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His late arrival does mean that he's missed out on the classic Gold Box interpretations of Dragonlance, which stirred the hearts of young men to valor.
And my boyfriend was of the opinion that I was mad and had made the whole thing up. Someone else played them! I'm not alone!
Did anyone else play these? Does anyone know of a way to play them on today's machines (me being technically inept) so I could load one up for old times sake?
You definitely did not make them up. I bought one once, spent hours and hours trying to get it to run on my PC , then returned it. I don't remember what I got instead...this was so many years ago, and I was young and naive in the ways of computer games.
But they are real games, played by real people. I think the most important part of this thread is assuring one another that, no, these games are not just a series of fanciful hallucinations!
They were real, and they were excellent. Pool of Radiance was my intro to the Gold Box games, I believe. I used to go hang out at a magic shop near my home after-school most days with a friend of mine back in elementary school. Now, as if learning all sorts of magic tricks, and how to juggle, and...well, anything else you might think you could learn at a magic shop, wasn't good enough, one day while hanging out the owner of the shop turns his computer monitor around so we can see what he'd been up for the past hour or so and gave us a quick intro to Pool of Radiance.
After that, I had to have them. All of them. The SSI Gold Box games - they were mine. With all of their code wheel checking, journal entry reading goodness. Of course, that took me on to the Dragonlance books, and from there - let's just say I'm glad I never made it to Drizzt. The games though, were classic, and after hitting up that YouTube link with the Champions of Krynn video, I expect I will be compelled beyond the ability to resist to dig some of these up online this weekend and revel in the nostalgia. While my freshly obtained Storm of Zehir sits off to the side waiting to be opened and played. Sigh.
Was there a Dragonlance game on the Commodore 64? Cos when I got my uncle's old C64 yeeeeeears ago I remember that it came with something like that, and there was a copy of Dragons of Autumn Twilight (I think) with it.
I started with Dark Queen of Krynn. Although I never really got into it until playing through the whole Dragonlance trilogy, so I always liked those games the most.
Since I played it later, Pool of Radiance was never really enjoyable for me. It may have been the first, but I think every other Gold Box game was better.
Such good games
If I remember correctly, the Pools of Darkness final fight kicked my ass more than any other Gold Box fight.
I totally loved those games. I played them on my dad's Tandy 1000 on 5 1/4" disks that took forever to install, let alone play. It's the main reason I don't even bat an eye at the load times of today, they were so much worse then. My first role-playing experiences were with these games at the age of six and I also ended up getting the Unlimited Adventures design your own Gold Box game too. The only ones I haven't played are the Savage Frontier games and the original Neverwinter Nights on AOL. Oh how I loved Jake "The Fatman"'s music!
Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited January 2009
I have a D&D Archives game with pretty much all of the gold box games and I loved them all. I never have beaten them, though. I should give that another try.
If you get DOSbox, you should get the D-Fend frontend for it. It's a little confusing at first but makes it much easier to boot up games and you can store custom settings for each game individually (DOS games tend to be a bit touchy).
Was there a Dragonlance game on the Commodore 64? Cos when I got my uncle's old C64 yeeeeeears ago I remember that it came with something like that, and there was a copy of Dragons of Autumn Twilight (I think) with it.
Yeah, the original Gold Box trilogy (Pool of Radiance, Curse of the Azure Bonds, and the other one I can't remember) were released on the C=64 as was the olympic games-style D&D game whose name I couldn't remember off the top of my head but Wikipedia tells me it was Hillsfar.
And it's funny that somebody would be all "you're making it up!" because the Gold Box games are pretty much legendary among old-school CRPG fans. In those days, you had Bard's Tale, Wizardry, Might & Magic, and Gold Box and you were pretty much set for life. (Although I was a Wasteland kid myself. Desert Rangers 4eva!)
