Unpopular opinion: Bushido Blade was the best fighting game ever made.
This is the truest statement ever made.
Yeah, I don't think this is going to be a hugely unpopular opinion. Lots of people like other fighting games better but it's pretty widely acknowledged that BB was badass.
Sequel was just average, though.
It's not really a fighting game, though, as much as it is a sword fighting simulation. Man, I loved the shit out of Bushido Blade. Really weird how you could visit pretty much every location in the game by just running away from your foe into other areas.
The failure of Light Weight to produce anything since BB that wasn't utter dogshit is one of the great gaming mysteries.
I only recently tried the sequel since I couldn't find a copy of the original. My god it was awful. The original was sooooooo good. Cutting legs and then watching your opponent crawl was satisfying, if a little disturbing.
It was even better how you could basically get the best ending by doing that "two dudes run at each other, one slashes, one dies" thing half a dozen times in a row
i feel collector's editions should be done away with unless, you know, they intend to make them actually uncommon to find and worth the price. Making a collector's edition that has a higher print run than the normal edition says that something is wrong.
I remember the Halo 2 Limited Edition when I worked at Gamestop....we got 400 Limited Editions and 250 or so of the normal edition. Somehow, that doesn't really tell me it's very limited.
On the flip side, "special editions" that are exclusive to one retailer that have "exclusive game content" are total BS. I shouldn't get less game for the same price somewhere else - if I get less game, I should be paying less for it.
That's kind of the point. You're getting more for your money which encourages you to buy it at that location.
i agree about the content available only from specific stores. what if I didn't have that store in my vicinity? I think it's lame as fuck when there's specific extra content available only through those means.
It's not really a fighting game, though, as much as it is a sword fighting simulation. Man, I loved the shit out of Bushido Blade. Really weird how you could visit pretty much every location in the game by just running away from your foe into other areas.
The failure of Light Weight to produce anything since BB that wasn't utter dogshit is one of the great gaming mysteries.
I hate it when game developers create an awesome formula for the initial game and then fuck it up on all the sequels/spinoffs.
In BB2 we had four times as many (functionally identical) characters, but fewer weapons, less realistic damage physics, less realistic injuries and a more traditional fighting game arena setup. Why did they change these things? I heard the Ps2 sequels were even worse, and that they even had a fucking health bar. Wasn't not having a health bar the whole point of Bushido Blade?
The Mana series kind of had this problem, too. The first SOM (a game I consider to this day to be damn near perfect) had lots of exploration and creative use of the weapons (whips for leaping across chasms, axes for breaking down stuff, magic was useful for things besides combat, etc). Then SD3 had the neat class system, but lost all the other exploratory elements. I played the fuck out of LOM but it was almost entirely combat-oriented, and while you could do elaborate combat maneuevers with the techniques there was absolutely no reason to do so, since you could just tap X ad infinitum through the whole game. You couldn't even heal yourself in battle. All these games could have been so much more.
Hers a real unpopular opinion
Secret of Mana sucks
Legend of Mana is awesome
Having played Secret of Mana a lot since it came out on Virtual Console, I will say that the game has some flaws. It requires a lot of grinding if you want to level your magic and weapons. It's nothing you need to do, but I don't have the kind of patience for that anymore. The rest of the game is great, even if the translation isn't that hot, and the hit detection can be funky, especially if you're using charged moves. It's still a very unique and just overall pleasant game, though.
I've never actually played Legend of Mana that much; the whole "building" aspect kinda turned me off. I think the whole game is a little too abstract and I found it hard to make sense of some of the gameplay mechanics.
I haven't played any of the other Mana games. What about the remake of the original Seiken Densetsu? It gets bashed a lot, but isn't it ostensibly similar to Secret of Mana? The PS2 game also seemed interesting, but the whole "your level resets in each dungeon" doesn't seem like a terribly great idea. I don't know about the remaining two; a strategy game and a dungeon crawler? Is the dungeon crawler (Children?) actually any good?
Man, we need a remake/English port of Seiken Densetsu 3 so badly. I don't know why Square hasn't capitalized on that shit yet. The entire franchise is just being left to rot.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Hers a real unpopular opinion
Secret of Mana sucks
Legend of Mana is awesome
Having played Secret of Mana a lot since it came out on Virtual Console, I will say that the game has some flaws. It requires a lot of grinding if you want to level your magic and weapons. It's nothing you need to do, but I don't have the kind of patience for that anymore. The rest of the game is great, even if the translation isn't that hot, and the hit detection can be funky, especially if you're using charged moves. It's still a very unique and just overall pleasant game, though.
