It's been a while since I've played any fighting games, and I realize I've never played MUGEN before, so I would like to get started.
MUGEN is a fighting game engine that has become a fighting game in itself, where aspiring young programmers can put any fighting game character in it, or create their own. You can also throw in your own music, stages, and menu. There is now over 1000 characters.
I'm trying to get started, but I'm a little overwhelmed at the moment. My first attempt at download it came with a bunch of horrid hacks of various characters (a gay-acting Zangief sticks out in my mind.)
I also found one with a ton of characters, but it turned out to be very broken. (I was playing as Kyo fighting a very tiny, very powerful sprite of Pharoah Man from Megaman 4. Very cute and all but it gets on your nerves for a while.)
There was another, that looked really amazing. It was called
EVG Battle which renames the game
Everything vs Everything. It updates all the menus and stuff, categorizing all characters into their respective franchises. But when I play it, and try to choose a character, there are none (even though I have some) and all I can do is hit Escape to reset.
Can anyone help me sort out properly adding quality character variations and stages?
EDIT: Here's an example. Guile vs Gouki fighting in a stage from Immaterial and Missing Power
What.
Another variatation of MUGEN
lol what the fuck is this guyz
Posts
Have you tried the external links section of wikipedia? Most of them look promising.
Linky
It's the main reason why I never got very far into it
Wii: 5024 6786 2934 2806 | Steam/XBL: Arcibi | FFXI: Arcibi / Bahamut
What's the point of making them if you're not gonna share them, or at least show them off?
Nerds are weird.
I have the SvC Ultimate Mugen 2007 edition, which is great, but haven't tried making any characters or stages myself.
I haven't used Mugen in a while, though, but I do remember somebody made a Ryu and Ken using the frame data from SF4 (including focus attack). They were actually pretty spot on with how they play in the real game, well timed links and all.
Don't worry about getting characters who are broken. Just have fun with it. It's not a "serious" fighting game, by any means. It's more of a fighting game simulator.
Especially when Rare Akuma comes under the "characters who are broken" moniker. Supers that include dropping the moon on them and stamping on it whilst One Winged Angel plays in the background, rolling the opponent up in a Katamari, and a Shun Goku Satsu that references Planet Of The Apes? If anyone starts a "Doing It Right" thread, that would go in it.