Edit: Also, there was a side-scrolling Dragonlance action game that was also released for the C=64 and all the other 80s platforms. Don't remember what it was called though.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Everyone's mentioning the D&D games so I'm not sure if anyone remembers then, but I thought the two Buck Rogers games under the Gold Box engine were by far the best. I still have horrible nightmare visions about that ship and those damn ECGs.
Was there a Dragonlance game on the Commodore 64? Cos when I got my uncle's old C64 yeeeeeears ago I remember that it came with something like that, and there was a copy of Dragons of Autumn Twilight (I think) with it.
Yeah, the original Gold Box trilogy (Pool of Radiance, Curse of the Azure Bonds, and the other one I can't remember) were released on the C=64 as was the olympic games-style D&D game whose name I couldn't remember off the top of my head but Wikipedia tells me it was Hillsfar.
And it's funny that somebody would be all "you're making it up!" because the Gold Box games are pretty much legendary among old-school CRPG fans. In those days, you had Bard's Tale, Wizardry, Might & Magic, and Gold Box and you were pretty much set for life. (Although I was a Wasteland kid myself. Desert Rangers 4eva!)
Edit: Also, there was a side-scrolling Dragonlance action game that was also released for the C=64 and all the other 80s platforms. Don't remember what it was called though.
Hell, I've never even played a Gold Box game but this forum has informed me of their legendariness (yes I made that word up).
I only played most of the standard Forgotten Realms ones, but man! Pools of Radiance not only got me into the series, it got me into D&D completely! Man was I stupid back in those days. I bought the game thinking it would be a sci-fi game, I didn't even know Dragon magazine existed at the time, and when I finally got to read Dragons, I assumed they were for some sort of expansion to the video games. My dad tried to explain the idea of tabletop games; I didn't believe him!
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
Everyone's mentioning the D&D games so I'm not sure if anyone remembers then, but I thought the two Buck Rogers games under the Gold Box engine were by far the best. I still have horrible nightmare visions about that ship and those damn ECGs.
I remember seeing those in my Commodore magazines but I never played them.
Feral on
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
Everyone's mentioning the D&D games so I'm not sure if anyone remembers then, but I thought the two Buck Rogers games under the Gold Box engine were by far the best. I still have horrible nightmare visions about that ship and those damn ECGs.
Yeah, those ones were awesome. The way the skills you chose came into play during the game was pretty good for a game of it's time and the storylines were actually pretty good. I remember the first one actually came with a book based on the game - Coundown to Doomsday I think it was called. The ship to ship battles were also awesome.
Wasn't there one for Spelljammer too? I know that at least Al-Qadim and Dark Sun appeared under SSI's new engine. Ravenloft got two first person dungeon crawlers that didn't really have anything do with Ravenloft outside horror trappings.
Everyone's mentioning the D&D games so I'm not sure if anyone remembers then, but I thought the two Buck Rogers games under the Gold Box engine were by far the best. I still have horrible nightmare visions about that ship and those damn ECGs.
Yeah, those ones were awesome. The way the skills you chose came into play during the game was pretty good for a game of it's time and the storylines were actually pretty good. I remember the first one actually came with a book based on the game - Coundown to Doomsday I think it was called. The ship to ship battles were also awesome.
Dee Ehn Dee INNNNN SPAAAAAACE! And yes, they were awesome. They were essentially the same game, with "Martian" and "Venusian" instead of standard fantasy races.
I played through the Dragonlance ones twice. Sorta. I got to some spot in Dark Queen where I had absolutely no idea what to do or where to go and after about 4 hours of wandering around gave up. I got to the underwater part of DQ the second time and just lost interest.
I think the furthest I got in Dark Queen was the gnome area or something. Those fucking giant sea Anemones in the ocean section when you're trying to collect the Sea Dragon eggs or some shit. Fuck those things!
Anyone else have Forgotten Realms : Unlimited Adventures? Motherfucking goldbox game creator! That thing was stupid awesome, and obscenely intuitive to use from what I remember.
