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[BSG Boardgame] Game 4 - Game Over: Cylon Victory

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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 9: President Gaius Baltar (Maddoc)

    Movement Step: Remain in President's Office
    Action Step: Activate location to draw 1 Quorum Card and play Authorization of Brutal Force on the Heavy Raider at the port-bow of Galactica (7 o'clock).

    Authorization of Brutal Force

    Action: Destroy 3 Raiders, 1 Heavy Raider, or 1 Centurion. Then roll a die, and if 2 or less, lose 1 Population. Then discard this card.

    Collateral: 6 > 2, no penalty.

    The President authorizes the use of heavy fire on the Heavy Raider nearing Galactica's hangar bays, destroying it without any collateral damage.


    Crisis Step: Rescue Caprica Survivors

    President Gaius Baltar (Maddoc) must choose:
    A) -1 Fuel, -1 Food, +1 Population.
    OR
    B) -1 Morale.


    After Crisis: Activate Raiders, Advance Jump Preparation


    Maddoc, you need to provide Delusional Intuition draw choice, a decision on the Crisis Card, and an order of attacks for the Activate Raiders step (Fore or Aft first).

    MrBlarney on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Drawing Tactics

    While we can secure further sources of food and fuel, certain biological... limitations provide us from bolstering our numbers quite so readily as our wayward creations. We will do what we can to rescue any survivors. Choosing A.

    Fore Raiders will activate first.

    Maddoc on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 9: President Gaius Baltar (Maddoc)

    Crisis Step: Rescue Caprica Survivors

    President Gaius Baltar (Maddoc) must choose:
    A) -1 Fuel, -1 Food, +1 Population.
    OR
    B) -1 Morale.

    Before making the jump to escape the Cylon attackers, Gaius Baltar orders a mission to rescue survivors of the attack on Caprica. The mission is a success, though it requires an adjustment of the rationing of supplies available to the fleet.


    After Crisis: Activate Raiders, Advance Jump Preparation
    The three fore Raiders attack Apollo!

    Attack 1: 1 < 5, Apollo's Viper missed.
    Attack 2: 3 < 5, Apollo's Viper missed.
    Attack 3: 6 > 5, Darian plays Piloting 1 and engages Evasive Maneuvers.
    Re-Roll: 4 - 2 = 2 < 5, Apollo's Viper missed.

    The lone Raider Aft attack Starbuck!

    Attack: 1 < 5, Starbuck's Viper missed.

    Jump Preparation calculations have been fully computed; the Fleet jumps to safety, for the time being.

    Admiral William Adama (Rend), what is our destination?

    MrBlarney on
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    RendRend Registered User regular
    edited January 2009
    Did you HONESTLY just sacrifice fuel?

    You know fuel is the only resource that you don't start the game off with enough of to live with?

    Rend on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Should it come down to it, Representative Zarek can make "creative" use of the survivors.

    Maddoc on
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    RendRend Registered User regular
    edited January 2009
    I'm going to have some mighty stressful decision making to do.

    Rend on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 9: President Gaius Baltar (Maddoc)

    Fleet Jump Step: Admiral William Adama (Rend) selects Deep Space - Distance +2; Lose 1 Fuel and 1 Morale


    Turn 10: Tom Zarek (DevoutlyApathetic)

    Receive Skills Step: DevoutlyApathetic draws 2 Politics, 2 Leadership, and 1 Tactics card.

    Current Situation:

    PA-BSG-Game04-Turn10.jpg
    Resources: Fuel - 6, Food - 6, Morale - 9, Population - 13.

    Jump Marker: Level 1 - Jump Unavailable

    Distance Covered: 2

    Galactica: Hangar Deck and Armory damaged, no boarding parties.

    Nuke Tokens: 1 remains.

    Quorum Cards: 1 in hand.

    Ship Reserves: 8 Vipers and 4 Raptors available.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 2 cards in hand.
    Lee "Apollo" Adama (Darian) - Hangar Deck, 4 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Hangar Deck, 2 cards in hand.
    President Gaius Baltar (Maddoc) - President's Office, 6 cards in hand.
    Tom Zarek (DevoutlyApathetic) - Administration, 8 cards in hand.

    Space:
    All Clear.

    Special Rule - Accept Prophecy
    Keep this card in play. When a player activates "Administration" or chooses the President with the "Admiral's Quarters" location, increase the difficulty by 2, then discard this card.

    MrBlarney on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Rend wrote: »
    Did you HONESTLY just sacrifice fuel?

