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Your unpopular opinion

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Posts

  • FalstaffFalstaff Registered User regular
    edited January 2009
    donhonk wrote: »
    Caswynben wrote: »
    Mega Man is a horrible, punishing game and fuck fuck fuck the developer

    there, I made my opinion out of yours

    I like yours better.

    Falstaff on
    Still verbing the adjective noun.
  • OremLKOremLK Registered User regular
    edited January 2009
    OremLK wrote: »
    OremLK wrote: »
    To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.

    Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.

    Well to be fair you usually start with like 20 health, and they've gotta scale up from there.

    Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.

    Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
    Haha what the hell kind of complaint is this. What's the precision on health meters in FPSs? Internally, do they go from 1 to 100 or more like 1 to 10,000? Who cares what the precision is? What about how much damage an AK-47 does vs. a knife, how is that calculated and why is it any different?

    Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.

    I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?

    If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.

    Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
    Duffel wrote: »
    OremLK wrote: »
    To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.

    Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.

    What do you mean by "minimalist about their presentation"? That they're too melodramatic, or that spell effects are too out there, or something?

    Because I do kind of get annoyed when I see Bahamut shoot his hyperbreath from space or when 17-year-old Squall somehow makes lasers come out of his sword and all that shit. It would be easier to relate to your protagonists if their abilities were somewhat realistic.

    Yeah, this. Just everything. I mean, melodrama in the storytelling, voice acting, writing in the dialogue. Monster designs. Spell effects. Swords that most men could barely lift, let alone swing. Hair that utterly defies the laws of physics and threatens to rupture both space and time.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • UncleSporkyUncleSporky Registered User regular
    edited January 2009
    OremLK wrote: »
    OremLK wrote: »
    OremLK wrote: »
    To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.

    Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.

    Well to be fair you usually start with like 20 health, and they've gotta scale up from there.

    Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.

    Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
    Haha what the hell kind of complaint is this. What's the precision on health meters in FPSs? Internally, do they go from 1 to 100 or more like 1 to 10,000? Who cares what the precision is? What about how much damage an AK-47 does vs. a knife, how is that calculated and why is it any different?

    Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.

    I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?

    If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.

    Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    UncleSporky on
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  • urahonkyurahonky Registered User regular
    edited January 2009
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    urahonky on
  • PuddingSenatorPuddingSenator Registered User regular
    edited January 2009
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    PuddingSenator on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited January 2009
    Oh yeah, another probably unpopular opinion: While it's mostly a good game, I couldn't ever beat RE4, as the controls and camera just pissed me off beyond belief. Not being able to move while I aim is fucking stupid. The camera was also way too freaking tight and the whole thing controlled like ass. Despite getting rid of the tank controls of previous REs, I still felt like I was controlling a tank.

    I know where you're coming from but realistically speaking you couldn't hit the broadside of a barn if you were running and shooting at the same time

    Well, I'm not really talking "run" and shoot at the same time. I'm talking any sort of movement at all. Why can't I come around a corner with my gun drawn? Realistically, I should be able to do this, and it's fucking stupid that I can't.
    Nuzak wrote: »
    being annoyed about not being able to run and gun is like being annoyed about having to reload your guns or the breifcase or whatever other balancing element you can think of

    either you run away and you don't get to fight back or you stand and fight and you can't move. it's not so much inspired by realism as a mechanism to let the (primarily) scythe-weilding zombies a chance to pose a threat to a person with a suitcase full of powerful, ranged weapons

    Then make them harder or faster or something, I don't know. Plenty of other games manage letting you move and aim at the same time. I see absolutely no reason for RE4 to disallow it. It just screws me up so much to not be able to move. I can't aim like that. In games like Uncharted I would use my characters movement along with the aiming stick in order to aim. I almost never had ammo in RE4 because I couldn't aim like I was used to.

    Also, if I remember correctly the aiming stick in RE4 was the left one and that just threw me waaaaaaaaay off too. Spending all that time learning to aim mostly on the right stick then having one game still using the left is just weird. Aiming with the left one in Valkyria is weird too, but at least everything's stationary there. It usually takes me a good half a minute to actually get the reticle where I want it.

    Radikal_Dreamer on
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  • OremLKOremLK Registered User regular
    edited January 2009
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.

    That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.

    OremLK on
    My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
  • DisruptorX2DisruptorX2 Registered User regular
    edited January 2009
    OremLK wrote: »
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.

    That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.

    I prefer video games as simulations.

    Video games as art are going to be just as boring as movies as art.

    DisruptorX2 on
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  • DuffelDuffel jacobkosh Registered User regular
    edited January 2009
    OremLK wrote: »
    Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.



    Yeah, this. Just everything. I mean, melodrama in the storytelling, voice acting, writing in the dialogue. Monster designs. Spell effects. Swords that most men could barely lift, let alone swing. Hair that utterly defies the laws of physics and threatens to rupture both space and time.
    Strange costume design aside, you probably would have liked Vagrant Story. Realistic (actually historical) weapons, stats remain constant throughout the game, interesting and somewhat understated story.

