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Warhammer 40k: Dawn of War II - BetaBetaBeta

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Posts

  • UrianUrian __BANNED USERS regular
    edited January 2009
    kinderparty what is the secret to your power

    Urian on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    YOU CAN NOT EXPECT TO COUNTER A UNIT WITH A UNIT IN AN RTS. THERE ARE TOO MANY OTHER VARIABLES. THESE CAN INCLUDE: RESOURCE DENIAL, FLANKING MANEUVERS, DIFFERENT BUILD ORDERS, VICTORY POINT PLAY, HARD AND SOFT COUNTERS, ETC ETC. I AM NOT BEING ANGRY MY CAPS LOCK IS STUCK.

    Sucks about your caps key.

    But, you pretty much just made my point.

    Solution to a problem? Avoid it until you get a super hard counter. That's not a step back. That's a gigantic leap back.

    TekDragon on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Urian wrote: »
    kinderparty what is the secret to your power

    http://www.gamereplays.org/community/index.php?showtopic=444691

    Plus he has a few good replays.

    TekDragon on
  • GoombaGoomba __BANNED USERS regular
    edited January 2009
    TekDragon wrote: »
    Captain K wrote: »
    TekDragon, you're not wrong, you're just being really snooty and it's annoying.

    I'll accept that, seeing as how I'm really bitter that I just had to cancel a 100th win I made for a game I've been looking forward to for 100 wins.
    It's...

    100 wins!

    Goomba on
    [SIGPIC][/SIGPIC]
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    Kinderparty on
  • Captain KCaptain K Registered User regular
    edited January 2009
    I don't think you should instantly write the game off just because you don't enjoy it in beta form.

    I mean, for god's sake the whole reason they're doing a month-long multiplayer beta because they want the community's help to balance the game to appeal to the most people possible. There's certainly a chance the game will be more palatable to you on release day than it is now.

    Captain K on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.

    TekDragon on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2009
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    Going off what he's said, I get the feeling he will love Starcraft 2 when it comes out, since it's just a rehash of the first one, apparently.

    DoW 2 is not CoH. It is not DoW 1. If they wanted to run with the same old formula they'd have pushed out another expansion pack for DoW 1, and maybe touched up the graphics engine. Get over it.

    And the game is very heavily focused on strategy Tek. It's got a decent balance between macro and micro. If you can't do both you'll fail miserably at it. I just got into a game where we lost horribly, thanks to my idiot team-mates deciding that simply hitting a and attack-moving to the VP's and hitting their skill hotkeys as soon as they saw an enemy was a recipe to victory. This is compared to moving from cover to cover like I was doing, and using them at the right moment. At least I managed to hold onto the one I was defending.

    Archonex on
  • Captain KCaptain K Registered User regular
    edited January 2009
    TekDragon wrote: »
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.

    I'm no Kinderparty but I've cleared bolters from buildings with upgraded Slugga squads using flamers.

    No lie.

    Captain K on
  • Operative21Operative21 Registered User regular
    edited January 2009
    Dareth Ram wrote:
    Man, the guys who were watching your game are in no position to be nerfing anything.

    Let's keep it that way, I'm having a hard enough time refining my approach with the space marines as it is. :P

    Operative21 on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2009
    I think Captain K will agree with me if I say that the biggest reason to buy this game is to use a big green ork as a stealth commando and shank a dude from behind.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    uhm. In 1v1, if there's a bolter in a building, I just use the logic that there's a guy in that building there, so he has one less unit than me in the field (thinking of SM mirror here). The most annoying building in 1v1 is that silly one in the jungle map with no green cover around it. Well I have an army larger than his, probably with a heavy bolter where as he does not, and so I simply push around other stages of the map, hitting his economy since he just wants to chill in a hoose. Then I get a razorback and :D face

    Kinderparty on
  • GoombaGoomba __BANNED USERS regular
    edited January 2009
    TekDragon wrote: »
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.
    People actually did, but you probably missed them in the pace of the thread. Stuff like flamers or snipers or, gosh, just avoiding that point until you have some hard counter and let him waste those resources. There's a lot of options, honestly.

    Goomba on
    [SIGPIC][/SIGPIC]
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Captain K wrote: »
    I don't think you should instantly write the game off just because you don't enjoy it in beta form.

