Nic wrote: »
I would say take out the extra step of doing them from memory, it's not so important right now. What might also work best is to wrap the texture around a sphere, bearing in mind the way the material would reflect light, and how the surface of the sphere would appear (is it a rough surface, are there bits that stick up here and there? Is it almost perfectly smooth?).
From what I've tried I would say worry about emulating the texture as you see it in the photo reference, or real life reference, or whatever the case may be, but don't worry about the likeness to the object itself. What you're doing is taking the texture and properties of the object and applying them to a sphere. For instance a tree stump could be broken into two spheres, one for the bark, and one for the top piece with the exposed wood, or you could even make a sphere of the bark with little stumps protruding from it, it's not really important. What is important is trying to recreate the surface as best you can.
NakedZergling wrote: »
These eyelids are killing me. Any suggestions?