To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
Well to be fair you usually start with like 20 health, and they've gotta scale up from there.
Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.
Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
Haha what the hell kind of complaint is this. What's the precision on health meters in FPSs? Internally, do they go from 1 to 100 or more like 1 to 10,000? Who cares what the precision is? What about how much damage an AK-47 does vs. a knife, how is that calculated and why is it any different?
Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.
I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?
If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.
Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
What do you mean by "minimalist about their presentation"? That they're too melodramatic, or that spell effects are too out there, or something?
Because I do kind of get annoyed when I see Bahamut shoot his hyperbreath from space or when 17-year-old Squall somehow makes lasers come out of his sword and all that shit. It would be easier to relate to your protagonists if their abilities were somewhat realistic.
Yeah, this. Just everything. I mean, melodrama in the storytelling, voice acting, writing in the dialogue. Monster designs. Spell effects. Swords that most men could barely lift, let alone swing. Hair that utterly defies the laws of physics and threatens to rupture both space and time.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
To bash JRPGs some more, it is completely fucking retarded how characters in them almost always wind up with many hundreds, if not thousands of HP.
Really, developers? You really need that much precision? Oh fuck, I did 0.05% less damage this time.
Well to be fair you usually start with like 20 health, and they've gotta scale up from there.
Yeah, but why does it need to be such exponential growth? You're still roughly the same strength as your enemies, so it's totally arbitrary.
Fuck, why can't JRPGs ever just be minimalist about their presentation? They have no problem culling what are to my mind essential gameplay elements, but when it comes to how the game is presented, every god damn thing has to be over the top.
Haha what the hell kind of complaint is this. What's the precision on health meters in FPSs? Internally, do they go from 1 to 100 or more like 1 to 10,000? Who cares what the precision is? What about how much damage an AK-47 does vs. a knife, how is that calculated and why is it any different?
Every game has stats whether you see them or not and they're usually going to be "over the top" just because integers can go that high.
I mean essentially what you are asking for is for JRPGs to divide by 10 and drop the decimal. And that probably wouldn't influence you to play one anyway, so what does it matter?
If you really really want an RPG that has smaller numbers you could look at Paper Mario games where you're dealing 1 to 10 damage for the whole game.
Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
Oh yeah, another probably unpopular opinion: While it's mostly a good game, I couldn't ever beat RE4, as the controls and camera just pissed me off beyond belief. Not being able to move while I aim is fucking stupid. The camera was also way too freaking tight and the whole thing controlled like ass. Despite getting rid of the tank controls of previous REs, I still felt like I was controlling a tank.
I know where you're coming from but realistically speaking you couldn't hit the broadside of a barn if you were running and shooting at the same time
Well, I'm not really talking "run" and shoot at the same time. I'm talking any sort of movement at all. Why can't I come around a corner with my gun drawn? Realistically, I should be able to do this, and it's fucking stupid that I can't.
being annoyed about not being able to run and gun is like being annoyed about having to reload your guns or the breifcase or whatever other balancing element you can think of
either you run away and you don't get to fight back or you stand and fight and you can't move. it's not so much inspired by realism as a mechanism to let the (primarily) scythe-weilding zombies a chance to pose a threat to a person with a suitcase full of powerful, ranged weapons
Then make them harder or faster or something, I don't know. Plenty of other games manage letting you move and aim at the same time. I see absolutely no reason for RE4 to disallow it. It just screws me up so much to not be able to move. I can't aim like that. In games like Uncharted I would use my characters movement along with the aiming stick in order to aim. I almost never had ammo in RE4 because I couldn't aim like I was used to.
Also, if I remember correctly the aiming stick in RE4 was the left one and that just threw me waaaaaaaaay off too. Spending all that time learning to aim mostly on the right stick then having one game still using the left is just weird. Aiming with the left one in Valkyria is weird too, but at least everything's stationary there. It usually takes me a good half a minute to actually get the reticle where I want it.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
I prefer video games as simulations.
