Sometimes it's fun to play pub matches, like if I only have 20 or 30 minutes to play. It's kind of like watching the Discovery Channel. I'm watching the indigenous internet peoples do their thing. And when they get beyond obnoxious, I can still have fun by shooting them with my shotgun. They usually won't even realize that I'm shooting them if I don't actually incapacitate them. Or if the teams aren't full, you can switch teams and focus only on that one person. Ahhh, decent times.
Has valve mentioned if they are going to bring back "spectate" or introduce a "Take a Break" mode for versus? It really really sucks there is no way to answer a door or let the dog in, or quickly clean up a spill etc without fucking over your team now.
I wonder how Critereon got MS to allow them to put all that good shit out for Burnout for free. BJs?
Its because of the ps3 version. Thats the general rule. You pay for DLC on xbox live unless the ps3 gets it for free. This is why we need healthy competition in the HD console space. (Also the reason I want to punch people when they say they want x console to fail.)
I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
It sucks that Microsoft doesn't consider the PC to be competition.
I kinda wish that Valve would just work on Source and optimize it for the PS3 to allow for less headaches involved with DLC.
DualEdge on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
edited February 2009
So I played a game today and the entire server ragequit except for me and one other guy. I think the other guy was pretty mellow because hey, he's on a freakin boat.
What are the odds that the XBox delay in "the patch" is because they have to charge (supposedly) for DLC, and if they wait and lump the Survival mode and Vs. play in with the bug fixes, they can call it a patch instead of DLC and it will all be free.
I'm not sure microsoft would let a chance at free money slip through their fingers so easily. But who knows?
I would LOVE to get free shit. As I'm sure many others (except the ones who want to exploit) also would. But I guess we shall see soon enough (hopefully!) how it all turns out
Okay, let me see if I understand the situation correctly. Is this basically what people are saying...?:
Valve wants the bugfixes released together with the new content, simply to make sure everything works together right without creating new, unforseen bugs in the as yet unreleased content.
Even if the new levels are essentially just filling out some incomplete content, they are probably enough material to qualify, in MS's terms, as "actual DLC" and not merely a free patch.
Unless there are special circumstances, MS dictates that all DLC must be charged for. DLC available for permanent-free on another system has more leeway about possibly not charging for it, however the PC isn't considered "competition." Yay.
... is that pretty much it?
I can't imagine anyone not being willing to buy more L4D content, even if they shouldn't have to, but it would still suck if having to pay was the only way to get the bugfixes.
Some of us have captioning because they want to hear the survivors talk, also its useless for spotting zombies since you don't know the direction and it always seems to pop up late.
Left4Deaf?
:winky:
zarathustra on
[SIGPIC][/SIGPIC]"If Tyranny and Oppression come to this land, it will be in the guise of fighting a foreign enemy." - U.S. President James Madison
0
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
What are the odds that the XBox delay in "the patch" is because they have to charge (supposedly) for DLC, and if they wait and lump the Survival mode and Vs. play in with the bug fixes, they can call it a patch instead of DLC and it will all be free.
I'm not sure microsoft would let a chance at free money slip through their fingers so easily. But who knows?
I would LOVE to get free shit. As I'm sure many others (except the ones who want to exploit) also would. But I guess we shall see soon enough (hopefully!) how it all turns out
I know people love Valve and all, but personally I think that's giving Valve way too much credit. If they were going to do something like that, why didn't they do it with TF2 360?
I also sincerely doubt Valve would so idiotic as to make the patch integral to the DLC pack in a vain attempt to strongarm Microsoft into releasing the pack for free. All Microsoft has to do is release an announcement that Valve is making the patch an inseparable part of the DLC and Valve will catch virtually all the fallout.
It's much more likely that Valve is simply prioritizing other projects besides the 360 patch. Regardless of the actual situation, the lack of information from Valve on this subject doesn't bode well for anybody.
What are the odds that the XBox delay in "the patch" is because they have to charge (supposedly) for DLC, and if they wait and lump the Survival mode and Vs. play in with the bug fixes, they can call it a patch instead of DLC and it will all be free.
I'm not sure microsoft would let a chance at free money slip through their fingers so easily. But who knows?
I would LOVE to get free shit. As I'm sure many others (except the ones who want to exploit) also would. But I guess we shall see soon enough (hopefully!) how it all turns out
Okay, let me see if I understand the situation correctly. Is this basically what people are saying...?:
Valve wants the bugfixes released together with the new content, simply to make sure everything works together right without creating new, unforseen bugs in the as yet unreleased content.