Also there was a Spelljammer gold box game one of my friends had, with realtime pseudo 3d ship to ship combat. That was weird, although it was Spelljammer so that was to be expected.
Wasn't there one for Spelljammer too? I know that at least Al-Qadim and Dark Sun appeared under SSI's new engine. Ravenloft got two first person dungeon crawlers that didn't really have anything do with Ravenloft outside horror trappings.
I love the Dark Sun games as well. I still have my original copies of both of those. I also have another SSI collection with all of the other classics.
I only played most of the standard Forgotten Realms ones, but man! Pools of Radiance not only got me into the series, it got me into D&D completely! Man was I stupid back in those days. I bought the game thinking it would be a sci-fi game, I didn't even know Dragon magazine existed at the time, and when I finally got to read Dragons, I assumed they were for some sort of expansion to the video games. My dad tried to explain the idea of tabletop games; I didn't believe him!
I got my first gold box game, Pool of Radiance, way before I ever played D&D, and it was my first D&D CRPG. I pretty much had no idea what I was doing, character-wise. I remember always min'ing my dex because it lowered my AC. Higher is always better, right?
Was there a Dragonlance game on the Commodore 64? Cos when I got my uncle's old C64 yeeeeeears ago I remember that it came with something like that, and there was a copy of Dragons of Autumn Twilight (I think) with it.
I suspect you are thinking of Heroes of the Lance, the only game to also get a NES port.
The Gold Box games were made by the same company, SSI, but were entirely different (and much more popular)
Everyone's mentioning the D&D games so I'm not sure if anyone remembers then, but I thought the two Buck Rogers games under the Gold Box engine were by far the best. I still have horrible nightmare visions about that ship and those damn ECGs.
The Buck Rogers games were fantastic. I have a soft spot in my heart for the Eye of the Beholder trilogy but for pure, unfettered dungeon-crawling joy it doesn't get a lot better than Dungeon Hack.
You guys should all go play Dungeon Hack right now. You know you want to.
I still have all the Gold Box games in a box somewhere, along with tons of graph paper maps. It is a wonder my mom didn't get fired for stealing so many office supplies back then.
The Gold Box games were way ahead of their time. Before them, SSI mainly made war games. That experience was reflected in the combat, which was more like a modern day tactical SRPG than the menu-driven battles in The Bard's Tale, Wizardry, and Might and Magic games of the time. Movement and positioning mattered. Properly aiming a Fireball or bouncing a Lightning Bolt off a wall was so satisfying.
Edit: The Buck Rogers games were good too. I think those games were pretty unique in the way handled defense and armor. Certain armors were more effective against beam weapons and weak to projectiles, etc. There were also smoke grenades you could throw for cover that would give a bonus to defense rolls.
Bouncing lightning bolts was rad but I remember fireball being uber deadly when fighting kobolds. Large numbers of high-initiative d4 melee monsters vs one wizard with nothing but AE spells booked is a recipe for frustration and hilarity.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
I remember being so excited when the later games introduced silver mirrored shields so your fighters could reflect Lightning Bolts back on Rakshasha and eyebeams on Beholders.
Beholders were so scary in those games. Crossing your fingers when one attacked because each eyestalk got an attack roll. Watching your fighter make several saving throws then get charmed and kill your mage.
Played Pool of Radiance on the C64, and bragged to my IBM-owning buddy that it was incredibly superior to his Azure Bonds game because I had sixteen glorious colors to his puny four, and much better music. I was pretty sure that the Commodore 64 was the gaming rig to bet on.
Watched him play Azure Bonds, and then I played Secret of the Silver Blades myself -- which was actually kind of my favorite. I really liked the power level, high enough to be hitting big stuff. I still remember the end fight of Silver Blades. That thing was brutal.
And in more than one D&D game, when I couldn't figure out what an NPC was supposed to say, I would just declare, "You record it in your journal as entry 27!"