Video games as art are going to be just as boring as movies as art.
Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
Yeah, this. Just everything. I mean, melodrama in the storytelling, voice acting, writing in the dialogue. Monster designs. Spell effects. Swords that most men could barely lift, let alone swing. Hair that utterly defies the laws of physics and threatens to rupture both space and time.
Strange costume design aside, you probably would have liked Vagrant Story. Realistic (actually historical) weapons, stats remain constant throughout the game, interesting and somewhat understated story.
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
I thought Mace - The Dark Age was a great game.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
I thought Mace - The Dark Age was a great game.
Damn that game was great too!
High-five! What were reviewers back then thinking, giving those games such bad scores?
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Puzzle Quest is a horrible, punishing game and fuck fuck fuck the developer
Couldn't agree with this more. When I heard about this it sounded right up my alley, so I tried it out. It's just plain terrible and the AI cheats like a bastard. I recently tried out the flash demo of Galactrix to see if I could finally figure out why people like this game. Nope, still just as terrible and random as ever.
This game is the anti-fun, the nega-fun. It is the antidote to fun
I love Puzzle Quest, but holy shit you're right, the AI cheats so bad.
If you'd like to like Puzzle Quest, just play a few hours of Culdcept Saga, then go back to Puzzle Quest. Suddenly, it won't seem like the AI's cheating that much anymore.
Djiem on
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
I prefer video games as simulations.
Video games as art are going to be just as boring as movies as art.
I detest video games that stress simulation over enjoyment.
If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
I thought Mace - The Dark Age was a great game.
Damn that game was great too!
High-five! What were reviewers back then thinking, giving those games such bad scores?
I thought Shadow of Colossus was incredibly boring. The framerate hurt the game the most for me though. Going from Super Mario Galaxy to SotC was far too jarring for my brain. Maybe I'll try again, but I don't think I'll be able to fight one monster for a half an hour.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
I thought Mace - The Dark Age was a great game.
Damn that game was great too!
High-five! What were reviewers back then thinking, giving those games such bad scores?
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
I prefer video games as simulations.
Video games as art are going to be just as boring as movies as art.
I detest video games that stress simulation over enjoyment.
If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.
Can't you have both? I loved GTAIV for what it was, I'm sure when I play Saint's Row I'll love it for what it is, but they're clearly trying to achieve different things.
Hm. It is the bitching thread and I don't really feel the need to argue, but I feel the same way about "wouldn't it be badass if your gun shot lasers instead of bullets."
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
I prefer video games as simulations.
Video games as art are going to be just as boring as movies as art.
I detest video games that stress simulation over enjoyment.
If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.
Well, none of my favourite simulation type games are things I can do in real life, so thats not really possible.
Nothing wrong with arcadey games either, but games as art? Usually people bring up things like Killer 7 when that topic comes up. Games that revel in their complete lack of entertainment. Just like arthouse film!
OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or dekeing defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.
OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.
My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.
You have a very strange view of art. The Godfather is art. Citizen Kane is art. The Dark Knight is art, for that matter. Watchmen is art.
As are video games, in a sense. Its not really a big deal to me, I just dislike the idea of art for its own sake. It doesn't really have a function. I enjoy all those films you listed. And watchmen, despite not being a reader of comics.
As for racers, I'm more a fan of the really extreme side. Stuff like F-Zero (hard to tell, I know) and Carmageddon. But I don't play many racers in general. Gran Turismo felt kind of like a single player MMO racing game in that you grinded for car parts.
OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.
My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.
Now, Grid does the sense of speed very well, but Burnout still wins me over because I don't have to act like I'm driving a real car or have to learn exactly how and where to push each button
Personally I like Trackmania. It's got Stadium for when you want ridiculously nimble, arcade steering; Coast for when you want something totally different; Rally for when you want ridiculously intolerant time-shaving; Island for when you want CRAZY SPEED with some semblance of technical; and Bay for when you want the most generic driving.
