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Why are Japanese designers averse to immersion?

SamSam Registered User regular
edited January 2009 in Games and Technology
The only exception I can think of is MGS4, and apparently an American staffer had to push hard to reform the camera philosophy.
Even good Japanese games seem to have this sort of hands off quality to them- a highly polished veneer that has an almost "baroque" sense of artisanship. By this I refer not only to camera angles and interactivity, but also animation, the interface of the game- i.e having giant calligraphic text splash on the screen as opposed to a more...software oriented approach.

I don't really play American games over Japanese games, given that 3 of my favorite games ever are Shenmue, Rez and SF2 but Japan seems to hold on to antiquated gameplay and design philosophy.

Sam on
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Posts

  • lowlylowlycooklowlylowlycook Registered User regular
    edited January 2009
    Some screenshots and an a meatier argument might be in order.

    Keep in mind that Japan is really to small a market to make HD games profitable, so only a small subset are going to make those kinds of games and market them world wide. The others are making mostly DS games.

    lowlylowlycook on
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  • AroducAroduc regular
    edited January 2009
    Why are American designers averse to direction?

    Aroduc on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited January 2009
    I understand your argument, believe me I do.

    Sometimes they do come up with stuff that really breaks the mold though and gets repeated forever. The controls in Mario 64 for example.

    Xenogears of Bore on
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  • bongibongi regular
    edited January 2009
    Aroduc wrote: »
    Why are American designers averse to direction?
    Direction? What do you even mean by that.

    bongi on
  • Dorktron9000Dorktron9000 Registered User regular
    edited January 2009
    I always felt like Japanese designed games are more apt to tell the audience "Ok, this is a game. Here are the rules to the game." as opposed to obscuring the medium.

    In other words, the average JRPG says "Pick your stats now, ok" whereas say Fallout or Mass Effect go through the subterfuge of you assigning a backstory that establishes character traits.

    Dorktron9000 on
  • Johnny ChopsockyJohnny Chopsocky Scootaloo! We have to cook! Grillin' HaysenburgersRegistered User regular
    edited January 2009
    bongi wrote: »
    Aroduc wrote: »
    Why are American designers averse to direction?
    Direction? What do you even mean by that.

    Johnny Chopsocky on
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  • Toxin01Toxin01 Registered User regular
    edited January 2009
    bongi wrote: »
    Aroduc wrote: »
    Why are American designers averse to direction?
    Direction? What do you even mean by that.

    I think it was his attempt to defend Japanese games by pointing out the flaws in western ones.

    It failed.

    Toxin01 on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2009
    bongi wrote: »
    Aroduc wrote: »
    Why are American designers averse to direction?
    Direction? What do you even mean by that.

    1,000-year-old demons that just happen to look like 12-year-old girls.

    darleysam on
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  • ObsObs __BANNED USERS regular
    edited January 2009
    It's because Japanese grew up in passive farming communities where they simply went to the fields and gathered things and Americans grew up in rugged wildernesses hunting animals and fighting to survive. The Japanese obviously prefer being told what to do and Americans prefer doing whatever the fuck they want.

    Obs on
  • AroducAroduc regular
    edited January 2009
    Actually, I was attempting to point out that generic blanket statements are moronic.

    Aroduc on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited January 2009
    Open ended but flat versus closed ended with better focus is probably what he was going after.

    Xenogears of Bore on
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  • DjiemDjiem Registered User regular
    edited January 2009
    I like both types of games.

    Djiem on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    Meh. I prefer Japanese developed games. I hate open world games. The only exception was FO3, but that's because I'm a huge fanboy of Fallout, so no matter how the game turned out I would have played the shit out of it.

    urahonky on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited January 2009
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    Casually Hardcore on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    urahonky on
  • ObsObs __BANNED USERS regular
    edited January 2009
    Someday there will be games that are nothing but tutorials up to the very end.

    Obs on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2009
    urahonky wrote: »
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    The Mako has a CANNON

    WHAT THE FUCK?

    The_Scarab on
  • CouscousCouscous Registered User regular
    edited January 2009
    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.
    I think it tells you in one of the pop up notes and on the loading screen.

    Couscous on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    The_Scarab wrote: »
    urahonky wrote: »
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    The Mako has a CANNON

    WHAT THE FUCK?