    I mean, for god's sake the whole reason they're doing a month-long multiplayer beta because they want the community's help to balance the game to appeal to the most people possible. There's certainly a chance the game will be more palatable to you on release day than it is now.

    Possibly, and I'm still debating getting it for the co-op campaign and the 3v3 play (which I have fun with,
    even with Goomba who everyone warned me about <3

    But the tiny number of units (all 3 tiers in DoW2 + specials = 33-50% of the units in a CoH army), territory structure, resource mechanics, and technology trees all seem ingrained in the game. That's just the type of game they made.

    TekDragon on
  • Captain KCaptain K Registered User regular
    edited January 2009
    Klyka wrote: »
    I think Captain K will agree with me if I say that the biggest reason to buy this game is to use a big green ork as a stealth commando and shank a dude from behind.

    I really really really love the Kommando

    Captain K on
  • UrianUrian __BANNED USERS regular
    edited January 2009
    Xeno's must be slaughtered.

    Urian on
  • Captain KCaptain K Registered User regular
    edited January 2009
    TekDragon wrote: »
    Captain K wrote: »
    I don't think you should instantly write the game off just because you don't enjoy it in beta form.

    I mean, for god's sake the whole reason they're doing a month-long multiplayer beta because they want the community's help to balance the game to appeal to the most people possible. There's certainly a chance the game will be more palatable to you on release day than it is now.

    Possibly, and I'm still debating getting it for the co-op campaign and the 3v3 play (which I have fun with,
    even with Goomba who everyone warned me about <3

    But the tiny number of units (all 3 tiers in DoW2 + specials = 33-50% of the units in a CoH army), territory structure, resource mechanics, and technology trees all seem ingrained in the game. That's just the type of game they made.

    Well, it's a possibility that you'll never like it, but you're a smart dude and you have a lot of intelligent shit to say, so if you decide to stick with the beta and offer feedback, the game will probably end up better for your constructive criticism.

    Just don't push people's buttons while you're at it. :P

    Captain K on
  • Captain KCaptain K Registered User regular
    edited January 2009
    also I wasn't lying Kinder, I planned on going to bed


    but I am not really sleepy enough

    Captain K on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Goomba wrote: »
    TekDragon wrote: »
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.
    People actually did, but you probably missed them in the pace of the thread. Stuff like flamers or snipers or, gosh, just avoiding that point until you have some hard counter. There's a lot of options, honestly.

    Can you de-equip a flamer from a tac squad once you've given it to him? If not, you've just dedicated 1/5th of your army to being a "building clearer" (in a game where people rarely use buildings) who can't use plasma or missiles later on. That's a massive dedication for a 500 manpower unit that takes up 15 pop cap.

    Compare that to CoH where equipping an engineer with a flame thrower was neither crippling or situational. I realize this isn't CoH, but the comparison in strategic depth of options is glaring.

    As for sniper upgrade on a scout - I may be incorrect, but doesn't sniper require tier 2 and 60 power?

    TekDragon on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2009
    TekDragon wrote: »
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.

    That may not have been directed at me. But it depends on the race. This is setting aside the fact that so far, all of the maps have garrisonable buildings in places where you can just run around them, and not have to deal with them. Even the right-most VP on that Desert Gate map can be capped without having to worry about a bolter squad shooting you, since it's just out of range.

    Tyranids: Ripper squad supported by any synapse aura capable creature. They get in range, distract the enemy, player goes off to the side with the rest of his ranged units, and proceeds to obliterate the enemies inside. Alternatively whatever the Tyranid's close range building clearing weapon is.

    Marines: Plasma Cannons, dreadnaughts, snipers, or just avoid the damn thing. Predators work too, but they take too long to get out usually.

    Eldar: Haven't played them much, so i'd say Rangers.

    Orcs: Why even bother? Orcs can just ignore the thing and descend on the bolter squad in a tide of green flesh when they ungarrison it. If you have too, though, flamers, looted tanks, and those killa kan units work well.

    Answer your question?


    Edit: Holy shit, there's a coop campaign?

    Archonex on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited January 2009
    Captain K wrote: »
    Klyka wrote: »
    I think Captain K will agree with me if I say that the biggest reason to buy this game is to use a big green ork as a stealth commando and shank a dude from behind.

    I really really really love the Kommando

    Orkz.

    Kommando.

    Captain K.