I've never actually played Legend of Mana that much; the whole "building" aspect kinda turned me off. I think the whole game is a little too abstract and I found it hard to make sense of some of the gameplay mechanics.
I haven't played any of the other Mana games. What about the remake of the original Seiken Densetsu? It gets bashed a lot, but isn't it ostensibly similar to Secret of Mana? The PS2 game also seemed interesting, but the whole "your level resets in each dungeon" doesn't seem like a terribly great idea. I don't know about the remaining two; a strategy game and a dungeon crawler? Is the dungeon crawler (Children?) actually any good?
Man, we need a remake/English port of Seiken Densetsu 3 so badly. I don't know why Square hasn't capitalized on that shit yet. The entire franchise is just being left to rot.
The reason sword of mana (the remake of SD) is bad is simply because the combat is really clunky and the story is quite disjointed. But thebig problem is a completely and utterly retard leveling system. Now Legend of mana however had the smoothest combat in the entire series and while I admit the item creation was poorly done you didn't need it and the many stories you could follow were actually pretty decent.
Every game since Legend of Mana has been progressively worse.
The GBA remake was decent. Not wonderful, not terrible, but serviceable. The PS2 game was kinda bad, and the DS games were utterly terrible.
Anyway
This opinion is probably unpopular simply for the fact that not very many people have played these games, but the Way of the Samurai games (especially the first one) were some of my favorite games of the last generation. You don't often see game that are truly open-ended like that and yet still have a compelling story and deep gameplay. They're criminally underrated, probably because they're no the prettiest games out there, but they're incredibly fun.
WotS 3 is already out in Japan, but I haven't heard anything about it coming to the US
I love the first WotS. More games should make use of that structure; geographically small, but tons of different variations and subplots within. It's genius game design. My only problem with is that the combat was a bit tedious; some of the later enemies had way too much health for their own good.
How is the sequel? I kind of remember everyone hating on it.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I love the first WotS. More games should make use of that structure; geographically small, but tons of different variations and subplots within. It's genius game design. My only problem with is that the combat was a bit tedious; some of the later enemies had way too much health for their own good.
How is the sequel? I kind of remember everyone hating on it.
Ehh, it wasn't quite as good. Mostly because it took place in a city instead of a small town, and you traveled through a menu instead of just walking. It still had the same idea, but I think the first one executed it better.
Looks like the third one is going back to the "tiny village in the middle of nowhere" model, though.
The reason sword of mana (the remake of SD) is bad is simply because the combat is really clunky and the story is quite disjointed. But thebig problem is a completely and utterly retard leveling system. Now Legend of mana however had the smoothest combat in the entire series and while I admit the item creation was poorly done you didn't need it and the many stories you could follow were actually pretty decent.
Yeah, item creation in LOM was waaaay too complex and it wasn't even explained ingame (like, at all). All those weird cards and elemental essences and coins and who the fuck has time for this.
Although if you liked stuff like that in LOM I can see why you didn't like SOM since the gameplay was much much simpler. My ideal Mana game would allow the customisability of the first SOM with the class and party system of SD3 (ie, pick your party and specialise them, but you're stuck with them and you can't just have everybody master everything like in FFXII). SD3 was pretty much gameplay with an extremely linear story; I missed the sense of wonder and exploration from the first. Still it was and is a damn good game.
I think the plot/setting (along with the beautiful graphics) were the high point of LOM. The world was simultaneously bizarre and completely unrealistic but it was also one of the most internally consistent worlds I've seen in a videogame. I loved the Jumi and the Matilda/Irwin plots (although I thought the dragoon stuff kind of sucked). Although I will say I hated managing the world map.
I don't know if this has been said before but I absolutely hated Baldur's Gate II. I've never played tabletop games before and I just heard it was this awesome RPG where you could basically customise your character and play it out however you wanted. But the system was a total mystery to me and being used to JRPGs I hated having to manage my magic by days and constantly rest and all that jazz. Plus it was made back in ye olden days and constantly swapping those CDs out a la Riven was a pain. Apparently a lot of people really love it but it just wasn't my thing.
BB2 was alright. I liked it, but it was no way as pure as BB.
