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Man, Knob, those were some fucking awesome games on SF2HD. We need to do that again sometime, preferably before Street Fighter IV hits, as I can't see myself playing much of SF2HD after that.
The Sneak! on
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Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
edited February 2009
I'd definitely be down for some HD Remix in the near future. I'm pretty terrible at it but it's fun anyway. I think taters added me to the big friend list so I won't bother reposting my GT
Man, Knob, those were some fucking awesome games on SF2HD. We need to do that again sometime, preferably before Street Fighter IV hits, as I can't see myself playing much of SF2HD after that.
So far, I'm very unhappy with this arcade stick. I don't know if it's because of the square gate, but I cannot get off my moves reliably.
At the arcade, I'm fine. Everything comes out the way I want it to, but not on this stick.
I'm really hoping that the octagonal I ordered fixes this problem.
So far, I'm very unhappy with this arcade stick. I don't know if it's because of the square gate, but I cannot get off my moves reliably.
At the arcade, I'm fine. Everything comes out the way I want it to, but not on this stick.
I'm really hoping that the octagonal I ordered fixes this problem.
So far, I'm very unhappy with this arcade stick. I don't know if it's because of the square gate, but I cannot get off my moves reliably.
At the arcade, I'm fine. Everything comes out the way I want it to, but not on this stick.
I'm really hoping that the octagonal I ordered fixes this problem.
Also, got Street Fighter 4 today.
what is the gate on the controller?
im trying to learn more about arcade sticks
The gate on the $80 one is a square gate.
The one for the Tournament Edition is, I believe, an octagonal gate which are found on the arcade cabinets.
Zombot on
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Sars_BoyRest, You Are The Lightning.Registered Userregular
On a square gate, the joystick moves around in a square with four corners.
That makes it kinda hard to do some moves because the stick sometimes slips in a direction that you don't want it to because it's not hitting a corner.
Example. Doing a hadoken, the stick only hits one corner, the bottom right. The stick ends up hitting an edge as you finish off the move with a forward input, sometimes resulting (for me) in the character jumping forward because the stick moves up the edge instead of being nestled into a corner if an octagonal is used.
Zombot on
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Sars_BoyRest, You Are The Lightning.Registered Userregular
edited February 2009
shit tuesday is tomorrow
oh god my schedule was completely off because of the holiday today
oh man
I am terrible at Street Fighter games, but this looks really fun. I'm developing an interest in luchadores and El Fuerte looks awesome and goofy. No ps3, no 360, no decent arcade nearby.
i might try and get one of those analog controllers, but dont really have the money
looks like its shitty 360 controller for now
humble on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited February 2009
I am thinking of getting 4 in like, an hour. I am not super great at fighting games though and have failed utterly at memorizing combos and shit for anything. But do you think it will still be a good game to get for a casual player who just wants to play against some friends every once in a while?
Pretty sure I'm not going to bother with an arcade stick.
sf doesn't seem to be very friendly to the casual player compared to other fighting games I've played
like, I own and play soulcalibur iv. it was pretty easy to get into that game on a "just screwing around" basis because you have a ton of moves and if you press any direction and an attack button you'll get something. usually it's pretty intuitive, too: forward or forward-down and an attack button tends to bring you forward, backward or backward-down keeps you away, up and attack for a jumping attack.
whereas in SF2HDR, which I just picked up a few days ago, you really don't have that many attacks, period, and in each situation only a couple will even be useful. you don't really get "surprise" points for doing something crazy out of the blue, you just get punished. the most important moves can also be tough to do consistently and quickly, especially on a pad. I can get a reversal shoryuken like 10% of the time right now, and sometimes a reversal shoryuken is the only thing that's gonna get you out of that corner.
it also lacks some of the "frills" that can make fighting games fun when you're just picking them up, stuff like character customization or lots of different modes. maybe they added those in for SFIV, though, I dunno.
I'm not saying the frills are really important or that difficult gameplay is bad. I think SF2HDR is a better game than SCIV. it certainly allows for more technical advancement, and the gameplay is faster and probably deeper in the long run. but I do think there are more casual-friendly games out there. they might have changed that up for SFIV, and I haven't played the game so I can't say, but I really didn't get that impression from following the game up to this point.
edit: this was meant as a response to artreus's question/humble's response last page, but I took forever to type it
sf doesn't seem to be very friendly to the casual player compared to other fighting games I've played
like, I own and play soulcalibur iv. it was pretty easy to get into that game on a "just screwing around" basis because you have a ton of moves and if you press any direction and an attack button you'll get something. usually it's pretty intuitive, too: forward or forward-down and an attack button tends to bring you forward, backward or backward-down keeps you away, up and attack for a jumping attack.
whereas in SF2HDR, which I just picked up a few days ago, you really don't have that many attacks, period, and in each situation only a couple will even be useful. you don't really get "surprise" points for doing something crazy out of the blue, you just get punished. the most important moves can also be tough to do consistently and quickly, especially on a pad. I can get a reversal shoryuken like 10% of the time right now, and sometimes a reversal shoryuken is the only thing that's gonna get you out of that corner.
it also lacks some of the "frills" that can make fighting games fun when you're just picking them up, stuff like character customization or lots of different modes. maybe they added those in for SFIV, though, I dunno.