Bouncing lightning bolts was rad but I remember fireball being uber deadly when fighting kobolds. Large numbers of high-initiative d4 melee monsters vs one wizard with nothing but AE spells booked is a recipe for frustration and hilarity.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
Pfft. Pussy. Some of the Draconians turned into fireballs when you killed them in the Dragonlance games, which meant every fight with them was a giant fireworks display eventually, and god help you once you made it to Dark Queen and there was the breed that turned into METEOR SWARMS.
Aroduc on
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augustwhere you come from is goneRegistered Userregular
edited January 2009
I had Pools of Radiance and Curse of the Azure Bonds.
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
takyris on
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augustwhere you come from is goneRegistered Userregular
edited January 2009
Nope, those two had decoder wheels. At least mine did.
Bouncing lightning bolts was rad but I remember fireball being uber deadly when fighting kobolds. Large numbers of high-initiative d4 melee monsters vs one wizard with nothing but AE spells booked is a recipe for frustration and hilarity.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
Pfft. Pussy. Some of the Draconians turned into fireballs when you killed them in the Dragonlance games, which meant every fight with them was a giant fireworks display eventually, and god help you once you made it to Dark Queen and there was the breed that turned into METEOR SWARMS.
At least the draconians were badasses. Dying to friendly fire because of a 3hp monster is the height of hubris. May a night of Silver Blades ended with me thinking "I'll just kill these all at once!" and reaping a whirlwind of destruction. Eventually I learned to stock up on darts and not tempt fate.
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
Bouncing lightning bolts was rad but I remember fireball being uber deadly when fighting kobolds. Large numbers of high-initiative d4 melee monsters vs one wizard with nothing but AE spells booked is a recipe for frustration and hilarity.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
Pfft. Pussy. Some of the Draconians turned into fireballs when you killed them in the Dragonlance games, which meant every fight with them was a giant fireworks display eventually, and god help you once you made it to Dark Queen and there was the breed that turned into METEOR SWARMS.
At least the draconians were badasses. Dying to friendly fire because of a 3hp monster is the height of hubris. May a night of Silver Blades ended with me thinking "I'll just kill these all at once!" and reaping a whirlwind of destruction. Eventually I learned to stock up on darts and not tempt fate.
After the tenth fight against 20 of them at once, the badassery factor is somewhat gone.
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
Hunh. My bad!
Well Pool of Radiance had journal entries too, but they weren't used for copy protection. A bartender would give you journal entries for rumors. Come to think of it, PoR might be one of the first games to let you fight in a bar brawl. I have such fond memories of that game.
grrarg on
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
Hunh. My bad!
Well Pool of Radiance had journal entries too, but they weren't used for copy protection. A bartender would give you journal entries for rumors. Come to think of it, PoR might be one of the first games to let you fight in a bar brawl. I have such fond memories of that game.
There were some quest specific things recorded in your journal, too, so you really needed it to progress in the game.
Bouncing lightning bolts was rad but I remember fireball being uber deadly when fighting kobolds. Large numbers of high-initiative d4 melee monsters vs one wizard with nothing but AE spells booked is a recipe for frustration and hilarity.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
Pfft. Pussy. Some of the Draconians turned into fireballs when you killed them in the Dragonlance games, which meant every fight with them was a giant fireworks display eventually, and god help you once you made it to Dark Queen and there was the breed that turned into METEOR SWARMS.
At least the draconians were badasses. Dying to friendly fire because of a 3hp monster is the height of hubris. May a night of Silver Blades ended with me thinking "I'll just kill these all at once!" and reaping a whirlwind of destruction. Eventually I learned to stock up on darts and not tempt fate.
I liked how each one died differently depending on which good dragon they were a corruption of. The weakest ones ticked me off the most though since they were always turning to stone when they died and you had a huge chance of losing your weapon and never getting it back.