Even if the new levels are essentially just filling out some incomplete content, they are probably enough material to qualify, in MS's terms, as "actual DLC" and not merely a free patch.
Unless there are special circumstances, MS dictates that all DLC must be charged for. DLC available for permanent-free on another system has more leeway about possibly not charging for it, however the PC isn't considered "competition." Yay.
... is that pretty much it?
I can't imagine anyone not being willing to buy more L4D content, even if they shouldn't have to, but it would still suck if having to pay was the only way to get the bugfixes.
The patch will be free but the new content might not be, they haven't said.
Burnout Paradise just got updated with pay-for content and a patch, which was free.
Some other PA's and I were doing a pub stomp on a modified server. They increased spawn time for infected to 30 seconds, which really sucked. It also made the smoker tongue about 500 feet long, which was pretty fun.
Neva on
SC2 Beta: Neva.ling
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Original Link Six Types of Players You Meet in Left 4 Dead
Left 4 Dead was released over two months ago for the PC and Xbox 360, and it was quickly labeled a success and attracted a large base of players which still thrives to this day. That shouldn't be all that surprising since the game combines two of gamers' favorites things: zombies and things that kill zombies. Of course the game then goes that extra mile by allowing four people to take on an entire town of the Infected hordes. The whole game is structured so that you must rely on your teammates in order to survive; there are even special zombies that render you useless until an ally comes to rescue you.
This all works well enough when you're playing with some people you actually know already. It's when you can't find three other people to join you in your zombie-killing fun, and you're forced to play with random people on the internet that things really get interesting. That's when you discover that some people online may have a different goal other than to just play a game and have some fun.
Here's a handy guide to some of the people you can expect to encounter while you're traipsing through Zombieville.
The Tactician
There's only one way to play the game right, and the Tactician exists solely to tell you that you're doing it wrong. If you picked up a shotgun, then you should've gotten an assault rifle. If you set a gas canister in one spot, it's the wrong one. If you allow the Tactician to get killed, then you just suck. This is the player you'll hear constantly giving a string of orders on what each person should be doing, as if he were manipulating pieces in a game of zombie chess. Doing something for "fun" is not what this game is about. This person values winning enough to figure out the best way to move through the game, but not enough to find three other people who feel the same. True, he's usually right about what the best way to beat the game is, but that doesn't make him any less of a dick.
The Sorceror
Before Left 4 Dead, you probably played some online shooters before. And like most of us, you began to accept the fact that you might encounter the occasional player using wall hacks or aimbots to give them a grossly unfair advantage over the competition. None of this however prepared you for zombies literally raining down from the sky around you. Or for a twelve-story tall giant emerging out of nowhere with a shotgun that could take down an army of zombie Godzillas. You'll never be able to pin down exactly who is conjuring up these nightmares, but you can rest assured that they are watching you and plotting their next magical horror. Most of these particular hacks don't show up quite as often now that a patch has made them more difficult, but you can still stumble upon the occasional server where someone has found a way around that. There's really nothing you can do about this. Still, now you know what's going on when a couple hundred zombie are suddenly dropped in a neat little pile on top of your head.
The Elite Squad
Mostly encountered in Versus Mode, The Elite Squad will always win as thoroughly as the game will allow. If you're playing as Infected, they will dodge all your attempts to harm them and will reach the end of the level so fast you'd think there were a wet t-shirt contest and free beer being offered there. If you're playing as Survivors, you can consider it a good run if you even make it ten feet from the safe room at the beginning of the level. This group of players operates like a finely tuned machine, dispatching hordes of zombies with ease and causing their opponents to quit out of frustration. If you could alter the game so that all the zombies carried rocket launchers and all they got were their bare hands, they'd still win somehow. But you'll never think that they're cheating; you'll think they're some sort of secret military AI that found it's way into the game.
The Lone Wolf
This player has a thing against teamwork, specifically the "team" aspect of it. The Lone Wolf operates as if the other players aren't even there. He will never give you health, will never help you if you're downed, and will most likely set you on fire with a molotov to save his own skin. He may think he is a one-man army, but he's more like that guy in Jurassic Park who gets eaten while on the toilet. You can usually identify The Lone Wolf immediately when he runs far ahead of the rest of your team and eventually gets snared by a Hunter or a Smoker, leaving the rest of you to bail his worthless ass out. Luckily, in a nice twist of karma, this is usually the first member of your party to die. Unfortunately, this experience sems to teach him nothing, as he'll quite happily wander off from the group and get killed again. This will usually be followed by "YOU GUYS SUCK!!!!" typed in all caps in the chat window before he leaves the game altogether.