Loving BB is not an unpopular opinion my friend. Funny that tons of gamers are screaming for that to come back or be re-made this gen.
What do we get? Kengo Zero. Yeah... not so much.
Way of the Samurai I really liked. It was like a watered down BB, with health bars, but you could unleash a super powerful kill stroke. Plus you could level up swords like an RPG. Addicting.
But please, powers that be, make another Bushido Blade sometime soon. Very much a sim, the one to miss a slash, dies.
BB2 was alright. I liked it, but it was no way as pure as BB.
Loving BB is not an unpopular opinion my friend. Funny that tons of gamers are screaming for that to come back or be re-made this gen.
What do we get? Kengo Zero. Yeah... not so much.
Way of the Samurai I really liked. It was like a watered down BB, with health bars, but you could unleash a super powerful kill stroke. Plus you could level up swords like an RPG. Addicting.
But please, powers that be, make another Bushido Blade sometime soon. Very much a sim, the one to miss a slash, dies.
The only real problem I had with WotS was the lack of VAing, those grunts really got annoying after a while. That and most of the time you could win a lot of fights with the same combo.
Dragkonias on
0
ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
edited January 2009
My biggest complaint with gaming these days is that its too hard to put down and do a quick save or load to a save state.
Solid snake sucks and will always suck, much like the ps3.
I don't have time for 100hrs of gameplay anymore. RPG's suck if they can't make the grinding interesting at all. FF1(nes) made me constantly think about my moves. While the remake for the GBA was such a snooze fest.
Gaming in general has become too much focused on the money aspect with the DLC and add-on bullshit.
Make good games that have feeling and the money will come. Steam has learned this. The rest of the dumbass market place needs to learn this. "pirates are unserved customers" is an excellent way to do business.
Heres another opinion.
I really don't find FF7 that great of a game.
It's too easy and the plot isnt that great.
This sure shows up a lot.
Is it really just childhood nostalgia clouding my senses when I play old games?
No, no. I think I just have terrible taste in entertainment.
Y'know, cause I like RPGs with an interesting, even unique magic system.
Completely optional, easy to miss characters with their own sidequest.
Character development, plot twists, tragedy and triumph.
I guess my unpopular opinion is that FF7 stands up quite well as an RPG on its own merits, sometimes even matching up to the hype that people still ascribe to it.
The graphics are primitive by today's standards, but I guess thats why everyone would really, really, really like a remake.
Is that unpopular to say? No seriously though I'm a 360 nut and I don't own Halo 3.
Never plan to.
The Pause Button on
But if I'm right that the universe has an appetite for novelty.
Then we are the apple of its eye. You are the cutting edge of a 13 billion year old process of defying novelty.
Your acts matter, your thoughts matter.
Heres another opinion.
I really don't find FF7 that great of a game.
It's too easy and the plot isnt that great.
This sure shows up a lot.
Is it really just childhood nostalgia clouding my senses when I play old games?
No, no. I think I just have terrible taste in entertainment.
Y'know, cause I like RPGs with an interesting, even unique magic system.
Completely optional, easy to miss characters with their own sidequest.
Character development, plot twists, tragedy and triumph.
I guess my unpopular opinion is that FF7 stands up quite well as an RPG on its own merits, sometimes even matching up to the hype that people still ascribe to it.
The graphics are primitive by today's standards, but I guess thats why everyone would really, really, really like a remake.
I thought FF7 looked like ass back then (except for the PC version) and it still does. Secret of mana? The sprites and graphics hold up for its platform limitations.
You can tell when gaming starting becoming a production line thing in the mid-late 90's. About the time sony showed up and telling all the cool people that they need a ps2.
Besides the few artistic games that are beautiful and enjoyable, Gaming quality is really sub-par from where it should be. Projects are too big and too involved.
Also,
Starcraft 2 better fucking have most of the options that supreme commander did or I will be pissed.
FEAR was generic, piecemeal trash that, while it had a flair for the dramatic, was not scary for 98% of the game (The ending was quite effective, however). I have no reason to expect the sequel will be any different.
Game Informer is a great magazine, with interesting articles and up-to-date news on new IPs.
Devil May Cry 2 is the best of the series. As derivative as it is, that says something.
Nothing as big as "Shadow of the Colossus is boring," but I tried.
Oh, hey, how about this! I did not care for Megaman. Ever.
Or Sonic, for that matter.