    Gameplay was complicated as all hell, though.

    Duffel on
  • BigDesBigDes Registered User regular
    edited January 2009
    I prefer videogames that are fun.

    BigDes on
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  • RohanRohan Registered User regular
    edited January 2009
    urahonky wrote: »
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    I thought Mace - The Dark Age was a great game.

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • MundaneSoulMundaneSoul fight fighter Daehan MingukRegistered User regular
    edited January 2009
    BigDes wrote: »
    I prefer videogames that are fun.

    What's that?

    MundaneSoul on
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  • urahonkyurahonky Registered User regular
    edited January 2009
    Rohan wrote: »
    urahonky wrote: »
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    I thought Mace - The Dark Age was a great game.

    Damn that game was great too!

    urahonky on
  • RohanRohan Registered User regular
    edited January 2009
    urahonky wrote: »
    Rohan wrote: »
    urahonky wrote: »
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    I thought Mace - The Dark Age was a great game.

    Damn that game was great too!

    High-five! What were reviewers back then thinking, giving those games such bad scores?

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • DjiemDjiem Registered User regular
    edited January 2009
    Caswynben wrote: »
    Puzzle Quest is a horrible, punishing game and fuck fuck fuck the developer

    Couldn't agree with this more. When I heard about this it sounded right up my alley, so I tried it out. It's just plain terrible and the AI cheats like a bastard. I recently tried out the flash demo of Galactrix to see if I could finally figure out why people like this game. Nope, still just as terrible and random as ever.

    This game is the anti-fun, the nega-fun. It is the antidote to fun

    I love Puzzle Quest, but holy shit you're right, the AI cheats so bad.
    If you'd like to like Puzzle Quest, just play a few hours of Culdcept Saga, then go back to Puzzle Quest. Suddenly, it won't seem like the AI's cheating that much anymore.

    Djiem on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited January 2009
    OremLK wrote: »
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.

    That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.

    I prefer video games as simulations.

    Video games as art are going to be just as boring as movies as art.

    I detest video games that stress simulation over enjoyment.

    If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.

    Ninja Snarl P on
  • urahonkyurahonky Registered User regular
    edited January 2009
    Rohan wrote: »
    urahonky wrote: »
    Rohan wrote: »
    urahonky wrote: »
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    I thought Mace - The Dark Age was a great game.

    Damn that game was great too!

    High-five! What were reviewers back then thinking, giving those games such bad scores?

    Ohhh shit. http://product.half.ebay.com/_W0QQprZ2144QQcpidZ3699152

    urahonky on
  • RohanRohan Registered User regular
    edited January 2009
    urahonky wrote: »
    Rohan wrote: »
    urahonky wrote: »
    Rohan wrote: »
    urahonky wrote: »
    I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.

    *trying to come up with more unpopular opinions.*

    e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.

    I thought Mace - The Dark Age was a great game.

    Damn that game was great too!

    High-five! What were reviewers back then thinking, giving those games such bad scores?

    Ohhh shit. http://product.half.ebay.com/_W0QQprZ2144QQcpidZ3699152

    I gave away all my N64 games last year :/

    Rohan on
    ...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.

    Nothing's forgotten, nothing is ever forgotten
  • TubeTube Registered User admin
    edited January 2009
    OremLK wrote: »
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.

    That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.

    I prefer video games as simulations.

    Video games as art are going to be just as boring as movies as art.

    I detest video games that stress simulation over enjoyment.

    If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.

    Can't you have both? I loved GTAIV for what it was, I'm sure when I play Saint's Row I'll love it for what it is, but they're clearly trying to achieve different things.

    Tube on
  • DisruptorX2DisruptorX2 Registered User regular
    edited January 2009
    OremLK wrote: »
    Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."

    Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.

    It's an escapist medium, first and foremost.

    I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.

    That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.

    I prefer video games as simulations.

    Video games as art are going to be just as boring as movies as art.

    I detest video games that stress simulation over enjoyment.

    If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.

    Well, none of my favourite simulation type games are things I can do in real life, so thats not really possible.

    Nothing wrong with arcadey games either, but games as art? Usually people bring up things like Killer 7 when that topic comes up. Games that revel in their complete lack of entertainment. Just like arthouse film!

    DisruptorX2 on
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  • TubeTube Registered User admin
    edited January 2009
    You have a very strange view of art. The Godfather is art. Citizen Kane is art. The Dark Knight is art, for that matter. Watchmen is art.

    Tube on
  • StupornautStupornaut Registered User regular
    edited January 2009
    OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:

    -when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or dekeing defenders as a realistic Adrian Peterson.

    EDIT: man, and I posted this without realizing people were having that very argument. Jeez!

    Stupornaut on

    Stupornaut.jpg
  • BigDesBigDes Registered User regular
    edited January 2009
    Stupornaut wrote: »
    OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:

    -when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.

    EDIT: man, and I posted this without realizing people were having that very argument. Jeez!

    With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.

    BigDes on
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  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited January 2009
    BigDes wrote: »
    Stupornaut wrote: »
    OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:

    -when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.