The Guy Who Blares Music for 30 Seconds Before Being Kicked
This person has been present since before microphones were invented that could plug into a computer. He has been patient for years, biding his time with only a stack of Chamillionaire albums and a stereo with a broken bass knob for comfort. When games like Halo and Counterstrike came onto the market, he was ecstatic, since he could now share his musical tastes with the world through his state-of-the-art $5 microphone. It took over a decade, but someone finally realized that having the ability to vote a person out of a game should probably be built into the game itself and be accessible by anyone playing. Whereas past shooters would require some special server commands to boot another player, Left 4 Dead makes it almost as easy as firing your gun. Thus, "Guy Who Blares Music" has evolved into "Guy Who Blares Music for 30 Seconds Before Being Kicked." And the world has been much better off for it.
The Team-Killer
In a game where you literally need your teammates to even have a chance of playing the game for more than two minutes at a time, you'd think that you would never run into the Team-Killer. You would be wrong. The Team-Killer operates like Batman villain, The Joker (the one from The Dark Knight, as opposed to the one from the 60's TV series). He thrives only on chaos and apparently spent $50 just to ruin other peoples' fun online. This is the person who will "accidentally" unload all his ammo into you when a shadow spooked him. His mirth is short-lived however, since once the other players catch on to what he's really doing, a brief ritual ensues that involves: 1) shooting the offending player until he is downed, 2) leaving him to bleed to death on his own, and 3) kicking him from the game entirely. There really is no justice quite like internet justice.
I don't fall into any of those categories. I'm the type that's watching your back, tossing you pills, punting that Hunter off of you, and usually the first to die.
Welp, I finally got this game. Damn sales. Name is SoulGate, I'd like to be invited to Armadeaddon, and I want to play with you guys. PLease? Pubbies scare me.
Original Link Six Types of Players You Meet in Left 4 Dead
Left 4 Dead was released over two months ago for the PC and Xbox 360, and it was quickly labeled a success and attracted a large base of players which still thrives to this day. That shouldn't be all that surprising since the game combines two of gamers' favorites things: zombies and things that kill zombies. Of course the game then goes that extra mile by allowing four people to take on an entire town of the Infected hordes. The whole game is structured so that you must rely on your teammates in order to survive; there are even special zombies that render you useless until an ally comes to rescue you.
This all works well enough when you're playing with some people you actually know already. It's when you can't find three other people to join you in your zombie-killing fun, and you're forced to play with random people on the internet that things really get interesting. That's when you discover that some people online may have a different goal other than to just play a game and have some fun.
Here's a handy guide to some of the people you can expect to encounter while you're traipsing through Zombieville.
The Tactician
There's only one way to play the game right, and the Tactician exists solely to tell you that you're doing it wrong. If you picked up a shotgun, then you should've gotten an assault rifle. If you set a gas canister in one spot, it's the wrong one. If you allow the Tactician to get killed, then you just suck. This is the player you'll hear constantly giving a string of orders on what each person should be doing, as if he were manipulating pieces in a game of zombie chess. Doing something for "fun" is not what this game is about. This person values winning enough to figure out the best way to move through the game, but not enough to find three other people who feel the same. True, he's usually right about what the best way to beat the game is, but that doesn't make him any less of a dick.
The Sorceror
Before Left 4 Dead, you probably played some online shooters before. And like most of us, you began to accept the fact that you might encounter the occasional player using wall hacks or aimbots to give them a grossly unfair advantage over the competition. None of this however prepared you for zombies literally raining down from the sky around you. Or for a twelve-story tall giant emerging out of nowhere with a shotgun that could take down an army of zombie Godzillas. You'll never be able to pin down exactly who is conjuring up these nightmares, but you can rest assured that they are watching you and plotting their next magical horror. Most of these particular hacks don't show up quite as often now that a patch has made them more difficult, but you can still stumble upon the occasional server where someone has found a way around that. There's really nothing you can do about this. Still, now you know what's going on when a couple hundred zombie are suddenly dropped in a neat little pile on top of your head.
The Elite Squad
Mostly encountered in Versus Mode, The Elite Squad will always win as thoroughly as the game will allow. If you're playing as Infected, they will dodge all your attempts to harm them and will reach the end of the level so fast you'd think there were a wet t-shirt contest and free beer being offered there. If you're playing as Survivors, you can consider it a good run if you even make it ten feet from the safe room at the beginning of the level. This group of players operates like a finely tuned machine, dispatching hordes of zombies with ease and causing their opponents to quit out of frustration. If you could alter the game so that all the zombies carried rocket launchers and all they got were their bare hands, they'd still win somehow. But you'll never think that they're cheating; you'll think they're some sort of secret military AI that found it's way into the game.