    You know fuel is the only resource that you don't start the game off with enough of to live with?
    Something we can agree upon Admiral.
    Darian wrote: »
    What the frak. We're out here putting our lives on the line, trying to keep this fleet safe from these raiders and you're just going to leave us here?

    Why aren't you ordering the fleet to spin up the FTL drive, instead?

    So far since assuming office he's spent all his time cementing his grip on power or brutalizing the population.
    Maddoc wrote: »
    Should it come down to it, Representative Zarek can make "creative" use of the survivors.

    Now he wants me to ask of these brave souls to work as slaves to produce the fuel to move his government supplied frak house?

    No.

    Representative Zarek would do more for the fleet as President Zarek.

    Activate Administration, choosing myself.

    Friends in Low Places activate to lower the difficulty by 2

    Gaius, I sincerely suggest you spend some time as a maintenance technician if you'd like to avoid seeing your title reduced to Prisoner Baltar. You're one of the two people who has any ability to do so and you're far more likely to pull a repair card than Starbuck with your two draws a turn. Nevermind that Starbuck has the important job of defending the fleet instead of attempting to secure further power. Further, it keeps you the frak away from the resources where you've made some horrible choices so far. If I were you I would work hard to convince us that your poor choices were simply mistakes rather than malevolence.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    I really suppose I should develop my case more coherently but I think I'm just going to assume anybody paying attention is seeing the same things I've seen.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    You make a fine case, Mr. Zarek, and I will support your nomination for the Presidency.

    Darian on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Well, I see little reason to overextend myself in any heated election struggle.
    Furthermore I have no reason, for the time being, to believe that the good Representative Zarek has anything but the noblest intentions for these actions.

    Maddoc on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 10: Tom Zarek (DevoutlyApathetic)

    Movement Step: Remain in Administration
    Action Step: Activate location to make bid for Presidency for self.

    Skill Check: [5] Politics + Leadership
    Pass: The President title passes to Tom Zarek (DevoutlyApathetic).
    Fail: No effect.

    Friends in Low Places reduces the difficulty by 2.
    Accept Prophecy increases the difficulty by 2.

    Net difficulty is 5 - 2 + 2 = 5.

    Skill Card Contributions
    Destiny Deck: 2
    Rend: 0
    Darian: 1
    abotkin: 0
    Maddoc: 0
    DevoutlyApathetic: ??

    MrBlarney on
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    RendRend Registered User regular
    edited January 2009
    Admiral Adama glares at Zarek with narrowed eyes. "Get him on the secure line."

    "Yes sir..."

    Moments pass. "Is there a problem?"

    "Admiral, it seems he's refusing the secure line. He says... he says it's for the good of the people."

    Adama sighs inwardly, looking up sternly. "Put him on."

    "Commander Adama, greetings. I hope you'll support me in my run for President in the upcoming election."

    "Mr. Zarek, I'm sure you will make a fine president... but it is the policy of this military not to officially support any candidate over another. I'm sure you can understand the... delicacy of the situation."


    (I'm definitely down with the sickness, as they say, but I don't have anything to offer you in your cause, unfortunately. I won't be putting cards down for that check.)

    To be official: I am contributing no cards.

    Rend on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    I am contributing one card.

    Darian on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    As per my above assertions, Contributing no cards.

    Maddoc on
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    abotkinabotkin Registered User regular
    edited January 2009
    Nothing to contribute.

    abotkin on
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    3DS: 0963-0539-4405
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Four cards contributed.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    RendRend Registered User regular
    edited January 2009
    "Well, looks like someone really wanted the job."

    Rend on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    I only have a fifty percent chance of getting a positive card from the Destiny Deck, I'm pretty certain I can't get more than one. I'm unwilling to waste multiple turns on this, one is bad enough.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    RendRend Registered User regular
    edited January 2009
    Absolutely agreed. However much I support you, Admiral Adama looks at Tom Zarek with a cautious skeptism.

    Rend on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    I believe that this check came at an ideal time. If all goes well, it will fish out two cards from the destiny deck that we didn't neccesarily want coming up during a more severe crisis.

    Maddoc on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 10: Tom Zarek (DevoutlyApathetic)

    Presidential Election
    Skill Check: [5 + 2 - 2 = 5] Politics + Leadership
    Pass: The President title passes to Tom Zarek (DevoutlyApathetic).
    Fail: No effect.