    It was destiny.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    uhm. In 1v1, if there's a bolter in a building, I just use the logic that there's a guy in that building there, so he has one less unit than me in the field (thinking of SM mirror here). The most annoying building in 1v1 is that silly one in the jungle map with no green cover around it. Well I have an army larger than his, probably with a heavy bolter where as he does not, and so I simply push around other stages of the map, hitting his economy since he just wants to chill in a hoose. Then I get a razorback and :D face

    Kinderparty on
  • CanisAquilusCanisAquilus Registered User regular
    edited January 2009
    TekDragon wrote: »
    Goomba wrote: »
    TekDragon wrote: »
    wat. no. You misunderstand what I say. No.. forget about it. Tek if you don't like the game that's fine.

    I'm sorry, I missed your last point: soft counters. Every other point you made involved avoiding the problem.

    Why don't you share your soft counter for clearing a bolter from a building, since none of us here have one. I'm sure everyone would appreciate your advice.
    People actually did, but you probably missed them in the pace of the thread. Stuff like flamers or snipers or, gosh, just avoiding that point until you have some hard counter. There's a lot of options, honestly.

    Can you de-equip a flamer from a tac squad once you've given it to him? If not, you've just dedicated 1/5th of your army to being a "building clearer" (in a game where people rarely use buildings) who can't use plasma or missiles later on. That's a massive dedication for a 500 manpower unit that takes up 15 pop cap.

    I may be incorrect, but doesn't sniper require tier 2 and 60 power?

    Flamers are actually really great weapons in their own right, and in many cases preferential to plasma, unless you're fighting some noob who dosent use cover.

    CanisAquilus on
  • Captain KCaptain K Registered User regular
    edited January 2009
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Captain K on
  • JohnDoeJohnDoe Registered User regular
    edited January 2009
    How do people generally use their tac marines? I rarely find that they're worth their cost. I seem to do much better when I use specialised units like Scouts and Devastators.

    JohnDoe on
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    Help you use Force Commander good.

    http://www.gamereplays.org/dawnofwar2/portals.php?show=page&name=dawn-of-war-2-beta-force-commander-overview

    I also only use Tacs and rarely use ASM. I just use them as big super enhanced grenadiers and save that power for Razorback.

    Kinderparty on
  • CanisAquilusCanisAquilus Registered User regular
    edited January 2009
    JohnDoe wrote: »
    How do people generally use their tac marines? I rarely find that they're worth their cost. I seem to do much better when I use specialised units like Scouts and Devastators.

    A forward unit that I keep about half a screen in front of my devestators. Get the enemy to focus on fighting them and draw them into the devs firing arc.

    Also once you get them to t2 they're no slouches in fighting melee units when you pop the "They shall know no fear" ability.

    CanisAquilus on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Captain K wrote: »
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Hmm, I tried using them and wasn't impressed. Dedicated ranged units will outrange the flamer, requiring you to move through open cover to get in range, risking running into a bolter. Dedicated melee units (ASM/Banshees) don't even care about the silly flamer while they're lolthroatpunching the tac marines.

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    Tek did you see me answer you? Are you a better SM player now and content with DOW2?

    Kinderparty on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2009
    TekDragon wrote: »
    Captain K wrote: »
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Hmm, I tried using them and wasn't impressed. Dedicated ranged units will outrange the flamer, requiring you to move through open cover to get in range, risking running into a bolter. Dedicated melee units (ASM/Banshees) don't even care about the silly flamer while they're lolthroatpunching the tac marines.

    Why are you running tac marines across open terrain anyways? Give them some cover fire, at least. At most, try to maneuver them so they run past heavy cover.

    Archonex on
  • Peter EbelPeter Ebel CopenhagenRegistered User regular
    edited January 2009
    I'm of the opinion that being able the change weapons and upgrades on standard units would be a major improvement to the game.

    Peter Ebel on
    Fuck off and die.
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited January 2009
    You can't?

    I thought you could buy them a new bonus weapon to replace their old one...

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • Captain KCaptain K Registered User regular
    edited January 2009
    TekDragon wrote: »
    Captain K wrote: »
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Hmm, I tried using them and wasn't impressed. Dedicated ranged units will outrange the flamer, requiring you to move through open cover to get in range, risking running into a bolter. Dedicated melee units (ASM/Banshees) don't even care about the silly flamer while they're lolthroatpunching the tac marines.