The Lone Wolf
This player has a thing against teamwork, specifically the "team" aspect of it. The Lone Wolf operates as if the other players aren't even there. He will never give you health, will never help you if you're downed, and will most likely set you on fire with a molotov to save his own skin. He may think he is a one-man army, but he's more like that guy in Jurassic Park who gets eaten while on the toilet. You can usually identify The Lone Wolf immediately when he runs far ahead of the rest of your team and eventually gets snared by a Hunter or a Smoker, leaving the rest of you to bail his worthless ass out. Luckily, in a nice twist of karma, this is usually the first member of your party to die. Unfortunately, this experience sems to teach him nothing, as he'll quite happily wander off from the group and get killed again. This will usually be followed by "YOU GUYS SUCK!!!!" typed in all caps in the chat window before he leaves the game altogether.
The Guy Who Blares Music for 30 Seconds Before Being Kicked
This person has been present since before microphones were invented that could plug into a computer. He has been patient for years, biding his time with only a stack of Chamillionaire albums and a stereo with a broken bass knob for comfort. When games like Halo and Counterstrike came onto the market, he was ecstatic, since he could now share his musical tastes with the world through his state-of-the-art $5 microphone. It took over a decade, but someone finally realized that having the ability to vote a person out of a game should probably be built into the game itself and be accessible by anyone playing. Whereas past shooters would require some special server commands to boot another player, Left 4 Dead makes it almost as easy as firing your gun. Thus, "Guy Who Blares Music" has evolved into "Guy Who Blares Music for 30 Seconds Before Being Kicked." And the world has been much better off for it.
The Team-Killer
In a game where you literally need your teammates to even have a chance of playing the game for more than two minutes at a time, you'd think that you would never run into the Team-Killer. You would be wrong. The Team-Killer operates like Batman villain, The Joker (the one from The Dark Knight, as opposed to the one from the 60's TV series). He thrives only on chaos and apparently spent $50 just to ruin other peoples' fun online. This is the person who will "accidentally" unload all his ammo into you when a shadow spooked him. His mirth is short-lived however, since once the other players catch on to what he's really doing, a brief ritual ensues that involves: 1) shooting the offending player until he is downed, 2) leaving him to bleed to death on his own, and 3) kicking him from the game entirely. There really is no justice quite like internet justice.
I think everyone needs to remember what Hockey Johnston said.
The totem pole defence of NM4 is utterly shit. Everyone can get slashed at once and if a hunter manages to pounce is it's hard to knock him off and even if you do it's hard to melee him in there so you have to randomly shoot down through the no cliping bodies of all 4 survivors.
It's actually super easy to deal with hunters that have pounced the pole. Look down. Jump. Melee. Wash, rinse, repeat.
Actually, just jumping over and over again while meleeing and shooting works well enough for me. Too well. Though I prefer the backs to the elevator door myself, just cause it looks more cool.
Has valve mentioned if they are going to bring back "spectate" or introduce a "Take a Break" mode for versus? It really really sucks there is no way to answer a door or let the dog in, or quickly clean up a spill etc without fucking over your team now.
No fucking kidding. Not to mention the odd time that someone gets stuck in a wall, that was fixed once upon a time by going spectator and rejoining. I'm glad they fixed the exploit, but as someone who plays with people I know it's been more of an inconvenience than anything.
Has valve mentioned if they are going to bring back "spectate" or introduce a "Take a Break" mode for versus? It really really sucks there is no way to answer a door or let the dog in, or quickly clean up a spill etc without fucking over your team now.
No fucking kidding. Not to mention the odd time that someone gets stuck in a wall, that was fixed once upon a time by going spectator and rejoining. I'm glad they fixed the exploit, but as someone who plays with people I know it's been more of an inconvenience than anything.
I was playing an awesome game and we were working together like a well oiled machine and then I hear a car door shut in my driveway and a knock at my door. A quick "afk door" and I'm afk to see who it was. I come back 2 minutes later and discover I've been kicked from the game and my team was slaughtered because it was the most inopportune moment to go afk. To top it off, that server bans you by steamID after you're kicked, so I couldn't even rejoin.
Thanks Valve.
YourFatAuntSusan on
[SIGPIC][/SIGPIC]
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
edited February 2009
I have to go search for a mic tomorrow. No one reads chat and because of it we all died in a vs.