    EDIT: man, and I posted this without realizing people were having that very argument. Jeez!

    With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.

    My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.

    maximumzero on
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  • DisruptorX2DisruptorX2 Registered User regular
    edited January 2009
    You have a very strange view of art. The Godfather is art. Citizen Kane is art. The Dark Knight is art, for that matter. Watchmen is art.

    As are video games, in a sense. Its not really a big deal to me, I just dislike the idea of art for its own sake. It doesn't really have a function. I enjoy all those films you listed. And watchmen, despite not being a reader of comics.

    As for racers, I'm more a fan of the really extreme side. Stuff like F-Zero (hard to tell, I know) and Carmageddon. But I don't play many racers in general. Gran Turismo felt kind of like a single player MMO racing game in that you grinded for car parts. D:

    DisruptorX2 on
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  • BartholamueBartholamue Registered User regular
    edited January 2009
    I thought Digimon World (the first one) was a fun, enjoyable game if you got training your digimon right.

    Bartholamue on
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  • elliotw2elliotw2 Registered User regular
    edited January 2009
    BigDes wrote: »
    Stupornaut wrote: »
    OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:

    -when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.

    EDIT: man, and I posted this without realizing people were having that very argument. Jeez!

    With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.

    My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.

    Now, Grid does the sense of speed very well, but Burnout still wins me over because I don't have to act like I'm driving a real car or have to learn exactly how and where to push each button

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  • syrionsyrion Registered User regular
    edited January 2009
    Personally I like Trackmania. It's got Stadium for when you want ridiculously nimble, arcade steering; Coast for when you want something totally different; Rally for when you want ridiculously intolerant time-shaving; Island for when you want CRAZY SPEED with some semblance of technical; and Bay for when you want the most generic driving.

    It's awesome.

    syrion on
  • SkexisSkexis Registered User regular
    edited January 2009
    BigDes wrote: »
    Stupornaut wrote: »
    OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:

    -when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.

    EDIT: man, and I posted this without realizing people were having that very argument. Jeez!

    With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.

    My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.

    The Rush series was awesome, and having head to head stunt competitions was like sweet, sweet frosting.

    Along those same lines, Full Auto 2 is one of the best [strike]exclusives[/strike] games out on PS3.

    Skexis on
  • StupornautStupornaut Registered User regular
    edited January 2009
    I thought this was the unpopular opinions thread, where we say stuff like "Forza Motorsport 2 is more fun than Mario Kart" and then get yelled at. I know I'm in the minority, and that "sims are slow and boring" is the standard (and wrong) opinion.

    Also, GRID stunk. It was like PGR with a half-assed physics engine and pretty smash-ups. And 1/3 of the cars.

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  • poshnialloposhniallo Registered User regular
    edited January 2009
    Puzzle Quest was an excellent game, the AI never cheated, but a big downside was that the game was too easy.

    That's an opinion both unpopular and smug!

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  • dachishdachish Registered User regular
    edited January 2009
    I hate cheese.

    And cheesecake.

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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2009
    dachish wrote: »
    I hate cheese.

    And cheesecake.

    I don't hate you.

    I pity you.

    And maybe envy a bit.

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  • syrionsyrion Registered User regular
    edited January 2009
    I also hate cheesecake, although cheese can be delicious (Havarti? Double cream Gouda? Yes I am there.)

    syrion on
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited January 2009
    I actually quite enjoy the gameplay of Killer7. It's by no means brilliant but I get a great joy of shooting suicidal zombies in the head/arm/thigh and seeing them blow up in a burst of red bubbles. The 'puzzles' that use the abilities of the characters are crappy and was simply frustrating with how long it took to change characters (PS2 version, if that matters) but the bang-bang-shootey part kept me entertained.

    I can't stand any sort of realistic racing game. Now F-Zero GX, that's a racing game!

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  • syrionsyrion Registered User regular
    edited January 2009
    How about this? Every Western RPG has been crap compared to Ultima VII. That's right, every one. The Baldur's Gate series, the Fallouts, Planescape, whatever. Playing them after playing The Black Gate and Serpent Isle is like watching paint dry.

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  • StupornautStupornaut Registered User regular
    edited January 2009
    Oh, hey, another argument for realism = better: Skate 2 is, at least so far, better than anything the Tony Hawk series has done since the second THPS. Seriously.

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  • TubeTube Registered User admin
    edited January 2009
    how about realism = sometimes better and not realism = sometimes better

    Tube on
  • KrisKris Registered User regular
    edited January 2009
    how about realism = sometimes better and not realism = sometimes better

    Indeed sir, indeed.

    Kris on
  • dachishdachish Registered User regular
    edited January 2009
    DeMoN wrote: »
    dachish wrote: »
    I hate cheese.

    And cheesecake.

    I don't hate you.

    I pity you.

    And maybe envy a bit.


    I get that a lot.

    The pity part, anyway =p

    dachish on
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    Eyes forever focused, on the sanguine, metal dawn.
This discussion has been closed.