FEAR was generic, piecemeal trash that, while it had a flair for the dramatic, was not scary for 98% of the game (The ending was quite effective, however). I have no reason to expect the sequel will be any different.
Game Informer is a great magazine, with interesting articles and up-to-date news on new IPs.
Devil May Cry 2 is the best of the series. As derivative as it is, that says something.
Nothing as big as "Shadow of the Colossus is boring," but I tried.
Oh, hey, how about this! I did not care for Megaman. Ever.
Or Sonic, for that matter.
This is a confusingly strange opinion.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
And the ending, ugh, the ending.
Sepah on
0
WhiteZinfandelYour insidesLet me show you themRegistered Userregular
To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
Well to be fair you usually start with like 20 health, and they've gotta scale up from there.
Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.
Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
I should mention that I find any games intended for "hardcore users only" to be repulsive.
And really, there are no winners when you discuss Devil May Cry and plot in any capacity. There are only tears of failure.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
I should mention that I find any games intended for "hardcore users only" to be repulsive.
And really, there are no winners when you discuss Devil May Cry and plot in any capacity. There are only tears of failure.
DMC2 spoiler:
Cliffhanger ending booooooo
Thats what Easy mode is for, of course. Accessibility.
But DMC2 was boringly easy, especially after playing the first one.
It just seems strange to look at the DMC games and like the second one the most.
FEAR was generic, piecemeal trash that, while it had a flair for the dramatic, was not scary for 98% of the game (The ending was quite effective, however). I have no reason to expect the sequel will be any different.
Game Informer is a great magazine, with interesting articles and up-to-date news on new IPs.
Devil May Cry 2 is the best of the series. As derivative as it is, that says something.
Nothing as big as "Shadow of the Colossus is boring," but I tried.
Oh, hey, how about this! I did not care for Megaman. Ever.
Or Sonic, for that matter.
This is a confusingly strange opinion.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
Well to be fair you usually start with like 20 health, and they've gotta scale up from there.
Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.
Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
Haha what the hell kind of complaint is this. What's the precision on health meters in FPSs? Internally, do they go from 1 to 100 or more like 1 to 10,000? Who cares what the precision is? What about how much damage an AK-47 does vs. a knife, how is that calculated and why is it any different?
Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.
I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?
If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
I should mention that I find any games intended for "hardcore users only" to be repulsive.
And really, there are no winners when you discuss Devil May Cry and plot in any capacity. There are only tears of failure.
DMC isn't for hardcore users only though. There's an easy mode, and the normal mode isn't particularly hard, especially in the US version. Only the hard mode and DMD become unfair.
I honestly think that the Mega Man X games - well, the early ones, anyway - are better than the Classic series, and I'm somewhat tempted to say that X3 is actually better than 2.
Legends, though, is the best franchise of the whole lot. The characters, the setting, the designs, it's all so memorable and endearing and striking. I wish Inafune would come to his senses and come back to Legends instead of continuing on with that .exe/starforce slop.
I honestly think that the Mega Man X games - well, the early ones, anyway - are better than the Classic series
I've always felt this way. I remember seeing the first pictures in some magazine of the first X title on the SNES. I never really liked the classics, but played Mega Man X non stop, back in the day.
Also, I thought MM9 should have gone for the SNES X games' style instead of the NES classic style.
Epid thread win, right here. You'll find lots of people who agree that FFVII is overrated, who disliked Shadow of the Colossus - heck, it seems you can even find a few who enjoyed Enter the Matrix.
But DMC2 > 1, 3 and 4?
Win. He wins. Game over, man. Game over.
Chance on
'Chance, you are the best kind of whore.' -Henroid
Posts
It was even better how you could basically get the best ending by doing that "two dudes run at each other, one slashes, one dies" thing half a dozen times in a row
That's kind of the point. You're getting more for your money which encourages you to buy it at that location.
It's BS but it makes perfect sense.
In BB2 we had four times as many (functionally identical) characters, but fewer weapons, less realistic damage physics, less realistic injuries and a more traditional fighting game arena setup. Why did they change these things? I heard the Ps2 sequels were even worse, and that they even had a fucking health bar. Wasn't not having a health bar the whole point of Bushido Blade?