    Oooh, another fine example! :^:

    urahonky on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2009
    Obs wrote: »
    Someday there will be games that are nothing but tutorials up to the very end.

    Press down on your keyboard to scroll down to the bottom of this page. At the bottom left of this page you will see the Post Reply button.

    Fiaryn on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    Couscous wrote: »
    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.
    I think it tells you in one of the pop up notes and on the loading screen.

    It does. But how many people read those...? :)

    urahonky on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2009
    urahonky wrote: »
    The_Scarab wrote: »
    urahonky wrote: »
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    The Mako has a CANNON

    WHAT THE FUCK?

    Oooh, another fine example! :^:

    If only there were some kind of documentation that these people could supply with their game. Some means of letting the player know how they can interact with the game.

    darleysam on
    forumsig.png
  • CouscousCouscous Registered User regular
    edited January 2009
    If only there were some kind of documentation that these people could supply with their game. Some means of letting the player know how they can interact with the game.
    It would be even better if a person could access this documentation in game so he can't possibly lose it. If only.

    Couscous on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    darleysam wrote: »
    urahonky wrote: »
    The_Scarab wrote: »
    urahonky wrote: »
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    The Mako has a CANNON

    WHAT THE FUCK?

    Oooh, another fine example! :^:

    If only there were some kind of documentation that these people could supply with their game. Some means of letting the player know how they can interact with the game.

    I have never opened a manual for a game since............ Maybe Harvest Moon, the original one, but that was toilet material. Most games tell you the controls in the game. Not Western RPGs.

    urahonky on
  • EliminationElimination Registered User regular
    edited January 2009
    bongi wrote: »
    Aroduc wrote: »
    Why are American designers averse to direction?
    Direction? What do you even mean by that.

    I think he means that a lot of american RPG's are sort of "choose your own adventure" open world games, where as the Japanese RPG's and games generally have a very clear and linear direction in their plots.

    Elimination on
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  • UnbreakableVowUnbreakableVow Registered User regular
    edited January 2009
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    Just walk to the goddamn train station, geez. You don't need to do chores or get money.

    I laugh at anyone that complains about this "problem" in Kingdom Hearts II.

    UnbreakableVow on
  • DarkPrimusDarkPrimus Registered User regular
    edited January 2009
    Not only does the Mako have a cannon, but it has a scope that allows you to zoom in for long-range.

    When this was first mentioned waaaay back in like the first or second Mass Effect thread, people had gone through entire playthroughs without knowing.


    But what I was going to say originally is that some folks from Bungie offered an interesting insight into a difference between Japanese and American video game aesthetics - they like third-person WAAAAY more than first-person. When the aforementioned Bungie folk were showing off Halo 3 at TGS, it was several minutes into the demo and the audience was entirely silent until the demo player ripped off a mounted gun and it went to third-person view - then the audience all went "ooooooooh'.

    DarkPrimus on
  • EliminationElimination Registered User regular
    edited January 2009
    DarkPrimus wrote: »
    Not only does the Mako have a cannon, but it has a scope that allows you to zoom in for long-range.

    When this was first mentioned waaaay back in like the first or second Mass Effect thread, people had gone through entire playthroughs without knowing.


    But what I was going to say originally is that some folks from Bungie offered an interesting insight into a difference between Japanese and American video game aesthetics - they like third-person WAAAAY more than first-person. When the aforementioned Bungie folk were showing off Halo 3 at TGS, it was several minutes into the demo and the audience was entirely silent until the demo player ripped off a mounted gun and it went to third-person view - then the audience all went "ooooooooh'.

    They also love games where you grind for levels. I hate them.

    Elimination on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited January 2009
    Is it too much to ask that in my JRPGs the main character show some semblance of intelligence, and not have to have every plot point, no matter how easy to understand, laboriously explained to him?

    :(

    Fire Emblem: Path of Radiance got major brownie points when Ike defied this trope during his stay in the Empire.

    Fiaryn on
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  • PikaPuffPikaPuff Registered User regular
    edited January 2009
    OP is one of the most subtle "WRPG vs JRPG" posts I've seen, if ever.