OK, I'm only up to the 700th post or something, so maybe this has already been addressed, but I'll start with a quick one:
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or deke defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.
My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.
The Rush series was awesome, and having head to head stunt competitions was like sweet, sweet frosting.
Along those same lines, Full Auto 2 is one of the best [strike]exclusives[/strike] games out on PS3.
I thought this was the unpopular opinions thread, where we say stuff like "Forza Motorsport 2 is more fun than Mario Kart" and then get yelled at. I know I'm in the minority, and that "sims are slow and boring" is the standard (and wrong) opinion.
Also, GRID stunk. It was like PGR with a half-assed physics engine and pretty smash-ups. And 1/3 of the cars.
I also hate cheesecake, although cheese can be delicious (Havarti? Double cream Gouda? Yes I am there.)
syrion on
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
edited January 2009
I actually quite enjoy the gameplay of Killer7. It's by no means brilliant but I get a great joy of shooting suicidal zombies in the head/arm/thigh and seeing them blow up in a burst of red bubbles. The 'puzzles' that use the abilities of the characters are crappy and was simply frustrating with how long it took to change characters (PS2 version, if that matters) but the bang-bang-shootey part kept me entertained.
I can't stand any sort of realistic racing game. Now F-Zero GX, that's a racing game!
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
How about this? Every Western RPG has been crap compared to Ultima VII. That's right, every one. The Baldur's Gate series, the Fallouts, Planescape, whatever. Playing them after playing The Black Gate and Serpent Isle is like watching paint dry.
Oh, hey, another argument for realism = better: Skate 2 is, at least so far, better than anything the Tony Hawk series has done since the second THPS. Seriously.
Posts
I like yours better.
Oh, don't get me wrong, it's a minor issue. More a nitpick really. It smacks to me of "we're going to show you guys more numbers because wouldn't it be badass if you had over 9,000 HP". Basically I think it's childish and over the top and a symptom of overall childishness and over-the-top-ness in the entire genre.
Yeah, this. Just everything. I mean, melodrama in the storytelling, voice acting, writing in the dialogue. Monster designs. Spell effects. Swords that most men could barely lift, let alone swing. Hair that utterly defies the laws of physics and threatens to rupture both space and time.
*trying to come up with more unpopular opinions.*
e: Flying Dragon for the Nintendo 64 is one of the best fighting games out there.
Since when are video games supposed to be anything but childish and over-the-top? If I'm already playing as an intergalactic space pirate, that's pretty goddamned childish and over-the-top right off the bat. Might as well have my gun shoot lasers too. Unless you're saying there should be no games in which you play an intergalactic space pirate, in which case...I really have nothing to say to you.
It's an escapist medium, first and foremost.
Well, I'm not really talking "run" and shoot at the same time. I'm talking any sort of movement at all. Why can't I come around a corner with my gun drawn? Realistically, I should be able to do this, and it's fucking stupid that I can't.
Then make them harder or faster or something, I don't know. Plenty of other games manage letting you move and aim at the same time. I see absolutely no reason for RE4 to disallow it. It just screws me up so much to not be able to move. I can't aim like that. In games like Uncharted I would use my characters movement along with the aiming stick in order to aim. I almost never had ammo in RE4 because I couldn't aim like I was used to.
Also, if I remember correctly the aiming stick in RE4 was the left one and that just threw me waaaaaaaaay off too. Spending all that time learning to aim mostly on the right stick then having one game still using the left is just weird. Aiming with the left one in Valkyria is weird too, but at least everything's stationary there. It usually takes me a good half a minute to actually get the reticle where I want it.
I take gaming seriously as an art form, and would like it to progress toward being more serious as an art form.
That said, I guess there is a place for childish and over-the-top games, just like there is a place for childish and over-the-top movies; that doesn't mean I have to like them.
I prefer video games as simulations.
Video games as art are going to be just as boring as movies as art.
Gameplay was complicated as all hell, though.