The Mana series kind of had this problem, too. The first SOM (a game I consider to this day to be damn near perfect) had lots of exploration and creative use of the weapons (whips for leaping across chasms, axes for breaking down stuff, magic was useful for things besides combat, etc). Then SD3 had the neat class system, but lost all the other exploratory elements. I played the fuck out of LOM but it was almost entirely combat-oriented, and while you could do elaborate combat maneuevers with the techniques there was absolutely no reason to do so, since you could just tap X ad infinitum through the whole game. You couldn't even heal yourself in battle. All these games could have been so much more.
Secret of Mana sucks
Legend of Mana is awesome
Having played Secret of Mana a lot since it came out on Virtual Console, I will say that the game has some flaws. It requires a lot of grinding if you want to level your magic and weapons. It's nothing you need to do, but I don't have the kind of patience for that anymore. The rest of the game is great, even if the translation isn't that hot, and the hit detection can be funky, especially if you're using charged moves. It's still a very unique and just overall pleasant game, though.
I've never actually played Legend of Mana that much; the whole "building" aspect kinda turned me off. I think the whole game is a little too abstract and I found it hard to make sense of some of the gameplay mechanics.
I haven't played any of the other Mana games. What about the remake of the original Seiken Densetsu? It gets bashed a lot, but isn't it ostensibly similar to Secret of Mana? The PS2 game also seemed interesting, but the whole "your level resets in each dungeon" doesn't seem like a terribly great idea. I don't know about the remaining two; a strategy game and a dungeon crawler? Is the dungeon crawler (Children?) actually any good?
Man, we need a remake/English port of Seiken Densetsu 3 so badly. I don't know why Square hasn't capitalized on that shit yet. The entire franchise is just being left to rot.
The reason sword of mana (the remake of SD) is bad is simply because the combat is really clunky and the story is quite disjointed. But thebig problem is a completely and utterly retard leveling system. Now Legend of mana however had the smoothest combat in the entire series and while I admit the item creation was poorly done you didn't need it and the many stories you could follow were actually pretty decent.
The GBA remake was decent. Not wonderful, not terrible, but serviceable. The PS2 game was kinda bad, and the DS games were utterly terrible.
Anyway
This opinion is probably unpopular simply for the fact that not very many people have played these games, but the Way of the Samurai games (especially the first one) were some of my favorite games of the last generation. You don't often see game that are truly open-ended like that and yet still have a compelling story and deep gameplay. They're criminally underrated, probably because they're no the prettiest games out there, but they're incredibly fun.
WotS 3 is already out in Japan, but I haven't heard anything about it coming to the US
How is the sequel? I kind of remember everyone hating on it.
Ehh, it wasn't quite as good. Mostly because it took place in a city instead of a small town, and you traveled through a menu instead of just walking. It still had the same idea, but I think the first one executed it better.
Looks like the third one is going back to the "tiny village in the middle of nowhere" model, though.
It better fucking come to the US.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Although if you liked stuff like that in LOM I can see why you didn't like SOM since the gameplay was much much simpler. My ideal Mana game would allow the customisability of the first SOM with the class and party system of SD3 (ie, pick your party and specialise them, but you're stuck with them and you can't just have everybody master everything like in FFXII). SD3 was pretty much gameplay with an extremely linear story; I missed the sense of wonder and exploration from the first. Still it was and is a damn good game.
I think the plot/setting (along with the beautiful graphics) were the high point of LOM. The world was simultaneously bizarre and completely unrealistic but it was also one of the most internally consistent worlds I've seen in a videogame. I loved the Jumi and the Matilda/Irwin plots (although I thought the dragoon stuff kind of sucked). Although I will say I hated managing the world map.
I don't know if this has been said before but I absolutely hated Baldur's Gate II. I've never played tabletop games before and I just heard it was this awesome RPG where you could basically customise your character and play it out however you wanted. But the system was a total mystery to me and being used to JRPGs I hated having to manage my magic by days and constantly rest and all that jazz. Plus it was made back in ye olden days and constantly swapping those CDs out a la Riven was a pain. Apparently a lot of people really love it but it just wasn't my thing.
Loving BB is not an unpopular opinion my friend. Funny that tons of gamers are screaming for that to come back or be re-made this gen.
What do we get? Kengo Zero. Yeah... not so much.
Way of the Samurai I really liked. It was like a watered down BB, with health bars, but you could unleash a super powerful kill stroke. Plus you could level up swords like an RPG. Addicting.
But please, powers that be, make another Bushido Blade sometime soon. Very much a sim, the one to miss a slash, dies.
I really don't find FF7 that great of a game.