Please don't hit the NM3 elevator button when I'm not on it and have just told you we should hunt the smoekr that stupidly spawned down here.
Domhnall on
Xbox Live - Minty D Vision Steam - Minty D. Vision! Origin/BF3 - MintyDVision
I AM SO GODDAMNED TIRED OF PLAYING LOBBY 4 DEAD, FIX IT PLEASE.
Seriously.
But only in Lobby 4 Dead can you experience the thrill of suggesting that each of you splits up and make their own lobbies in order to find one that works. Once you have 7 pubbies you can kick the ones who chose survivor and then invite your PA chums back in.
(This does not actually work all lobbies are fucked this game sucks)
It is very easy to find a lobby, it takes one or two tries.
This is untrue! We often have to get everybody to try making a lobby and then once we get a good one it has awful mods or terrible lag on it. Oh, and then Steam goes down and you can't play anymore.
Posts
Its because of the ps3 version. Thats the general rule. You pay for DLC on xbox live unless the ps3 gets it for free. This is why we need healthy competition in the HD console space. (Also the reason I want to punch people when they say they want x console to fail.)
Let me tell you about Demon's Souls....
I kinda wish that Valve would just work on Source and optimize it for the PS3 to allow for less headaches involved with DLC.
I'm pretty sure that counts as a victory right?
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
much lulz was had
Okay, let me see if I understand the situation correctly. Is this basically what people are saying...?:
Valve wants the bugfixes released together with the new content, simply to make sure everything works together right without creating new, unforseen bugs in the as yet unreleased content.
Even if the new levels are essentially just filling out some incomplete content, they are probably enough material to qualify, in MS's terms, as "actual DLC" and not merely a free patch.
Unless there are special circumstances, MS dictates that all DLC must be charged for. DLC available for permanent-free on another system has more leeway about possibly not charging for it, however the PC isn't considered "competition." Yay.
... is that pretty much it?
I can't imagine anyone not being willing to buy more L4D content, even if they shouldn't have to, but it would still suck if having to pay was the only way to get the bugfixes.
Left4Deaf?
:winky:
I know people love Valve and all, but personally I think that's giving Valve way too much credit. If they were going to do something like that, why didn't they do it with TF2 360?
I also sincerely doubt Valve would so idiotic as to make the patch integral to the DLC pack in a vain attempt to strongarm Microsoft into releasing the pack for free. All Microsoft has to do is release an announcement that Valve is making the patch an inseparable part of the DLC and Valve will catch virtually all the fallout.
It's much more likely that Valve is simply prioritizing other projects besides the 360 patch. Regardless of the actual situation, the lack of information from Valve on this subject doesn't bode well for anybody.
The patch will be free but the new content might not be, they haven't said.
Burnout Paradise just got updated with pay-for content and a patch, which was free.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
Six Types of Players You Meet in L4D
i picked those two words out of that block of text, and stopped reading promptly after.
Don't tell me what to do.
Buster and I are here.
Xbox: CDN_Buster
3DS: 4957-3435-6477
Shouldn't... shouldn't Bill be The Smoker?
Actually, just jumping over and over again while meleeing and shooting works well enough for me. Too well. Though I prefer the backs to the elevator door myself, just cause it looks more cool.
Backlog Wars - Sonic Generations | Steam!
Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
No fucking kidding. Not to mention the odd time that someone gets stuck in a wall, that was fixed once upon a time by going spectator and rejoining. I'm glad they fixed the exploit, but as someone who plays with people I know it's been more of an inconvenience than anything.
I was playing an awesome game and we were working together like a well oiled machine and then I hear a car door shut in my driveway and a knock at my door. A quick "afk door" and I'm afk to see who it was. I come back 2 minutes later and discover I've been kicked from the game and my team was slaughtered because it was the most inopportune moment to go afk. To top it off, that server bans you by steamID after you're kicked, so I couldn't even rejoin.
Thanks Valve.
Please don't hit the NM3 elevator button when I'm not on it and have just told you we should hunt the smoekr that stupidly spawned down here.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
tell me.
Seriously.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
But only in Lobby 4 Dead can you experience the thrill of suggesting that each of you splits up and make their own lobbies in order to find one that works. Once you have 7 pubbies you can kick the ones who chose survivor and then invite your PA chums back in.
(This does not actually work all lobbies are fucked this game sucks)
This is untrue! We often have to get everybody to try making a lobby and then once we get a good one it has awful mods or terrible lag on it. Oh, and then Steam goes down and you can't play anymore.