I'm not saying the frills are really important or that difficult gameplay is bad. I think SF2HDR is a better game than SCIV. it certainly allows for more technical advancement, and the gameplay is faster and probably deeper in the long run. but I do think there are more casual-friendly games out there. they might have changed that up for SFIV, and I haven't played the game so I can't say, but I really didn't get that impression from following the game up to this point.
edit: this was meant as a response to artreus's question/humble's response last page, but I took forever to type it
Yeah, street fighter as a series has kind of been refined over the years as the hardcore fighting game hardcore fighting gamers play.
Posts
I made a TD for iphone and windows phone!
I made a TD for iphone and windows phone!
fuck yes they were
why ain't we been doing this for ages
yes you will call in to work for this
At the arcade, I'm fine. Everything comes out the way I want it to, but not on this stick.
I'm really hoping that the octagonal I ordered fixes this problem.
Also, got Street Fighter 4 today.
Also, god I fucking hate online.
im trying to learn more about arcade sticks
The gate on the $80 one is a square gate.
The one for the Tournament Edition is, I believe, an octagonal gate which are found on the arcade cabinets.
what does that mean
That makes it kinda hard to do some moves because the stick sometimes slips in a direction that you don't want it to because it's not hitting a corner.
Example. Doing a hadoken, the stick only hits one corner, the bottom right. The stick ends up hitting an edge as you finish off the move with a forward input, sometimes resulting (for me) in the character jumping forward because the stick moves up the edge instead of being nestled into a corner if an octagonal is used.
oh god my schedule was completely off because of the holiday today
oh man
The ps3 has the superior Street Fighter Controller, but everyone I know is on 360 for the online.
or an adapter or something
http://www.youtube.com/watch?v=IGEJDKJdPGg
Seriously? Why is the Russian evil and the American good?
god I love it.
my xbox live gold membership card is coming in the mail
I'm very glad Rufus's Ultra move dosen't involve him eating in any way like they often make fat guys do in video games.
i might try and get one of those analog controllers, but dont really have the money
looks like its shitty 360 controller for now
Pretty sure I'm not going to bother with an arcade stick.
but there is also a lot of depth at the same time
i just want a marvel vs capcom or some sort of tag game
In Japan it sold out on day 1.
Well yeah. Japan.
It's pretty awesome so far. You won't find yourself doing one move when you meant to do another.
like, I own and play soulcalibur iv. it was pretty easy to get into that game on a "just screwing around" basis because you have a ton of moves and if you press any direction and an attack button you'll get something. usually it's pretty intuitive, too: forward or forward-down and an attack button tends to bring you forward, backward or backward-down keeps you away, up and attack for a jumping attack.
whereas in SF2HDR, which I just picked up a few days ago, you really don't have that many attacks, period, and in each situation only a couple will even be useful. you don't really get "surprise" points for doing something crazy out of the blue, you just get punished. the most important moves can also be tough to do consistently and quickly, especially on a pad. I can get a reversal shoryuken like 10% of the time right now, and sometimes a reversal shoryuken is the only thing that's gonna get you out of that corner.
it also lacks some of the "frills" that can make fighting games fun when you're just picking them up, stuff like character customization or lots of different modes. maybe they added those in for SFIV, though, I dunno.
I'm not saying the frills are really important or that difficult gameplay is bad. I think SF2HDR is a better game than SCIV. it certainly allows for more technical advancement, and the gameplay is faster and probably deeper in the long run. but I do think there are more casual-friendly games out there. they might have changed that up for SFIV, and I haven't played the game so I can't say, but I really didn't get that impression from following the game up to this point.
edit: this was meant as a response to artreus's question/humble's response last page, but I took forever to type it
ew...FFXI
Javen come back to wow and play with us. Or play some SF with me on the 360 when I get my copy later this week.
Yeah, street fighter as a series has kind of been refined over the years as the hardcore fighting game hardcore fighting gamers play.