    It certainly works best if you've got the target unit suppressed or tied up in melee somehow. I think flamers (for any faction) are best in team games where you can run your flame squad up to a big scrum and pour damage on the enemy's melee squads.

    Captain K on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Tek did you see me answer you? Are you a better SM player now and content with DOW2?

    You missed my point. I love SM and I've a pretty decent player with them. My comments weren't in regard to game balance (not counting the flamer discussion we're having now). My comments were in comparing the massive leap backwards in strategic options you have available in DoW2 (avoid the situation until an expensive super counter becomes available ie: dread or sniper) vs CoH (12 counters I can think of in tier 1 ALONE).

    TekDragon on
  • Captain KCaptain K Registered User regular
    edited January 2009
    Peter Ebel wrote: »
    I'm of the opinion that being able the change weapons and upgrades on standard units would be a major improvement to the game.

    I'm not sure, I think I like that you have to commit to one upgrade or another. I liked this about CoH too.

    I abuse the hell out of the commander loadout switch option with my Kommando--I usually buy all three of his weapons and change them constantly. Do I need to assassinate a hero, deal with an infantry blob, or take down a vehicle? By the time the Kommando's walked a screen and a half I can have the right weapon equipped.

    Captain K on
  • Dareth RamDareth Ram regular
    edited January 2009
    Kinderparty writing about how the powersword is worthless makes me sad. :( Before the beta went live, it used to decimate light buildings. I used it to harass and obliterate my opponents economy early game.

    Dareth Ram on
  • TekDragonTekDragon __BANNED USERS regular
    edited January 2009
    Archonex wrote: »
    TekDragon wrote: »
    Captain K wrote: »
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Hmm, I tried using them and wasn't impressed. Dedicated ranged units will outrange the flamer, requiring you to move through open cover to get in range, risking running into a bolter. Dedicated melee units (ASM/Banshees) don't even care about the silly flamer while they're lolthroatpunching the tac marines.

    Why are you running tac marines across open terrain anyways? Give them some cover fire, at least. At most, try to maneuver them so they run past heavy cover.

    lol, if only cover worked like that.

    Unfortunately cover is sporadic. You know those gaps of open terrain between cover? That's open terrain :|

    TekDragon on
  • KinderpartyKinderparty Registered User regular
    edited January 2009
    It's not avoiding the situation. It's exploiting a situation. He leaves open a weakness and I intend to take advantage. That's called depth.

    Kinderparty on
  • Operative21Operative21 Registered User regular
    edited January 2009
    JohnDoe wrote:
    How do people generally use their tac marines? I rarely find that they're worth their cost. I seem to do much better when I use specialised units like Scouts and Devastators.

    I started experimenting with them recently. Although they're not a great investment at t1, from t2 onwards they're actually pretty decent, especially once they level up a bit. They're generally more robust than scouts and unlike devastators they don't have that fixed arc of fire or setup time.

    Personally, I've found I like equipping mine with rocket launchers as it gives them the flexibility to deal with armor and infantry equally well. Just keep them away from specialized melee assault units if you can.

    Operative21 on
  • ArchonexArchonex No hard feelings, right? Registered User regular
    edited January 2009
    TekDragon wrote: »
    Archonex wrote: »
    TekDragon wrote: »
    Captain K wrote: »
    Yeah, a tac squad with a flamer isn't just a building clearer. It will face-rape infantry under any circumstances--it just does extra rape when they're in cover or a building.

    Hmm, I tried using them and wasn't impressed. Dedicated ranged units will outrange the flamer, requiring you to move through open cover to get in range, risking running into a bolter. Dedicated melee units (ASM/Banshees) don't even care about the silly flamer while they're lolthroatpunching the tac marines.

    Why are you running tac marines across open terrain anyways? Give them some cover fire, at least. At most, try to maneuver them so they run past heavy cover.

    lol, if only cover worked like that.

    Unfortunately cover is sporadic. You know those gaps of open terrain between cover? That's open terrain :|


    So get your hands on some of the delicious ass-kicking that is assault marines, and jump them into whatever is bothering you as you move the flamers up. You can't ignore assault marines, because they put out a hellish amount of melee damage. And provided you don't choose the wrong target to jump too, they'll not only knock the enemies back (And I think.) and make them have to set up any heavy weapons again, they'll also engage them in melee combat, allowing your tac marines to sit on the other side of the cover they were using and give them a napalm bath.

    Archonex on
This discussion has been closed.