The second Krynn game (Death Knights of Krynn) was my favorite one - it had the best story of the three I believe. Full of tons of different undead enemies and of course Lord Soth.
I don't remember any of them having a decoder wheel. I thought the copy protection was, either on load or early in the game, being asked to type the seventh word of journal entry 46 or something like that.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
Hunh. My bad!
Well Pool of Radiance had journal entries too, but they weren't used for copy protection. A bartender would give you journal entries for rumors. Come to think of it, PoR might be one of the first games to let you fight in a bar brawl. I have such fond memories of that game.
There were some quest specific things recorded in your journal, too, so you really needed it to progress in the game.
Yes, PoR absolutely did use a journal in much the same way the other Gold Box games did during the actual gameplay. But for the copy-protection, it was an old-school code wheel.
Either way, PoR, and the other Gold Box games, were absolute goodness. If I weren't on yet another return to X-Com kick, I would work on playing them this weekend. As it is, no way I'll make it out of January without at least some time spent getting PoR or CoK going on this machine. Heck, I'll probably go stop by my parents' place and find the old original boxes and journals and wheels before I do so, just because it would be a blast to go through that stuff again.
Posts
Edit: Main site appears to be down, but you can download a stable version from SourceForge.net.
But they are real games, played by real people. I think the most important part of this thread is assuring one another that, no, these games are not just a series of fanciful hallucinations!
After that, I had to have them. All of them. The SSI Gold Box games - they were mine. With all of their code wheel checking, journal entry reading goodness. Of course, that took me on to the Dragonlance books, and from there - let's just say I'm glad I never made it to Drizzt. The games though, were classic, and after hitting up that YouTube link with the Champions of Krynn video, I expect I will be compelled beyond the ability to resist to dig some of these up online this weekend and revel in the nostalgia. While my freshly obtained Storm of Zehir sits off to the side waiting to be opened and played. Sigh.
Since I played it later, Pool of Radiance was never really enjoyable for me. It may have been the first, but I think every other Gold Box game was better.
Such good games
If I remember correctly, the Pools of Darkness final fight kicked my ass more than any other Gold Box fight.
Yeah, the original Gold Box trilogy (Pool of Radiance, Curse of the Azure Bonds, and the other one I can't remember) were released on the C=64 as was the olympic games-style D&D game whose name I couldn't remember off the top of my head but Wikipedia tells me it was Hillsfar.
And it's funny that somebody would be all "you're making it up!" because the Gold Box games are pretty much legendary among old-school CRPG fans. In those days, you had Bard's Tale, Wizardry, Might & Magic, and Gold Box and you were pretty much set for life. (Although I was a Wasteland kid myself. Desert Rangers 4eva!)
Edit: Also, there was a side-scrolling Dragonlance action game that was also released for the C=64 and all the other 80s platforms. Don't remember what it was called though.
the "no true scotch man" fallacy.
Hell, I've never even played a Gold Box game but this forum has informed me of their legendariness (yes I made that word up).
I remember seeing those in my Commodore magazines but I never played them.
the "no true scotch man" fallacy.
The 'gold box' games were good.. but Eye of the Beholder was something special, second only to Dungeon Master.
Yeah, those ones were awesome. The way the skills you chose came into play during the game was pretty good for a game of it's time and the storylines were actually pretty good. I remember the first one actually came with a book based on the game - Coundown to Doomsday I think it was called. The ship to ship battles were also awesome.
Anyone else have Forgotten Realms : Unlimited Adventures? Motherfucking goldbox game creator! That thing was stupid awesome, and obscenely intuitive to use from what I remember.
Also there was a Spelljammer gold box game one of my friends had, with realtime pseudo 3d ship to ship combat. That was weird, although it was Spelljammer so that was to be expected.
I loved the gold box games... LOVED THEM.
I love the Dark Sun games as well. I still have my original copies of both of those. I also have another SSI collection with all of the other classics.