I thought Mace - The Dark Age was a great game.
Nothing's forgotten, nothing is ever forgotten
What's that?
Damn that game was great too!
High-five! What were reviewers back then thinking, giving those games such bad scores?
Nothing's forgotten, nothing is ever forgotten
I love Puzzle Quest, but holy shit you're right, the AI cheats so bad.
If you'd like to like Puzzle Quest, just play a few hours of Culdcept Saga, then go back to Puzzle Quest. Suddenly, it won't seem like the AI's cheating that much anymore.
I detest video games that stress simulation over enjoyment.
If I want a game to be just like something in real life, how about I just go do it in real life? Obviously, this doesn't apply to everything (flying a jet fighter, driving a souped-up sports car), but the point of games is to do things that you can't normally do. GTAIV suffered terribly for stressing realism over fun while Saint's Row 2 told realism to go to hell because the game was too busy being an actual game instead of a soap opera. If all games were just simulations, then there wouldn't be a game industry because it would all be boring.
Ohhh shit. http://product.half.ebay.com/_W0QQprZ2144QQcpidZ3699152
I gave away all my N64 games last year
Nothing's forgotten, nothing is ever forgotten
Can't you have both? I loved GTAIV for what it was, I'm sure when I play Saint's Row I'll love it for what it is, but they're clearly trying to achieve different things.
Well, none of my favourite simulation type games are things I can do in real life, so thats not really possible.
Nothing wrong with arcadey games either, but games as art? Usually people bring up things like Killer 7 when that topic comes up. Games that revel in their complete lack of entertainment. Just like arthouse film!
-when it comes to racing and sports games (THE BEST OF ALL GENRES) (well, OK, maybe racing), I tend to enjoy sims over arcade titles. I mean yeah, it's hella fun to do nitro-boosted four-story jumps in Burnout Paradise or pull flaming triple-somersault dunks in NBA Jam, but the cool thing about sims is that in being true(r)-to-life, and therefore a little harder to master, they give me more of a feeling of challenge and accomplishment. If I can just hold down the accelerator non-stop and smash into everyone or give Uber-powered Bo Jackson the ball every time, it's not quite as satisfying as taming the oversteer in a '70 Chevelle to get it around the corkscrew in Laguna Seca or dekeing defenders as a realistic Adrian Peterson.
EDIT: man, and I posted this without realizing people were having that very argument. Jeez!
With racing games I'm of the exact opposite opinion, racing sims never seem to have the sensation of speed that the more arcadey racers have.
My favorite racing game that doesn't being with "Kart" is Rush 2049. Great sense of speed there.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
As are video games, in a sense. Its not really a big deal to me, I just dislike the idea of art for its own sake. It doesn't really have a function. I enjoy all those films you listed. And watchmen, despite not being a reader of comics.
As for racers, I'm more a fan of the really extreme side. Stuff like F-Zero (hard to tell, I know) and Carmageddon. But I don't play many racers in general. Gran Turismo felt kind of like a single player MMO racing game in that you grinded for car parts.
Now, Grid does the sense of speed very well, but Burnout still wins me over because I don't have to act like I'm driving a real car or have to learn exactly how and where to push each button
It's awesome.
The Rush series was awesome, and having head to head stunt competitions was like sweet, sweet frosting.
Along those same lines, Full Auto 2 is one of the best [strike]exclusives[/strike] games out on PS3.
Ka-Chung!
Ka-Chung!
Also, GRID stunk. It was like PGR with a half-assed physics engine and pretty smash-ups. And 1/3 of the cars.
That's an opinion both unpopular and smug!
And cheesecake.
Eyes forever focused, on the sanguine, metal dawn.
I don't hate you.
I pity you.
And maybe envy a bit.
I can't stand any sort of realistic racing game. Now F-Zero GX, that's a racing game!
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
Indeed sir, indeed.
I get that a lot.
The pity part, anyway =p
Eyes forever focused, on the sanguine, metal dawn.