    PikaPuff on
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  • EliminationElimination Registered User regular
    edited January 2009
    Fiaryn wrote: »
    Is it too much to ask that in my JRPGs the main character show some semblance of intelligence, and not have to have every plot point, no matter how easy to understand, laboriously explained to him?

    :(

    Fire Emblem: Path of Radiance got major brownie points when Ike defied this trope during his stay in the Empire.

    Last Remenant the main character im 100% sure has an IQ so low he is mentally retarded. It annoys the crap out of me every time he opens his mouth and says something so painfully obvious and in the most infuriatingly annoying way....grrr...

    Elimination on
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  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2009
    urahonky wrote: »
    darleysam wrote: »
    urahonky wrote: »
    The_Scarab wrote: »
    urahonky wrote: »
    It's my opinion that Japanese games are trying too hard to be too immersive.

    Take Kingdom Hearts 2 for example.

    The first 2 hours of the goddamn game is a tutorial!

    And it seems like they're just getting worse. Instead of having the player figure stuff out on their own, they decided that it's much more artistic to cleverly (not) make the first 3 hours of a game a tutorial and force you to sit through hours of introductions and hand holding, and hide all of this as some prologue or something.

    As opposed to not telling you anything at all. Hell in Fallout 3 half the people on this BOARD didn't know you can use the PIP boy for a light.

    e: I wouldn't say the first two hours was a tutorial. It was the intro.

    The Mako has a CANNON

    WHAT THE FUCK?

    Oooh, another fine example! :^:

    If only there were some kind of documentation that these people could supply with their game. Some means of letting the player know how they can interact with the game.

    I have never opened a manual for a game since............ Maybe Harvest Moon, the original one, but that was toilet material. Most games tell you the controls in the game. Not Western RPGs.

    And.. what does this tell you?

    darleysam on
    forumsig.png
  • SixfortyfiveSixfortyfive Registered User regular
    edited January 2009
    PikaPuff wrote: »
    OP is one of the most subtle "WRPG vs JRPG" posts I've seen, if ever.
    I for one enjoy halfway-thought-through or purposefully vague blanket statements that get a dozen or so forumers all hot and bothered.

    Sixfortyfive on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    darleysam wrote: »

    And.. what does this tell you?

    Tells me that Western Developers need to let us gamers know how to do something useful in the game.

    urahonky on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited January 2009
    urahonky wrote: »
    darleysam wrote: »

    And.. what does this tell you?

    Tells me that Western Developers need to let us gamers know how to do something useful in the game.

    By writing it in a handy manual and placing it in the case with the game.

    darleysam on
    forumsig.png
  • RubberACRubberAC Sidney BC!Registered User regular
    edited January 2009
    You are not playing a game right if you don't start pushing every button to see what they do after starting it up. I mean, seriously? It's been part of games since forever.

    RubberAC on
  • PikaPuffPikaPuff Registered User regular
    edited January 2009
    PikaPuff wrote: »
    OP is one of the most subtle "WRPG vs JRPG" posts I've seen, if ever.
    I for one enjoy halfway-thought-through or purposefully vague blanket statements that get a dozen or so forumers all hot and bothered.
    I love how the OP never mentions a RPG at all but every argument in the thread involves RPG examples. OP maker is a genius.

    PikaPuff on
    jCyyTSo.png
  • stigweardstigweard Registered User regular
    edited January 2009
    PikaPuff wrote: »
    OP is one of the most subtle "WRPG vs JRPG" posts I've seen, if ever.

    So what you are saying is this forum lacks subtlety?

    Camera angles can play a part in the immersion but they aren't everything. Story with the ability to make you feel like you are making choices with consequence add more to immersion than just being able to play over the shoulder or in first person. I could care less how the script is presented, provided it is legible.

    stigweard on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited January 2009
    RubberAC wrote: »
    You are not playing a game right if you don't start pushing every button to see what they do after starting it up. I mean, seriously? It's been part of games since forever.

    Explain the Pipboy light then. You have to hold a button, which means many people would look over it by pressing every button.

    urahonky on
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited January 2009
    Almost every single PC game has documentation in some form sitting in the install folder. Some even have .pdfs of the manual install with the game. With links from the start menu. Mass Effect has a button on the launcher that says 'Documentation'.


    It's the whole 'video games as an art form' argument. Western developers are more concerned with presentation.

    Mustachio Jones on
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