    Skill Card Contributions
    Destiny Deck: 2
    Rend: 0
    Darian: 1
    abotkin: 0
    Maddoc: 0
    DevoutlyApathetic: 4

    Skill Cards and Result
    Politics 1
    Politics 2
    Politics 4
    Leadership 2
    Leadership 2

    Tactics 2
    Engineering 5

    11 - 7 = 4, Fail - DevoutlyApathetic plays Leadership 3 to Declare an Emergency, changing the Fail to a Pass: The President title passes to Tom Zarek (DevoutlyApathetic).


    Crisis Step: Terrorist Investigations

    Skill Check [12] Politics + Leadership
    Pass: Tom Zarek (DevoutlyApathetic) looks at 1 random Loyalty Card belonging to any player.
    6+: No effect.
    Fail: -1 Morale.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation


    Skill Check Contributions
    Destiny Deck: 2
    Rend: 0
    Darian: 1
    abotkin: 0
    Maddoc: 2
    DevoutlyApathetic: ???

    MrBlarney on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Well, after careful consideration of our previous crises, I have good news and I have bad news.

    The good news is that I believe one of the destiny cards will be Politics or Leadership.

    The bad news is that the other will be Piloting, and I believe it will be far larger than the aforementioned good news.

    Maddoc on
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    RendRend Registered User regular
    edited January 2009
    I believe I'm first for contributions again.

    I contribute nothing to this check. Out of stock, sorry guys.

    Rend on
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    abotkinabotkin Registered User regular
    edited January 2009
    I've got nothing to contribute on that, sorry.

    abotkin on
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    3DS: 0963-0539-4405
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    Dr. Baltar, I noticed in your news you didn't say anything about how much you would be helping with this crisis. I can help a little, if we want to try for it. Do you and President Zarek think we should go for it, or save our strength for later challenges?

    Darian on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    While I think that we ought to be reasonably safe from any loss of Morale, doing any better than damage control in this situation seems exceedingly unlikely.

    That said, I can contribute a fair bit.

    Maddoc on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    I will lend one card to aid these investigations of terrorists in our midst.

    Darian on
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    MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited January 2009
    Contributing two cards.

    Maddoc on
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    DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2009
    Damn Engineering 5, bloody lovely. I think that means the initial Destiny deck had two of the 5's in it. Great.

    With the rather unexpected Emergency declaration I have little to contribute to this check.

    Contribute one card.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 10: Tom Zarek (DevoutlyApathetic)

    Crisis Step: Terrorist Investigations

    Skill Check [12] Politics + Leadership
    Pass: Tom Zarek (DevoutlyApathetic) looks at 1 random Loyalty Card belonging to any player.
    6+: No effect.
    Fail: -1 Morale.


    Skill Check Contributions
    Destiny Deck: 2
    Rend: 0
    Darian: 1
    abotkin: 0
    Maddoc: 2
    DevoutlyApathetic: 1

    Skill Cards and Result
    Politics 1
    Leadership 1
    Leadership 1
    Leadership 3
    Leadership 4

    Piloting 3

    10 - 3 = 7, 6+: No effect.

    Investigations into terrorist activity is conducted amongst the fleet, but does not turn up anything in particular.


    After Crisis: Activate Heavy Raiders, Advance Jump Preparation
    No Basestars or Heavy Raiders.
    Jump Preparation advances to Level 2 - no Jump Available, but no danger yet either...


    Turn 11: Admiral William Adama (Rend)

    The Destiny Deck is replenished and the Leadership deck is reshuffled.

    Receive Skills Step: Rend draws 3 Leadership and 2 Tactics cards.

    The Tactics deck is reshuffled.

    Current Situation:

    PA-BSG-Game04-Turn11.jpg
    Resources: Fuel - 6, Food - 6, Morale - 9, Population - 13.

    Jump Marker: Level 2 - Jump Unavailable

    Distance Covered: 2

    Galactica: Hangar Deck and Armory damaged, no boarding parties.

    Nuke Tokens: 1 remains.

    Quorum Cards: 1 in hand.

    Ship Reserves: 8 Vipers and 4 Raptors available.

    Characters:
    Admiral William Adama (Rend) - Weapons Control, 7 cards in hand.
    Lee "Apollo" Adama (Darian) - Hangar Deck, 2 cards in hand.
    Kara "Starbuck" Thrace (abotkin) - Hangar Deck, 2 cards in hand.
    Gaius Baltar (Maddoc) - President's Office, 4 cards in hand.
    President Tom Zarek (DevoutlyApathetic) - Administration, 2 cards in hand.

    Space:
    All Clear.

    MrBlarney on
    4463rwiq7r47.png
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    RendRend Registered User regular
    edited January 2009
    Waiting on my skill draw to do anything this turn. Meanwhile, anyone capable of repairing something? If so I might have an order with your name on it. Possibly.

