on
    FqmsaJ6.png
  • MasumeMasume Creator Caprica, FloridaRegistered User regular
    edited January 2009
    tsplitter wrote: »
    jynxycat wrote: »
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.

    So, all of the extra characters in the expansion packs won't be back.

    I thought Extraction Point was the direct sequel

    It was made by someone else, basically, and the shoved it all aside as non canon when the original creators took control back. FEAR 2 takes place directly after 1, disregarding both expansions. So yeah, all this talk about the point man etc. is really moot. ;)

    Masume on
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  • brynstarbrynstar Registered User regular
    edited January 2009
    tsplitter wrote: »
    jynxycat wrote: »
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.

    So, all of the extra characters in the expansion packs won't be back.

    I thought Extraction Point was the direct sequel

    It doesn't count anymore. It wasn't made by Monolith.

    There was a huge legal mess regarding the rights to the FEAR IP and characters, which ultimately now ended up with Project Origin being called FEAR 2, and Vivendi's FEAR 2 being cancelled. Vivendi produced the expansion packs without help from Monolith.

    brynstar on
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    PSN ID : Xander51 Steam ID : Xander51
  • tsplittertsplitter Registered User regular
    edited January 2009
    brynstar wrote: »
    tsplitter wrote: »
    jynxycat wrote: »
    Jblade35 wrote: »
    Fiaryn wrote: »
    Soooo...since this wasn't answered last time I asked, do we have any clear indicators as to the fate of the Point Man?
    No idea, although it's probable we'll hear about him in some form. I guess Holiday won't be in it though since they got the guy who voiced him to voice someone else in this game (which is a little confusing on their part but he does a good job so I'm not really complaining)

    FEAR 2 is a direct sequel to FEAR 1. The expansion packs can be basically thrown out the window, plot-wise.

    So, all of the extra characters in the expansion packs won't be back.

    I thought Extraction Point was the direct sequel

    It doesn't count anymore. It wasn't made by Monolith.

    There was a huge legal mess regarding the rights to the FEAR IP and characters, which ultimately now ended up with Project Origin being called FEAR 2, and Vivendi's FEAR 2 being cancelled. Vivendi produced the expansion packs without help from Monolith.

    wow I just thought that I did't know any of these people on the radio because I missed out on Perseus Mandate but
    if its like any other FEAR game they'll die too so what the hell

    tsplitter on
    FqmsaJ6.png
  • gunwarriorgunwarrior Registered User regular
    edited January 2009
    Well EP not scaring me makes sense now =/

    gunwarrior on
  • brynstarbrynstar Registered User regular
    edited January 2009
    gunwarrior wrote: »
    Well EP not scaring me makes sense now =/

    Yeah the whole thing was kind of a mess, regarding IP rights and such. All the same, I was weirdly excited that there were going to be two different sequels to FEAR. Still, I'm glad that the "True" sequel won out.

    brynstar on
    Xbox Live: Xander51
    PSN ID : Xander51 Steam ID : Xander51
  • elliotw2elliotw2 Registered User regular
    edited January 2009
    The biggest scare that happened to me was when Alma decided to spawn right where I happened to be standing.

    "Huh? Why can't I mo- Holyfuckgetoutofmychestcreepygirl!"

    Now that I'm looking at FEAR 1 again, I;m glad that the lighting is much better. All/most of Fear 1 seemed to take place in midday, and it looked like midnight, so now that it actually looks like midday, it;s better

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • RamiRami Registered User regular
    edited January 2009
    I thought it was pretty clear that Jankowski died in the first one, or am I getting confused with something that happened in EP?

    Also i'm glad we can ignore EP and PM. I only played EP and it was good to have more of the same, but it didn't really take the plot anywhere new and the two almas thing was kind of muddled.

    I think the point man is probably dead.

    Rami on
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  • SynthesisSynthesis Honda Today! Registered User regular
    edited January 2009
    After playing the demo the Xbox 360, I figured I'd see how the PC version stacked up on my machine.

    In short, I'm glad I downloaded it from Filefront. Steam is STILL not done. Hope my two 8800GTs can handle it.

    Synthesis on
  • elliotw2elliotw2 Registered User regular
    edited January 2009
    Rami wrote: »
    I thought it was pretty clear that Jankowski died in the first one, or am I getting confused with something that happened in EP?

    Also i'm glad we can ignore EP and PM. I only played EP and it was good to have more of the same, but it didn't really take the plot anywhere new and the two almas thing was kind of muddled.

    I think the point man is probably dead.

    Jankowski is at least 90% dead, what with you seeing his ghost and finding what is supposedly his bones and blood about 16 minutes in the game

    elliotw2 on
    camo_sig2.pngXBL:Elliotw3|PSN:elliotw2
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited January 2009
    I'm afraid to ask what the 'other' FEAR 2 would've been like, going off of Extraction Point's horrible ending.

    cj iwakura on
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  • VerrVerr Registered User regular
    edited January 2009
    This game looks like it was made for a Let's Play.

    Verr on
  • Ramen NoodleRamen Noodle whoa, god has a picture of me! Registered User regular
    edited January 2009
    Synthesis wrote: »
    After playing the demo the Xbox 360, I figured I'd see how the PC version stacked up on my machine.

    In short, I'm glad I downloaded it from Filefront. Steam is STILL not done. Hope my two 8800GTs can handle it.
    My Mobility Radeon 2600 Pro can handle it on 1280x800. You'll be fine.

    Ramen Noodle on
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