I got my first gold box game, Pool of Radiance, way before I ever played D&D, and it was my first D&D CRPG. I pretty much had no idea what I was doing, character-wise. I remember always min'ing my dex because it lowered my AC. Higher is always better, right?
I suspect you are thinking of Heroes of the Lance, the only game to also get a NES port.
The Gold Box games were made by the same company, SSI, but were entirely different (and much more popular)
猿も木から落ちる
The Buck Rogers games were fantastic. I have a soft spot in my heart for the Eye of the Beholder trilogy but for pure, unfettered dungeon-crawling joy it doesn't get a lot better than Dungeon Hack.
You guys should all go play Dungeon Hack right now. You know you want to.
The Gold Box games were way ahead of their time. Before them, SSI mainly made war games. That experience was reflected in the combat, which was more like a modern day tactical SRPG than the menu-driven battles in The Bard's Tale, Wizardry, and Might and Magic games of the time. Movement and positioning mattered. Properly aiming a Fireball or bouncing a Lightning Bolt off a wall was so satisfying.
Edit: The Buck Rogers games were good too. I think those games were pretty unique in the way handled defense and armor. Certain armors were more effective against beam weapons and weak to projectiles, etc. There were also smoke grenades you could throw for cover that would give a bonus to defense rolls.
Anyone remember what happened when you fired a lightning bolt in the water tiles? :rotate:
Beholders were so scary in those games. Crossing your fingers when one attacked because each eyestalk got an attack roll. Watching your fighter make several saving throws then get charmed and kill your mage.
Watched him play Azure Bonds, and then I played Secret of the Silver Blades myself -- which was actually kind of my favorite. I really liked the power level, high enough to be hitting big stuff. I still remember the end fight of Silver Blades. That thing was brutal.
And in more than one D&D game, when I couldn't figure out what an NPC was supposed to say, I would just declare, "You record it in your journal as entry 27!"
Pfft. Pussy. Some of the Draconians turned into fireballs when you killed them in the Dragonlance games, which meant every fight with them was a giant fireworks display eventually, and god help you once you made it to Dark Queen and there was the breed that turned into METEOR SWARMS.
One did not come with the decoder wheel.
I played it a couple time by guessing.
At least the draconians were badasses. Dying to friendly fire because of a 3hp monster is the height of hubris. May a night of Silver Blades ended with me thinking "I'll just kill these all at once!" and reaping a whirlwind of destruction. Eventually I learned to stock up on darts and not tempt fate.
Pool of Radiance definitely had a decoder wheel rather than the journal look-ups. At least 1 or 2 others did as well.
Hunh. My bad!
After the tenth fight against 20 of them at once, the badassery factor is somewhat gone.
Well Pool of Radiance had journal entries too, but they weren't used for copy protection. A bartender would give you journal entries for rumors. Come to think of it, PoR might be one of the first games to let you fight in a bar brawl. I have such fond memories of that game.
There were some quest specific things recorded in your journal, too, so you really needed it to progress in the game.
I liked how each one died differently depending on which good dragon they were a corruption of. The weakest ones ticked me off the most though since they were always turning to stone when they died and you had a huge chance of losing your weapon and never getting it back.
The second Krynn game (Death Knights of Krynn) was my favorite one - it had the best story of the three I believe. Full of tons of different undead enemies and of course Lord Soth.
Yes, PoR absolutely did use a journal in much the same way the other Gold Box games did during the actual gameplay. But for the copy-protection, it was an old-school code wheel.
Either way, PoR, and the other Gold Box games, were absolute goodness. If I weren't on yet another return to X-Com kick, I would work on playing them this weekend. As it is, no way I'll make it out of January without at least some time spent getting PoR or CoK going on this machine. Heck, I'll probably go stop by my parents' place and find the old original boxes and journals and wheels before I do so, just because it would be a blast to go through that stuff again.