    Rend on
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    RendRend Registered User regular
    edited January 2009
    Seeing as people with engineering are right up the way, I'm going to Stay put at weapons control, and play Tactics 1 to launch a scout, looking at the crisis deck.

    Rend on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2009
    I've got nothing; you could let President Zarek or Doctor Baltar make a press conference, or you could head over to research and pick up some tips from the engineers there.

    I think Starbuck threw away most of her hand, but she might still have a repair or two.

    edit: Or you could do that, while I'm typing out my advice. That works too.

    Darian on
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    RendRend Registered User regular
    edited January 2009
    Admiral adama puts his towel on the rack in his quarters, talking idly to Colonel Tigh. "What do you think's coming up on this one?" the Colonel asked offhandedly.

    "Honestly? I don't know. Hopefully something good for a change. It's been awhile since we've gotten rid of those cylons back there, and I'm glad we've had this chance to rest..."

    "But?"

    Adama gets up, putting his uniform on and exiting the quarters. "Well..."

    "...Lets just hope something good is down the pipe."

    Rend on
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    MrBlarneyMrBlarney Registered User regular
    edited January 2009
    Turn 11: Admiral William Adama (Rend)

    Movement Step: Remain in Weapons Control.
    Action Step: Play Tactics 1 to Launch a Scout.

    Scouting: 1 < 3, A Raptor is Destroyed.

    The Admiral orders the launch of a Raptor for scouting, but it does not return...


    Crisis Step: Cylon Swarm

    1) Activate Basestars
    2) Combat Setup
    Fore (9 o'clock): 1 Basestar, 5 Raiders
    Starboard-Bow (11 o'clock): 1 Heavy Raider
    Aft (3 o'clock): 1 Civilian Ship
    Port-Quarter (5 o'clock): 1 Viper, 1 Civilian Ship
    Port-Bow (7 o'clock): 1 Viper, 1 Civilian Ship
    3) Special Rule – Massive Deployment
    Keep this card in play until the fleet jumps. Each time a Basestar launches raiders of heavy raiders, it launches 1 additional ship of the same type.


    Darian, use of Alert Viper Pilot? abotkin, use of Secret Destiny?

    MrBlarney on
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    abotkinabotkin Registered User regular
    edited January 2009
    This might be a bit early, but that seems like a rather nasty crisis to get so soon after a jump. I'm definitely considering using my Secret Destiny. Any thoughts from anyone else?

    abotkin on
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    RendRend Registered User regular
    edited January 2009
    Advice inc, one moment.

    Rend on
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    RendRend Registered User regular
    edited January 2009
    May as well, I guess. I too hate to use it early, but I always have to balance out my thoughts with the realization that I'm the sort of person that never used frag grenades in fallout 3 because "omg what if I need them ALL later?!"

    Also, I'm biased because it's my dumb frakkin' luck that we didn't just now avoid this crisis. For free. So I am bitter about it!

    To take it objectively, we have 2 jump prep before we get to move. Next two turns are the two pilots, right? 3 civilian ships on the board, none in immediate danger. 5 raiders is a pain but if apollo jumps into the 7 o'clock one then on his turn (this turn coming up, actually) he can move in and firepower them to death with a lucky draw. Otherwise, he sits there and hopefully takes total raider count to 4. Then, if raiders activate, we have a pretty good chance he'll get frakked and 2-3 will move to the civvie ship at 7.

    Starbuck's turn is next. More likely to have massive firepower, but the hangar deck is broken, so she'll either have to use command or repair the deck and get XO'd by baltar (if he even can right now) in order to put up much of a defense. In the downtime, our civilian ship has a decent chance to be destroyed, and then 1-2 raiders keep moving to threaten number 2 and our 2nd (or 3rd) viper.

    The hangar deck being broke puts us at serious risk immediately, and the civilian ships really hurt to lose, especially if it's the one with fuel. however, there are only 5 raiders. An alternative course would be to XO me to shoot two down per turn, next turn and the turn after, which would almost guarantee minimal to no losses on our part.

    Or apollo could jump in the viper at 7 and XO me to shoot, aiding in the defense in one turn if it comes down to it.

    I think we can pull it off, it's your choice really, but I think that's the gist of what we're dealing with.

    Rend on
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    abotkinabotkin Registered User regular
    edited January 2009
    I'll go ahead and use my Secret Destiny.

    Also, if someone can XO me, I can repair the Hangar Deck. If not, I can repair it on my turn which is coming up soon anyway.

    abotkin on
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    3DS: 0963-0539-4405
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