It's too easy and the plot isnt that great.
...not that anyone cares...:...:
The only real problem I had with WotS was the lack of VAing, those grunts really got annoying after a while. That and most of the time you could win a lot of fights with the same combo.
Solid snake sucks and will always suck, much like the ps3.
I don't have time for 100hrs of gameplay anymore. RPG's suck if they can't make the grinding interesting at all. FF1(nes) made me constantly think about my moves. While the remake for the GBA was such a snooze fest.
Gaming in general has become too much focused on the money aspect with the DLC and add-on bullshit.
Make good games that have feeling and the money will come. Steam has learned this. The rest of the dumbass market place needs to learn this. "pirates are unserved customers" is an excellent way to do business.
This sure shows up a lot.
Is it really just childhood nostalgia clouding my senses when I play old games?
No, no. I think I just have terrible taste in entertainment.
Y'know, cause I like RPGs with an interesting, even unique magic system.
Completely optional, easy to miss characters with their own sidequest.
Character development, plot twists, tragedy and triumph.
I guess my unpopular opinion is that FF7 stands up quite well as an RPG on its own merits, sometimes even matching up to the hype that people still ascribe to it.
The graphics are primitive by today's standards, but I guess thats why everyone would really, really, really like a remake.
Sonic Unleashed was one of the best games of 2008.
Excellent Music, Excellent Graphics, Fun Gameplay.
The entire package.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
there were like forty others who were exactly as competent if not better
Is that unpopular to say? No seriously though I'm a 360 nut and I don't own Halo 3.
Never plan to.
Then we are the apple of its eye. You are the cutting edge of a 13 billion year old process of defying novelty.
Your acts matter, your thoughts matter.
Well, you're not exactly going out on a limb there:
That said, Halo 1 may have sucked, but damn I did play a lot of Halo 2 back in the day.
SE++ Forum Battle Archive
I thought FF7 looked like ass back then (except for the PC version) and it still does. Secret of mana? The sprites and graphics hold up for its platform limitations.
You can tell when gaming starting becoming a production line thing in the mid-late 90's. About the time sony showed up and telling all the cool people that they need a ps2.
Besides the few artistic games that are beautiful and enjoyable, Gaming quality is really sub-par from where it should be. Projects are too big and too involved.
Also,
Starcraft 2 better fucking have most of the options that supreme commander did or I will be pissed.
These are unpopular opinions.
Ahahahaha, no it isn't.
Game Informer is a great magazine, with interesting articles and up-to-date news on new IPs.
Devil May Cry 2 is the best of the series. As derivative as it is, that says something.
Nothing as big as "Shadow of the Colossus is boring," but I tried.
Oh, hey, how about this! I did not care for Megaman. Ever.
Or Sonic, for that matter.
Ka-Chung!
Ka-Chung!
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
Wait, this is an unpopular opinion? Shit. I fucking love every part of that game except for the collectible sun/moon tokens you need to progress.
This is a confusingly strange opinion.
The gameplay lacked any kind of the challenge which is a hallmark of the DMC series.
And the ending, ugh, the ending.
Well to be fair you usually start with like 20 health, and they've gotta scale up from there.
Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.
Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
I should mention that I find any games intended for "hardcore users only" to be repulsive.
And really, there are no winners when you discuss Devil May Cry and plot in any capacity. There are only tears of failure.
Ka-Chung!
Ka-Chung!
DMC2 spoiler:
Thats what Easy mode is for, of course. Accessibility.
But DMC2 was boringly easy, especially after playing the first one.
It just seems strange to look at the DMC games and like the second one the most.
Oh nice, are we taking about Huck Finn now?
Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.
I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?
If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.
DMC isn't for hardcore users only though. There's an easy mode, and the normal mode isn't particularly hard, especially in the US version. Only the hard mode and DMD become unfair.
Legends, though, is the best franchise of the whole lot. The characters, the setting, the designs, it's all so memorable and endearing and striking. I wish Inafune would come to his senses and come back to Legends instead of continuing on with that .exe/starforce slop.
Also, I thought MM9 should have gone for the SNES X games' style instead of the NES classic style.
Epid thread win, right here. You'll find lots of people who agree that FFVII is overrated, who disliked Shadow of the Colossus - heck, it seems you can even find a few who enjoyed Enter the Matrix.
But DMC2 > 1, 3 and 4?
Win. He wins. Game over, man. Game over.